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Commit Graph

62 Commits (db4ff13aeba622f69ceb1263460095213d2cc2ab)

Author SHA1 Message Date
Wuzzy 679e2b1b70 Explosions: Reduce repeated code 2020-04-30 21:08:42 +02:00
Wuzzy 772ea01aff Explosions: Fix syntax error 2020-04-30 21:00:13 +02:00
Wuzzy 2b5ddbd62d Explosions: Change item drop handler 2020-04-30 20:58:58 +02:00
Wuzzy 9ee0ef5a8d Explosions: Replace some API calls 2020-04-30 20:57:38 +02:00
Wuzzy 58458b2bca mcl_explosions: Rename description.txt 2020-04-30 20:55:49 +02:00
Elias Åström a10dff8421 Use walkable for entity exposure
This makes TNT do full damage under water.
2020-04-19 13:08:36 +02:00
Elias Åström a62a75c799 Do not drop items in creative mode
It works like this in Minecraft.  This will also reduce lag when playing
with TNT in creative.
2020-04-19 13:08:36 +02:00
Elias Åström b4ea2afe77 Add tnt_knockback flag for entities
When set to true, entities will be knocked back when affected by TNT
explosions.  Also ignore '__builtin:item' entities to reduce lag, and
replace tabs with spaces in 'mcl_explosions/init.lua'.
2020-04-19 13:08:36 +02:00
Elias Åström 92ab90fd1b Add knockback for mobs 2020-04-19 13:08:36 +02:00
Elias Åström ca7c8c23c7 Add entity damage and player knockback
Could not find a way to add knockback to entities.  After adding a
velocity to them they will just slide around indefinitely.  Because of
this, knockback is only enabled on players for now.
2020-04-19 13:08:36 +02:00
Elias Åström 77c95fe8c3 Add particles and sounds from explosions 2020-04-19 13:08:36 +02:00
Elias Åström 1d5c11f683 Add mcl_explosions for ray traced explosions
Code has been adapted from the Minetest explosions API mod to have
Minecraft-like explosion mechanics and work with MineClone 2.
2020-04-17 20:47:12 +02:00