cora
33739dc5af
Woodland cabin mob spawning
2022-07-12 00:32:53 +02:00
MysticTempest
484ad2b630
Replace all melon/pumpkin stems in woodland_cabins with unconnected variants.
2022-07-09 19:35:51 -05:00
cora
f98242bb0c
Do not emerge while making railcorridors
...
it turns out to work fine without
2022-07-06 01:43:21 +02:00
cora
daa95e3688
replace dirt and gravel too for even less clumps
2022-07-05 00:12:23 +02:00
cora
ea99341f94
make geode inside smoother
2022-07-05 00:12:23 +02:00
cora
4b95185fba
make geodes less cube shaped (sometimes)
2022-07-05 00:12:23 +02:00
cora
3584d89028
better distribution
2022-07-04 23:07:51 +02:00
cora
40d0c1affb
slightly optimize placement
2022-07-04 23:07:51 +02:00
cora
0a2e68d136
spawn carts, make mineshafts a bit less frequent
2022-07-04 23:07:51 +02:00
cora
9f66c9f673
let railcorridors be placed by new api
...
this makes it a lot faster
2022-07-04 23:07:51 +02:00
cora
a92b405efd
Comment out unused cart-checking hackery
2022-07-04 23:07:51 +02:00
cora
db4f2baafc
Tweak tsm_railcorridors for faster mapgen
...
This just does 5 instead of 10 attempts to spawn a corridor in a
chunk. There still appear to be plenty corridors and it makes
mapgen noticeably faster.
2022-07-04 23:07:51 +02:00
cora
c66cb834a2
spawn corals only at -10 and lower
...
to prevent corals in rivers
2022-07-04 02:13:54 +02:00
cora
6ad00e4170
emerge before geode and surface pool placement
...
otherwise they can be cut off
2022-07-01 14:43:03 +02:00
cora
ef14006f15
Fix surface pools & desert temple loot
2022-07-01 14:30:02 +02:00
cora
c59a890963
add woodland cabin loot
2022-07-01 06:11:10 +02:00
cora
ac69b7c710
Add woodland cabin and outpost
2022-07-01 04:26:41 +02:00
cora
f115fc8ea0
tweak probabilities
2022-07-01 02:05:48 +02:00
cora
8684140740
log actual placement position
2022-07-01 02:05:48 +02:00
cora
be2a8d7054
Structure transfer fixes
2022-07-01 02:05:48 +02:00
cora
f5cc0ef2dc
Move shipwrecks to mcl_structures
2022-07-01 02:05:48 +02:00
cora
7945de1324
igloo fixes, mobspawns, move geode to mcl_structs
2022-07-01 02:05:48 +02:00
cora
a09226c370
fossil & igloo -> new api
2022-07-01 02:05:48 +02:00
cora
3ca6d4de3b
fix chunk probability and distributions
2022-07-01 02:05:48 +02:00
cora
7f8a366a7b
make geodes slightly larger, fix positioning
2022-07-01 02:05:48 +02:00
cora
607511518f
fix warning
2022-07-01 02:05:48 +02:00
cora
14cd360214
witch hut, boulders, ice-spikes -> new api
2022-07-01 02:05:48 +02:00
cora
dfbb832f96
Terrain feature fixes
2022-07-01 02:05:48 +02:00
cora
063e17bc0a
make schematic selection deterministic
2022-07-01 02:05:48 +02:00
cora
befe493ff0
Add warm ocean ruins
2022-07-01 02:05:48 +02:00
cora
fcb8160a60
Add loot generation to api
2022-07-01 02:05:48 +02:00
cora
065767cc77
Add Ocean Ruins - schematics by PrarieWind
2022-07-01 02:05:48 +02:00
cora
47eca3f774
fix callbacks
2022-07-01 02:05:48 +02:00
cora
b396a3c6ee
update API.md
2022-07-01 02:05:48 +02:00
cora
9381657f5d
use new struct api for desert well and temples
2022-07-01 02:05:48 +02:00
cora
e37358d220
Add make_foundation option
...
test by /spawnstruct nether_outpost without being on complete
(covering the sidelen) solid ground
2022-07-01 02:05:48 +02:00
cora
d8697cb59c
Tweak basalt delta code
2022-07-01 02:05:48 +02:00
cora
0b3a4c18d7
structure-api: add check for solid ground
2022-07-01 02:05:48 +02:00
cora
8e976d9191
Do not log generation of terrain features
...
this leads to excessive io otherwise
2022-07-01 02:05:48 +02:00
cora
fed81932e2
structs: use mcl_register_generator, cave decos
2022-07-01 02:05:48 +02:00
cora
eb8db0dc0b
optimize terrain features
2022-07-01 02:05:48 +02:00
cora
69dac8ded4
fix surface pools y offset
2022-07-01 02:05:48 +02:00
cora
2b87958678
add all sizes of sea pickles not just 1
2022-06-23 17:18:01 +02:00
cora
f883b45809
Add coral reefs
2022-06-23 15:06:56 +02:00
cora
31b94f5b22
Add "nether outpost"
...
As a temporary solution until large nether fortresses are there.
This is just a little tower containing some warts and a blaze
spawner.
2022-06-19 03:11:56 +02:00
cora
41f708e03e
Regular decorations for legacy nether(except v6)
...
minetest supports this now
2022-06-19 00:24:56 +02:00
cora
0890c719a3
Add basalt pillars
2022-06-19 00:24:52 +02:00
cora
fefb15f2a8
Add new fungus tree schematics
2022-06-19 00:24:52 +02:00
cora
01eea4ab8a
prevent nether trees from growing through bedrock
2022-06-19 00:24:52 +02:00
cora
d9a74ac180
rename mcl_surface_pools -> mcl_terrain_features
2022-06-19 00:24:52 +02:00
cora
a0264ed5e0
tweak biome distribution to be more like mc
...
according to
https://www.reddit.com/r/Minecraft/comments/gjeuww/how_the_nether_biomes_are_distributed/
2022-06-19 00:24:52 +02:00
cora
48189cb3a7
fix lighting issue for placed schematics
...
warped and crimson shroomlight would not work correctly before
because they're placed after light calculation is done apparently
2022-06-19 00:24:52 +02:00
cora
db9fba70dd
some biome tweaks, add nether gold
2022-06-19 00:24:52 +02:00
cora
8efbd89b6a
Add basalt columns & lava pools
2022-06-19 00:24:52 +02:00
cora
3c79685c48
Add main nether biomes
...
Add nether forests
Add soulsand valley decorations
Add Basalt Delta basics
2022-06-19 00:24:48 +02:00
cora
92da429f50
Fix chatcommand not under mcl_structures in /help
2022-06-15 05:10:41 +02:00
cora
726d1f07fa
use noise instead of fill_ratio for distribution
2022-06-15 05:10:41 +02:00
cora
9c6aafa3c1
add surface pools
2022-06-15 05:10:41 +02:00
cora
1b0053299c
Do not replace bedrock during geode gen.
2022-06-15 05:10:41 +02:00
cora
fa56ce5d52
Add outer geode layer
...
uses deepslate until smooth basalt is there
2022-06-15 05:10:41 +02:00
cora
a0bed1d8bc
Add proper logging + some fixes
2022-06-15 05:10:41 +02:00
cora
a895292371
Add API documentation, minor fixes
2022-06-15 05:10:41 +02:00
cora
b0b8638a4c
Add /spawnstruct support
2022-06-15 05:10:41 +02:00
cora
8fa67e6b4f
Geodes as test for place by function
2022-06-15 05:10:41 +02:00
cora
1eaac3c406
use gennotify instead of lbm for placement
...
keep the lbm for secondary structures
2022-06-15 05:10:41 +02:00
cora
6406a14738
Add Structure placement api
2022-06-15 05:10:41 +02:00
cora
899c849996
old registered_structures -> structure_data
2022-06-15 05:10:41 +02:00
cora
5c057f24fb
get_mapgen_params -> get_mapgen_setting
2022-06-07 03:17:32 +02:00
cora
4bff9710a0
Make structblock non walk- and pointable
2022-06-06 01:08:55 +02:00
cora
d4e4bc8708
add rarer beached shipwreck
2022-06-05 13:10:36 +02:00
cora
b7419dc207
randomly enchant treasure
2022-06-05 13:10:36 +02:00
cora
4af1094eed
Add shipwrecks
...
schematics by chmodsayshello
2022-06-05 13:10:36 +02:00
cora
6b9cb0062d
save home coords in cat entity as well
2022-05-29 02:34:02 +02:00
cora
2337e72a23
simplify spawn logic
2022-05-29 02:34:02 +02:00
cora
da6563a5b3
Spawn witch and black cat on witchhut generation
2022-05-29 02:34:02 +02:00
Elias Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
Elias Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh
2022-05-26 07:29:28 +02:00
Elias Fleckenstein
ff33794487
Rename mobs global to mcl_mobs
2022-05-25 23:13:33 +02:00
cora
fca259c074
fix crash during (artificial) village creation
...
when using the village tool doing that on an unsuitable location
would result in no position for the belltower being available
this checks for that and ... doesn't crash then ^^
2022-05-22 02:01:21 +02:00
cora
7379d5bee8
Add Belltower to villages
2022-05-21 14:48:56 +02:00
cora
d67dd0577f
fix crash through forgotten function call
2022-05-21 12:36:57 +02:00
cora
2b63866c14
spawn villagers (and golem) immediately after mg
2022-05-21 12:36:57 +02:00
cora
e51ea1e079
initialize inventory nodes on mapgen
2022-05-21 12:36:57 +02:00
cora
b58422a584
write villager id into bed nodemeta
2022-05-21 12:36:57 +02:00
cora
3ff4ea576d
spawn iron golem on villagegen
2022-05-21 12:36:57 +02:00
cora
0d56ef1a90
add jobsites to villagegen schematics
2022-05-21 12:36:57 +02:00
cora
8d0afede37
don't block mapgen on village generation
2022-05-09 10:29:57 +00:00
cora
0288581407
increase wait til village generated
2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab
Spawn villagers on villagegen, stay in village
...
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
Alexander Minges
faf3f60cff
Use uncarved pumpkin instead of carved in mapgen
2022-04-22 18:07:37 +00:00
cora
3cb9947cf4
fix sugarcane not getting param2 on mapgen
2022-04-19 12:16:07 +02:00
kabou
ace0dc00c7
Remove `settlements_in_world` and `settlements.txt`
...
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag. This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
kabou
deed231f28
Fix typos.
2022-03-09 18:50:41 +01:00
kabou
1326b9e7e7
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes. By application of De Morgan's law, the compound logic
expression can be rewritten so that the existence of the table is
checked before all following attribute references.
2022-03-09 15:14:22 +01:00
kabou
6a69f49fa0
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
2022-03-09 14:59:49 +01:00
kabou
f5a8d6d17a
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
* Clarify code flow.
2022-03-09 14:40:37 +01:00
E
87e494f42b
mapgen/mcl_mapgen_core: move set_node decorations a node callback
...
During the rewrite in 89e55e9065
, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.
(ref. Mineclonia/Mineclonia#26 )
2022-02-25 18:38:50 +01:00
Emojigit
c52e09ddcd
mcl_structures
2022-02-23 23:58:05 +01:00
Elias Fleckenstein
0e9a56fa35
Add stacks to enchant_uniform_randomly
2021-12-07 18:19:41 +01:00
Elias Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00