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Add Belltower to villages

mobs_head_rotation
cora 2022-05-21 13:43:28 +02:00
parent d67dd0577f
commit 7379d5bee8
2 changed files with 17 additions and 4 deletions

View File

@ -200,7 +200,7 @@ local function spawn_iron_golem(pos)
end
local function spawn_villagers(minp,maxp)
local beds=minetest.find_nodes_in_area(minp,maxp,{"mcl_beds:bed_red_bottom"})
local beds=minetest.find_nodes_in_area(vector.offset(minp,-20,-20,-20),vector.offset(maxp,20,20,20),{"mcl_beds:bed_red_bottom"})
for _,bed in pairs(beds) do
local m = minetest.get_meta(bed)
if m:get_string("villager") == "" then
@ -234,6 +234,22 @@ end
function settlements.place_schematics(settlement_info, pr)
local building_all_info
--attempt to place one belltower in the center of the village - this doesn't always work out great but it's a lot better than doing it first or last.
local belltower = table.remove(settlement_info,math.floor(#settlement_info/2))
mcl_structures.place_schematic(
vector.offset(belltower["pos"],0,1,0),
settlements.modpath.."/schematics/belltower.mts",
belltower["rotation"],
nil,
true,
nil,
function(p1, p2, size, rotation, pr)
spawn_iron_golem(p1)
end,
pr
)
for i, built_house in ipairs(settlement_info) do
local is_last = i == #settlement_info
@ -307,9 +323,6 @@ function settlements.place_schematics(settlement_info, pr)
function(p1, p2, size, rotation, pr)
init_nodes(p1, p2, size, rotation, pr)
spawn_villagers(p1,p2)
if is_last then
spawn_iron_golem(p1)
end
end,
pr
)

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