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spawn carts, make mineshafts a bit less frequent

wood_api
cora 2022-07-02 04:07:38 +02:00
parent 9f66c9f673
commit 0a2e68d136
1 changed files with 4 additions and 3 deletions

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@ -1104,8 +1104,8 @@ end
mcl_structures.register_structure("mineshaft",{
place_on = {"group:sand","group:grass_block","mcl_core:water_source","group:dirt","mcl_core:dirt_with_grass","mcl_core:gravel","group:material_stone"},
fill_ratio = 0.0001,
flags = "place_center_x, place_center_z, liquid_surface, force_placement, all_floors",
fill_ratio = 0.00005,
flags = "place_center_x, place_center_z, force_placement, all_floors",
sidelen = 32,
--chunk_probability = 300,
y_max = 40,
@ -1116,7 +1116,7 @@ mcl_structures.register_structure("mineshaft",{
if p.y < mcl_vars.mg_overworld_min + 5 then
p.y = mcl_vars.mg_overworld_min + 5
end
if p.y > -10 then return end
if p.y > -10 then return true end
local p1 = vector.offset(p,-def.sidelen,-def.sidelen,-def.sidelen)
local p2 = vector.offset(p,def.sidelen,def.sidelen,def.sidelen)
minetest.emerge_area(p1, p2, function(blockpos, action, calls_remaining, param)
@ -1124,6 +1124,7 @@ mcl_structures.register_structure("mineshaft",{
--minetest.log("lol")
InitRandomizer(blockseed)
create_corridor_system(p, pr)
spawn_carts()
end)
return true
end,