Tweak basalt delta code
parent
0b3a4c18d7
commit
d8697cb59c
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@ -4574,6 +4574,72 @@ local function register_dimension_decorations()
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size = {x = 5, y = 8, z = 5},
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rotation = "random",
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})
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--BASALT DELTA
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minetest.register_decoration({
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deco_type = "simple",
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decoration = "mcl_blackstone:basalt",
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place_on = {"mcl_blackstone:basalt","mcl_nether:netherrack","mcl_blackstone:blackstone"},
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sidelen = 80,
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height_max = 55,
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noise_params={
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offset = -0.0085,
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scale = 0.002,
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spread = {x = 25, y = 120, z = 25},
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seed = 2325,
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octaves = 5,
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persist = 2,
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lacunarity = 3.5,
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flags = "absvalue"
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},
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biomes = {"BasaltDelta"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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flags = "all_floors, all ceilings",
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})
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minetest.register_decoration({
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deco_type = "simple",
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decoration = "mcl_blackstone:basalt",
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place_on = {"mcl_blackstone:basalt","mcl_nether:netherrack","mcl_blackstone:blackstone"},
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sidelen = 80,
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height_max = 15,
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noise_params={
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offset = -0.0085,
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scale = 0.004,
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spread = {x = 25, y = 120, z = 25},
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seed = 235,
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octaves = 5,
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persist = 2.5,
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lacunarity = 3.5,
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flags = "absvalue"
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},
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biomes = {"BasaltDelta"},
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y_min = mcl_vars.mg_lava_nether_max + 1,
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flags = "all_floors, all ceilings",
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})
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minetest.register_decoration({
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deco_type = "simple",
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decoration = "mcl_nether:magma",
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place_on = {"mcl_blackstone:basalt","mcl_nether:netherrack","mcl_blackstone:blackstone"},
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sidelen = 80,
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fill_ratio = 0.082323,
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biomes = {"BasaltDelta"},
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place_offset_y = -1,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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flags = "all_floors, all ceilings",
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})
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minetest.register_decoration({
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deco_type = "simple",
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decoration = "mcl_nether:nether_lava_source",
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place_on = {"mcl_blackstone:basalt","mcl_nether:netherrack","mcl_blackstone:blackstone"},
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spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"},
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num_spawn_by = 14,
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sidelen = 80,
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fill_ratio = 4,
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biomes = {"BasaltDelta"},
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place_offset_y = -1,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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y_max = mcl_vars.mg_nether_max - 5,
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flags = "all_floors, force_placement",
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})
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--[[ THE END ]]
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@ -16,7 +16,7 @@ mcl_structures.register_structure("nether_outpost",{
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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sidelen = 15,
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solid_ground = true,
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y_min = mcl_vars.mg_lava_nether_max,
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y_min = mcl_vars.mg_lava_nether_max - 1,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = { modpath.."/schematics/nether_outpost.mts" },
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y_offset = 0,
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@ -118,6 +118,13 @@ mcl_structures.register_structure("water_lake",{
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end
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})
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local pool_adjacents = {
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vector.new(1,0,0),
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vector.new(-1,0,0),
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vector.new(0,-1,0),
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vector.new(0,0,1),
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vector.new(0,0,-1),
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}
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mcl_structures.register_structure("basalt_column",{
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place_on = {"mcl_blackstone:blackstone","mcl_blackstone:basalt"},
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@ -126,15 +133,15 @@ mcl_structures.register_structure("basalt_column",{
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num_spawn_by = 2,
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noise_params = {
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offset = 0,
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scale = 0.02,
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scale = 0.003,
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spread = {x = 250, y = 250, z = 250},
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seed = 7225213,
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seed = 72235213,
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octaves = 5,
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persist = 0.1,
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persist = 0.3,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = mcl_vars.mg_nether_max,
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y_max = mcl_vars.mg_nether_max - 20,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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place_func = function(pos,def,pr)
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@ -144,14 +151,21 @@ mcl_structures.register_structure("basalt_column",{
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end)
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if #nn < 1 then return false end
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local basalt = {}
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local magma = {}
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for i=1,pr:next(1,#nn) do
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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local dst=vector.distance(pos,nn[i])
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for ii=0,pr:next(2,14)-dst do
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table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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local r = pr:next(1,14)-dst
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for ii=0,r do
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if pr:next(1,25) == 1 then
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table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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else
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table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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end
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end
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end
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end
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minetest.bulk_set_node(magma,{name="mcl_nether:magma"})
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minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"})
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return true
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end
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@ -163,13 +177,13 @@ mcl_structures.register_structure("basalt_pillar",{
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offset = 0,
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scale = 0.001,
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spread = {x = 250, y = 250, z = 250},
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seed = 783213,
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seed = 7113,
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octaves = 5,
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persist = 0.1,
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flags = "absvalue",
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},
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flags = "all_floors",
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y_max = mcl_vars.mg_nether_max,
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y_max = mcl_vars.mg_nether_max-40,
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y_min = mcl_vars.mg_lava_nether_max + 1,
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biomes = { "BasaltDelta" },
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place_func = function(pos,def,pr)
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@ -179,15 +193,21 @@ mcl_structures.register_structure("basalt_pillar",{
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end)
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if #nn < 1 then return false end
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local basalt = {}
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local magma = {}
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for i=1,pr:next(1,#nn) do
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if minetest.get_node(vector.offset(nn[i],0,-1,0)).name ~= "air" then
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local dst=vector.distance(pos,nn[i])
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for ii=0,pr:next(19,34)-dst do
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table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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for ii=0,pr:next(19,35)-dst do
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if pr:next(1,20) == 1 then
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table.insert(magma,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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else
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table.insert(basalt,vector.new(nn[i].x,nn[i].y + ii,nn[i].z))
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end
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end
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end
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end
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minetest.bulk_set_node(basalt,{name="mcl_blackstone:basalt"})
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minetest.bulk_set_node(magma,{name="mcl_nether:magma"})
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return true
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end
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})
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