seventeenthShulker
758d38894d
Prevent slime blocks from 'connecting' to honey blocks when pushing/pulling, like in Minecraft.
2023-06-17 16:42:06 +02:00
AFCMS
3027965314
Add comment
2023-01-15 15:32:42 +00:00
AFCMS
e9c9f151de
Let user dig light blocks when wielding a light block
2023-01-15 15:32:42 +00:00
AFCMS
fb8262bf57
Make light blocks `buildable_to`
2023-01-15 15:32:42 +00:00
AFCMS
726358da4b
Rename callbacks parameters to match Minetest documentation
2023-01-15 15:32:42 +00:00
AFCMS
eb5f5678d6
Fix typo in barrier help text
2023-01-15 15:32:42 +00:00
AFCMS
33e2b79b2b
Make nearby light blocks spawn particles when player wield one
2023-01-15 15:32:42 +00:00
AFCMS
7c20896d5e
Make light blocks not walkable
2023-01-15 15:32:42 +00:00
AFCMS
cd70dd5b88
Spawn particle then placing light blocks
2023-01-15 15:32:42 +00:00
AFCMS
302970d220
Basic light blocks
2023-01-15 15:32:42 +00:00
AFCMS
79876635af
Use `mcl_util.call_on_rightclick` in `on_place` callback for barrier block
2023-01-15 15:32:42 +00:00
AFCMS
b9238b4069
Use new vectors
2023-01-15 15:32:42 +00:00
AFCMS
bf25fca47d
Remove support for `use_texture_alpha` bool values (mt 5.3)
2023-01-15 15:32:42 +00:00
AFCMS
92261e5fb5
Remove `stack_max` fields duplicated with default value
2023-01-15 15:32:42 +00:00
AFCMS
1e31e383d4
Fix invalid function signature for `on_place` callbacks + handling of possible nil value
2023-01-15 15:32:42 +00:00
AFCMS
4457432d32
Format file
2023-01-15 15:32:42 +00:00
MysticTempest
dd1a58b01e
Implement piston fixes:
...
This enables the feature of unsticky pistons. This allows
for some nodes to be unpullable, but otherwise pushable or diggable.
A certain selection of nodes that can never be moved.
And, stops certain entities from being pushed if they shouldn't move.
Along with this change; I've also updated the rules regarding
pushing, and pulling of nodes & objects to be more accurate to MC.
Now allowing for more complex redstone circuits to be built.
2022-05-15 02:18:21 -05:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
f9a86947e5
[mcl_core] fix warnings
2021-05-23 00:09:07 +02:00
AFCMS
84819bf9f5
MAKE EVERY SINGLE MOD USE PROPER COLORS!!!
2021-03-30 00:01:29 +02:00
Elias Åström
fb6f5eae7a
Rewrite mcl_autogroup
...
These changes are primarly made to make mcl_autogroup more efficient.
Previously enchanted tools required storing around 21 kB of metadata due
to the way the previous version of the mod was implemented. This caused
a lot of lag and a huge amount of network traffic. With the changes
enchanted tools won't require more than 1 kB of metadata.
The mod is also rewritten to use an API to register digging groups and
compute the groupcaps for tools. This will make it easier for modders
to register custom digging groups.
The mod is now split up into two parts. One part called "mcl_autogroup"
to implement the API for registering custom digging groups, and the
other part called "_mcl_autogroup" which contains most of the code which
has to be loaded after most mods.
2021-03-18 11:32:18 +01:00
Elias Fleckenstein
bec5339fc6
Update existing occurences of use_texture_alpha to the Minetest 5.4 convention if the feature is detected
2021-02-18 10:39:19 +01:00
kay27
2b1d21a5b5
Merge branch 'kay27_mechanics' as a squash
2020-11-14 01:59:03 +04:00
kay27
a78c613322
Fix slimeblock/piston behavior, https://github.com/kay27/MineClone2/issues/4
2020-10-07 23:28:21 +04:00
Wuzzy
3087621b11
Merge branch 'mcl_explosions'
2020-04-30 20:55:10 +02:00
Wuzzy
e268370452
Add fire metadata to many nodes (unused for now)
2020-04-18 23:24:42 +02:00
Elias Åström
063595ac3c
Change blast resistance of nodes in mcl_core
...
The new blast resistance values are copied from the Minecraft wiki.
https://minecraft.gamepedia.com/Explosion
2020-04-17 20:47:12 +02:00
Wuzzy
ba74546d48
Add extended tooltips
2020-02-19 04:54:17 +01:00
Wuzzy
834c8cbc3a
Disable jump in cobweb
2020-01-30 16:36:28 +01:00
Wuzzy
f2b7392a30
Use "minetest" instead of "core" table
2020-01-06 13:02:30 +01:00
Wuzzy
92ef7c3b9a
Simplify rotation of pillar-like nodes
2019-12-14 23:42:17 +01:00
Wuzzy
5dd650e921
Change wording: “decorational” → “decorative”
2019-03-09 17:01:36 +01:00
Wuzzy
f40eeb4477
Make barrier particles glow in the dark
2019-03-08 03:47:14 +01:00
Wuzzy
e4fbbeddb2
New translation system, part 6: Items, part 2
2019-03-07 23:40:57 +01:00
Wuzzy
d0cdb0f390
Add fake_liquid group to cobweb
2018-05-29 20:11:27 +02:00
Wuzzy
7196485294
Remove sunlight propagation for various nodes
2018-01-28 20:21:02 +01:00
Wuzzy
3f0bfa0aa8
Add maphack privilege for advanced blocks like command blocks
2017-12-13 00:30:23 +01:00
Wuzzy
07219b96b1
Fix shears not wear off if dig tallgrass etc.
2017-11-20 09:35:08 +01:00
Wuzzy
192a440745
Tweak selection boxes of plantlike nodes
2017-11-15 04:40:29 +01:00
Wuzzy
f1bbb1237b
Enable waving small plants and leaves
...
Caveats: Double plants do not wave
2017-09-13 06:50:54 +02:00
Wuzzy
92c162250b
Simplify selection box for slime block
2017-09-01 20:55:33 +02:00
Wuzzy
3fefbf5fc4
Add realm barrier between End and Overworld void
2017-08-17 19:59:43 +02:00
Wuzzy
5023e0247d
Disallow placement of void and realm barrier
2017-08-08 23:35:06 +02:00
Wuzzy
58a17444ba
Add realm barrier node to separate realms
2017-08-08 23:19:44 +02:00
Wuzzy
bbb2edc0d8
Make cobweb drop itself when dug by shears
2017-08-03 03:41:08 +02:00
Wuzzy
54fb702c8f
Shears selfdrop dead bush, tall grass, fern, vine, leaves
2017-08-03 02:27:55 +02:00
Wuzzy
7d2ffe1c92
More mcl_core refactoring
2017-07-07 16:52:28 +02:00
Wuzzy
722d4cb500
Heavily refactor nodes in mcl_core
2017-07-07 16:37:05 +02:00