1
0
Fork 0
Commit Graph

477 Commits (3c7597b75e5ac12a3a170224b60bc827395e27f3)

Author SHA1 Message Date
epCode ef923deff1 Merge branch 'master' into mob_head_code_improvments 2022-10-27 01:34:39 +00:00
epCode 239eca8988 make mob's not switch armor lying on the ground if they are already equiped. 2022-10-27 01:14:04 +00:00
epCode 86eef8827a Add working mob armor api
TODO: make mobs only put on a piece if they don't already have it.
2022-10-27 01:08:36 +00:00
epCode 6c0e29891d Fix a problem with smooth turning 2022-10-26 19:03:33 +00:00
epCode 306db6b609 make shooting mobs calculate raycast bool for shooting with shoot_offset
Basically makes skeletons accurately when to shoot and when not to.
2022-10-25 23:52:16 +00:00
ancientmarinerdev f8ee473383 Fix villager work times 2022-10-26 00:17:29 +01:00
ancientmarinerdev eebea4a7a9 Clean up and add pathfinding constant 2022-10-26 00:11:55 +01:00
ancientmarinerdev 37e4dd5556 Villagers will now path through doors. Villagers don't stand around whne not working. 2022-10-26 00:11:55 +01:00
epCode 65289de86e Mobs jump over 1-2 block pits 2022-10-25 23:00:03 +00:00
epCode 6fa85a3a0c fix passive mobs twisting their heads unnaturally 2022-10-25 19:18:08 +00:00
epCode de4c40f60a When mobs stop, don't stop animations easier
fixes mob punch animation.
2022-10-25 18:57:58 +00:00
epCode 636e5545a7 Attacking mobs don't care if they cant make a jump.
they try anyway
2022-10-25 18:54:57 +00:00
epCode 70beaf6b3d Give mobs more room to judge a jump 2022-10-25 18:52:51 +00:00
epCode b89a9375da Some performance improvements
also add a bit to make mobs look at any player getting too close
2022-10-25 18:51:40 +00:00
epCode 970011e02b make mob constant for velocity rotate with mob.
this simply makes the constant value for continually adding velocity to a mob rotate when the mob rotates. this is because the constant velocity value was not called often enough.
2022-10-25 00:15:13 +00:00
cora ae0b5381e4 Merge pull request 'Villagers - Work, sleep and wander. Check and claim beds etc.' (#2816) from ancientmarinerdev/MineClone2:feature/villager_improvement_rb into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2816
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-23 23:36:49 +00:00
epCode 063325082d undelcared global yaw in mob api fix
Fixes #2839
2022-10-23 21:23:50 +00:00
cora 34dcba0b70 Protect on_pick_up against unsafe usage 2022-10-23 13:46:27 +02:00
ancientmarinerdev e1b685429d Texture now changes when villager loses job. 2022-10-23 01:12:19 +01:00
ancientmarinerdev a8b336381d Villagers - On die, clear job and bed. Get same job if already traded. Thunderstorms go to bed 2022-10-22 01:28:45 +01:00
epCode 3ae3bc7f4e fix non-moving entities having no animations 2022-10-20 03:35:16 +00:00
epCode 14e7fea6c2 Make mob walk velocity be more normal
fixes: #2819
2022-10-20 03:35:16 +00:00
ancientmarinerdev d148e6d4ba Villagers - Work, sleep and wander. Check and claim beds etc. 2022-10-19 01:10:16 +01:00
cora 1ac0da335a on_pick_up api: remove empty stack entities 2022-10-17 13:57:41 -06:00
cora 8cb73ee509 Fix on_pick_up api
accepts a returned itemstring from the callback now
2022-10-17 13:57:41 -06:00
epCode 4834b01091 fix punching ghast not getting velocity 2022-10-17 12:38:51 -07:00
cora 7c15b929fa Fix possible crash 2022-10-17 11:42:27 +02:00
cora 2e01180fc8 Fix "hibernating" mobs flying upwards 2022-10-17 11:42:27 +02:00
cora 6f6dac02e8 don't damage falling mobs landing on air or ignore 2022-10-17 11:42:27 +02:00
cora a745075143 Allow mobs to still fall when out of range 2022-10-17 11:42:27 +02:00
epCode 74ba2a105c fix mob death animation 2022-10-17 11:41:17 +02:00
cora f61efce434 Fix crash throwing snowball at (runaway=true) mobs 2022-10-16 22:20:06 +02:00
epCode 677fcb48c9 fix mob floping 2022-10-15 12:09:25 -07:00
epCode 8e28c296ca fix mobs flying out of thier element, and increase mob gravity closer to MC 2022-10-15 11:57:53 -07:00
epCode 22e6731261 various mob improvments 2022-10-15 11:25:26 -07:00
cora a6a98fb7ae Fix crash when getting attacked by mob while in boat 2022-10-15 01:58:19 +02:00
epCode f242655b13 make mobs predict jumps before even getting too close to a bock. 2022-10-15 01:47:43 +02:00
epCode 44ba08cb8b make die animation more smooth for all mobs 2022-10-15 01:47:43 +02:00
epCode ba127ecb12 fine-tune mob velocity 2022-10-15 01:47:43 +02:00
epCode 82153c2af9 make mob movment more fluid 2022-10-15 01:47:43 +02:00
cora d90b3c046a give mobs a slightly heigher jump height
so they don't need 2 tries to jump on a node
2022-10-14 02:44:23 +02:00
cora c855f51829 fix mobs not jumping anymore 2022-10-14 02:40:25 +02:00
cora c044cf8e74 Fix debug line 2022-10-14 02:31:23 +02:00
cora 976b9da7d7 Despawn out of range mobs when immobile 2022-10-14 02:31:23 +02:00
cora 546b9ade6f Make mobs outside of player radius stop moving 2022-10-14 02:31:23 +02:00
cora cba176be4a make horny mobs move towards each other 2022-10-14 02:31:23 +02:00
epCode 27ac333878 fix syntax crash 2022-10-13 16:59:32 -07:00
epCode b27c81cea4 make mobs coordinate attacks with all other similar alliances. 2022-10-13 16:53:01 -07:00
epCode 12e9c2c6d0 make all hostile mobs attack a little more strategically. 2022-10-13 16:41:45 -07:00
cora 3e312af3b9 fix warning / wrong var 2022-10-14 00:09:32 +02:00
cora b770ce42e3 Fix particlespawners not showing on player_transfer_distance == 0 2022-10-13 21:48:05 +00:00
cora 01791cf550 fix crash when player_transfer_distance is not set 2022-10-13 21:48:05 +00:00
cora ef4b243a30 Add coord safe infinite particlespawners api for mobs 2022-10-13 21:48:05 +00:00
cora a4a5b72380 Fix mobs not following player wielding the follow item 2022-10-13 15:03:24 +02:00
cora 0048a3edb2 Display egg if icon not available 2022-10-13 02:13:02 +02:00
cora 57b5d13edf Add setting to optionally bring back spawn icons 2022-10-13 02:13:02 +02:00
epCode aa2693795d Add Spider Jockey 2022-10-10 13:42:01 -07:00
epCode 8cd093afa9 adjust values 2022-10-09 18:43:41 -07:00
epCode 9cf5b2a9f6 make mobs rotate when punched 2022-10-09 18:40:41 -07:00
epCode 8a63e90e4a remove debug message 2022-10-09 18:26:20 -07:00
epCode a16e8f0403 remove all glitchy shaking 2022-10-09 17:41:50 -07:00
epCode 090c5b086a fix mobs shaking a lot 2022-10-09 17:29:28 -07:00
epCode c500dc98f9 fix only hostile mobs using smooth turning 2022-10-09 17:23:14 -07:00
epCode 4a086db4c5 get rid of unecessary "if true" statement 2022-10-10 00:09:06 +00:00
epCode ef980f2ea0 Make mobs have smooth turning 2022-10-10 00:09:06 +00:00
Johannes Fritz 36427d5aef Check enable damage instead of creative mode in some cases 2022-10-09 21:45:05 +02:00
epCode 25cceb58a9 (+)blaze_head_rotation 2022-10-07 02:45:02 +00:00
epCode 690d97bc63 (+)zombie_head_rotation 2022-10-07 02:45:02 +00:00
epCode 5f46f9649a Make mobs not always look at you+looks at own kind 2022-10-07 02:45:01 +00:00
cora 609f90dd0a Use conditional set_bone_position for mob head swivel 2022-10-07 02:45:01 +00:00
epCode 1a6698abda Add api and following mobs as starers: cow, chicken, creeper, pig, sheep, skellys. spider, villager, villager_zombie, wolf 2022-10-07 02:45:01 +00:00
cora d570a2dda6 Fix double despawn in staticdata/activate 2022-10-06 19:15:14 +02:00
PrairieWind d8e2255d76 Added egg textures to register_egg function/api 2022-10-03 11:52:22 -06:00
Johannes Fritz 19c0851003 Add big head support to all babies 2022-09-29 12:03:50 -05:00
cora 9a95557ec8 Simplify within_limits function
so you don't need a cs degree to read it ^^
2022-09-19 13:56:39 +02:00
cora df8c234def Check map limits before get_natural_light 2022-09-19 13:56:39 +02:00
cora 467ecc7c58 Remove 5.3 check for get_natural_light function
as 5.3 isn't supported anymore
2022-09-19 13:56:39 +02:00
cora 7f4443b76f Don't reset size for children 2022-09-16 18:22:09 +02:00
cora ed8dc1d137 Move zombie visual size update to mcl_mobs 2022-09-16 18:22:09 +02:00
cora cb3b3b92cc Immobilize shulkers 2022-09-14 20:37:07 +00:00
cora 20a30f9f44 Instakill mobs on punch in creative 2022-09-13 16:52:53 +00:00
cora 87d4640ca1 mcl_mobs: actually use the localized functions
not that it actually gains *a lot*
2022-09-13 13:53:38 +02:00
cora 51e244fe35 Make logging of mob spawning configurable 2022-09-13 13:43:57 +02:00
cora 786cea122d Remove some unsused settings from mcl_mobs 2022-09-13 13:39:14 +02:00
cora 3093462ee3 Fix despawning 2022-09-10 01:56:37 +00:00
cora f629a6ba9d Only zombies attack villagers 2022-09-10 01:56:37 +00:00
cora 4bc6210fda disable smooth rotation 2022-09-10 01:56:37 +00:00
PrairieWind fc362f0e9c Add Loggin Actions to mob spawning, and fixed log message for spawn egg use 2022-09-02 10:06:10 +00:00
cora 683ace0748 Fix crash when using flint and steel on creeper 2022-08-28 21:10:48 +02:00
cora ccfbc7da14 Make sure math.random gets a >0 argument 2022-08-24 03:01:32 +02:00
Johannes Fritz 181eb96c6d Fix up pillagers 2022-08-16 01:53:42 +02:00
iliekprogrammar bf80074d98
[5.6][mobs] fix unsafe entity handling (unsure)
i'm not sure about this one, can't find a suitable test for it.
2022-08-07 12:38:26 +08:00
iliekprogrammar 221ee0fcf1
[5.6] mark places with unsafe set_hp entity handling
There might be other places i might be missing, but these are the obvious ones.

leftover entity handling i did not mark:
* everything that involves a apply()-like algorithm (e.g. callbacks) over the
  same list of objects.
* in mcl_damage, it's not known whether mcl_damage.from_mt() would involve
  entity handling or just player handling.
2022-08-07 00:13:03 +08:00
cora 94f0d679f2 Add can_spawn callback in mob api 2022-07-22 03:27:41 +02:00
cora 32ac2ffeb8 remove unused alias_mob function 2022-07-22 03:27:41 +02:00
Sumyjkl 68e1fdde36 fixed comment about creative 2022-07-22 03:27:41 +02:00
Sumyjkl fbfc53ff42 eat sound will play even when feeding in creative 2022-07-22 03:27:41 +02:00
Sumyjkl 3852c0297f changed API to recognise sitting order, added animations for sitting and idle, dog will no longer walk around while in sit mode 2022-07-22 03:27:41 +02:00
cora b7a0460b15 Reset aggro when player far 2022-07-22 03:27:41 +02:00
SumianVoice cfb6b6003c Update api.lua 2022-07-22 03:27:41 +02:00
SumianVoice a6eae1e95e don't tame baby animals yet 2022-07-22 03:27:41 +02:00
SumianVoice 682b61ad4a make sure you can't heal and tame at the same time 2022-07-22 03:27:41 +02:00
SumianVoice 524da8a6cb move heal under tame so that you can tame an animal and then heal it, like in MC 2022-07-22 03:27:41 +02:00
SumianVoice e6a97031ef remove unnecessary check 2022-07-22 03:27:41 +02:00
SumianVoice 120b096fc8 move self.food check 2022-07-22 03:27:41 +02:00
SumianVoice 9d52fed357 non-tamable mobs will not send tame param to feed_tame func,
changed event flow so it tries in order: heal, tame, breed, grow child
2022-07-22 03:27:41 +02:00
SumianVoice e5c1da4380 make it check not child, since the return statement was removed 2022-07-22 03:27:41 +02:00
SumianVoice a07a5b24bd animals don't take food from player unless it is used for something 2022-07-22 03:27:41 +02:00
SumianVoice c626c977d1 Update api.lua 2022-07-22 03:27:41 +02:00
cora bf756403a3 Fix animals attacking players for no reason 2022-07-18 00:10:23 +00:00
cora 987ae3c6e8 Fix mobs spawning inside nodes 2022-07-18 00:10:23 +00:00
cora a077e4535f Fix non-monsters being unable to attack
A check in the relevant function excluded all non-monsters from
looking for targets to attack. This removes that check and relies
on the passive attribute of the entity
2022-07-18 00:10:23 +00:00
cora ee9cc5341b Fix villager crash when opening iron doors 2022-07-15 22:11:07 +00:00
cora aab3180269 clear empty nametag as well as nil 2022-07-15 04:40:12 +02:00
cora f202ed8327 spawn in groups 2022-07-09 02:30:48 +02:00
cora de9056ae62 Fix child mobs collision boxes 2022-07-08 23:57:02 +02:00
cora 08a1ecd879 Don't take extra bread when feeding 2022-07-08 23:57:02 +02:00
cora 672b9dbedf make pathfinding to jobsite more smooth 2022-07-05 23:47:30 +02:00
cora e630ea59c9 Rate limit pathfinding attempts
In certain situation it otherwise results in excessive attempts to
find a path.
2022-06-17 15:54:53 +02:00
cora a43627e268 Fix 2 wrong variable uses that made warnings 2022-06-12 01:35:27 +00:00
MysticTempest 45ec876167 Knockback fixes:
This PR enables knockback for snowballs, and eggs.
And disables knockback for the following mobs: Shulkers, Iron Golems,
and Ender Dragons.
2022-06-07 02:55:19 -05:00
cora 86bc398a79 don't do flying animation while perching,fix anims 2022-05-28 00:05:04 +02:00
cora 47fa43825c count only mobs for cramming 2022-05-26 14:20:19 +02:00
cora af7dc0fb8f change "constant" declaration to match mcl_mobs 2022-05-26 14:16:38 +02:00
cora 87f50d6423 entity cramming: clean up check logic 2022-05-26 14:16:38 +02:00
cora fb4f21cba0 entity cramming: spare the children 2022-05-26 14:16:38 +02:00
cora 85b599edba entity cramming: check less often 2022-05-26 14:16:38 +02:00
cora b4cbc528a3 mcl_mobs: add entity_cramming 2022-05-26 14:16:38 +02:00
Elias Fleckenstein f6a40ffb78
Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
Elias Fleckenstein ff33794487 Rename mobs global to mcl_mobs 2022-05-25 23:13:33 +02:00
Elias Fleckenstein e0f70b54ec Remove _cmi_is_mob 2022-05-25 23:13:33 +02:00
Elias Fleckenstein 4054f05a4c Remove support for invisibility mod 2022-05-25 23:13:33 +02:00
Elias Fleckenstein f6be8bac5a Remove checks for MCL2 mods 2022-05-25 23:13:33 +02:00
Elias Fleckenstein 8db9e76529 Remove unused version field 2022-05-25 23:13:33 +02:00
Elias Fleckenstein 6ae722a6ee Remove use_cmi 2022-05-25 23:13:33 +02:00
Elias Fleckenstein fc3992ceb6 Remove mobs.is_creative 2022-05-25 23:13:33 +02:00
cora 53df441c1b Don't pick up near player, add more breeding stuff 2022-05-21 12:36:57 +02:00
cora db865ede56 villagers open doors in daytime and close at night 2022-05-21 12:36:57 +02:00
cora 67939f7b7a pathfinding: find doors close to target as well 2022-05-21 12:36:57 +02:00
cora dfb74cf9e9 mobs: add nofollow option so v. dont follow bread 2022-05-21 12:36:57 +02:00
cora e6b65af3b4 add mobs item pickup 2022-05-21 12:36:57 +02:00
cora 4ac41a793e fix two crashes in pathfinding 2022-05-21 12:36:57 +02:00
cora 98231f15ae change function name go_wplist -> gopath 2022-05-21 12:36:57 +02:00
cora f8fc111b4a pathfind to jobsites 2022-05-21 12:36:57 +02:00
cora dbc5564d02 move movement code to mcl_mobs 2022-05-21 12:36:57 +02:00
cora 5282a63bcb add options for nametagged mobs and range 2022-05-15 20:04:09 +00:00
cora e5de4bba65 keep nametagged mobs, add "all" argument 2022-05-15 20:04:09 +00:00
cora 628686ce79 Add a command to safely remove all mob objects 2022-05-15 20:04:09 +00:00
NO411 e790bf90f4 Make shields work with all mobs 2022-04-09 16:21:22 +02:00
kabou 46ee5aaa59 Fix undefined luaentity crash.
* Add nil check to get_luaentity() access.
* Cache get_luaentity() call in local var.
2022-03-21 01:39:02 +00:00