jordan4ibanez
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5062d56a5d
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Implement neutral mob mechanics and partial implement of zombie pigmen
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2021-04-21 11:00:02 -04:00 |
jordan4ibanez
|
b0b1ec9436
|
Implement zombie pigmen and make them turn hostile when punched
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2021-04-21 10:53:20 -04:00 |
jordan4ibanez
|
f1dc286442
|
Dump mob_punch from backup_code_api.lua back into interaction.lua
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2021-04-21 10:23:51 -04:00 |
jordan4ibanez
|
486959515c
|
Make creepers even more dangerous
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2021-04-21 10:20:31 -04:00 |
jordan4ibanez
|
1ed3377559
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Add punch mobs knockback to players when hit
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2021-04-20 23:11:18 -04:00 |
jordan4ibanez
|
8c9356a18c
|
Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes
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2021-04-20 22:58:39 -04:00 |
jordan4ibanez
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a05ebd7cc2
|
Add informative text art
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2021-04-20 22:44:34 -04:00 |
jordan4ibanez
|
751c4c2d99
|
Integrate mob punching into collision detection
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2021-04-20 22:41:13 -04:00 |
jordan4ibanez
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6b52b94516
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Start setting up hostile punch attack type
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2021-04-20 22:30:34 -04:00 |
jordan4ibanez
|
fabd4d64e6
|
Slow down creeper type mobs explosion buildup
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2021-04-20 21:35:19 -04:00 |
jordan4ibanez
|
bf367fffd0
|
Add in sound_handling and make explosion type mobs make their attack sound before explosion animation
|
2021-04-20 21:34:18 -04:00 |
jordan4ibanez
|
0b763f54b5
|
Finish creeper movement ai and move jump_check into environment
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2021-04-20 21:00:36 -04:00 |
jordan4ibanez
|
cd6f07537f
|
Make creepers even more deadly
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2021-04-20 20:43:45 -04:00 |
jordan4ibanez
|
9678b556e1
|
Fix crashes when trying to collision detect a removed mob
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2021-04-20 20:33:30 -04:00 |
jordan4ibanez
|
cdb840609d
|
Add in creeper basic prototype
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2021-04-20 20:19:55 -04:00 |
jordan4ibanez
|
008d670ed9
|
Remove wandering from ai
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2021-04-20 17:10:51 -04:00 |
jordan4ibanez
|
491ef6c8f8
|
Add in auto mob removal if something goes horribly wrong
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2021-04-20 16:48:20 -04:00 |
jordan4ibanez
|
348df0fcec
|
Rename detect_players_in_area to detect_closest_player_within_radius
|
2021-04-20 16:46:10 -04:00 |
jordan4ibanez
|
ac08c6991c
|
Add in detect_players_in_area
|
2021-04-20 16:39:05 -04:00 |
jordan4ibanez
|
3d776138e9
|
Start implementing creeper ai
|
2021-04-20 14:55:22 -04:00 |
jordan4ibanez
|
85e531bf10
|
Remove unneeded mobs:protect from code
|
2021-04-18 21:24:31 -04:00 |
jordan4ibanez
|
4d589dfb2a
|
Remove literally unneeded mobs:capture_mob
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2021-04-18 21:22:39 -04:00 |
jordan4ibanez
|
39985aa558
|
Up fallback max xp to 3
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2021-04-18 21:22:21 -04:00 |
jordan4ibanez
|
719bb2a3c9
|
Add in prototype jump-only mobs api
|
2021-04-17 18:21:33 -04:00 |
jordan4ibanez
|
e2987245fd
|
Balance out collision forces for mobs
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2021-04-17 17:00:34 -04:00 |
jordan4ibanez
|
3cf263d292
|
Add in dynamic pitch in flying/swimming mobs
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2021-04-17 16:23:38 -04:00 |
Elias Fleckenstein
|
a7e102426a
|
Add time_of_day to get_light crash fix
|
2021-04-17 21:01:09 +02:00 |
Elias Fleckenstein
|
bcd058feb1
|
Fix get_light crash
|
2021-04-17 21:00:32 +02:00 |
jordan4ibanez
|
5ade34115c
|
Remove random state initialization in set_up.lua
|
2021-04-17 13:17:29 -04:00 |
jordan4ibanez
|
58d9670e77
|
Remove collisionbox addition for y position for fly mobs
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2021-04-17 13:11:39 -04:00 |
jordan4ibanez
|
a20f272e08
|
re-adjust logic gate for mobs floating in water and lava
|
2021-04-17 13:05:53 -04:00 |
jordan4ibanez
|
0794bc5437
|
Make flying mobs float in water and lava
|
2021-04-17 13:04:55 -04:00 |
jordan4ibanez
|
8783912938
|
Add in mobs api swimming animation
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2021-04-17 12:48:57 -04:00 |
jordan4ibanez
|
f2e909ab8d
|
Add in fly logic gate
|
2021-04-17 12:41:14 -04:00 |
jordan4ibanez
|
07841c8963
|
Swap name of quick_rotate_45 to quick_rotate
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2021-04-17 12:38:48 -04:00 |
jordan4ibanez
|
240d6ea211
|
Add note about quick_rotate_45 actually rotating 11.25 degrees
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2021-04-17 12:37:04 -04:00 |
jordan4ibanez
|
e8148f81ab
|
Make underwater mobs try to continuously swim around with quick_rotate_45
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2021-04-17 12:36:19 -04:00 |
jordan4ibanez
|
061602d9d4
|
Overhaul separation of swimming and flying for ease of use with writing mobs api
|
2021-04-17 12:28:07 -04:00 |
jordan4ibanez
|
5365dec19a
|
Adjust "flying" vector checks for mobs
|
2021-04-17 12:01:27 -04:00 |
jordan4ibanez
|
dda7839d8c
|
Add in prototype swimming
|
2021-04-16 21:43:02 -04:00 |
jordan4ibanez
|
f1141aed9f
|
Make mobs flop when outside of flying node
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2021-04-16 21:08:54 -04:00 |
jordan4ibanez
|
84ca7681fc
|
Make squids fly in water flowing and water source
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2021-04-16 20:47:16 -04:00 |
jordan4ibanez
|
52c3db041e
|
Add in fly state prep for mobs
|
2021-04-16 20:32:05 -04:00 |
jordan4ibanez
|
6db4511dd5
|
Add notes
|
2021-04-16 20:06:55 -04:00 |
jordan4ibanez
|
15ea9c1c71
|
Implement self walking velocity for walking state
|
2021-04-16 19:59:20 -04:00 |
jordan4ibanez
|
9d6d042ee3
|
Fix formatting in ai.lua
|
2021-04-16 19:37:01 -04:00 |
jordan4ibanez
|
ce7f4918b0
|
Re-organize comments
|
2021-04-16 19:35:19 -04:00 |
jordan4ibanez
|
05d06a4c8f
|
Add comment to state_execution
|
2021-04-16 18:36:23 -04:00 |
jordan4ibanez
|
c761db86c7
|
re-arrange mob logic for random wandering
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2021-04-16 18:29:42 -04:00 |
jordan4ibanez
|
ed456ecb47
|
Make mobs not fear cliffs if fear_height is 0
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2021-04-16 18:17:51 -04:00 |
jordan4ibanez
|
8ca5f221ec
|
clean up ai.lua
|
2021-04-16 18:13:54 -04:00 |
jordan4ibanez
|
cadd53c103
|
Adjust mob jumping default to account for higher gravity
|
2021-04-16 16:39:03 -04:00 |
jordan4ibanez
|
57b293de2b
|
Make mobs gravity equal to player's
|
2021-04-16 16:37:15 -04:00 |
jordan4ibanez
|
fb9a55e562
|
Make jump_check more modular and allow mobs to turn if at a wall
|
2021-04-16 15:55:11 -04:00 |
jordan4ibanez
|
a6a54b3414
|
Make mobs not jump if against a wall
|
2021-04-16 15:49:03 -04:00 |
jordan4ibanez
|
6c5393427f
|
Smooth out mob cliff check and check if falling before cliff check
|
2021-04-16 15:39:39 -04:00 |
jordan4ibanez
|
2486ffef11
|
Make wandering mobs avoid cliffs
|
2021-04-16 15:30:44 -04:00 |
jordan4ibanez
|
adc683c6a7
|
Clear mob animation on activate
|
2021-04-16 14:19:22 -04:00 |
jordan4ibanez
|
d0695e7929
|
Fix mob animation "memory leak"
|
2021-04-16 13:58:08 -04:00 |
Elias Fleckenstein
|
01c79c5a18
|
Fix mcl_burning.tick not being called at all for mobs
|
2021-04-16 18:37:07 +02:00 |
Elias Fleckenstein
|
095f78b785
|
Massive mcl_burning performance improvement
|
2021-04-16 18:34:29 +02:00 |
jordan4ibanez
|
024cf46307
|
Adjust spacing in animation.lua
|
2021-04-16 11:52:29 -04:00 |
jordan4ibanez
|
f38492bcb0
|
Re-implement animation check gate for mobs
|
2021-04-16 11:50:29 -04:00 |
jordan4ibanez
|
a934a59f3b
|
Implement mob random walk directions
|
2021-04-16 11:50:13 -04:00 |
jordan4ibanez
|
94ca7e8b89
|
Add in state switch and state execution for mobs
|
2021-04-16 11:31:18 -04:00 |
jordan4ibanez
|
626c30de6d
|
Create todo.txt
|
2021-04-16 11:30:55 -04:00 |
jordan4ibanez
|
c2bac87a6d
|
Update set_up.lua
|
2021-04-15 21:46:33 -04:00 |
jordan4ibanez
|
044e9d22ad
|
Re-enable mob-despawner
|
2021-04-15 21:13:19 -04:00 |
jordan4ibanez
|
375d683d08
|
Fix forgotten localization in collision.lua
|
2021-04-15 16:18:42 -04:00 |
jordan4ibanez
|
246bdf9707
|
Implement basic mob walking animation test
|
2021-04-15 15:55:10 -04:00 |
jordan4ibanez
|
d07d0ae31c
|
Make mobs jump properly
|
2021-04-15 15:34:07 -04:00 |
jordan4ibanez
|
6cb6d714c9
|
Reorganize all mob sections into multiple files
|
2021-04-15 15:04:55 -04:00 |
jordan4ibanez
|
5155d12d05
|
Reformat mobs_mcl to api folder for ease of use
|
2021-04-15 14:09:54 -04:00 |
jordan4ibanez
|
bbcfb3fdb1
|
Randomize walking or standing on spawn in
|
2021-04-15 11:33:09 -04:00 |
jordan4ibanez
|
9e4bf6e130
|
Move old set_yaw and add node on set_velocity
|
2021-04-15 11:29:18 -04:00 |
jordan4ibanez
|
e53a193c4f
|
Fix get_velocity (mobs internal)
|
2021-04-15 11:25:55 -04:00 |
jordan4ibanez
|
14207dd96a
|
Smooth out mob movement set_velocity more
|
2021-04-15 11:23:52 -04:00 |
jordan4ibanez
|
a0ed1a0b20
|
Add automatic rotation lock
|
2021-04-15 10:05:24 -04:00 |
jordan4ibanez
|
ba46e7fa42
|
Remove old debug of colliding with objects
|
2021-04-15 09:28:58 -04:00 |
jordan4ibanez
|
61124905f3
|
Add in mob auto rotation (implementation 1)
|
2021-04-15 09:28:22 -04:00 |
jordan4ibanez
|
8b200c7352
|
Add in basic movement rotation testing
|
2021-04-14 19:38:14 -04:00 |
jordan4ibanez
|
67259891a8
|
Remove unneeded comments
|
2021-04-14 18:01:29 -04:00 |
jordan4ibanez
|
d4db27f0e1
|
Update backup_code_api.lua
|
2021-04-14 17:25:39 -04:00 |
jordan4ibanez
|
755533beeb
|
Disable literally everything in mobs api
|
2021-04-14 11:50:22 -04:00 |
jordan4ibanez
|
3f6312a631
|
Make mobs magnetic collision more jello-y
|
2021-04-13 20:24:46 -04:00 |
jordan4ibanez
|
aa4d34c10e
|
Improve mob to mob collision
|
2021-04-13 20:00:38 -04:00 |
jordan4ibanez
|
1210bc463a
|
prevent mob collision detection shootout
|
2021-04-13 19:44:24 -04:00 |
jordan4ibanez
|
ed60266713
|
Gut even more elements of the api
|
2021-04-13 19:17:48 -04:00 |
jordan4ibanez
|
220d30df5f
|
Completely gut do_states
|
2021-04-13 19:13:29 -04:00 |
jordan4ibanez
|
9758bbf2e7
|
Finish gutting mob api
|
2021-04-13 08:21:04 -04:00 |
jordan4ibanez
|
f29ad4b8b7
|
Reorganize more settings to the top of file
|
2021-04-13 08:20:11 -04:00 |
jordan4ibanez
|
54f5bee8a3
|
reorganize load settings
|
2021-04-13 08:08:29 -04:00 |
jordan4ibanez
|
02515f0778
|
Move a large chunk of code to backup_code_api.lua
|
2021-04-13 08:07:32 -04:00 |
jordan4ibanez
|
3fc0184182
|
Disable entire mob ai to work on vanilla walking
|
2021-04-13 07:39:57 -04:00 |
Elias Fleckenstein
|
0d5933b95e
|
Remove debug printin mcl_mobs
|
2021-04-12 15:45:00 +02:00 |
jordan4ibanez
|
6fff719322
|
Localize minetest library
|
2021-04-12 08:47:07 -04:00 |
jordan4ibanez
|
adaf74fc5c
|
Remove spacing and delete old collision comments
|
2021-04-12 08:13:11 -04:00 |
jordan4ibanez
|
a564009e4a
|
Change HORNY_TIMER to BREED_TIMER
|
2021-04-12 08:11:55 -04:00 |
jordan4ibanez
|
00759da39d
|
Unlimit mob ai
|
2021-04-11 18:29:32 -04:00 |
jordan4ibanez
|
9aafc28a20
|
Fix mobs nil check during mob_step
|
2021-04-11 14:47:56 -04:00 |