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Add in mob auto rotation (implementation 1)

mineclone5
jordan4ibanez 2021-04-15 09:28:22 -04:00
parent 8b200c7352
commit 61124905f3
2 changed files with 40 additions and 64 deletions

View File

@ -233,21 +233,29 @@ end
-- move mob in facing direction
local set_velocity = function(self, v)
local c_x, c_y = 0, 0
--local c_x, c_y = 0, 0
-- halt mob if it has been ordered to stay
if self.order == "stand" then
self.object:set_velocity({x = 0, y = 0, z = 0})
return
end
--if self.order == "stand" then
--self.object:set_velocity({x = 0, y = 0, z = 0})
-- return
--end
local yaw = (self.object:get_yaw() or 0) + self.rotate
local yaw = (self.yaw or 0)
self.object:add_velocity({
x = (math_sin(yaw) * -v) + c_x,
y = self.object:get_velocity().y,
z = (math_cos(yaw) * v) + c_y,
})
local current_velocity = self.object:get_velocity()
local goal_velocity = {
x = (math_sin(yaw) * -v),
y = 0,
z = (math_cos(yaw) * v),
}
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
new_velocity_addition.y = 0
self.object:add_velocity(new_velocity_addition)
end
@ -277,7 +285,7 @@ local set_yaw = function(self, yaw, delay, dtime)
if self.shaking and dtime then
yaw = yaw + (math_random() * 2 - 1) * 5 * dtime
end
self.object:set_yaw(yaw)
self.yaw(yaw)
update_roll(self)
return yaw
end
@ -380,7 +388,15 @@ end
local do_states = function(self, dtime)
local yaw = self.object:get_yaw() or 0
self.state_timer = self.state_timer - dtime
if self.state_timer <= 0 then
self.state_timer = math.random(0,2) + math.random()
--let's do a random state
self.yaw = (math_random() * (math.pi * 2)) - math.pi
end
set_velocity(self,1)
end
@ -605,19 +621,21 @@ local mob_step = function(self, dtime)
return false
end
--print(self.object:get_yaw())
--if self.state == "die" then
-- print("need custom die stop moving thing")
-- return
--end
-- can mob be pushed, if so calculate direction -- do this first to prevent issues
if self.pushable then
collision(self)
end
do_states(self, dtime)
-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
if self.pushable then
collision(self)
end
--if not self.fire_resistant then
@ -650,50 +668,6 @@ local mob_step = function(self, dtime)
-- return
--end
-- smooth rotation by ThomasMonroe314
--[[
if self.delay and self.delay > 0 then
local yaw = self.object:get_yaw() or 0
if self.delay == 1 then
yaw = self.target_yaw
else
local dif = math_abs(yaw - self.target_yaw)
if yaw > self.target_yaw then
if dif > math_pi then
dif = 2 * math_pi - dif -- need to add
yaw = yaw + dif / self.delay
else
yaw = yaw - dif / self.delay -- need to subtract
end
elseif yaw < self.target_yaw then
if dif > math_pi then
dif = 2 * math_pi - dif
yaw = yaw - dif / self.delay -- need to subtract
else
yaw = yaw + dif / self.delay -- need to add
end
end
if yaw > (math_pi * 2) then yaw = yaw - (math_pi * 2) end
if yaw < 0 then yaw = yaw + (math_pi * 2) end
end
self.delay = self.delay - 1
if self.shaking then
yaw = yaw + (math_random() * 2 - 1) * 5 * dtime
end
self.object:set_yaw(yaw)
--update_roll(self)
end
]]--
-- end rotation
-- run custom function (defined in mob lua file)
--if self.do_custom then
@ -1028,6 +1002,7 @@ minetest.register_entity(name, {
replace_offset = def.replace_offset or 0,
on_replace = def.on_replace,
timer = 0,
state_timer = 0,
env_damage_timer = 0,
tamed = false,
pause_timer = 0,
@ -1068,8 +1043,9 @@ minetest.register_entity(name, {
--j4i stuff
--automatic_rotate = 360,
yaw = 0,
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
automatic_face_movement_max_rotation_per_sec = 360,
automatic_face_movement_max_rotation_per_sec = 270, --degrees
backface_culling = true,
--end j4i stuff

View File

@ -2595,7 +2595,7 @@ local mob_detach_child = function(self, child)
end
--[[
function do_states(self)
if self.state == "stand" then
@ -3148,7 +3148,7 @@ end
end
end
end
]]--
end
mobs.death_effect = function(pos, yaw, collisionbox, rotate)