Remove unneeded comments
parent
d063db751c
commit
67259891a8
|
@ -145,7 +145,7 @@ end
|
|||
local integer_test = {-1,1}
|
||||
|
||||
local collision = function(self)
|
||||
--[[
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
--do collision detection from the base of the mob
|
||||
|
@ -210,78 +210,23 @@ local collision = function(self)
|
|||
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
|
||||
end
|
||||
|
||||
---- JUST MAKE THIS DIR FROM NOW ON --- FIX MEEEEE
|
||||
local velocity = dir--vector.multiply(dir,1.1)
|
||||
|
||||
--local velocity = vector.normalize(dir)
|
||||
local velocity = dir
|
||||
|
||||
local force = 1 - (1 * distance / (collision_boundary + object_collision_boundary))
|
||||
--0.5 is the max force multiplier
|
||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
||||
|
||||
local vel1 = vector.multiply(velocity, -1)
|
||||
local vel2 = velocity
|
||||
local vel1 = vector.multiply(velocity, -1.5)
|
||||
local vel2 = vector.multiply(velocity, 1.5)
|
||||
|
||||
vel1 = vector.multiply(vel1, force)
|
||||
vel2 = vector.multiply(vel2, force)
|
||||
|
||||
|
||||
local current_mob_velocity = self.object:get_velocity()
|
||||
|
||||
|
||||
--if vector_length(current_mob_velocity) <= 1 then
|
||||
--self.object:add_velocity(vel1)
|
||||
--end
|
||||
|
||||
|
||||
--reenable fire spreading eventually
|
||||
|
||||
if object:is_player() then
|
||||
|
||||
print("there is something seriously wrong here")
|
||||
--local current_vel = object:get_velocity()
|
||||
|
||||
|
||||
--print(vector.length(current_vel))
|
||||
|
||||
--local new_vel = vector.subtract(vel2, current_vel)
|
||||
|
||||
--new_vel.y = 0
|
||||
|
||||
|
||||
--if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
|
||||
--object:add_velocity(new_vel)
|
||||
--end
|
||||
|
||||
|
||||
--if self.on_fire then
|
||||
-- start_fire(object)
|
||||
--end
|
||||
|
||||
--if is_player_on_fire(object) then
|
||||
-- start_fire(self.object)
|
||||
--end
|
||||
|
||||
--else
|
||||
--local current_vel = object:get_velocity()
|
||||
|
||||
--local new_vel = vector.subtract(vel2, current_vel)
|
||||
|
||||
--new_vel.y = 0
|
||||
|
||||
-- if math.abs(current_vel.x) < 2 and math.abs(current_vel.z) < 2 then
|
||||
--object:add_velocity(new_vel)
|
||||
-- end
|
||||
--if self.on_fire then
|
||||
-- start_fire(object)
|
||||
--end
|
||||
--if object:get_luaentity().on_fire then
|
||||
-- start_fire(self.object)
|
||||
--end
|
||||
end
|
||||
self.object:add_velocity(vel1)
|
||||
object:add_velocity(vel2)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
]]--
|
||||
end
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue