Make creepers even more deadly
parent
9678b556e1
commit
cd6f07537f
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@ -32,13 +32,15 @@ mobs.explode_attack_walk = function(self,dtime)
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mobs.handle_explosion_animation(self)
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self.explosion_animation = self.explosion_animation + (dtime/3)
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self.explosion_animation = self.explosion_animation + (dtime/2)
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print(self.explosion_animation)
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end
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--do biggening explosion thing
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if self.explosion_animation and self.explosion_animation > self.explosion_timer then
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mcl_explosions.explode(self.object:get_pos(), self.explosion_strength)
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mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
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self.object:remove()
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end
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end
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@ -36,7 +36,7 @@ mobs:register_mob("mobs_mc:creeper", {
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explode = "tnt_explode",
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distance = 16,
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},
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makes_footstep_sound = true,
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makes_footstep_sound = false,
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walk_velocity = 1.05,
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run_velocity = 2.1,
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runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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@ -44,12 +44,12 @@ mobs:register_mob("mobs_mc:creeper", {
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--hssssssssssss
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explosion_strength = 3,
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explosion_radius = 3.5,
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explosion_damage_radius = 3.5,
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explosion_strength = 12,
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explosion_radius = 6,
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explosion_damage_radius = 8,
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explosiontimer_reset_radius = 6,
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reach = 3,
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explosion_timer = 1.5,
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explosion_timer = 0.3,
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allow_fuse_reset = true,
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stop_to_explode = true,
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@ -159,18 +159,18 @@ mobs:register_mob("mobs_mc:creeper_charged", {
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explode = "tnt_explode",
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distance = 16,
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},
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makes_footstep_sound = true,
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makes_footstep_sound = false,
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walk_velocity = 1.05,
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run_velocity = 2.1,
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runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
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attack_type = "explode",
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explosion_strength = 6,
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explosion_radius = 8,
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explosion_damage_radius = 8,
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explosiontimer_reset_radius = 6,
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explosion_strength = 24,
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explosion_radius = 12,
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explosion_damage_radius = 18,
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explosiontimer_reset_radius = 10,
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reach = 2,
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explosion_timer = 0.75,
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explosion_timer = 0.3,
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allow_fuse_reset = true,
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stop_to_explode = true,
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