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MineClone2/mods/ENTITIES/mobs_mc/squid.lua

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-- v1.1
--###################
--################### SQUID
--###################
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
mobs:register_mob("mobs_mc:squid", {
type = "animal",
can_despawn = true,
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passive = true,
hp_min = 10,
hp_max = 10,
armor = 100,
-- FIXME: If the squid is near the floor, it turns black
collisionbox = {-0.4, 0.1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_mc_squid.b3d",
textures = {
{"mobs_mc_squid.png"}
},
sounds = {
damage = "mobs_mc_squid_hurt",
death = "mobs_mc_squid_hurt",
-- TODO: sounds: random, damage, death
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distance = 16,
},
animation = {
stand_start = 1,
stand_end = 60,
walk_start = 1,
walk_end = 60,
run_start = 1,
run_end = 60,
},
drops = {
{name = mobs_mc.items.black_dye,
chance = 1,
min = 1,
max = 3,},
},
visual_size = {x=1.75, y=1.75},
makes_footstep_sound = false,
stepheight = 0.1,
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fly = true,
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
jump = false,
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fall_speed = 0.5,
view_range = 16,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
runaway = true,
fear_height = 4,
blood_texture = "mobs_mc_squid_blood.png",
})
-- TODO: Behaviour: squirt
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-- Spawn near the water surface
local water = mobs_mc.spawn_height.water
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_mc:squid", mobs_mc.spawn.water, {mobs_mc.items.water_source}, 0, minetest.LIGHT_MAX+1, 30, 5500, 3, water-16, water)
-- compatibility
mobs:alias_mob("mobs:squid", "mobs_mc:squid")
-- spawn eggs
mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)