2022-12-21 20:55:50 +00:00
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-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
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2022-12-25 12:30:31 +00:00
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-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked
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-- for mcl_bamboo by Michieal.
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2022-12-14 04:32:54 +00:00
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-- Creation date: 12-01-2022 (Dec 1st, 2022)
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2023-01-12 02:50:34 +00:00
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-- License for Media: CC-BY-SA 4.0 (except where noted); Code: GPLv3
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2023-01-09 04:08:12 +00:00
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-- Copyright (C) 2022 - 2023, Michieal. See License.txt
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2022-12-14 04:32:54 +00:00
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-- LOCALS
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local modname = minetest.get_current_modname()
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2023-01-06 22:40:35 +00:00
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-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
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-- "BAMBOO" goes here.
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local BAMBOO = "mcl_bamboo:bamboo"
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2022-12-22 03:22:51 +00:00
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2022-12-28 20:29:06 +00:00
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mcl_bamboo = {}
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2022-12-29 18:16:48 +00:00
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-- BAMBOO GLOBALS
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dofile(minetest.get_modpath(modname) .. "/globals.lua")
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-- BAMBOO Base Nodes
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dofile(minetest.get_modpath(modname) .. "/bamboo_base.lua")
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-- BAMBOO ITEMS
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dofile(minetest.get_modpath(modname) .. "/bamboo_items.lua")
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-- BAMBOO RECIPES
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dofile(minetest.get_modpath(modname) .. "/recipes.lua")
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-- ------------------------------------------------------------
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2022-12-15 04:02:08 +00:00
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2022-12-14 04:32:54 +00:00
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--ABMs
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minetest.register_abm({
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2023-02-05 23:47:45 +00:00
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label = "Bamboo Grow",
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2023-01-06 22:40:35 +00:00
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nodenames = mcl_bamboo.bamboo_index,
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2023-01-16 20:01:38 +00:00
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interval = 10,
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chance = 20,
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2023-01-05 03:43:05 +00:00
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action = function(pos, _)
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mcl_bamboo.grow_bamboo(pos, false)
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2022-12-28 23:10:12 +00:00
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end,
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2022-12-28 19:34:14 +00:00
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})
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2023-02-05 23:47:45 +00:00
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minetest.register_abm({
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label = "Break Orphaned Bamboo",
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nodenames = mcl_bamboo.bamboo_index,
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interval = 1.5,
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chance = 1,
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action = function(pos, _)
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local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
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local node_name = node_below.name
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-- short circuit checks.
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if mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
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return
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end
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-- dig the node.
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minetest.remove_node(pos) -- if that fails, remove the node
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local istack = ItemStack("mcl_bamboo:bamboo")
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local sound_params = {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(pos)
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minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
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minetest.add_item(pos, istack)
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end,
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})
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2022-12-28 19:34:14 +00:00
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2022-12-14 04:32:54 +00:00
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-- Base Aliases.
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2023-01-06 22:40:35 +00:00
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local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
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2022-12-14 04:32:54 +00:00
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minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
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minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
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2023-01-06 22:40:35 +00:00
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minetest.register_alias("bamboo", BAMBOO)
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2022-12-14 04:32:54 +00:00
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minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
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2022-12-15 04:02:08 +00:00
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minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic")
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2022-12-14 04:32:54 +00:00
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minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
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2023-01-06 22:40:35 +00:00
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minetest.register_alias("bamboo_stairs", "mcl_stairs:stair_bamboo_block")
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minetest.register_alias("bamboo:bamboo", BAMBOO)
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minetest.register_alias("scaffold", SCAFFOLDING_NAME)
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minetest.register_alias("mcl_scaffolding:scaffolding", SCAFFOLDING_NAME)
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minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", SCAFFOLDING_NAME)
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minetest.register_alias("bamboo_fence", "mcl_fences:bamboo_fence")
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minetest.register_alias("bamboo_fence_gate", "mcl_fences:bamboo_fence_gate")
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2022-12-14 04:32:54 +00:00
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--[[
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2023-01-06 22:40:35 +00:00
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todo -- make scaffolds do side scaffold blocks, so that they jut out. (Shelved.)
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2022-12-14 04:32:54 +00:00
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todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
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2022-12-24 05:57:44 +00:00
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waiting on specific things:
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todo -- Raft -- need model
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todo -- Raft with Chest. same.
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2023-01-06 22:43:41 +00:00
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todo -- handle bonemeal... (shelved until after redoing the bonemeal api).
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2022-12-24 05:57:44 +00:00
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2022-12-29 06:38:10 +00:00
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-----------------------------------------------------------
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todo -- Add in Extras. -- Moved to Official Mod Pack.
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2022-12-24 05:57:44 +00:00
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Notes:
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When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall.
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The top of a bamboo plant requires a light level of 9 or above to grow.
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Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations.
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2022-12-19 02:04:43 +00:00
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--]]
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