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Fix bamboo nodes on_destruct to handle the alt nodes too.

clean up ToDos
hardcore_mode_test
Michieal 2022-12-29 01:38:10 -05:00
parent 0f9d263e02
commit 1d0968f4f5
1 changed files with 11 additions and 10 deletions

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@ -292,7 +292,9 @@ local function create_nodes()
-- Node destructor; called before removing node.
local new_pos = vector.offset(pos, 0, 1, 0)
local node_above = minetest.get_node(new_pos)
if node_above and node_above.name == bamboo then
local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name))
if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then
local sound_params = {
pos = new_pos,
gain = 1.0, -- default
@ -301,7 +303,7 @@ local function create_nodes()
minetest.remove_node(new_pos)
minetest.sound_play(node_sound.dug, sound_params, true)
local istack = ItemStack(bamboo)
if math.random(1, DOUBLE_DROP_CHANCE) == 1 then
if rand(1, DOUBLE_DROP_CHANCE) == 1 then
minetest.add_item(new_pos, istack)
end
minetest.add_item(new_pos, istack)
@ -310,13 +312,14 @@ local function create_nodes()
minetest.sound_play(node_sound.dug, sound_params, true)
local istack = ItemStack(bamboo)
minetest.add_item(new_pos, istack)
if math.random(1, DOUBLE_DROP_CHANCE) == 1 then
if rand(1, DOUBLE_DROP_CHANCE) == 1 then
minetest.add_item(new_pos, istack)
end
end
end,
}
minetest.register_node(bamboo, bamboo_def)
local bamboo_top = table.copy(bamboo_def)
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
@ -909,20 +912,18 @@ minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:sc
--[[
todo -- make scaffolds do side scaffold blocks, so that they jut out.
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions.
todo -- Add Flourish to the endcap node for bamboo.
todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place.
todo -- Add in Extras.
todo -- Add Flourish to the endcap node for bamboo. Fix the flourish to not look odd or plain.
todo -- mash all of that together so that it drops as one item.
todo -- fix scaffolding placing, instead of using on_rightclick first.
todo -- make graphic for top node of bamboo.
todo -- add bamboo to junk items in fishing.
waiting on specific things:
todo -- Raft -- need model
todo -- Raft with Chest. same.
todo -- handle bonemeal...
-----------------------------------------------------------
todo -- Add in Extras. -- Moved to Official Mod Pack.
Notes:
When bone meal is used on it, it grows by 12 blocks. Bamboo can grow up to 1216 blocks tall.
The top of a bamboo plant requires a light level of 9 or above to grow.