Restructure Commit.
Recipes are in recipes.lua Bamboo Basic nodes are in bamboo_base.lua Bamboo items are in bamboo_items.lua Bamboo api / globals are in globals.lua.hardcore_mode_test
parent
34263c2ef3
commit
87327abfb9
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---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by michieal.
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--- DateTime: 12/29/22 12:33 PM -- Restructure Date
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---
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-- LOCALS
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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-- CONSTS
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local DOUBLE_DROP_CHANCE = 8
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local DEBUG = false
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local strlen = string.len()
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local substr = string.sub()
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local rand = math.random()
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-- basic bamboo nodes.
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local bamboo_def = {
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description = "Bamboo",
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tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
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drawtype = "nodebox",
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paramtype = "light",
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groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
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sounds = node_sound,
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drop = {
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max_items = 1,
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-- Maximum number of item lists to drop.
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-- The entries in 'items' are processed in order. For each:
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-- Item filtering is applied, chance of drop is applied, if both are
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-- successful the entire item list is dropped.
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-- Entry processing continues until the number of dropped item lists
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-- equals 'max_items'.
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-- Therefore, entries should progress from low to high drop chance.
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items = {
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-- Examples:
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{
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-- 1 in 100 chance of dropping.
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-- Default rarity is '1'.
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rarity = DOUBLE_DROP_CHANCE,
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items = {bamboo .. " 2"},
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},
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{
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-- 1 in 2 chance of dropping.
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-- Default rarity is '1'.
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rarity = 1,
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items = {bamboo},
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},
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},
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},
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inventory_image = "mcl_bamboo_bamboo_shoot.png",
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wield_image = "mcl_bamboo_bamboo_shoot.png",
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1.5,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pos = pointed_thing.under
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if DEBUG then
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minetest.log("mcl_bamboo::Node placement data:")
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minetest.log(dump(pointed_thing))
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minetest.log(dump(node))
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end
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if DEBUG then
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minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
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end
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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if DEBUG then
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minetest.log("mcl_bamboo::placement of bamboo is not protected.")
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end
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-- Use pointed node's on_rightclick function first, if present
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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if DEBUG then
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minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.")
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end
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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local mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name))
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if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
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-- not bamboo...
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if node.name ~= "mcl_flowerpots:flower_pot" then
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local found = false
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for i = 1, #mcl_bamboo.bamboo_dirt_nodes do
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if node.name == mcl_bamboo.bamboo_dirt_nodes[i] then
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found = true
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break
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end
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end
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if not found then
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return itemstack
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end
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end
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end
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if DEBUG then
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minetest.log("mcl_bamboo::placing bamboo directly.")
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end
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local place_item = table.copy(itemstack) -- make a copy so that we don't indirectly mess with the original.
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if mboo == "mboo" then
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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elseif mboo ~= "oo_1" then
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place_item:set_name(bamboo .. "_1")
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return itemstack, pointed_thing.under
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elseif mboo ~= "oo_2" then
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place_item:set_name(bamboo .. "_2")
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return itemstack, pointed_thing.under
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elseif mboo ~= "oo_3" then
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place_item:set_name(bamboo .. "_3")
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return itemstack, pointed_thing.under
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else
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local placed_type = rand(0, 3) -- randomly choose which one to place.
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placed_type = rand(0, 3)
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placed_type = rand(0, 3)
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placed_type = rand(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.)
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if placed_type == 1 then
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place_item:set_name(bamboo .. "_1")
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end
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if placed_type == 2 then
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place_item:set_name(bamboo .. "_2")
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end
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if placed_type == 3 then
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place_item:set_name(bamboo .. "_3")
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end
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return itemstack, pointed_thing.under
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end
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end,
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on_destruct = function(pos)
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-- Node destructor; called before removing node.
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local new_pos = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(new_pos)
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local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name))
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if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then
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local sound_params = {
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pos = new_pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack(bamboo)
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if rand(1, DOUBLE_DROP_CHANCE) == 1 then
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minetest.add_item(new_pos, istack)
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end
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minetest.add_item(new_pos, istack)
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elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack(bamboo)
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minetest.add_item(new_pos, istack)
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if rand(1, DOUBLE_DROP_CHANCE) == 1 then
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minetest.add_item(new_pos, istack)
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end
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end
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end,
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}
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minetest.register_node(bamboo, bamboo_def)
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local bamboo_top = table.copy(bamboo_def)
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bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
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bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
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bamboo_top.drawtype = "plantlike"
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bamboo_top.paramtype2 = "meshoptions"
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bamboo_top.param2 = 34
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bamboo_top.nodebox = nil
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bamboo_top.on_place = function(itemstack, _, _)
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-- Should never occur... but, if it does, then nix it.
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itemstack:set_name(bamboo)
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return itemstack
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end
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minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top)
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local bamboo_block_def = {
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description = "Bamboo Block",
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tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
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groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
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sounds = node_sound,
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paramtype2 = "facedir",
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drops = "mcl_bamboo:bamboo_block",
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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}
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minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
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local bamboo_stripped_block = table.copy(bamboo_block_def)
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bamboo_stripped_block.on_rightclick = nil
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bamboo_stripped_block.description = S("Stripped Bamboo Block")
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bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"}
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minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
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minetest.register_node("mcl_bamboo:bamboo_plank", {
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description = S("Bamboo Plank"),
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_doc_items_longdesc = S("Bamboo Plank"),
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_doc_items_hidden = false,
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tiles = {"mcl_bamboo_bamboo_plank.png"},
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stack_max = 64,
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is_ground_content = false,
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groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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})
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-- Bamboo Part 2 Base nodes.
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-- Bamboo alternative node types.
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local def = minetest.registered_nodes [bamboo]
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def.node_box = {
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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minetest.register_node(bamboo.."_1", def)
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def.node_box = {
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type = "fixed",
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fixed = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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minetest.register_node(bamboo.."_2", def)
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def.node_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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minetest.register_node(bamboo.."_3", def)
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-- Bamboo Mosaic
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local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"]
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bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"}
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bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
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bamboo_mosaic.description = S("Bamboo Mosaic Plank")
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bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
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minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)
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@ -0,0 +1,437 @@
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---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by michieal.
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--- DateTime: 12/29/22 12:38 PM -- Restructure Date
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---
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-- LOCALS
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local adj_nodes = {
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vector.new(0, 0, 1),
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vector.new(0, 0, -1),
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vector.new(1, 0, 0),
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vector.new(-1, 0, 0),
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}
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-- CONSTS
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-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
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local BROKEN_DOORS = true
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local SIDE_SCAFFOLDING = false
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local DEBUG = false
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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-- specific bamboo nodes (Items)... Pt. 1
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if minetest.get_modpath("mcl_flowerpots") then
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if DEBUG then
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minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.")
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end
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if mcl_flowerpots ~= nil then
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-- Flower-potted Bamboo...
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local flwr_name = "mcl_bamboo:bamboo"
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local flwr_def = {name = "bamboo_plant",
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desc = S("Bamboo"),
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image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
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-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
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}
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mcl_flowerpots.register_potted_cube(flwr_name, flwr_def)
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-- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
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minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
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end
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end
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if minetest.get_modpath("mcl_doors") then
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if mcl_doors then
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local top_door_tiles = {}
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local bot_door_tiles = {}
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if BROKEN_DOORS then
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top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
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else
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top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
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bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
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end
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local name = "mcl_bamboo:bamboo_door"
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local def = {
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description = S("Bamboo Door."),
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inventory_image = "mcl_bamboo_door_wield.png",
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wield_image = "mcl_bamboo_door_wield.png",
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groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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tiles_bottom = bot_door_tiles,
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tiles_top = top_door_tiles,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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}
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mcl_doors:register_door(name, def)
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name = "mcl_bamboo:bamboo_trapdoor"
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local trap_def = {
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description = S("Bamboo Trapdoor."),
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inventory_image = "mcl_bamboo_door_complete.png",
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groups = {},
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tile_front = "mcl_bamboo_trapdoor_top.png",
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tile_side = "mcl_bamboo_trapdoor_side.png",
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_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
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_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
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wield_image = "mcl_bamboo_trapdoor_wield.png",
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inventory_image = "mcl_bamboo_trapdoor_wield.png",
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groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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}
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mcl_doors:register_trapdoor(name, trap_def)
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minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
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minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
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end
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end
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if minetest.get_modpath("mcl_stairs") then
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if mcl_stairs ~= nil then
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mcl_stairs.register_stair_and_slab_simple(
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"bamboo_block",
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"mcl_bamboo:bamboo_block",
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S("Bamboo Stair"),
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S("Bamboo Slab"),
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S("Double Bamboo Slab")
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)
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mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_stripped",
|
||||
"mcl_bamboo:bamboo_block_stripped",
|
||||
S("Stripped Bamboo Stair"),
|
||||
S("Stripped Bamboo Slab"),
|
||||
S("Double Stripped Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_plank",
|
||||
"mcl_bamboo:bamboo_plank",
|
||||
S("Bamboo Plank Stair"),
|
||||
S("Bamboo Plank Slab"),
|
||||
S("Double Bamboo Plank Slab")
|
||||
)
|
||||
|
||||
-- let's add plank slabs to the wood_slab group.
|
||||
local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
|
||||
local node_groups = {
|
||||
wood_slab = 1,
|
||||
building_block = 1,
|
||||
slab = 1,
|
||||
axey = 1,
|
||||
handy = 1,
|
||||
stair = 1,
|
||||
flammable = 1,
|
||||
fire_encouragement = 5,
|
||||
fire_flammability = 20
|
||||
}
|
||||
|
||||
minetest.override_item(bamboo_plank_slab, {groups = node_groups})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_pressureplates") then
|
||||
|
||||
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
|
||||
-- make sure that pressure plates are installed.
|
||||
|
||||
-- Bamboo Pressure Plate...
|
||||
|
||||
-- Register a Pressure Plate (api command doc.)
|
||||
-- basename: base name of the pressure plate
|
||||
-- description: description displayed in the player's inventory
|
||||
-- textures_off:textures of the pressure plate when inactive
|
||||
-- textures_on: textures of the pressure plate when active
|
||||
-- image_w: wield image of the pressure plate
|
||||
-- image_i: inventory image of the pressure plate
|
||||
-- recipe: crafting recipe of the pressure plate
|
||||
-- sounds: sound table (like in minetest.register_node)
|
||||
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
|
||||
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
|
||||
-- Possible table fields:
|
||||
-- * player=true: Player
|
||||
-- * mob=true: Mob
|
||||
-- By default, is triggered by all entities
|
||||
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
|
||||
|
||||
mesecon.register_pressure_plate(
|
||||
"mcl_bamboo:pressure_plate_bamboo_wood",
|
||||
S("Bamboo Pressure Plate"),
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
nil,
|
||||
{{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{axey = 1, material_wood = 1},
|
||||
nil,
|
||||
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
|
||||
burntime = 15
|
||||
})
|
||||
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_signs") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.")
|
||||
end
|
||||
if mcl_signs ~= nil then
|
||||
-- Bamboo Signs...
|
||||
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
|
||||
"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
|
||||
"Bamboo Sign")
|
||||
mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo")
|
||||
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.")
|
||||
end
|
||||
local id = "bamboo_fence"
|
||||
local id_gate = "bamboo_fence_gate"
|
||||
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
||||
local wood_connect = {"group:fence_wood"}
|
||||
|
||||
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||||
2, 15, wood_connect, node_sound)
|
||||
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||||
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||||
|
||||
if DEBUG then
|
||||
minetest.log(dump(fence_id))
|
||||
minetest.log(dump(gate_id))
|
||||
end
|
||||
|
||||
local craft_wood = "mcl_bamboo:bamboo_plank"
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:" .. id .. " 3",
|
||||
recipe = {
|
||||
{craft_wood, "mcl_core:stick", craft_wood},
|
||||
{craft_wood, "mcl_core:stick", craft_wood},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:" .. id_gate,
|
||||
recipe = {
|
||||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
-- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
|
||||
minetest.register_alias("bamboo_fence", "mcl_fences:" .. id)
|
||||
minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_button") then
|
||||
if mesecon ~= nil then
|
||||
mesecon.register_button(
|
||||
"bamboo",
|
||||
S("Bamboo Button"),
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
"mcl_bamboo:bamboo_plank",
|
||||
node_sound,
|
||||
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
|
||||
1,
|
||||
false,
|
||||
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
||||
"mesecons_button_push")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_mosaic",
|
||||
"mcl_bamboo:bamboo_mosaic",
|
||||
S("Bamboo Mosaic Stair"),
|
||||
S("Bamboo Mosaic Slab"),
|
||||
S("Double Bamboo Mosaic Slab")
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_bamboo:scaffolding", {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "4dir",
|
||||
param2 = 0,
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
on_place = function(itemstack, placer, ptd)
|
||||
local scaff_node_name = "mcl_bamboo:scaffolding"
|
||||
if SIDE_SCAFFOLDING then
|
||||
-- count param2 up when placing to the sides. Fall when > 6
|
||||
local ctrl = placer:get_player_control()
|
||||
if ctrl and ctrl.sneak then
|
||||
local pp2 = minetest.get_node(ptd.under).param2
|
||||
local np2 = pp2 + 1
|
||||
if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
|
||||
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2})
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
if np2 > 6 then
|
||||
minetest.check_single_for_falling(ptd.above)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Checking for protected placement of scaffolding.")
|
||||
end
|
||||
local node = minetest.get_node(ptd.under)
|
||||
local pos = ptd.under
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placement of scaffolding is not protected.")
|
||||
end
|
||||
|
||||
--place on solid nodes
|
||||
if itemstack:get_name() ~= node.name then
|
||||
minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
--build up when placing on existing scaffold
|
||||
local h = 0
|
||||
repeat
|
||||
pos.y = pos.y + 1
|
||||
local cn = minetest.get_node(pos)
|
||||
local cnb = minetest.get_node(ptd.under)
|
||||
local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0))
|
||||
if cn.name == "air" then
|
||||
-- first step to making scaffolding work like Minecraft scaffolding.
|
||||
if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, node)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
h = h + 1
|
||||
until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == "mcl_bamboo:scaffolding" then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack("mcl_bamboo:scaffolding")
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
|
||||
description = S("Scaffolding (horizontal)"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drop = "mcl_bamboo:scaffolding",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "4dir",
|
||||
param2 = 0,
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
|
||||
_mcl_after_falling = function(pos)
|
||||
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
|
||||
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_item(pos, "mcl_bamboo:scaffolding")
|
||||
else
|
||||
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
-- todo: finish this section.
|
||||
end
|
||||
|
||||
|
||||
})
|
|
@ -1,157 +0,0 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/14/22 10:11 PM
|
||||
---
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local bamboo = "mcl_bamboo:bamboo"
|
||||
local adj_nodes = {
|
||||
vector.new(0, 0, 1),
|
||||
vector.new(0, 0, -1),
|
||||
vector.new(1, 0, 0),
|
||||
vector.new(-1, 0, 0),
|
||||
}
|
||||
|
||||
local function bambootoo_create_nodes()
|
||||
-- Bamboo alternative node types.
|
||||
local def = minetest.registered_nodes [bamboo]
|
||||
def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
minetest.register_node(bamboo.."_1", def)
|
||||
|
||||
def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
minetest.register_node(bamboo.."_2", def)
|
||||
|
||||
|
||||
def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
minetest.register_node(bamboo.."_3", def)
|
||||
|
||||
local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"]
|
||||
bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"}
|
||||
bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
|
||||
bamboo_mosaic.description = S("Bamboo Mosaic Plank")
|
||||
bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
|
||||
minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_mosaic",
|
||||
"mcl_bamboo:bamboo_mosaic",
|
||||
S("Bamboo Mosaic Stair"),
|
||||
S("Bamboo Mosaic Slab"),
|
||||
S("Double Bamboo Mosaic Slab")
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
|
||||
description = S("Scaffolding (horizontal)"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drop = "mcl_bamboo:scaffolding",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "4dir",
|
||||
param2 = 0,
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
|
||||
_mcl_after_falling = function(pos)
|
||||
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
|
||||
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_item(pos, "mcl_bamboo:scaffolding")
|
||||
else
|
||||
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"})
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
-- todo: finish this section.
|
||||
end
|
||||
|
||||
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
local function bambootoo_register_craftings()
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_mosaic",
|
||||
recipe = {
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Fuels...
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_mosaic",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
bambootoo_create_nodes()
|
||||
bambootoo_register_craftings()
|
|
@ -0,0 +1,131 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:34 PM -- Restructure Date
|
||||
---
|
||||
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local bamboo = "mcl_bamboo:bamboo"
|
||||
local DEBUG = false
|
||||
|
||||
local strlen = string.len()
|
||||
local substr = string.sub()
|
||||
local rand = math.random()
|
||||
|
||||
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
|
||||
mcl_bamboo.bamboo_dirt_nodes = {
|
||||
"mcl_core:redsand",
|
||||
"mcl_core:sand",
|
||||
"mcl_core:dirt",
|
||||
"mcl_core:coarse_dirt",
|
||||
"mcl_core:dirt_with_grass",
|
||||
"mcl_core:podzol",
|
||||
"mcl_core:mycelium",
|
||||
"mcl_lush_caves:rooted_dirt",
|
||||
"mcl_lush_caves:moss",
|
||||
"mcl_mud:mud",
|
||||
}
|
||||
|
||||
--- pos: node position; placer: ObjectRef that is placing the item
|
||||
--- returns: true if protected, otherwise false.
|
||||
function mcl_bamboo.is_protected(pos, placer)
|
||||
local name = placer:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mcl_bamboo.grow_bamboo(pos, _)
|
||||
local BAMBOO_SOIL_DIST = -16
|
||||
local BAM_MAX_HEIGHT_STPCHK = 11
|
||||
local BAM_MAX_HEIGHT_TOP = 15
|
||||
|
||||
local chk_pos
|
||||
local soil_pos
|
||||
if minetest.get_node_light(pos) < 8 then
|
||||
return
|
||||
end
|
||||
local found = false -- used for the soil check
|
||||
local mboo = ""
|
||||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
local name = minetest.get_node(chk_pos).name
|
||||
for i = 1, #mcl_bamboo.bamboo_dirt_nodes do
|
||||
if name == mcl_bamboo.bamboo_dirt_nodes[i] then
|
||||
found = true
|
||||
soil_pos = chk_pos
|
||||
break
|
||||
end
|
||||
end
|
||||
if found then
|
||||
break
|
||||
else
|
||||
mboo = substr(name, strlen(name) - 3, strlen(name))
|
||||
if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
-- requires knowing where the soil node is.
|
||||
if not found then
|
||||
return
|
||||
end
|
||||
local grow_amount = rand(1, 32)
|
||||
grow_amount = rand(1, 32)
|
||||
grow_amount = rand(1, 32)
|
||||
grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng.
|
||||
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
|
||||
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
local node_below = minetest.get_node(pos).name
|
||||
local name = minetest.get_node(chk_pos).name
|
||||
local dist = vector.distance(soil_pos, chk_pos)
|
||||
if dist >= BAM_MAX_HEIGHT_STPCHK then
|
||||
-- stop growing check.
|
||||
if name == "air" then
|
||||
local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
|
||||
if height == dist then
|
||||
minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
mboo = substr(name, strlen(name) - 3, strlen(name))
|
||||
if name == "air" then
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
-- handle growing a second node.
|
||||
if grow_amount == 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
end
|
||||
end
|
||||
break
|
||||
elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Add Groups function, courtesy of Warr1024.
|
||||
function mcl_bamboo.addgroups(name, ...)
|
||||
local def = minetest.registered_items[name] or error(name .. " not found")
|
||||
local groups = {}
|
||||
for k, v in pairs(def.groups) do
|
||||
groups[k] = v
|
||||
end
|
||||
local function addall(x, ...)
|
||||
if not x then
|
||||
return
|
||||
end
|
||||
groups[x] = 1
|
||||
return addall(...)
|
||||
end
|
||||
addall(...)
|
||||
return minetest.override_item(name, {groups = groups})
|
||||
end
|
|
@ -12,880 +12,16 @@ local bamboo = "mcl_bamboo:bamboo"
|
|||
|
||||
mcl_bamboo = {}
|
||||
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
|
||||
-- CONSTS
|
||||
local SIDE_SCAFFOLDING = false
|
||||
local DEBUG = false
|
||||
local DOUBLE_DROP_CHANCE = 8
|
||||
|
||||
local BAMBOO_SOIL_DIST = -16
|
||||
local BAM_MAX_HEIGHT_STPCHK = 11
|
||||
local BAM_MAX_HEIGHT_TOP = 15
|
||||
|
||||
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
|
||||
local BROKEN_DOORS = true
|
||||
|
||||
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
|
||||
local bamboo_dirt_nodes = {
|
||||
"mcl_core:redsand",
|
||||
"mcl_core:sand",
|
||||
"mcl_core:dirt",
|
||||
"mcl_core:coarse_dirt",
|
||||
"mcl_core:dirt_with_grass",
|
||||
"mcl_core:podzol",
|
||||
"mcl_core:mycelium",
|
||||
"mcl_lush_caves:rooted_dirt",
|
||||
"mcl_lush_caves:moss",
|
||||
"mcl_mud:mud",
|
||||
}
|
||||
|
||||
local strlen = string.len()
|
||||
local substr = string.sub()
|
||||
local rand = math.random()
|
||||
|
||||
--- pos: node position; placer: ObjectRef that is placing the item
|
||||
--- returns: true if protected, otherwise false.
|
||||
function mcl_bamboo.is_protected(pos, placer)
|
||||
local name = placer:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mcl_bamboo.grow_bamboo(pos, _)
|
||||
if not force or force == "" then
|
||||
force = false
|
||||
end
|
||||
local chk_pos
|
||||
local soil_pos
|
||||
if minetest.get_node_light(pos) < 8 then
|
||||
return
|
||||
end
|
||||
local found = false -- used for the soil check
|
||||
local mboo = ""
|
||||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
local name = minetest.get_node(chk_pos).name
|
||||
for i = 1, #bamboo_dirt_nodes do
|
||||
if name == bamboo_dirt_nodes[i] then
|
||||
found = true
|
||||
soil_pos = chk_pos
|
||||
break
|
||||
end
|
||||
end
|
||||
if found then
|
||||
break
|
||||
else
|
||||
mboo = substr(name, strlen(name) - 3, strlen(name))
|
||||
if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
-- requires knowing where the soil node is.
|
||||
if not found then
|
||||
return
|
||||
end
|
||||
local grow_amount = rand(1, 32)
|
||||
grow_amount = rand(1, 32)
|
||||
grow_amount = rand(1, 32)
|
||||
grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng.
|
||||
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
|
||||
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
local node_below = minetest.get_node(pos).name
|
||||
local name = minetest.get_node(chk_pos).name
|
||||
local dist = vector.distance(soil_pos, chk_pos)
|
||||
if dist >= BAM_MAX_HEIGHT_STPCHK then
|
||||
-- stop growing check.
|
||||
if name == "air" then
|
||||
local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
|
||||
if height == dist then
|
||||
minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
mboo = substr(name, strlen(name) - 3, strlen(name))
|
||||
if name == "air" then
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
-- handle growing a second node.
|
||||
if grow_amount == 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
end
|
||||
end
|
||||
break
|
||||
elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Add Groups function, courtesy of Warr1024.
|
||||
function mcl_bamboo.addgroups(name, ...)
|
||||
local def = minetest.registered_items[name] or error(name .. " not found")
|
||||
local groups = {}
|
||||
for k, v in pairs(def.groups) do
|
||||
groups[k] = v
|
||||
end
|
||||
local function addall(x, ...)
|
||||
if not x then
|
||||
return
|
||||
end
|
||||
groups[x] = 1
|
||||
return addall(...)
|
||||
end
|
||||
addall(...)
|
||||
return minetest.override_item(name, {groups = groups})
|
||||
end
|
||||
|
||||
-- LOCAL FUNCTIONS
|
||||
|
||||
local function create_nodes()
|
||||
|
||||
local bamboo_def = {
|
||||
description = "Bamboo",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
|
||||
drop = {
|
||||
max_items = 1,
|
||||
-- Maximum number of item lists to drop.
|
||||
-- The entries in 'items' are processed in order. For each:
|
||||
-- Item filtering is applied, chance of drop is applied, if both are
|
||||
-- successful the entire item list is dropped.
|
||||
-- Entry processing continues until the number of dropped item lists
|
||||
-- equals 'max_items'.
|
||||
-- Therefore, entries should progress from low to high drop chance.
|
||||
items = {
|
||||
-- Examples:
|
||||
{
|
||||
-- 1 in 100 chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = DOUBLE_DROP_CHANCE,
|
||||
items = {bamboo .. " 2"},
|
||||
},
|
||||
{
|
||||
-- 1 in 2 chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = 1,
|
||||
items = {bamboo},
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 1.5,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Node placement data:")
|
||||
minetest.log(dump(pointed_thing))
|
||||
minetest.log(dump(node))
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
|
||||
end
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.")
|
||||
end
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name))
|
||||
|
||||
if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
|
||||
-- not bamboo...
|
||||
if node.name ~= "mcl_flowerpots:flower_pot" then
|
||||
local found = false
|
||||
for i = 1, #bamboo_dirt_nodes do
|
||||
if node.name == bamboo_dirt_nodes[i] then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not found then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placing bamboo directly.")
|
||||
end
|
||||
|
||||
local place_item = table.copy(itemstack) -- make a copy so that we don't indirectly mess with the original.
|
||||
|
||||
if mboo == "mboo" then
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
elseif mboo ~= "oo_1" then
|
||||
place_item:set_name(bamboo .. "_1")
|
||||
itemstack:set_count(itemstack:get_count() - 1)
|
||||
minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
return itemstack, pointed_thing.under
|
||||
elseif mboo ~= "oo_2" then
|
||||
place_item:set_name(bamboo .. "_2")
|
||||
itemstack:set_count(itemstack:get_count() - 1)
|
||||
minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
return itemstack, pointed_thing.under
|
||||
elseif mboo ~= "oo_3" then
|
||||
place_item:set_name(bamboo .. "_3")
|
||||
itemstack:set_count(itemstack:get_count() - 1)
|
||||
minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
return itemstack, pointed_thing.under
|
||||
else
|
||||
local placed_type = rand(0, 3) -- randomly choose which one to place.
|
||||
placed_type = rand(0, 3)
|
||||
placed_type = rand(0, 3)
|
||||
placed_type = rand(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.)
|
||||
if placed_type == 1 then
|
||||
place_item:set_name(bamboo .. "_1")
|
||||
end
|
||||
if placed_type == 2 then
|
||||
place_item:set_name(bamboo .. "_2")
|
||||
end
|
||||
if placed_type == 3 then
|
||||
place_item:set_name(bamboo .. "_3")
|
||||
end
|
||||
itemstack:set_count(itemstack:get_count() - 1)
|
||||
minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
return itemstack, pointed_thing.under
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name))
|
||||
|
||||
if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack(bamboo)
|
||||
if rand(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
minetest.add_item(new_pos, istack)
|
||||
elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack(bamboo)
|
||||
minetest.add_item(new_pos, istack)
|
||||
if rand(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
minetest.register_node(bamboo, bamboo_def)
|
||||
|
||||
local bamboo_top = table.copy(bamboo_def)
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
|
||||
bamboo_top.drawtype = "plantlike"
|
||||
bamboo_top.paramtype2 = "meshoptions"
|
||||
bamboo_top.param2 = 34
|
||||
bamboo_top.nodebox = nil
|
||||
|
||||
bamboo_top.on_place = function(itemstack, _, _)
|
||||
-- Should never occur... but, if it does, then nix it.
|
||||
itemstack:set_name(bamboo)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top)
|
||||
|
||||
local bamboo_block_def = {
|
||||
description = "Bamboo Block",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
|
||||
groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
|
||||
sounds = node_sound,
|
||||
paramtype2 = "facedir",
|
||||
drops = "mcl_bamboo:bamboo_block",
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.under
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
|
||||
}
|
||||
|
||||
-- basic bamboo nodes.
|
||||
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||
local bamboo_stripped_block = table.copy(bamboo_block_def)
|
||||
bamboo_stripped_block.on_rightclick = nil
|
||||
bamboo_stripped_block.description = S("Stripped Bamboo Block")
|
||||
bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"}
|
||||
minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
|
||||
minetest.register_node("mcl_bamboo:bamboo_plank", {
|
||||
description = S("Bamboo Plank"),
|
||||
_doc_items_longdesc = S("Bamboo Plank"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_bamboo_plank.png"},
|
||||
stack_max = 64,
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
-- specific bamboo nodes...
|
||||
if minetest.get_modpath("mcl_flowerpots") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.")
|
||||
end
|
||||
if mcl_flowerpots ~= nil then
|
||||
-- Flower-potted Bamboo...
|
||||
local flwr_name = "mcl_bamboo:bamboo"
|
||||
local flwr_def = {name = "bamboo_plant",
|
||||
desc = S("Bamboo"),
|
||||
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
|
||||
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
|
||||
}
|
||||
|
||||
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def)
|
||||
-- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
|
||||
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
local top_door_tiles = {}
|
||||
local bot_door_tiles = {}
|
||||
|
||||
if BROKEN_DOORS then
|
||||
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
|
||||
else
|
||||
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
|
||||
end
|
||||
|
||||
local name = "mcl_bamboo:bamboo_door"
|
||||
local def = {
|
||||
description = S("Bamboo Door."),
|
||||
inventory_image = "mcl_bamboo_door_wield.png",
|
||||
wield_image = "mcl_bamboo_door_wield.png",
|
||||
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = bot_door_tiles,
|
||||
tiles_top = top_door_tiles,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_door(name, def)
|
||||
|
||||
name = "mcl_bamboo:bamboo_trapdoor"
|
||||
local trap_def = {
|
||||
description = S("Bamboo Trapdoor."),
|
||||
inventory_image = "mcl_bamboo_door_complete.png",
|
||||
groups = {},
|
||||
tile_front = "mcl_bamboo_trapdoor_top.png",
|
||||
tile_side = "mcl_bamboo_trapdoor_side.png",
|
||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||
wield_image = "mcl_bamboo_trapdoor_wield.png",
|
||||
inventory_image = "mcl_bamboo_trapdoor_wield.png",
|
||||
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_trapdoor(name, trap_def)
|
||||
|
||||
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
|
||||
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_block",
|
||||
"mcl_bamboo:bamboo_block",
|
||||
S("Bamboo Stair"),
|
||||
S("Bamboo Slab"),
|
||||
S("Double Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_stripped",
|
||||
"mcl_bamboo:bamboo_block_stripped",
|
||||
S("Stripped Bamboo Stair"),
|
||||
S("Stripped Bamboo Slab"),
|
||||
S("Double Stripped Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_plank",
|
||||
"mcl_bamboo:bamboo_plank",
|
||||
S("Bamboo Plank Stair"),
|
||||
S("Bamboo Plank Slab"),
|
||||
S("Double Bamboo Plank Slab")
|
||||
)
|
||||
|
||||
-- let's add plank slabs to the wood_slab group.
|
||||
local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
|
||||
local node_groups = {
|
||||
wood_slab = 1,
|
||||
building_block = 1,
|
||||
slab = 1,
|
||||
axey = 1,
|
||||
handy = 1,
|
||||
stair = 1,
|
||||
flammable = 1,
|
||||
fire_encouragement = 5,
|
||||
fire_flammability = 20
|
||||
}
|
||||
|
||||
minetest.override_item(bamboo_plank_slab, {groups = node_groups})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_pressureplates") then
|
||||
|
||||
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
|
||||
-- make sure that pressure plates are installed.
|
||||
|
||||
-- Bamboo Pressure Plate...
|
||||
|
||||
-- Register a Pressure Plate (api command doc.)
|
||||
-- basename: base name of the pressure plate
|
||||
-- description: description displayed in the player's inventory
|
||||
-- textures_off:textures of the pressure plate when inactive
|
||||
-- textures_on: textures of the pressure plate when active
|
||||
-- image_w: wield image of the pressure plate
|
||||
-- image_i: inventory image of the pressure plate
|
||||
-- recipe: crafting recipe of the pressure plate
|
||||
-- sounds: sound table (like in minetest.register_node)
|
||||
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
|
||||
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
|
||||
-- Possible table fields:
|
||||
-- * player=true: Player
|
||||
-- * mob=true: Mob
|
||||
-- By default, is triggered by all entities
|
||||
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
|
||||
|
||||
mesecon.register_pressure_plate(
|
||||
"mcl_bamboo:pressure_plate_bamboo_wood",
|
||||
S("Bamboo Pressure Plate"),
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
nil,
|
||||
{{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{axey = 1, material_wood = 1},
|
||||
nil,
|
||||
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
|
||||
burntime = 15
|
||||
})
|
||||
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_signs") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.")
|
||||
end
|
||||
if mcl_signs ~= nil then
|
||||
-- Bamboo Signs...
|
||||
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
|
||||
"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
|
||||
"Bamboo Sign")
|
||||
mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo")
|
||||
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.")
|
||||
end
|
||||
local id = "bamboo_fence"
|
||||
local id_gate = "bamboo_fence_gate"
|
||||
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
||||
local wood_connect = {"group:fence_wood"}
|
||||
|
||||
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||||
2, 15, wood_connect, node_sound)
|
||||
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||||
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||||
|
||||
if DEBUG then
|
||||
minetest.log(dump(fence_id))
|
||||
minetest.log(dump(gate_id))
|
||||
end
|
||||
|
||||
local craft_wood = "mcl_bamboo:bamboo_plank"
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:" .. id .. " 3",
|
||||
recipe = {
|
||||
{craft_wood, "mcl_core:stick", craft_wood},
|
||||
{craft_wood, "mcl_core:stick", craft_wood},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:" .. id_gate,
|
||||
recipe = {
|
||||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
-- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
|
||||
minetest.register_alias("bamboo_fence", "mcl_fences:" .. id)
|
||||
minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_button") then
|
||||
if mesecon ~= nil then
|
||||
mesecon.register_button(
|
||||
"bamboo",
|
||||
S("Bamboo Button"),
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
"mcl_bamboo:bamboo_plank",
|
||||
node_sound,
|
||||
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
|
||||
1,
|
||||
false,
|
||||
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
||||
"mesecons_button_push")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_bamboo:scaffolding", {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "4dir",
|
||||
param2 = 0,
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
on_place = function(itemstack, placer, ptd)
|
||||
local scaff_node_name = "mcl_bamboo:scaffolding"
|
||||
if SIDE_SCAFFOLDING then
|
||||
-- count param2 up when placing to the sides. Fall when > 6
|
||||
local ctrl = placer:get_player_control()
|
||||
if ctrl and ctrl.sneak then
|
||||
local pp2 = minetest.get_node(ptd.under).param2
|
||||
local np2 = pp2 + 1
|
||||
if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
|
||||
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2})
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
if np2 > 6 then
|
||||
minetest.check_single_for_falling(ptd.above)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Checking for protected placement of scaffolding.")
|
||||
end
|
||||
local node = minetest.get_node(ptd.under)
|
||||
local pos = ptd.under
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placement of scaffolding is not protected.")
|
||||
end
|
||||
|
||||
--place on solid nodes
|
||||
if itemstack:get_name() ~= node.name then
|
||||
minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
--build up when placing on existing scaffold
|
||||
local h = 0
|
||||
repeat
|
||||
pos.y = pos.y + 1
|
||||
local cn = minetest.get_node(pos)
|
||||
local cnb = minetest.get_node(ptd.under)
|
||||
local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0))
|
||||
if cn.name == "air" then
|
||||
-- first step to making scaffolding work like Minecraft scaffolding.
|
||||
if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, node)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
h = h + 1
|
||||
until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == "mcl_bamboo:scaffolding" then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack("mcl_bamboo:scaffolding")
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
local function register_craftings()
|
||||
-- Craftings
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_block",
|
||||
recipe = {
|
||||
{bamboo, bamboo, bamboo},
|
||||
{bamboo, bamboo, bamboo},
|
||||
{bamboo, bamboo, bamboo},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_plank 2",
|
||||
recipe = {
|
||||
{bamboo .. "_block"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_plank 2",
|
||||
recipe = {
|
||||
{bamboo .. "_block_stripped"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_core:stick",
|
||||
recipe = {
|
||||
{bamboo},
|
||||
{bamboo},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:scaffolding 6",
|
||||
recipe = {{bamboo, "mcl_mobitems:string", bamboo},
|
||||
{bamboo, "", bamboo},
|
||||
{bamboo, "", bamboo}}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_door 3",
|
||||
recipe = {
|
||||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_trapdoor 2",
|
||||
recipe = {
|
||||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Fuels
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_door",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_trapdoor",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo,
|
||||
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_block",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_block_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:scaffolding",
|
||||
burntime = 20
|
||||
})
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_block",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_stripped",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_plank",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_block",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mesecons_button:button_bamboo_off",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
create_nodes()
|
||||
register_craftings()
|
||||
|
||||
-- BAMBOO_TOO (Bamboo two)
|
||||
dofile(minetest.get_modpath(modname) .. "/bambootoo.lua")
|
||||
-- BAMBOO GLOBALS
|
||||
dofile(minetest.get_modpath(modname) .. "/globals.lua")
|
||||
-- BAMBOO Base Nodes
|
||||
dofile(minetest.get_modpath(modname) .. "/bamboo_base.lua")
|
||||
-- BAMBOO ITEMS
|
||||
dofile(minetest.get_modpath(modname) .. "/bamboo_items.lua")
|
||||
-- BAMBOO RECIPES
|
||||
dofile(minetest.get_modpath(modname) .. "/recipes.lua")
|
||||
|
||||
-- ------------------------------------------------------------
|
||||
|
||||
--ABMs
|
||||
minetest.register_abm({
|
||||
|
|
|
@ -0,0 +1,183 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:46 PM -- Restructure Date
|
||||
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
|
||||
|
||||
local bamboo = "mcl_bamboo:bamboo"
|
||||
|
||||
-- Craftings
|
||||
-- Basic Bamboo craftings
|
||||
minetest.register_craft({
|
||||
output = "mcl_core:stick",
|
||||
recipe = {
|
||||
{bamboo},
|
||||
{bamboo},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_block",
|
||||
recipe = {
|
||||
{bamboo, bamboo, bamboo},
|
||||
{bamboo, bamboo, bamboo},
|
||||
{bamboo, bamboo, bamboo},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_plank 2",
|
||||
recipe = {
|
||||
{bamboo .. "_block"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_plank 2",
|
||||
recipe = {
|
||||
{bamboo .. "_block_stripped"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_mosaic",
|
||||
recipe = {
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Bamboo specific items
|
||||
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_door 3",
|
||||
recipe = {
|
||||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank"}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_trapdoor 2",
|
||||
recipe = {
|
||||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:scaffolding 6",
|
||||
recipe = {{bamboo, "mcl_mobitems:string", bamboo},
|
||||
{bamboo, "", bamboo},
|
||||
{bamboo, "", bamboo}}
|
||||
})
|
||||
|
||||
-- Fuels
|
||||
-- Basic Bamboo nodes
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo,
|
||||
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_block",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_block_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
-- Bamboo Items
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_door",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_trapdoor",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_block",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_stripped",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_plank",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_block",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_mosaic",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mesecons_button:button_bamboo_off",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:scaffolding",
|
||||
burntime = 20
|
||||
})
|
Loading…
Reference in New Issue