Did a bit of code restructuring.
Removed another magic number. Add in todo for fishing. Added in the possibility for bamboo to grow two nodes in one success. Added in a "force" param to use with bonemealing.hardcore_mode_test
parent
76669e1f3c
commit
ff7693937a
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@ -10,6 +10,8 @@ local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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mcl_bamboo = {}
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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-- CONSTS
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@ -17,18 +19,12 @@ local SIDE_SCAFFOLDING = false
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local DEBUG = false
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local DOUBLE_DROP_CHANCE = 8
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mcl_bamboo ={}
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local BAMBOO_SOIL_DIST = -16
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local BAM_MAX_HEIGHT_STPCHK = 11
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local BAM_MAX_HEIGHT_TOP = 15
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--- pos: node position; placer: ObjectRef that is placing the item
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--- returns: true if protected, otherwise false.
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function mcl_bamboo.is_protected(pos, placer)
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local name = placer:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
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local BROKEN_DOORS = true
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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local bamboo_dirt_nodes = {
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@ -44,10 +40,75 @@ local bamboo_dirt_nodes = {
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"mcl_mud:mud",
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}
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-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
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local BROKEN_DOORS = true
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--- pos: node position; placer: ObjectRef that is placing the item
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--- returns: true if protected, otherwise false.
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function mcl_bamboo.is_protected(pos, placer)
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local name = placer:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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-- LOCAL FUNCTIONS
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function mcl_bamboo.grow_bamboo(pos, _, force)
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if not force or force == "" then
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force = false
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end
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local chk_pos
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local soil_pos
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if minetest.get_node_light(pos) < 8 then
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return
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end
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local found_soil = false
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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chk_pos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(chk_pos).name
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if minetest.get_item_group(name, "soil") ~= 0 then
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found_soil = true
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soil_pos = chk_pos
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break
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elseif name ~= bamboo then
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break
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end
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end
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-- requires knowing where the soil node is.
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if not found_soil then
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return
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end
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local grow_amount = math.random(1, 2)
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-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
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for py = 1, BAM_MAX_HEIGHT_TOP do
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chk_pos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(chk_pos).name
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local dist = vector.distance(soil_pos, chk_pos)
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if dist >= BAM_MAX_HEIGHT_STPCHK then
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-- stop growing check.
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if name == "air" then
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local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
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if height == dist then
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minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
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end
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end
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break
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end
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if name == "air" then
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minetest.set_node(chk_pos, {name = bamboo})
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-- handle growing a second node.
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if grow_amount == 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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minetest.set_node(chk_pos, {name = bamboo})
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end
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end
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break
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elseif name ~= bamboo and force == false then
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break
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end
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end
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end
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-- Add Groups function, courtesy of Warr1024.
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function mcl_bamboo.addgroups(name, ...)
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@ -67,6 +128,8 @@ function mcl_bamboo.addgroups(name, ...)
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return minetest.override_item(name, {groups = groups})
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end
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-- LOCAL FUNCTIONS
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local function create_nodes()
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local bamboo_def = {
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@ -771,62 +834,14 @@ register_craftings()
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-- BAMBOO_TOO (Bamboo two)
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dofile(minetest.get_modpath(modname) .. "/bambootoo.lua")
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local BAMBOO_SOIL_DIST = -16
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local BAM_MAX_HEIGHT_STPCHK = 11
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local BAM_MAX_HEIGHT_TOP = 15
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--ABMs
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minetest.register_abm({
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nodenames = {bamboo},
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interval = 40,
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chance = 40,
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action = mcl_bamboo.grow_bamboo(pos,_),
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action = mcl_bamboo.grow_bamboo,
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})
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function mcl_bamboo.grow_bamboo(pos, _, force)
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local soil_pos
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if minetest.get_node_light(pos) < 8 then
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return
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end
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local found_soil = false
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for py = -1, BAMBOO_SOIL_DIST, -1 do
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local chk_pos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(chk_pos).name
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if minetest.get_item_group(name, "soil") ~= 0 then
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found_soil = true
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soil_pos = chk_pos
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break
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elseif name ~= bamboo then
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break
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end
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end
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if not found_soil then
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return
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end
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for py = 1, 15 do
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local npos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(npos).name
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local dist = vector.distance(soil_pos, npos)
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if dist >= BAM_MAX_HEIGHT_STPCHK then
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-- stop growing check.
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if name == "air" then
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local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
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if height == dist then
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minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"})
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end
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end
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break
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end
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if name == "air" then
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minetest.set_node(npos, {name = bamboo})
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break
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elseif name ~= bamboo then
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break
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end
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end
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end
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-- Base Aliases.
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minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
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minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
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@ -849,6 +864,7 @@ todo -- Add in Extras.
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todo -- fix scaffolding placing, instead of using on_rightclick first.
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todo -- make graphic for top node of bamboo.
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todo -- add bamboo to junk items in fishing.
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waiting on specific things:
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todo -- Raft -- need model
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