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MineClone2/mods/ENTITIES/mobs_mc/villager_zombie.lua

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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
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-- TODO: Turn villagers to zombie villager
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--###################
--################### ZOMBIE VILLAGER
--###################
mobs:register_mob("mobs_mc:villager_zombie", {
type = "monster",
hp_min = 20,
hp_max = 20,
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breath_max = -1,
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armor = 90,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
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mesh = "mobs_mc_villager_zombie.b3d",
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textures = {
{"mobs_mc_zombie_butcher.png"},
{"mobs_mc_zombie_farmer.png"},
{"mobs_mc_zombie_librarian.png"},
{"mobs_mc_zombie_priest.png"},
{"mobs_mc_zombie_smith.png"},
{"mobs_mc_zombie_villager.png"}
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
damage = 3,
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reach = 2,
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walk_velocity = 1.2,
run_velocity = 2.4,
attack_type = "dogfight",
group_attack = true,
drops = {
{name = mobs_mc.items.rotten_flesh,
chance = 1,
min = 0,
max = 2,},
{name = mobs_mc.items.iron_ingot,
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chance = 120, -- 2.5% / 3
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min = 1,
max = 1,},
{name = mobs_mc.items.carrot,
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chance = 120, -- 2.5% / 3
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min = 1,
max = 1,},
{name = mobs_mc.items.potato,
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chance = 120, -- 2.5% / 3
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min = 1,
max = 1,},
},
sounds = {
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random = "mobs_mc_zombie_growl",
war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
damage = "mobs_mc_zombie_hurt",
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distance = 16,
},
animation = {
speed_normal = 25,
speed_run = 50,
stand_start = 20,
stand_end = 40,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
},
sunlight_damage = 1,
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view_range = 16,
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fear_height = 4,
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})
mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.village, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "MC mobs Zombie Villager loaded")
end