Bram van den Heuvel
fe881845ce
Improve decoration documentation
2024-04-30 17:01:05 +00:00
Bram van den Heuvel
bb44ce9246
Finish decorations
2024-04-30 17:01:05 +00:00
Bram van den Heuvel
c1aa5b16d6
Add timer checkpoints
2024-04-30 17:01:05 +00:00
Bram van den Heuvel
3c38b5844a
Refactor decorations
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Split them into pre- and post-data voxelmanip operations
2024-04-30 17:01:05 +00:00
Bram van den Heuvel
4c3d40fdbd
Add decoration engine
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This commit still has an unexplained bug where it fails to place schematics underground, and this is to be investigated.
2024-04-30 17:01:05 +00:00
Bram van den Heuvel
24f164fc6c
Allow biome pos restrictions
2024-04-30 17:01:05 +00:00
Bram van den Heuvel
1392ff483d
Add decoration design
2024-04-30 17:01:05 +00:00
Bram
cec1e94129
Merge pull request #1 from refactor-end into main
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Reviewed-on: Bram/noordstar_caves#1
2024-04-30 15:15:05 +00:00
Bram van den Heuvel
2809346af8
Prevent cave generation in the air
2024-04-29 18:26:59 +02:00
Bram van den Heuvel
d111364b0f
Bug fixes
2024-04-29 18:19:23 +02:00
Bram van den Heuvel
588ed956b1
Clean timer code
2024-04-29 18:08:37 +02:00
Bram van den Heuvel
851cb19cd2
Finish initial refactor design
2024-04-29 17:33:46 +02:00
Bram van den Heuvel
78fea8405c
Add timer module
2024-04-29 17:31:03 +02:00
Bram van den Heuvel
7b29f68ffa
Move initial parts over to init.lua
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Since `dofile` is a global variable, it cannot be securely trusted for imports.
Additionally, I learnt recently that local functions can be referenced more clearly in a file by adding them as methods to a local table.
https://social.noordstar.me/notes/9sfk6273ao
2024-04-29 12:27:39 +02:00
Bram van den Heuvel
7319d58525
Add cave shape optimizations
2024-04-23 11:06:59 +02:00
Bram van den Heuvel
67f780b2b3
Save biome size in separate variable
2024-04-22 15:21:10 +02:00
Bram van den Heuvel
acfdea349f
Add biome generation in engine
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Currently, performance seems an issue - the cause of the effects is to be determined.
2024-04-22 09:00:53 +02:00
Bram van den Heuvel
b9e18f70eb
Add biome API
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Note: the engine implementation is still missing as of this commit.
2024-04-22 07:51:05 +02:00
Bram van den Heuvel
1250abe7d8
Unregister cave shapes
2024-04-22 07:50:29 +02:00
Bram van den Heuvel
36b755725d
Add biome definition
2024-04-22 07:50:14 +02:00
Bram van den Heuvel
01921b398a
Finish inital API.md draft
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Complete the sentences for improved documentation.
2024-04-21 00:52:00 +02:00
Bram van den Heuvel
5e54dedde5
Invert cave shape
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Fixed an issue where the caves would sometimes generate walls directly down a roof, complicating the cave biome design
2024-04-21 00:50:22 +02:00
Bram van den Heuvel
a500388803
Refactor engine for cave wall categorization
2024-04-20 21:31:50 +02:00
Bram van den Heuvel
817889ef46
Fix bugs
2024-04-18 14:17:38 +02:00
Bram van den Heuvel
0a11882395
Add basic engine with cave shaper
2024-04-18 10:49:45 +02:00
Bram van den Heuvel
e2955959a2
Add shape registry
2024-04-17 23:08:44 +02:00
Bram van den Heuvel
fb5e747cfe
Initial commit
2024-04-17 22:56:00 +02:00