1
0
Fork 0
Commit Graph

15 Commits (f807ac5c7000dfa746114f768920a515646038bb)

Author SHA1 Message Date
AFCMS da4952a125
wip mcl_damage documentation 2022-02-13 21:31:04 +01:00
Elias Fleckenstein 4b327bcf99 Minor fix to prevent writing the damage reason approval field into MCL damage reason and calling passive damage handlers on dead players 2021-05-05 14:41:23 +02:00
Elias Fleckenstein 35a2a2b912 Workaround to prevent double death messages 2021-05-05 13:27:30 +02:00
Elias Fleckenstein f53ff8418f mcl_damage: HP check guard in non-modifier on_hpchange callback and usage of raw tostring for deactivated objects for death messages 2021-05-05 13:24:23 +02:00
Elias Fleckenstein edc89898bb Integrate fire resistance 2021-04-25 20:51:13 +02:00
Elias Fleckenstein 302175691a Integrate death messages 2021-04-25 16:42:38 +02:00
Elias Fleckenstein 6aecae6eea Simplify damage pipeline; Add on_death and on_damage callbacks 2021-04-25 13:50:07 +02:00
Elias Fleckenstein c9b4ddb923 Add command damage type (This is Non-MC) 2021-04-18 20:22:18 +02:00
Elias Fleckenstein d9195cc520 Redesign damage modifier execution 2021-04-18 20:08:08 +02:00
Elias Fleckenstein d08a226a51 Integrate critical hits 2021-04-18 19:50:48 +02:00
Elias Fleckenstein 2827542002 Implement food poisoning damage properly~ 2021-04-18 18:49:00 +02:00
Elias Fleckenstein 3ad5b30ea5 Add cramming and fireworks damage types for future use 2021-04-18 17:38:19 +02:00
Elias Fleckenstein 5d9bb7cacd Fix armor not actually protecting lol 2021-04-14 19:06:11 +02:00
Elias Fleckenstein 875bb3db84 Use fire-like damage types properly 2021-04-14 17:20:51 +02:00
Elias Fleckenstein ce0148d9a8 Rewrite armor; new damage system 2021-04-14 15:46:52 +02:00