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71 Commits (92887f55012670918af4c98c073095fcb032f757)

Author SHA1 Message Date
3raven 9518d47662 (french) translation enhancements (#3643)
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation

Translations templates have been updated,other translations must be updated.

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### Testing
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Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
SmokeyDope 551b0c31bb Change glowing item frame inventory image to "mcl_itemframes_glow_item_frame.png"
"mcl_itemframes_glow_item_frame_border.png" "mcl_itemframes_glow_item_frame_item.png" and "mcl_itemframes_glow_item_frame" are all the same image, can save a few kilobytes by editing the glowing item frame code to just use one and removing the other two of them.
2023-03-04 18:13:24 +00:00
FossFanatic 65b1fd163b Fix fatal typo
This typo caused the game to crash, instead of spitting out an error message as it was supposed to.
2023-02-22 13:05:18 +00:00
Michieal 6265148727 Move textures all into one centralized directory. 2023-01-30 22:55:53 -05:00
Riu Sakura b1b2e06dc7 Removed invisible character codes.
Updated translations with the latest templates.
2022-12-20 08:37:24 +09:00
Riu Sakura 2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
Michieal 9dc27e535b revert 020a9510cbd7adf7419c166af5c2baba7c96cf45
revert "This has the achievement in there."

The only difference is the placement of a single comment, not worth a full on commit.
2022-11-17 02:55:14 +01:00
Michieal 439ac600fd This has the achievement in there. 2022-11-17 02:55:14 +01:00
Michieal bee40c55ec Fix KillAura bug destroying the Displayed Item. 2022-11-17 02:55:14 +01:00
Michieal 2577a70a65 Made displayed entities immortal
Added in extended placement. 
Registered the Achievement "Glow and Behold!"
2022-11-17 02:55:14 +01:00
Michieal e2e86ae9a8 Final commit
Add in the ability to place frames on surfaces. Has minor visual bugs. Should be modified to disallow placing on top of items to prevent visual bugging.

Signed-off-by: Michieal <michieal@noreply.git.minetest.land>
2022-11-17 02:55:14 +01:00
Michieal 577f9f7785 Change Frames to only use the timer if it's displaying an object. 2022-11-17 02:55:14 +01:00
Michieal 10a3a022b6 fix frames to reset after /clearobjects 2022-11-17 02:55:14 +01:00
Michieal dd869afea0 fixed typo error
had a list inside of an extra set of {}'s
2022-11-07 01:20:03 +00:00
Michieal c277229c1b Changed the Item Frames' LBM method.
Moved the custom lbm function call out of create_custom_frame() into init.
Changed how the custom lbm handles frames lbm regeneration.
2022-11-06 21:00:14 +00:00
MysticTempest 2be75c9628 Better fix for creative digging drops, and fix the itemframes LBM. 2022-11-06 07:08:49 -06:00
Michieal b62f61db10 Added in the API Doc file, and adjusted the created items' names.
Added the ":" to the front of the item creation so that it can be called from an external mod.
Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
2022-11-05 01:26:15 +01:00
Michieal 3409c5a220 Prereview code, but with the spaces converted to tabs.
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

* *Converted the spaces to tabs!*

Should be fully functional and ready for review.
2022-11-05 01:26:15 +01:00
Michieal 76991fcba9 Pre-review Item frames code
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal 61df48e46e Translations for the Item Frames. 2022-11-05 01:26:14 +01:00
Michieal 18e83e5763 Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.

Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal 8a21b9e99c Changed detection code custom frames.
todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal 1f5b92f7bf code clean up. testing & debugging custom frames.
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.

to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal 4d74e4d9c1 update the translation template 2022-11-05 01:26:14 +01:00
Michieal ef504e90c1 glowframe model commit 2022-11-05 01:26:14 +01:00
Michieal 09d452667b glowframe textures commit 2022-11-05 01:26:14 +01:00
Michieal 9b37ca460e Initial code comit 2022-11-05 01:26:14 +01:00
cora f753ac92ce Fix loot, elytra and shulker spawning 2022-09-14 20:37:07 +00:00
Elias Fleckenstein a86fc935aa mcl_maps: add callback to load_map function (#2261)
Fixes maps in itemframes not loading after restart (#2255)
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2261
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
Co-committed-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2022-05-30 01:32:20 +00:00
kabou 8a4b8707fa Add new compass API.
* Add API.md
* Update mcl_itemframes to use the new API.
* Revert old exported function back to original API.
2022-05-10 23:38:28 +02:00
chmodsayshello f7a5862df2 update mcl_itemframes to use get_compass_image correctly 2022-04-30 08:59:25 +00:00
Emojigit 430f5b05ab mcl_itemframes 2022-02-23 23:58:05 +01:00
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS a200252ab8 [mcl_itemframes] fix warnings 2021-05-22 23:23:25 +02:00
Elias Fleckenstein a9817fea4b Merge branch 'master' into real_maps 2021-05-05 08:21:01 +02:00
Elias Fleckenstein 2c5eca3999 Make clocks work in itemframes 2021-05-04 08:49:21 +02:00
Elias Fleckenstein ecc2010fe5 Make compasses work in itemframes 2021-05-03 11:22:47 +02:00
Elias Fleckenstein 9a3ae17564 Make maps show their image when in itemframes 2021-05-02 16:04:48 +02:00
Marcin Serwin 6c5c4b0080 Add polish translation of mcl_itemframes 2021-04-12 12:17:14 +02:00
Elias Åström ed30fa0868 Move data from deprecated files to mod.conf
Move data from deprecated files (depends.txt and description.txt) into
fields in mod.conf for all mods.

This was done with a shell script :)
2021-03-18 17:37:12 +01:00
kay27 eef5f2cc5b Revert 2be8a550dc according to https://git.minetest.land/Wuzzy/MineClone2/issues/973 2021-01-08 14:36:50 +01:00
Elias Fleckenstein 2be8a550dc Merge branch 'itemframe' 2021-01-06 14:05:09 +01:00
Elias Fleckenstein d88b548ddb Fix #917 2021-01-05 15:08:18 +01:00
Elias Fleckenstein fcc485a8e3 Fix #904 2021-01-05 14:40:54 +01:00
Elias Fleckenstein a4d7bd03e1 Change itemframe entity drawtype from wielditem to item 2021-01-04 16:19:14 +01:00
Wuzzy 8512b7c2e0 Fix swords being too big in itemframe 2020-11-12 11:14:37 +01:00
Wuzzy daff07269a Itemframes: Change dummy texture to blank.png 2020-11-12 10:40:14 +01:00
kay27 ba51686e6c Russian translation 2020-07-20 00:11:13 +00:00
Wuzzy 3c37d2874e Fix screwdriver duplication glitch 2020-07-10 19:23:06 +02:00