code clean up. testing & debugging custom frames.
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out. to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)mcl-structures-fixes
parent
4d74e4d9c1
commit
1f5b92f7bf
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@ -29,6 +29,32 @@ minetest.register_craft({
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recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' },
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})
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-- test for the create custom frame
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mcl_itemframes.create_custom_frame("false", "my_regular_frame", false, "mcl_itemframes_item_frame.png", mcl_colors.DARK_GREEN, "A Green frame", "My Green Frame")
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mcl_itemframes.create_custom_frame("false", "my_glowing_frame", true, "mcl_itemframes_glow_item_frame.png", mcl_colors.DARK_GREEN, "A Green glowing frame", "My Green glowing Frame")
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if 1 == 1 then
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minetest.log("action", "registering custom frame recipes [start].")
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end
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minetest.register_craft({
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output = "mcl_itemframes:my_regular_frame",
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recipe = {
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{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
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{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
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{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_itemframes:my_glowing_frame",
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recipe = { "mcl_mobitems:glow_ink_sac", "mcl_itemframes:my_regular_frame" },
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})
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if 1 == 1 then
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minetest.log("action", "registering custom frame recipes [finished].")
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end
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-- for compatibility:
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minetest.register_lbm({
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label = "Update legacy item frames",
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@ -28,6 +28,8 @@ facedir[3] = { x = -1, y = 0, z = 0 }
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local pi = math.pi
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local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a light source.
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local frame_item_base = {}
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local map_item_base = {}
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local remove_item_entity = function(pos, node)
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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@ -55,66 +57,6 @@ local remove_item_entity = function(pos, node)
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end
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end
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mcl_itemframes.update_item_glow_entity = function(pos, node, param2)
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Glow_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
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end
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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if not param2 then
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param2 = node.param2
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end
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if node.name == "mcl_itemframes:glow_item_frame" then
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local posad = facedir[param2]
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pos.x = pos.x + posad.x * 6.5 / 16
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pos.y = pos.y + posad.y * 6.5 / 16
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pos.z = pos.z + posad.z * 6.5 / 16
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end
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local yaw = pi * 2 - param2 * pi / 2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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local map_id_entity = {}
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local map_id_lua = {}
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if map_id == "" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_item")
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map_id_lua = map_id_entity:get_luaentity()
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map_id_lua._nodename = node.name
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Glow_Item: Adding entity: " .. map_id_lua.name)
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end
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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map_id_lua._texture = "blank.png"
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map_id_lua._scale = 1
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map_id_lua.glow = glow_amount
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else
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map_id_lua._texture = itemname
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local def = minetest.registered_items[itemname]
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map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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end
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Glow_Item: item's name: " .. itemname)
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end
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map_id_lua:_update_texture()
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if node.name == "mcl_itemframes:glow_item_frame" then
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map_id_entity:set_yaw(yaw)
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end
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else
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_map", map_id)
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map_id_entity:set_yaw(yaw)
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Placing map in a glow frame.")
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end
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end
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end
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end
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mcl_itemframes.update_item_entity = function(pos, node, param2)
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Item_Entity:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
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@ -127,27 +69,26 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
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if not param2 then
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param2 = node.param2
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end
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if node.name == "mcl_itemframes:item_frame" then
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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local posad = facedir[param2]
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pos.x = pos.x + posad.x * 6.5 / 16
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pos.y = pos.y + posad.y * 6.5 / 16
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pos.z = pos.z + posad.z * 6.5 / 16
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end
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local yaw = pi * 2 - param2 * pi / 2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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local map_id_entity = {}
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local map_id_lua = {}
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if map_id == "" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:item")
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map_id_lua = map_id_entity:get_luaentity()
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if DEBUG then
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minetest.log("[mcl_itemframes] Map_ID_Entity: \n" .. dump(map_id_entity))
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minetest.log("[mcl_itemframes] Map_ID_LUA: \n" .. dump(map_id_lua))
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if node.name == "mcl_itemframes:item_frame" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:item")
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elseif node.name == "mcl_itemframes:glow_item_frame" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_item")
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end
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map_id_lua = map_id_entity:get_luaentity()
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map_id_lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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@ -159,16 +100,113 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
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map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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end
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map_id_lua:_update_texture()
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if node.name == "mcl_itemframes:item_frame" then
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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map_id_entity:set_yaw(yaw)
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end
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else
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
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if node.name == "mcl_itemframes:item_frame" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
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elseif node.name == "mcl_itemframes:glow_item_frame" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_map", map_id)
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end
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map_id_entity:set_yaw(yaw)
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end
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end
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end
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mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
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end
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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-- update existing items placed.
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if not param2 then
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param2 = node.param2
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end
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local name_found = false
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local found_name_to_use = ""
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local has_glow = false
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for gl = 1, #mcl_itemframes.frames_registered.glowing do
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if node.name == mcl_itemframes.frames_registered.glowing[gl] then
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name_found = true
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has_glow = true
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found_name_to_use = mcl_itemframes.frames_registered.glowing[gl]
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for ngl = 1, #mcl_itemframes.frames_registered.standard do
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if node.name == mcl_itemframes.frames_registered.glowing[ngl] then
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name_found = true
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has_glow = false
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found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl]
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break
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end
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end
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end
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if node.name == found_name_to_use then
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local pos_adj = facedir[param2]
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pos.x = pos.x + pos_adj.x * 6.5 / 16
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pos.y = pos.y + pos_adj.y * 6.5 / 16
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pos.z = pos.z + pos_adj.z * 6.5 / 16
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end
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local yaw = pi * 2 - param2 * pi / 2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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local map_id_entity = {}
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local map_id_lua = {}
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if map_id == "" then
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-- handle regular items placed into custom frame.
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item")
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end
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map_id_entity = minetest.add_entity(pos, node.name .. "_item")
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map_id_lua = map_id_entity:get_luaentity()
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map_id_lua._nodename = node.name
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Adding entity: " .. map_id_lua.name)
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end
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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map_id_lua._texture = "blank.png"
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map_id_lua._scale = 1
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if has_glow then
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map_id_lua.glow = glow_amount
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end
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else
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map_id_lua._texture = itemname
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local def = minetest.registered_items[itemname]
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map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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end
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
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end
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map_id_lua:_update_texture()
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map_id_entity:set_yaw(yaw)
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else
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-- handle map items placed into custom frame.
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map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id)
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map_id_entity:set_yaw(yaw)
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Placing map in a " .. found_name_to_use .. " frame.")
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end
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end
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end
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end
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local drop_item = function(pos, node, meta, clicker)
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local cname = ""
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if clicker and clicker:is_player() then
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@ -187,6 +225,49 @@ local drop_item = function(pos, node, meta, clicker)
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meta:set_string("infotext", "")
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remove_item_entity(pos, node)
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end
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function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
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local name_found = false
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local found_name_to_use = ""
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for gl = 1, #mcl_itemframes.frames_registered.glowing do
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if node.name == mcl_itemframes.frames_registered.glowing[gl] then
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name_found = true
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found_name_to_use = mcl_itemframes.frames_registered.glowing[gl]
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for ngl = 1, #mcl_itemframes.frames_registered.standard do
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if node.name == mcl_itemframes.frames_registered.glowing[ngl] then
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name_found = true
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found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl]
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break
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end
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end
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end
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local cname = ""
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if clicker and clicker:is_player() then
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cname = clicker:get_player_name()
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end
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if not minetest.is_creative_enabled(cname) then
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if (node.name == found_name_to_use) then
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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minetest.add_item(pos, item)
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end
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end
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end
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meta:set_string("infotext", "")
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remove_item_entity(pos, node)
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end
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mcl_itemframes.item_frame_base = {
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description = S("Item Frame"),
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_tt_help = S("Can hold an item"),
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groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 },
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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on_timer = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack("main", 1)
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@ -217,11 +299,17 @@ mcl_itemframes.item_frame_base = {
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stack:set_name(new_name)
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inv:set_stack("main", 1, stack)
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local node = minetest.get_node(pos)
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mcl_itemframes.update_item_entity(pos, node, node.param2)
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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mcl_itemframes.update_item_entity(pos, node, node.param2)
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else
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mcl_itemframes.update_generic_item_entity(pos, node, node.param2)
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end
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end
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minetest.get_node_timer(pos):start(1.0)
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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@ -237,11 +325,13 @@ mcl_itemframes.item_frame_base = {
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then
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return
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@ -252,7 +342,13 @@ mcl_itemframes.item_frame_base = {
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return
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end
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local meta = minetest.get_meta(pos)
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drop_item(pos, node, meta, clicker)
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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drop_item(pos, node, meta, clicker)
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else
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mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
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end
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local inv = meta:get_inventory()
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if itemstack:is_empty() then
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remove_item_entity(pos, node)
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@ -269,11 +365,12 @@ mcl_itemframes.item_frame_base = {
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if minetest.get_item_group(itemname, "clock") > 0 then
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minetest.get_node_timer(pos):start(1.0)
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end
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inv:set_stack("main", 1, put_itemstack)
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if node.name == "mcl_itemframes:item_frame" then
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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mcl_itemframes.update_item_entity(pos, node)
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elseif node.name == "mcl_itemframes:glow_item_frame" then
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mcl_itemframes.update_item_glow_entity(pos, node)
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else
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mcl_itemframes.update_generic_item_entity(pos, node)
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end
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-- Add node infotext when item has been named
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@ -288,6 +385,7 @@ mcl_itemframes.item_frame_base = {
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end
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return itemstack
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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@ -297,6 +395,7 @@ mcl_itemframes.item_frame_base = {
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return count
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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@ -306,6 +405,7 @@ mcl_itemframes.item_frame_base = {
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
|
||||
|
@ -315,11 +415,18 @@ mcl_itemframes.item_frame_base = {
|
|||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
drop_item(pos, node, meta)
|
||||
|
||||
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
|
||||
drop_item(pos, node, meta) -- originally had ", clicker" too. Except, clicker doesn't exist in the context.
|
||||
else
|
||||
mcl_itemframes.drop_generic_item(pos, node, meta)
|
||||
end
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, param2)
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- Rotate face
|
||||
|
@ -327,18 +434,40 @@ mcl_itemframes.item_frame_base = {
|
|||
local node = minetest.get_node(pos)
|
||||
|
||||
local objs = nil
|
||||
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
|
||||
|
||||
local name_found = false
|
||||
local found_name_to_use = ""
|
||||
|
||||
for gl = 1, #mcl_itemframes.frames_registered.glowing do
|
||||
if node.name == mcl_itemframes.frames_registered.glowing[gl] then
|
||||
name_found = true
|
||||
found_name_to_use = mcl_itemframes.frames_registered.glowing[gl]
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- try to cut down on excess looping, if possible.
|
||||
if name_found == false then
|
||||
for ngl = 1, #mcl_itemframes.frames_registered.standard do
|
||||
if node.name == mcl_itemframes.frames_registered.glowing[ngl] then
|
||||
name_found = true
|
||||
found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl]
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if node.name == found_name_to_use then
|
||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
end
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() then
|
||||
if obj:get_luaentity().name == "mcl_itemframes:item" then
|
||||
local obj_name = obj:get_luaentity().name
|
||||
if obj_name == "mcl_itemframes:item" or obj_name == "mcl_itemframes:glow_item" then
|
||||
mcl_itemframes.update_item_entity(pos, node, (node.param2 + 1) % 4)
|
||||
break
|
||||
end
|
||||
if obj:get_luaentity().name == "mcl_itemframes:glow_item_frame" then
|
||||
mcl_itemframes.update_item_glow_entity(pos, node, (node.param2 + 1) % 4)
|
||||
elseif obj_name == found_name_to_use .. "_item" then
|
||||
mcl_itemframes.update_generic_item_entity(pos, node, (node.param2 + 1) % 4)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
@ -351,13 +480,32 @@ mcl_itemframes.item_frame_base = {
|
|||
end,
|
||||
}
|
||||
|
||||
function mcl_itemframes.create_item_entity()
|
||||
local function update_map_texture (self, staticdata)
|
||||
self.id = staticdata
|
||||
local result = true
|
||||
result = mcl_maps.load_map(self.id, function(texture)
|
||||
-- will not crash even if self.object is invalid by now
|
||||
-- update... quite possibly will screw up with each version of Minetest. >.<
|
||||
if not texture then
|
||||
minetest.log("error", "Failed to load the map texture using mcl_maps.")
|
||||
end
|
||||
|
||||
self.object:set_properties({ textures = { texture } })
|
||||
end)
|
||||
if result ~= nil and result == false then
|
||||
mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- reworked to set up the base item definitions, and to register them for item and glow_item.
|
||||
function mcl_itemframes.create_base_item_entity()
|
||||
if 1 == 1 then
|
||||
minetest.log("action", "[mcl_itemframes] create_item_entity.")
|
||||
end
|
||||
|
||||
--"mcl_itemframes:item",
|
||||
local frame_item = {
|
||||
frame_item_base = {
|
||||
hp_max = 1,
|
||||
visual = "wielditem",
|
||||
visual_size = { x = VISUAL_SIZE, y = VISUAL_SIZE },
|
||||
|
@ -408,7 +556,7 @@ function mcl_itemframes.create_item_entity()
|
|||
end,
|
||||
}
|
||||
-- "mcl_itemframes:map",
|
||||
local map_item = {
|
||||
map_item_base = {
|
||||
initial_properties = {
|
||||
visual = "upright_sprite",
|
||||
visual_size = { x = 1, y = 1 },
|
||||
|
@ -418,31 +566,53 @@ function mcl_itemframes.create_item_entity()
|
|||
textures = { "blank.png" },
|
||||
},
|
||||
on_activate = function(self, staticdata)
|
||||
self.id = staticdata
|
||||
mcl_maps.load_map(self.id, function(texture)
|
||||
-- will not crash even if self.object is invalid by now
|
||||
self.object:set_properties({ textures = { texture } })
|
||||
end)
|
||||
if 1 == 1 then
|
||||
minetest.log("action", "[mcl_itemframes] map_item:on_activate.")
|
||||
|
||||
end
|
||||
update_map_texture(self, staticdata)
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
return self.id
|
||||
end,
|
||||
}
|
||||
|
||||
local glow_frame_item = table.copy(frame_item)
|
||||
local glow_frame_item = table.copy(frame_item_base)
|
||||
glow_frame_item.glow = glow_amount
|
||||
glow_frame_item.name = "mcl_itemframes:glow_item"
|
||||
local glow_frame_map_item = table.copy(map_item)
|
||||
glow_frame_map_item.glow = glow_amount
|
||||
local glow_frame_map_item = table.copy(map_item_base)
|
||||
glow_frame_map_item.name = "mcl_itemframes:glow_map"
|
||||
|
||||
minetest.register_entity("mcl_itemframes:glow_item", glow_frame_item)
|
||||
minetest.register_entity("mcl_itemframes:glow_map", glow_frame_map_item)
|
||||
minetest.register_entity("mcl_itemframes:item", frame_item)
|
||||
minetest.register_entity("mcl_itemframes:map", map_item)
|
||||
minetest.register_entity("mcl_itemframes:item", frame_item_base)
|
||||
minetest.register_entity("mcl_itemframes:map", map_item_base)
|
||||
|
||||
end
|
||||
mcl_itemframes.create_item_entity()
|
||||
|
||||
function mcl_itemframes.create_custom_items(name, has_glow)
|
||||
|
||||
if has_glow then
|
||||
local glow_frame_item = table.copy(frame_item_base)
|
||||
local glow_frame_map_item = table.copy(map_item_base)
|
||||
glow_frame_map_item.glow = glow_amount
|
||||
glow_frame_item.glow = glow_amount
|
||||
|
||||
minetest.register_entity(name .. "_item", glow_frame_item)
|
||||
minetest.register_entity(name .. "_map", glow_frame_map_item)
|
||||
if 1 == 1 then
|
||||
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_item")
|
||||
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_map\n")
|
||||
end
|
||||
else
|
||||
minetest.register_entity(name .. "_item", frame_item_base)
|
||||
minetest.register_entity(name .. "_map", map_item_base)
|
||||
if 1 == 1 then
|
||||
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_item")
|
||||
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_map\n")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_itemframes.update_frame_registry(modname, name, has_glow)
|
||||
local mod_name_pass = false
|
||||
|
@ -455,10 +625,7 @@ function mcl_itemframes.update_frame_registry(modname, name, has_glow)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_itemframes.frames_registered.glowing = {}
|
||||
mcl_itemframes.frames_registered.standard = {}
|
||||
|
||||
local frame = "mcl_itemframes:" .. name
|
||||
local frame = name -- should only be called within the create_frames functions.
|
||||
if has_glow == true then
|
||||
table.insert(mcl_itemframes.frames_registered.glowing, frame)
|
||||
else
|
||||
|
@ -467,6 +634,8 @@ function mcl_itemframes.update_frame_registry(modname, name, has_glow)
|
|||
|
||||
end
|
||||
|
||||
--- name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage:
|
||||
--- "glow_item_frame" creates a node named "mcl_itemframes:glow_item_frame".
|
||||
function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description)
|
||||
local mod_name_pass = false
|
||||
if modname ~= "" and modname ~= "false" then
|
||||
|
@ -490,6 +659,16 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo
|
|||
return
|
||||
end
|
||||
|
||||
local working_name = "mcl_itemframes:" .. name
|
||||
|
||||
if 1 == 1 then
|
||||
minetest.log("action", "[mcl_itemframes] create_custom_frame: " .. working_name)
|
||||
minetest.log("action", "[mcl_itemframes] create_custom_frame - calling create_custom_items " .. working_name)
|
||||
end
|
||||
|
||||
-- make any special frame items.
|
||||
mcl_itemframes.create_custom_items(working_name, has_glow)
|
||||
|
||||
local custom_itemframe_definition = {}
|
||||
|
||||
if has_glow == false then
|
||||
|
@ -500,9 +679,44 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo
|
|||
|
||||
custom_itemframe_definition.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
|
||||
custom_itemframe_definition._tt_help = ttframe
|
||||
custom_itemframe_definition.description=description
|
||||
mcl_itemframes.update_frame_registry(modname, name, has_glow)
|
||||
mcl_itemframes.create_register_lbm(name, has_glow)
|
||||
custom_itemframe_definition.description = description
|
||||
|
||||
minetest.register_node(working_name, custom_itemframe_definition)
|
||||
|
||||
mcl_itemframes.update_frame_registry(modname, working_name, has_glow)
|
||||
mcl_itemframes.custom_register_lbm(working_name)
|
||||
|
||||
end
|
||||
|
||||
-- the local version is for the base glow & base frame.
|
||||
local function create_register_lbm(name)
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
-- glow frame
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = { name },
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
mcl_itemframes.update_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
function mcl_itemframes.custom_register_lbm(name)
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
-- glow frame
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = { name },
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
mcl_itemframes.update_generic_item_entity(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
@ -511,6 +725,9 @@ function mcl_itemframes.create_base_frames()
|
|||
minetest.log("action", "[mcl_itemframes] create_frames.")
|
||||
end
|
||||
|
||||
-- make the base items for the base frames.
|
||||
mcl_itemframes.create_base_item_entity()
|
||||
|
||||
minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base)
|
||||
|
||||
-- make glow frame from the base item_frame.
|
||||
|
@ -534,7 +751,7 @@ function mcl_itemframes.create_base_frames()
|
|||
stack:set_name(new_name)
|
||||
inv:set_stack("main", 1, stack)
|
||||
local node = minetest.get_node(pos)
|
||||
mcl_itemframes.update_item_glow_entity(pos, node, node.param2)
|
||||
mcl_itemframes.update_item_entity(pos, node, node.param2)
|
||||
end
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end
|
||||
|
@ -542,29 +759,9 @@ function mcl_itemframes.create_base_frames()
|
|||
|
||||
minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
|
||||
|
||||
mcl_itemframes.update_frame_registry("false", "item_frame", false)
|
||||
mcl_itemframes.update_frame_registry("false", "glow_item_frame", true)
|
||||
mcl_itemframes.create_register_lbm("item_frame", false)
|
||||
mcl_itemframes.create_register_lbm("glow_item_frame", true)
|
||||
end
|
||||
|
||||
function mcl_itemframes.create_register_lbm(name, has_glow)
|
||||
|
||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||
-- glow frame
|
||||
minetest.register_lbm({
|
||||
label = "Respawn item frame item entities",
|
||||
name = "mcl_itemframes:respawn_entities",
|
||||
nodenames = { "mcl_itemframes:" .. name },
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
if has_glow == true then
|
||||
mcl_itemframes.update_item_glow_entity(pos, node)
|
||||
else
|
||||
mcl_itemframes.update_item_entity(pos, node)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
|
||||
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:glow_item_frame", true)
|
||||
create_register_lbm("mcl_itemframes:item_frame")
|
||||
create_register_lbm("mcl_itemframes:glow_item_frame")
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue