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23 Commits (5d5babdb20afce8d67a0a713a01b56c8da9933c8)

Author SHA1 Message Date
Johannes Fritz 36427d5aef Check enable damage instead of creative mode in some cases 2022-10-09 21:45:05 +02:00
cora ef093d0c00 Be more careful with possibly expired objects 2022-06-04 20:26:00 +02:00
kabou 9eba0e4860 Remove unused code.
* Remove unused code that was commented out.  The code tried to find
  fire luaentities in the same spot as the newly created fire luaentity.
  It may have been intended to optimize getting set on fire multiple
  times, but it makes no sense as it does not discriminate between fire
  luaentities attached to the object set on fire and those attached to
  other objects.  The function that this code was in also has a better
  way to prevent adding multiple fire luaentities in the first place.
2022-03-18 11:39:11 +01:00
kabou e9ff2ba32a Minor changes to mcl_burning.
* Remove animation_frame from fire entity state, it is now kept in the
  storage table of the parent entity.
* Rename animation_timer in fire entity table to _mcl_animation_timer,
  in line with mineclone2 policy on adding custom members to minetest
  tables.
* Comment out code that does nothing sensible.  Scheduled for deletion
  at a later time.
2022-03-18 11:36:23 +01:00
kabou d424d4f10e Add comments to mcl_burning.update_hud(). 2022-03-02 16:39:27 +01:00
kabou e80006f4ea Do not set fire to objects that are already burning.
Changes to mcl_burning.set_on_fire():
* Add logic that only updates the burn time, but skips adding fire
  entities to objects that are already burning.
* Condense code a little, remove single use variables.
* Add a comment to a questionable piece of code.
* Add comments to the function.
2022-03-02 16:25:40 +01:00
kabou 86a4ece7d2 Add local copy of minetest.find_nodes_in_area. 2022-03-02 15:25:03 +01:00
kabou df5d24104d Make player burning HUD work without csm.
* Add update_hud() function.
* Remove the client channels.
* Unglobalize animation_frames variable.
* Fix bug where player state was not stored on shutdown of singleplayer
  game.
* Remove superfluous sanity_check() function, this code could easily be
  inlined in its only caller.
2022-03-02 15:21:55 +01:00
Elias Fleckenstein 27e4bd6d09 Fix burning entity packet spam
- Use upright_sprite for 3rd person flame display, which is both closer to minecraft and allows for client side texture animation
- Take care of flame HUD in the MineClone2Client
2021-09-18 22:28:20 +02:00
AFCMS ad16fe7072 [mcl_burning] fix warnings 2021-05-25 00:48:46 +02:00
Elias Fleckenstein edc89898bb Integrate fire resistance 2021-04-25 20:51:13 +02:00
Elias Fleckenstein 302175691a Integrate death messages 2021-04-25 16:42:38 +02:00
Elias Fleckenstein 58d67aace6 Merge branch 'master' into damage 2021-04-25 13:29:07 +02:00
Elias Fleckenstein 9eba2add3f Rewrite burning API 2021-04-25 13:09:20 +02:00
Elias Fleckenstein 875bb3db84 Use fire-like damage types properly 2021-04-14 17:20:51 +02:00
Elias Fleckenstein ce0148d9a8 Rewrite armor; new damage system 2021-04-14 15:46:52 +02:00
Elias Fleckenstein fe937665f9 Fix #1336 2021-03-24 08:27:31 +01:00
Elias Fleckenstein ecd27a4cdb Initialize burning HUD with proper texture 2021-03-19 11:41:29 +01:00
Elias Fleckenstein 55df2a57f4 Fix #1336 2021-03-19 11:40:46 +01:00
Elias Fleckenstein 4ff987ccc5 Remove burning sound for objects 2021-03-19 11:39:04 +01:00
AFCMS 6645c4cb30 Really 2021-03-16 17:43:32 +01:00
kay27 cad23bd851 Prevent accessing uninitialized mcl_weather from mcl_burning 2021-03-16 14:05:38 +04:00
Elias Fleckenstein 5de9d90569 Simplify mcl_burning API 2021-02-22 10:55:14 +01:00