kabou
15f5c3c30a
Make slimes spawn at night in swamps.
...
* Adds spawn definitions for large, small and tiny slimes to spawn in
Swampland and MangroveSwamp biomes when light levels are less than 7.
2022-12-29 02:13:57 +00:00
kabou
4af8148850
Refactor spawn registrations.
...
* Unduplicate spawnable biome lists for slimes and magma cubes.
* Rename min and max spawndepth identifiers.
2022-12-29 02:13:57 +00:00
kabou
ea6201d32f
Add missing biome to slime spawn list.
...
* Add "MangroveSwamp_underground" to the lists of spawnable biomes for
big, small and tiny slimes.
2022-12-29 02:13:57 +00:00
kabou
da17ff8ea0
Remove stray dependency.
...
While mobs_mc_gameconfig was deleted at some point during the mob
refactoring, it was still listed in mobs_mc's mod.conf.
2022-12-29 02:13:57 +00:00
kabou
6756ee340c
Mob spawning chatcommand refactoring.
...
* Put calculations that are only used conditionally inside the
related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou
0c454a34c9
Use vectors in `get_next_mob_spawn_pos()`
2022-12-29 02:13:57 +00:00
kabou
8279dcb3dd
Add FIXME notes to slime mob code.
...
Missing features:
* Slimes should not only spawn in caves, but also at night in swamps.
* Slimes should only spawn on 10% of the map ("slime chunks").
* There are no spawn eggs registered for small and tiny slimes and magma
cubes.
2022-12-29 02:13:57 +00:00
kabou
ea19f02e14
Assorted `spawn_children_on_die` fixes.
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* Use proper vector semantics.
* Optimize away superfluous temp variables and repetitive local variable
declarations.
2022-12-29 02:13:57 +00:00
kabou
95cbac78a8
Change number of children spawned on die.
...
When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children. The code was always spawning 4 children (3 for big magma
cubes). This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
2022-12-29 02:13:57 +00:00
FossFanatic
522bbbbe26
Delete 'mods/ENTITIES/mobs_mc/textures/mobs_mc_enderman_block.png'
2022-12-22 12:47:44 +00:00
ancientmarinerdev
254caaff37
Merge conflict fixes for release 0.81.1
2022-12-14 21:38:53 +00:00
CyberMango
f7f2b97b13
Fixed #2313 - baby mobs cant jump over blocks.
...
Simply removed a line that specifies they shouldnt do that.
2022-12-10 19:54:44 +02:00
ancientmarinerdev
e408dd45e5
Remove easter egg taking 3% of processing
2022-12-09 19:30:06 +00:00
AFCMS
bbf21762a6
Format again
2022-12-07 18:22:54 +01:00
AFCMS
34a7cf3e9f
Remove duplicated `reach` field
2022-12-07 18:22:54 +01:00
AFCMS
3153c41f3a
Remove mtg compatibility code
2022-12-07 18:22:53 +01:00
AFCMS
489d3b7da6
Format file
2022-12-07 18:22:53 +01:00
ancientmarinerdev
a0a0c69213
Fix Axelotl crash for right click
2022-12-04 11:34:48 -06:00
cora
9508cd4c25
Fix creeper crash
2022-11-29 03:28:19 +01:00
cora
69c64a2c24
Fix wrong self ref with mcl_mobs.spawn_child
2022-11-28 03:26:51 +01:00
cora
318da7e3c9
Fix local go_to_pos call
2022-11-28 03:26:51 +01:00
cora
ebf214c043
Check if spawndef exists when spawning
2022-11-27 14:53:17 +01:00
cora
7bd0b5a9b1
Some more missing arg fixes
2022-11-27 14:53:16 +01:00
cora
bc496a8682
Finally indent register_mob and make registered mobs global
2022-11-27 14:53:16 +01:00
cora
a3415647d4
Fix do_jump call in combat.lua
2022-11-27 14:53:16 +01:00
cora
4909ef6ff7
Restructure on_step a bit
2022-11-27 14:53:16 +01:00
cora
3c6d79ecb3
Add entity name to debug box
2022-11-27 14:53:16 +01:00
cora
6948b77226
move debug/nametag code back to api.lua
2022-11-27 14:53:16 +01:00
cora
90321ee578
Fix leftover local do_attack call
2022-11-27 14:53:16 +01:00
cora
2b691dea07
Fix some more global var warnings
2022-11-27 14:53:16 +01:00
cora
c25287e493
Some cleanup
2022-11-27 14:53:16 +01:00
epCode
762f64a4d1
Fix mob rotation glitching out near 0/360 in degrees
...
The problem mainly was that the set_yaw function was not allowing for negitive values.
2022-11-27 14:53:16 +01:00
cora
db63f1c453
fix leftover pi shortcut
2022-11-27 14:53:16 +01:00
cora
faa38ffab8
Fix some warnings
2022-11-27 14:53:16 +01:00
cora
19d6d43b39
move on_blast default to mob default def
2022-11-27 14:53:16 +01:00
cora
28b6fcf289
Move detach_child to mount.lua
2022-11-27 14:53:16 +01:00
cora
80490b4c11
Move smooth rotation to separate function
2022-11-27 14:53:16 +01:00
cora
5e177c61f6
Move on_step despawning to separate function
2022-11-27 14:53:16 +01:00
cora
c9c2b874be
move relative animation speed to separate function
2022-11-27 14:53:16 +01:00
cora
18c415f6a0
put head swivel in separate function
2022-11-27 14:53:16 +01:00
cora
49670d1d28
put water flow code in separate function
2022-11-27 14:53:16 +01:00
cora
a25cd921f2
move do_states to movement.lua
2022-11-27 14:53:16 +01:00
cora
91b5b6266c
move stray particle spawner func to effects
2022-11-27 14:53:16 +01:00
cora
148b30694f
Fix monster_attack and some other settings issues
2022-11-27 14:53:16 +01:00
cora
f4374d9efd
Fix item drops
2022-11-27 14:53:16 +01:00
cora
b41d6a1cae
Fix mob_punch
2022-11-27 14:53:16 +01:00
cora
6548b7fe47
move stray pathfinding funcs to pathfinding file
2022-11-27 14:53:16 +01:00
cora
c7681af53e
Move registration functions to init.lua
2022-11-27 14:53:16 +01:00
cora
cc77e109f5
Split off general movement functions
2022-11-27 14:53:16 +01:00
cora
e7d9ded9ab
Split off combat funcs
2022-11-27 14:53:16 +01:00