Some more missing arg fixes
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bc496a8682
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7bd0b5a9b1
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@ -303,6 +303,7 @@ end
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function mob_class:on_step(dtime)
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self.lifetimer = self.lifetimer - dtime
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local pos = self.object:get_pos()
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if not pos then return end
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if self:check_despawn(pos) then return true end
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local d = 0.85
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@ -363,8 +364,8 @@ function mob_class:on_step(dtime)
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self:follow_flop()
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--set animation speed relitive to velocity
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self:set_animation_speed()
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self:check_smooth_rotation()
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self:check_head_swivel()
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self:check_smooth_rotation(dtime)
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self:check_head_swivel(dtime)
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self:do_jump()
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self:set_armor_texture()
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@ -279,10 +279,10 @@ local function dir_to_pitch(dir)
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return -math.atan2(-dir.y, xz)
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end
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function mob_class:check_head_swivel()
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if self.head_swivel and type(self.head_swivel) == "string" then
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function mob_class:check_head_swivel(dtime)
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if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
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local final_rotation = vector.new(0,0,0)
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local oldp,oldr = self.object:get_bone_position(self.head_swivel)
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local pos = self.object:get_pos()
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
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if obj:is_player() and not self.attack or obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity() then
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@ -59,6 +59,7 @@ end
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function mob_class:check_item_pickup()
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if self.pick_up and #self.pick_up > 0 or self.wears_armor then
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local p = self.object:get_pos()
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if not p then return end
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for _,o in pairs(minetest.get_objects_inside_radius(p,2)) do
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local l=o:get_luaentity()
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if l and l.name == "__builtin:item" then
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@ -1355,7 +1355,7 @@ function mob_class:do_states(dtime)
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end
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end
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function mob_class:check_smooth_rotation()
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function mob_class:check_smooth_rotation(dtime)
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-- smooth rotation by ThomasMonroe314
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if self._turn_to then
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self:set_yaw( self._turn_to, .1)
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@ -39,6 +39,7 @@ local function within_limits(pos, radius)
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wmin = wmin - radius
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wmax = wmax + radius
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end
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if not pos then return true end
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for _,v in pairs(pos) do
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if v < wmin or v > wmax then return false end
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end
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@ -582,6 +583,7 @@ function mob_class:do_env_damage()
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end
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local pos = self.object:get_pos()
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if not pos then return end
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self.time_of_day = minetest.get_timeofday()
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@ -592,10 +594,7 @@ function mob_class:do_env_damage()
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return true
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end
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local sunlight = 10
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if within_limits(pos,0) then
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sunlight = minetest.get_natural_light(pos, self.time_of_day)
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end
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local sunlight = minetest.get_natural_light(pos, self.time_of_day)
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-- bright light harms mob
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if self.light_damage ~= 0 and (sunlight or 0) > 12 then
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