Fix some more global var warnings
parent
c25287e493
commit
2b691dea07
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@ -4,7 +4,6 @@ local mob_class = mcl_mobs.mob_class
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local show_health = false
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-- pathfinding settings
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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@ -297,7 +297,6 @@ minetest.register_entity(name, setmetatable({
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on_breed = def.on_breed,
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on_grown = def.on_grown,
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on_pick_up = def.on_pick_up,
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on_detach_child = mob_detach_child,
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on_activate = function(self, staticdata, dtime)
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--this is a temporary hack so mobs stop
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--glitching and acting really weird with the
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@ -4,6 +4,8 @@ local DEFAULT_FALL_SPEED = -9.81*1.5
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local FLOP_HEIGHT = 6
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local FLOP_HOR_SPEED = 1.5
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local PATHFINDING = "gowp"
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local enable_pathfinding = true
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local node_ice = "mcl_core:ice"
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local node_snowblock = "mcl_core:snowblock"
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local node_snow = "mcl_core:snow"
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@ -11,6 +11,7 @@ local PATHFINDING = "gowp"
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mob_active_range = tonumber(minetest.settings:get("mcl_mob_active_range")) or 48
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local show_health = false
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-- get node but use fallback for nil or unknown
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local node_ok = function(pos, fallback)
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@ -733,7 +733,7 @@ function mob_class:check_despawn(pos)
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and self.state ~= "attack"
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and self.following == nil then
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if self.despawn_immediately or self.lifetimer <= 0 then
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if spawn_logging then
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if logging then
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minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns at "..minetest.pos_to_string(pos, 1) .. " lifetimer ran out")
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end
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mcl_burning.extinguish(self.object)
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