the-real-herowl
ae06803482
Renamed some functions and variables
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* changed names referring to player where it does support mobs
* also added an is_player() check in one function
2024-04-28 15:07:16 +00:00
the-real-herowl
74d03e70c2
Improved descriptions
2024-04-28 15:07:16 +00:00
the-real-herowl
8b2de1e33f
Improved nausea
2024-04-28 15:07:16 +00:00
the-real-herowl
c9e7e900b0
Added time_override to FOV API
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time_override can be used when applying or removing modifiers
2024-04-28 15:07:16 +00:00
the-real-herowl
80d09918bf
Improved the darkness effect
2024-04-28 15:07:16 +00:00
the-real-herowl
8d4f1575f1
Added darkness
2024-04-28 15:07:16 +00:00
the-real-herowl
d73231ab4a
Added nausea
2024-04-28 15:07:16 +00:00
the-real-herowl
6ff6db3627
Fixed graphical features of some effects
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* loading fixed (by adding on_load)
* absorption bar never reaching end fixed
2024-04-28 15:07:16 +00:00
the-real-herowl
489e798714
Added blindness effect
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(also improved TT descriptions of some effects)
2024-04-28 15:07:16 +00:00
the-real-herowl
ee6dbe776e
Added frost effect
2024-04-28 15:07:16 +00:00
the-real-herowl
1214d85edc
Added HP hudbar look modifier API
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(for now in mcl_potions)
2024-04-28 15:07:16 +00:00
the-real-herowl
05312e611c
Add hero of the village effect
2024-04-28 15:07:16 +00:00
the-real-herowl
c45b0baa61
Added food poisoning and saturation effects
2024-04-28 15:07:16 +00:00
the-real-herowl
b17fdf01e8
Added some missing effects and improved API
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* added a way to have a damage modifier relying on type instead of flag
* added Slow Falling
* added Levitation
* added Health Boost
* added Absorption
2024-04-28 15:07:16 +00:00
the-real-herowl
c67efdafb0
Improved damage mods in effects, resistance effect
2024-04-28 15:07:16 +00:00
the-real-herowl
741d7e058b
New effect icons
2024-04-28 15:07:16 +00:00
the-real-herowl
df5590d148
Improved effects HUD and fixes
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* Fixed some effects not being replaced correctly with higher levels
* Implemented an old FIXME (MTE 5.3.0 fixed underlying bug)
* Added a way to obtain an approximate level of effect from factor
* Added effect level to HUD under the icon
* Added effect timer to HUD under the icon
2024-04-28 15:07:16 +00:00
the-real-herowl
5bcabd217a
Improved /effect command return messages
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Also improved the name of a variable
2024-04-28 15:07:16 +00:00
the-real-herowl
c471aa2428
Registered dragon breath and pruned code
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* removed old registration code
* added to the API the `nocreative` field
* registered the bottled dragon's breath as an item
2024-04-28 15:07:16 +00:00
the-real-herowl
7c143f6e36
Re-registered potions under new API
2024-04-28 15:07:16 +00:00
the-real-herowl
eb86bfd272
Added a constant to the API
2024-04-28 15:07:16 +00:00
the-real-herowl
72b0bfcdad
Fixed tipped arrow descriptions
2024-04-28 15:07:16 +00:00
the-real-herowl
a2107cc429
Added missing effect descriptions
2024-04-28 15:07:16 +00:00
the-real-herowl
552b71add1
Fixed splash and lingering potions
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* descriptions
* scaling
2024-04-28 15:07:16 +00:00
the-real-herowl
fb16569766
Added support for varied descriptions
2024-04-28 15:07:16 +00:00
the-real-herowl
c93581cd0c
Implemented missing potion registering functionality
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* improved support for custom (non-status) effects
* added support for splash potions
* added support for lingering potions
* added support for tipped arrows
* removed the old registration
2024-04-28 15:07:16 +00:00
the-real-herowl
2caf6bed1d
Improved potion descriptions
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* added support for effect descriptions
* added descriptions for some effects
* fixed a crash
2024-04-28 15:07:16 +00:00
the-real-herowl
c032ada006
Potions registering API fully works with creative
2024-04-28 15:07:16 +00:00
the-real-herowl
c1ee1fdf16
Fixed variable definitions ("undeclared global")
2024-04-28 15:07:16 +00:00
the-real-herowl
0bb9d862e8
Creative inventory using new potions API
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-creative inventory utilizes the new potions API
-the new fancy tooltips are used there
2024-04-28 15:07:16 +00:00
the-real-herowl
093341019d
Added new potion tooltip handling
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-potion tooltips are now utilizing the power of the new API
-potion names change based on metadata
-nothing triggers loading the new tooltips beyond the names for now
2024-04-28 15:07:16 +00:00
the-real-herowl
5fb5e9121e
Added new potions registering API
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-added comprehensive potions registering API
-new API registers only drinkable potions for now
-new API is compatible with very complex tooltips
-new API can have multiple effects per potion
-no hardcoding for specific potions in the new API
2024-04-28 15:07:16 +00:00
the-real-herowl
d0b3a7b49b
Translatable effect names and cleanup
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-added translatable effect names to the API
-made /effect utilize those descriptions
-cleaned up variables/constants to go with further API changes
2024-04-28 15:07:16 +00:00
the-real-herowl
6a09e5cf48
Arabic-to-Roman converter redo
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-rewrote the Arabic-to-Roman number converter
-moved it to mcl_util
2024-04-28 15:07:16 +00:00
the-real-herowl
040c590707
Reimplemented /effect heal and fixed bugs
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-heal subcommand to the /effect reimplemented
-healing_func() from old API standardized, included in new API
-(the last point is due to it being substantially different from others)
-fixed a few bugs, potential crashes
-fixed incorrect withering effect progression
-standardized variable naming
2024-04-28 15:07:16 +00:00
the-real-herowl
e25bffe040
Resolved merge conflict
2024-04-28 15:07:16 +00:00
the-real-herowl
1df39ab13d
Improved /effect command and fixes
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-improved the /effect command, allowing to use effect levels
-fixed a bug in level-to-factor conversions
-renamed effect icons to follow the new convention
2024-04-28 15:07:16 +00:00
the-real-herowl
d8ec5e4b51
General effects API overhaul
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- added a `register_effect()` function
- added the withering effect
- registered all the old effects under the new API
- unified effect names
- updated the main effect checker to use the new API
- changed some hardcoded values to support the unified effect naming
- added new namespaced metadata effects strings
- added support for legacy effect player metadata
- potions are still using the old effects API
- added glue between old API calls and the new API
- renamed the effect icons to support the unified effect naming
2024-04-28 15:07:16 +00:00
the-real-herowl
5f70189e08
Don't touch description if tt snippets did nothing ( #4264 )
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This should prevent problems like the ones described in https://git.minetest.land/MineClone2/MineClone2/pulls/4196#issuecomment-77558 or https://git.minetest.land/MineClone2/MineClone2/pulls/4130#issuecomment-77571
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4264
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-04-28 15:04:39 +00:00
the-real-herowl
4e12c6747c
Merge pull request 'Fix #4189 - Make hoppers move items if there is space for one item' ( #4190 ) from teknomunk/MineClone2:hopper-changes into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4190
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 13:51:34 +00:00
the-real-herowl
1d8fc7abac
Merge pull request 'Bed Fixes' ( #4253 ) from teknomunk/MineClone2:bed-fixes into master
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Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4253
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 12:35:14 +00:00
teknomunk
09c595c363
Fix two hopper clocks
2024-04-27 08:41:09 +00:00
teknomunk
6fbe60f1ac
Fix crash with undefined nodes
2024-04-27 08:41:09 +00:00
teknomunk
3705be24d7
Fix 'Undeclared global variable' warning
2024-04-27 08:41:09 +00:00
teknomunk
681075df5a
Correct null -> nil
2024-04-27 08:41:09 +00:00
teknomunk
6ecb304946
make hoppers behave the same say regardless of the order the server processes the nodes by following a chain of hoppers to the end and processing back to the starting node and marking all those nodes as processed
2024-04-27 08:41:09 +00:00
teknomunk
034b0142c6
Make sure the inventory slot has at least the number of items requsted in it before selecting it
2024-04-27 08:41:09 +00:00
teknomunk
e02d1c0e27
Update to comply with coding guidelines
2024-04-27 08:41:09 +00:00
teknomunk
bdcd89e1bf
Modify mcl_util.select_stack to allow specifying the number of items that will be moved, modify hopper on_try_push functions to specify only 1 item will be moved at a time, general cleanup of touched code (reduce indent - 1 place, break filter functions out of function call parameter - 4 places)
2024-04-27 08:41:09 +00:00
teknomunk
62ab68637a
Stop beds from dropping as items when players in creative mode dig them
2024-04-27 07:17:24 +00:00