Added new potions registering API
-added comprehensive potions registering API -new API registers only drinkable potions for now -new API is compatible with very complex tooltips -new API can have multiple effects per potion -no hardcoding for specific potions in the new APIpotions_api_redo
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@ -1,5 +1,4 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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--local brewhelp = S("Try different combinations to create potions.")
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local function potion_image(colorstring, opacity)
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if not opacity then
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@ -90,6 +89,178 @@ function return_on_use(def, effect, dur)
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end
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end
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local function generate_on_use(effects, color, on_use, custom_effect)
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return function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if user and not user:get_player_control().sneak then
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local node = minetest.get_node(pointed_thing.under)
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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elseif pointed_thing.type == "object" then
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return itemstack
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end
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local potency = itemstack:get_meta():get_int("mcl_potions:potion_potent")
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local plus = itemstack:get_meta():get_int("mcl_potions:potion_plus")
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local ef_level
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local dur
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for name, details in pairs(effects) do
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if details.uses_level then
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ef_level = details.level + details.level_scaling * (potency)
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else
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ef_level = details.level
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end
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if details.dur_variable then
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dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
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if potency>0 and details.uses_level then
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dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
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end
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else
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dur = details.dur
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end
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mcl_potions.give_effect_by_level(name, user, ef_level, dur)
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end
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if on_use then on_use(user, potency+1) end
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if custom_effect then custom_effect(user, potency+1) end
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itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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if itemstack then mcl_potions._use_potion(user, color) end
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return itemstack
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end
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end
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-- API - registers a potion
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-- required parameters in def:
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-- name - string - potion name in code
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-- optional parameters in def:
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-- desc_prefix - translated string - part of visible potion name, comes before the word "Potion"
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-- desc_suffix - translated string - part of visible potion name, comes after the word "Potion"
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-- _tt - translated string - custom tooltip text
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-- _dynamic_tt - function(level) - returns custom tooltip text dependent on potion level
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-- _longdesc - translated string - text for in-game documentation
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-- stack_max - int - max stack size - defaults to 1
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-- image - string - name of a custom texture of the potion icon
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-- color - string - colorstring for potion icon when image is not defined - defaults to #0000FF
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-- groups - table - item groups definition -
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-- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects
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-- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
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-- _effect_list - table - all the effects dealt by the potion in the format of tables
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-- -- the name of each sub-table should be a name of a registered effect, and fields can be the following:
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-- -- -- uses_level - bool - whether the level of the potion affects the level of the effect -
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-- -- -- - defaults to the uses_factor field of the effect definition
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-- -- -- level - int - used as the effect level if uses_level is false and for lvl1 potions - defaults to 1
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-- -- -- level_scaling - int - used as the number of effect levels added per potion level - defaults to 1 -
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-- -- -- - this has no effect if uses_level is false
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-- -- -- dur - float - duration of the effect in seconds - defaults to mcl_potions.DURATION
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-- -- -- dur_variable - bool - whether variants of the potion should have the length of this effect changed -
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-- -- -- - defaults to true
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-- -- -- - if at least one effect has this set to true, the potion has a "plus" variant
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-- uses_level - bool - whether the potion should come at different levels -
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-- - defaults to true if uses_level is true for at least one effect, else false
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-- drinkable - bool - defaults to true
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-- has_splash - bool - defaults to true
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-- has_lingering - bool - defaults to true
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-- has_arrow - bool - defaults to false
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-- has_potent - bool - whether there is a potent (e.g. II) variant - defaults to the value of uses_level
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-- default_potent_level - int - effect level used for the potent variant - defaults to 2
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-- custom_on_use - function(user, level) - called when the potion is drunk
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-- custom_effect - function(object, level) - called when the potion effects are applied
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-- custom_splash_effect - function(pos, level) - called when the splash potion explodes
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-- custom_linger_effect - function(pos, radius, level) - called on the lingering potion step
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function mcl_potions.register_potion(def)
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local modname = minetest.get_current_modname()
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local name = def.name
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if name == nil then
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error("Unable to register potion: name is nil")
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end
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if type(name) ~= "string" then
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error("Unable to register potion: name is not a string")
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end
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local pdef = {}
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pdef.description = S("@1 Potion @2", def.desc_prefix, def.desc_suffix)
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pdef._tt_help = def._tt
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pdef._dynamic_tt = def._dynamic_tt
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local potion_longdesc = def._longdesc
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if def._effect_list then
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potion_longdesc = potion_intro .. "\n" .. def._longdesc
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end
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pdef._doc_items_longdesc = potion_longdesc
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if def.drinkable ~= false then pdef._doc_items_usagehelp = how_to_drink end
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pdef.stack_max = def.stack_max or 1
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local color = def.color or "#0000FF"
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pdef.inventory_image = def.image or potion_image(color)
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pdef.wield_image = pdef.inventory_image
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pdef.groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
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pdef._effect_list = {}
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local effect
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local uses_level = false
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local has_plus = false
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for name, details in pairs(def._effect_list) do
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effect = mcl_potions.registered_effects[name]
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if effect then
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local ulvl
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if details.uses_level ~= nil then ulvl = details.uses_level
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else ulvl = effect.uses_factor end
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if ulvl then uses_level = true end
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local durvar = true
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if details.dur_variable ~= nil then durvar = details.dur_variable end
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if durvar then has_plus = true end
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pdef._effect_list[name] = {
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uses_level = ulvl,
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level = details.level or 1,
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level_scaling = details.level_scaling or 1,
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dur = details.dur or mcl_potions.DURATION,
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dur_variable = durvar,
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}
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else
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error("Unable to register potion: effect not registered")
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end
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end
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if def.uses_level ~= nil then uses_level = def.uses_level end
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pdef.uses_level = uses_level
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if def.has_potent ~= nil then pdef.has_potent = def.has_potent
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else pdef.has_potent = uses_level end
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pdef.has_plus = has_plus
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local on_use
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if def.drinkable ~= false then
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on_use = generate_on_use(pdef._effect_list, color, def.custom_on_use, def.custom_effect)
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end
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pdef.on_place = on_use
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pdef.on_secondary_use = on_use
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minetest.register_craftitem(modname..":"..name, pdef)
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end
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mcl_potions.register_potion({
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name = "trolling",
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desc_prefix = S("Mighty"),
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desc_suffix = S("of Trolling"),
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_tt = "trololo",
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_dynamic_tt = function(level)
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return "trolololoooololo"
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end,
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_longdesc = "Trolololololo",
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stack_max = 2,
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color = "#00AA00",
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_effect_list = {
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night_vision = {},
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strength = {},
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swiftness = {
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uses_level = false,
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level = 2,
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},
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poison = {
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dur = 10,
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},
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},
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})
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local function register_potion(def)
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