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Added HP hudbar look modifier API

(for now in mcl_potions)
potions_api_redo
the-real-herowl 2024-01-15 23:48:58 +01:00 committed by the-real-herowl
parent 05312e611c
commit 1214d85edc
1 changed files with 66 additions and 14 deletions

View File

@ -592,25 +592,77 @@ mcl_potions.register_effect({
hb.register_hudbar("absorption", 0xFFFFFF, S("Absorption"), {bar = "[fill:2x16:#B59500", icon = "mcl_potions_icon_absorb.png"}, 0, 0, 0, false)
local icon_ids = {}
local hp_hudbar_modifiers = {}
-- API - registers a HP hudbar modifier
-- required parameters in def:
-- predicate - function(player) - returns true if player fulfills the requirements (eg. has the effects) for the hudbar look
-- icon - string - name of the icon to which the modifier should change the HP hudbar heart
-- priority - signed int - lower gets checked first, and first fulfilled predicate applies its modifier
function mcl_potions.register_hp_hudbar_modifier(def)
if type(def.predicate) ~= "function" then error("Predicate must be a function") end
if not def.icon then error("No icon provided") end
if not def.priority then error("No priority provided") end
table.insert(hp_hudbar_modifiers, {
predicate = def.predicate,
icon = def.icon,
priority = def.priority,
})
table.sort(hp_hudbar_modifiers, function(a, b) return a.priority <= b.priority end)
end
mcl_potions.register_hp_hudbar_modifier({
predicate = function(player)
if EF.withering[player] and EF.regeneration[player] then return true end
end,
icon = "mcl_potions_icon_regen_wither.png",
priority = -30,
})
mcl_potions.register_hp_hudbar_modifier({
predicate = function(player)
if EF.withering[player] then return true end
end,
icon = "mcl_potions_icon_wither.png",
priority = -20,
})
mcl_potions.register_hp_hudbar_modifier({
predicate = function(player)
if EF.poison[player] and EF.regeneration[player] then return true end
end,
icon = "hbhunger_icon_regen_poison.png",
priority = -10,
})
mcl_potions.register_hp_hudbar_modifier({
predicate = function(player)
if EF.poison[player] then return true end
end,
icon = "hbhunger_icon_health_poison.png",
priority = 0,
})
mcl_potions.register_hp_hudbar_modifier({
predicate = function(player)
if EF.regeneration[player] then return true end
end,
icon = "hudbars_icon_regenerate.png",
priority = 10,
})
local function potions_set_hudbar(player)
if EF.withering[player] and EF.regeneration[player] then
hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_regen_wither.png", nil, "hudbars_bar_health.png")
elseif EF.withering[player] then
hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_wither.png", nil, "hudbars_bar_health.png")
elseif EF.poison[player] and EF.regeneration[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
elseif EF.poison[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
elseif EF.regeneration[player] then
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
else
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
for _, mod in pairs(hp_hudbar_modifiers) do
if mod.predicate(player) then
hb.change_hudbar(player, "health", nil, nil, mod.icon, nil, "hudbars_bar_health.png")
return
end
end
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
local icon_ids = {}
local function potions_init_icons(player)
local name = player:get_player_name()
icon_ids[name] = {}