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local S = minetest.get_translator ( " mcl_heads " )
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local mod_doc = minetest.get_modpath ( " doc " )
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local mod_screwdriver = minetest.get_modpath ( " screwdriver " )
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local equip_armor
if minetest.get_modpath ( " mcl_armor " ) then
equip_armor = armor.on_armor_use
end
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-- Heads system
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local function addhead ( name , texture , desc , longdesc , rangemob , rangefactor )
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local on_rotate_floor , on_rotate_wall
if mod_screwdriver then
on_rotate_floor = function ( pos , node , user , mode , new_param2 )
if mode == screwdriver.ROTATE_AXIS then
node.name = node.name .. " _wall "
node.param2 = minetest.dir_to_wallmounted ( minetest.facedir_to_dir ( node.param2 ) )
minetest.set_node ( pos , node )
return true
end
end
on_rotate_wall = function ( pos , node , user , mode , new_param2 )
if mode == screwdriver.ROTATE_AXIS then
node.name = string.sub ( node.name , 1 , string.len ( node.name ) - 5 )
node.param2 = minetest.dir_to_facedir ( minetest.wallmounted_to_dir ( node.param2 ) )
minetest.set_node ( pos , node )
return true
end
end
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end
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minetest.register_node ( " mcl_heads: " .. name , {
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description = desc ,
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_doc_items_longdesc = longdesc ,
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drawtype = " nodebox " ,
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is_ground_content = false ,
node_box = {
type = " fixed " ,
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fixed = {
{ - 0.25 , - 0.5 , - 0.25 , 0.25 , 0.0 , 0.25 , } ,
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} ,
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} ,
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groups = { handy = 1 , armor_head = 1 , non_combat_armor = 1 , head = 1 , deco_block = 1 , dig_by_piston = 1 } ,
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-- The head textures are based off the textures of an actual mob.
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tiles = {
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
" [combine:16x16:-4,4= " .. texture , -- top
" ([combine:16x16:-4,4= " .. texture .. " )^([combine:16x16:-12,4= " .. texture .. " ) " , -- bottom
" [combine:16x16:-12,0= " .. texture , -- left
" [combine:16x16:4,0= " .. texture , -- right
" [combine:16x16:-20,0= " .. texture , -- back
" [combine:16x16:-4,0= " .. texture , -- front
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} ,
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paramtype = " light " ,
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stack_max = 64 ,
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paramtype2 = " facedir " ,
sunlight_propagates = true ,
walkable = true ,
selection_box = {
type = " fixed " ,
fixed = { - 0.25 , - 0.5 , - 0.25 , 0.25 , 0.0 , 0.25 , } ,
} ,
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sounds = mcl_sounds.node_sound_defaults ( {
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footstep = { name = " default_hard_footstep " , gain = 0.3 }
} ) ,
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on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type ~= " node " then
-- no interaction possible with entities, for now.
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node ( under )
local def = minetest.registered_nodes [ node.name ]
if not def then return itemstack end
-- Call on_rightclick if the pointed node defines it
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( under , node , placer , itemstack ) or itemstack
end
end
local above = pointed_thing.above
local diff = { x = under.x - above.x , y = under.y - above.y , z = under.z - above.z }
local wdir = minetest.dir_to_wallmounted ( diff )
local itemstring = itemstack : get_name ( )
local fakestack = ItemStack ( itemstack )
local idef = fakestack : get_definition ( )
local retval
if wdir == 0 or wdir == 1 then
return minetest.item_place ( itemstack , placer , pointed_thing )
else
retval = fakestack : set_name ( " mcl_heads: " .. name .. " _wall " )
end
if not retval then
return itemstack
end
local success
itemstack , success = minetest.item_place ( fakestack , placer , pointed_thing , wdir )
itemstack : set_name ( itemstring )
return itemstack
end ,
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on_secondary_use = equip_armor ,
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on_rotate = on_rotate_floor ,
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_mcl_blast_resistance = 5 ,
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_mcl_hardness = 1 ,
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} )
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minetest.register_node ( " mcl_heads: " .. name .. " _wall " , {
_doc_items_create_entry = false ,
drawtype = " nodebox " ,
is_ground_content = false ,
node_box = {
type = " wallmounted " ,
wall_bottom = { - 0.25 , - 0.5 , - 0.25 , 0.25 , 0.0 , 0.25 , } ,
wall_top = { - 0.25 , 0.0 , - 0.25 , 0.25 , 0.5 , 0.25 , } ,
wall_side = { - 0.5 , - 0.25 , - 0.25 , 0.0 , 0.25 , 0.25 , } ,
} ,
groups = { handy = 1 , head = 1 , deco_block = 1 , dig_by_piston = 1 , not_in_creative_inventory = 1 } ,
-- The head textures are based off the textures of an actual mob.
tiles = {
{ name = " [combine:16x16:-4,-4= " .. texture , align_style = " world " } , -- front
{ name = " [combine:16x16:-20,-4= " .. texture , align_style = " world " } , -- back
{ name = " [combine:16x16:-8,-4= " .. texture , align_style = " world " } , -- left
{ name = " [combine:16x16:0,-4= " .. texture , align_style = " world " } , -- right
{ name = " ([combine:16x16:-4,0= " .. texture .. " )^[transformR180 " , align_style = " node " } , -- top
{ name = " ([combine:16x16:-4,8= " .. texture .. " )^([combine:16x16:-12,8= " .. texture .. " ) " , align_style = " node " } , -- bottom
} ,
paramtype = " light " ,
stack_max = 64 ,
paramtype2 = " wallmounted " ,
sunlight_propagates = true ,
walkable = true ,
sounds = mcl_sounds.node_sound_defaults ( {
footstep = { name = " default_hard_footstep " , gain = 0.3 }
} ) ,
drop = " mcl_heads: " .. name ,
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on_rotate = on_rotate_wall ,
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_mcl_blast_resistance = 5 ,
_mcl_hardness = 1 ,
} )
if mod_doc then
doc.add_entry_alias ( " nodes " , " mcl_heads: " .. name , " nodes " , " mcl_heads: " .. name .. " _wall " )
end
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end
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-- Add heads
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addhead ( " zombie " , " mcl_heads_zombie_node.png " , S ( " Zombie Head " ) , S ( " A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%. " ) , " mobs_mc:zombie " , 0.5 )
addhead ( " creeper " , " mcl_heads_creeper_node.png " , S ( " Creeper Head " ) , S ( " A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%. " ) , " mobs_mc:creeper " , 0.5 )
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-- Original Minecraft name: “Head”
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addhead ( " steve " , " mcl_heads_steve_node.png " , S ( " Human Head " ) , S ( " A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection. " ) )
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addhead ( " skeleton " , " mcl_heads_skeleton_node.png " , S ( " Skeleton Skull " ) , S ( " A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%. " ) , " mobs_mc:skeleton " , 0.5 )
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addhead ( " wither_skeleton " , " mcl_heads_wither_skeleton_node.png " , S ( " Wither Skeleton Skull " ) , S ( " A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection. " ) )