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MineClone2/mods/ITEMS/mcl_potions/init.lua

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
mcl_potions = {}
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-- duration effects of redstone are a factor of 8/3
-- duration effects of glowstone are a time factor of 1/2
-- splash potion duration effects are reduced by a factor of 3/4
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mcl_potions.POTENT_FACTOR = 2
mcl_potions.PLUS_FACTOR = 8/3
mcl_potions.INV_FACTOR = 0.50
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mcl_potions.DURATION = 180
mcl_potions.DURATION_INV = mcl_potions.DURATION * mcl_potions.INV_FACTOR
mcl_potions.II_FACTOR = mcl_potions.POTENT_FACTOR -- TODO remove at some point
mcl_potions.DURATION_PLUS = mcl_potions.DURATION * mcl_potions.PLUS_FACTOR -- TODO remove at some point
mcl_potions.DURATION_2 = mcl_potions.DURATION / mcl_potions.II_FACTOR -- TODO remove at some point
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mcl_potions.SPLASH_FACTOR = 0.75
mcl_potions.LINGERING_FACTOR = 0.25
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dofile(modpath .. "/functions.lua")
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dofile(modpath .. "/commands.lua")
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dofile(modpath .. "/splash.lua")
dofile(modpath .. "/lingering.lua")
dofile(modpath .. "/tipped_arrow.lua")
dofile(modpath .. "/potions.lua")
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minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
description = S("Fermented Spider Eye"),
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_doc_items_longdesc = S("Try different combinations to create potions."),
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wield_image = "mcl_potions_spider_eye_fermented.png",
inventory_image = "mcl_potions_spider_eye_fermented.png",
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groups = { brewitem = 1, },
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stack_max = 64,
})
minetest.register_craft({
type = "shapeless",
output = "mcl_potions:fermented_spider_eye",
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recipe = { "mcl_mushrooms:mushroom_brown", "mcl_core:sugar", "mcl_mobitems:spider_eye" },
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})
minetest.register_craftitem("mcl_potions:glass_bottle", {
description = S("Glass Bottle"),
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_tt_help = S("Liquid container"),
_doc_items_longdesc = S("A glass bottle is used as a container for liquids and can be used to collect water directly."),
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_doc_items_usagehelp = S("To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water)."),
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inventory_image = "mcl_potions_potion_bottle.png",
wield_image = "mcl_potions_potion_bottle.png",
groups = {brewitem=1},
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
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if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
-- Try to fill glass bottle with water
local get_water = false
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--local from_liquid_source = false
local river_water = false
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if def and def.groups and def.groups.water and def.liquidtype == "source" then
-- Water source
get_water = true
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--from_liquid_source = true
river_water = node.name == "mclx_core:river_water_source"
-- Or reduce water level of cauldron by 1
elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
if node.name == "mcl_cauldrons:cauldron_3" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
elseif node.name == "mcl_cauldrons:cauldron_2" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
elseif node.name == "mcl_cauldrons:cauldron_1" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
elseif node.name == "mcl_cauldrons:cauldron_3r" then
get_water = true
river_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2r"})
elseif node.name == "mcl_cauldrons:cauldron_2r" then
get_water = true
river_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1r"})
elseif node.name == "mcl_cauldrons:cauldron_1r" then
get_water = true
river_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
end
end
if get_water then
local water_bottle
if river_water then
water_bottle = ItemStack("mcl_potions:river_water")
else
water_bottle = ItemStack("mcl_potions:water")
end
-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local inv = placer:get_inventory()
minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
if minetest.is_creative_enabled(placer:get_player_name()) then
-- Don't replace empty bottle in creative for convenience reasons
if not inv:contains_item("main", water_bottle) then
inv:add_item("main", water_bottle)
end
elseif itemstack:get_count() == 1 then
return water_bottle
else
if inv:room_for_item("main", water_bottle) then
inv:add_item("main", water_bottle)
else
minetest.add_item(placer:get_pos(), water_bottle)
end
itemstack:take_item()
end
end
end
return itemstack
end,
})
minetest.register_craft( {
output = "mcl_potions:glass_bottle 3",
recipe = {
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{ "mcl_core:glass", "", "mcl_core:glass" },
{ "", "mcl_core:glass", "" }
}
})
-- Template function for creating images of filled potions
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-- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
-- - opacity is optional opacity from 0-255 (default: 127)
local function potion_image(colorstring, opacity)
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if not opacity then
opacity = 127
end
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return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
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end
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-- Cauldron fill up rules:
-- Adding any water increases the water level by 1, preserving the current water type
local cauldron_levels = {
-- start = { add water, add river water }
{ "", "_1", "_1r" },
{ "_1", "_2", "_2" },
{ "_2", "_3", "_3" },
{ "_1r", "_2r", "_2r" },
{ "_2r", "_3r", "_3r" },
}
local fill_cauldron = function(cauldron, water_type)
local base = "mcl_cauldrons:cauldron"
for i=1, #cauldron_levels do
if cauldron == base .. cauldron_levels[i][1] then
if water_type == "mclx_core:river_water_source" then
return base .. cauldron_levels[i][3]
else
return base .. cauldron_levels[i][2]
end
end
end
end
-- function to set node and empty water bottle (used for cauldrons and mud)
local function set_node_empty_bottle(itemstack, placer, pointed_thing, newitemstring)
local pname = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, pname) then
minetest.record_protection_violation(pointed_thing.under, pname)
return itemstack
end
-- set the node to `itemstring`
minetest.set_node(pointed_thing.under, {name=newitemstring})
-- play sound
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
--
if minetest.is_creative_enabled(placer:get_player_name()) then
return itemstack
else
return "mcl_potions:glass_bottle"
end
end
-- used for water bottles and river water bottles
local function dispense_water_bottle(stack, pos, droppos)
local node = minetest.get_node(droppos)
if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
-- convert dirt/coarse dirt to mud
minetest.set_node(droppos, {name = "mcl_mud:mud"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
return ItemStack("mcl_potions:glass_bottle")
elseif node.name == "mcl_mud:mud" then
-- dont dispense into mud
return stack
end
end
-- on_place function for `mcl_potions:water` and `mcl_potions:river_water`
local function water_bottle_on_place(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local cauldron = nil
if itemstack:get_name() == "mcl_potions:water" then -- regular water
cauldron = fill_cauldron(node.name, "mcl_core:water_source")
elseif itemstack:get_name() == "mcl_potions:river_water" then -- river water
cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
end
if cauldron then
set_node_empty_bottle(itemstack, placer, pointed_thing, cauldron)
elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
set_node_empty_bottle(itemstack, placer, pointed_thing, "mcl_mud:mud")
end
end
-- Drink the water by default
return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
end
-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
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minetest.register_craftitem("mcl_potions:water", {
description = S("Water Bottle"),
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_tt_help = S("No effect"),
_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
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stack_max = 1,
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inventory_image = potion_image("#0022FF"),
wield_image = potion_image("#0022FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1, bottle=1},
on_place = water_bottle_on_place,
_on_dispense = dispense_water_bottle,
_dispense_into_walkable = true,
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
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minetest.register_craftitem("mcl_potions:river_water", {
description = S("River Water Bottle"),
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_tt_help = S("No effect"),
_doc_items_longdesc = S("River water bottles can be used to fill cauldrons. Drinking it has no effect."),
_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron."),
stack_max = 1,
inventory_image = potion_image("#0044FF"),
wield_image = potion_image("#0044FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1, bottle=1},
on_place = water_bottle_on_place,
_on_dispense = dispense_water_bottle,
_dispense_into_walkable = true,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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-- Hurt mobs
local function water_splash(obj, damage)
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if not obj then
return
end
if not damage or (damage > 0 and damage < 1) then
damage = 1
end
-- Damage mobs that are vulnerable to water
local lua = obj:get_luaentity()
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if lua and lua.is_mob then
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obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {water_vulnerable=damage},
}, nil)
end
end
mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {
tt=S("Extinguishes fire and hurts some mobs"),
longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."),
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no_effect=true,
potion_fun=water_splash,
effect=1
})
mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {
tt=S("Extinguishes fire and hurts some mobs"),
longdesc=S("A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water."),
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no_effect=true,
potion_fun=water_splash,
effect=1
})
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minetest.register_craftitem("mcl_potions:speckled_melon", {
description = S("Glistering Melon"),
_doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."),
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stack_max = 64,
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groups = { brewitem = 1, },
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inventory_image = "mcl_potions_melon_speckled.png",
})
minetest.register_craft({
output = "mcl_potions:speckled_melon",
recipe = {
{"mcl_core:gold_nugget", "mcl_core:gold_nugget", "mcl_core:gold_nugget"},
{"mcl_core:gold_nugget", "mcl_farming:melon_item", "mcl_core:gold_nugget"},
{"mcl_core:gold_nugget", "mcl_core:gold_nugget", "mcl_core:gold_nugget"},
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}
})
local water_table = {
["mcl_nether:nether_wart_item"] = "mcl_potions:awkward",
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-- ["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness",
["mcl_potions:speckled_melon"] = "mcl_potions:mundane",
["mcl_core:sugar"] = "mcl_potions:mundane",
["mcl_mobitems:magma_cream"] = "mcl_potions:mundane",
["mcl_mobitems:blaze_powder"] = "mcl_potions:mundane",
["mesecons:wire_00000000_off"] = "mcl_potions:mundane",
["mcl_mobitems:ghast_tear"] = "mcl_potions:mundane",
["mcl_mobitems:spider_eye"] = "mcl_potions:mundane",
["mcl_mobitems:rabbit_foot"] = "mcl_potions:mundane",
["mcl_nether:glowstone_dust"] = "mcl_potions:thick",
["mcl_mobitems:gunpowder"] = "mcl_potions:water_splash"
}
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local awkward_table = {
["mcl_potions:speckled_melon"] = "mcl_potions:healing",
["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision",
["mcl_core:sugar"] = "mcl_potions:swiftness",
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["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance",
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-- ["mcl_mobitems:blaze_powder"] = "mcl_potions:strength",
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["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
["mcl_flowers:wither_rose"] = "mcl_potions:withering",
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["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
}
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local output_table = {
["mcl_potions:river_water"] = water_table,
["mcl_potions:water"] = water_table,
["mcl_potions:awkward"] = awkward_table,
}
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local enhancement_table = {}
local extension_table = {}
local potions = {}
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for i, potion in ipairs({"healing","harming","swiftness","slowness",
"leaping","poison","regeneration","invisibility","fire_resistance",
-- "weakness","strength",
"water_breathing","night_vision", "withering"}) do
table.insert(potions, potion)
if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" and potion ~= "fire_resistance" then
enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash"
table.insert(potions, potion.."_2")
end
if potion ~= "healing" and potion ~= "harming" then
extension_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_plus_splash"
extension_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_plus"
table.insert(potions, potion.."_plus")
end
end
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for i, potion in ipairs({"awkward", "mundane", "thick", "water"}) do
table.insert(potions, potion)
end
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local inversion_table = {
["mcl_potions:healing"] = "mcl_potions:harming",
["mcl_potions:healing_2"] = "mcl_potions:harming_2",
["mcl_potions:swiftness"] = "mcl_potions:slowness",
["mcl_potions:swiftness_plus"] = "mcl_potions:slowness_plus",
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["mcl_potions:leaping"] = "mcl_potions:slowness",
["mcl_potions:leaping_plus"] = "mcl_potions:slowness_plus",
["mcl_potions:night_vision"] = "mcl_potions:invisibility",
["mcl_potions:night_vision_plus"] = "mcl_potions:invisibility_plus",
["mcl_potions:poison"] = "mcl_potions:harming",
["mcl_potions:poison_2"] = "mcl_potions:harming_2",
["mcl_potions:healing_splash"] = "mcl_potions:harming_splash",
["mcl_potions:healing_2_splash"] = "mcl_potions:harming_2_splash",
["mcl_potions:swiftness_splash"] = "mcl_potions:slowness_splash",
["mcl_potions:swiftness_plus_splash"] = "mcl_potions:slowness_plus_splash",
["mcl_potions:leaping_splash"] = "mcl_potions:slowness_splash",
["mcl_potions:leaping_plus_splash"] = "mcl_potions:slowness_plus_splash",
["mcl_potions:night_vision_splash"] = "mcl_potions:invisibility_splash",
["mcl_potions:night_vision_plus_splash"] = "mcl_potions:invisibility_plus_splash",
["mcl_potions:poison_splash"] = "mcl_potions:harming_splash",
["mcl_potions:poison_2_splash"] = "mcl_potions:harming_2_splash",
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}
local splash_table = {}
local lingering_table = {}
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for i, potion in ipairs(potions) do
splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash"
lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering"
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end
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local mod_table = {
["mesecons:wire_00000000_off"] = extension_table,
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["mcl_potions:fermented_spider_eye"] = inversion_table,
["mcl_nether:glowstone_dust"] = enhancement_table,
["mcl_mobitems:gunpowder"] = splash_table,
["mcl_potions:dragon_breath"] = lingering_table,
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}
-- Compare two ingredients for compatable alchemy
function mcl_potions.get_alchemy(ingr, pot)
if output_table[pot] then
local brew_table = output_table[pot]
if brew_table[ingr] then
return brew_table[ingr]
end
end
if mod_table[ingr] then
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local brew_table = mod_table[ingr]
if brew_table[pot] then
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return brew_table[pot]
end
end
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return false
end
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-- TODO replace all calls to the old API with new API calls in other mods
-- mcl_mobs.effect_functions["poison"] = mcl_potions.poison_func
-- mcl_mobs.effect_functions["regeneration"] = mcl_potions.regeneration_func
-- mcl_mobs.effect_functions["invisibility"] = mcl_potions.invisiblility_func
-- mcl_mobs.effect_functions["fire_resistance"] = mcl_potions.fire_resistance_func
-- mcl_mobs.effect_functions["night_vision"] = mcl_potions.night_vision_func
-- mcl_mobs.effect_functions["water_breathing"] = mcl_potions.water_breathing_func
-- mcl_mobs.effect_functions["leaping"] = mcl_potions.leaping_func
-- mcl_mobs.effect_functions["swiftness"] = mcl_potions.swiftness_func
-- mcl_mobs.effect_functions["heal"] = mcl_potions.healing_func
-- mcl_mobs.effect_functions["bad_omen"] = mcl_potions.bad_omen_func
-- mcl_mobs.effect_functions["withering"] = mcl_potions.withering_func
-- give withering to players in a wither rose
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local etime = 0
minetest.register_globalstep(function(dtime)
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _,pl in pairs(minetest.get_connected_players()) do
local npos = vector.offset(pl:get_pos(), 0, 0.2, 0)
local n = minetest.get_node(npos)
if n.name == "mcl_flowers:wither_rose" then mcl_potions.withering_func(pl, 1, 2) end
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end
end)
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mcl_wip.register_wip_item("mcl_potions:night_vision")
mcl_wip.register_wip_item("mcl_potions:night_vision_plus")
mcl_wip.register_wip_item("mcl_potions:night_vision_splash")
mcl_wip.register_wip_item("mcl_potions:night_vision_plus_splash")
mcl_wip.register_wip_item("mcl_potions:night_vision_lingering")
mcl_wip.register_wip_item("mcl_potions:night_vision_plus_lingering")
mcl_wip.register_wip_item("mcl_potions:night_vision_arrow")
mcl_wip.register_wip_item("mcl_potions:night_vision_plus_arrow")