Correct redstone alias and Add poison and regeneration potions - THESE DON'T CURRENTLY WORK
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eea6f6aee9
commit
b674e74387
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@ -341,6 +341,18 @@ local allow_take = function(pos, listname, index, stack, player)
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end
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local on_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local str = ""
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for i=1, inv:get_size("stand") do
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local stack = inv:get_stack("stand", i)
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if not stack:is_empty() then
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str = str.."1"
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else str = str.."0"
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end
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end
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minetest.swap_node(pos, {name = "mcl_brewing:stand_"..str})
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minetest.get_node_timer(pos):start(1.0)
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--some code here to enforce only potions getting placed on stands
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end
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minetest.register_node("mcl_brewing:stand_000", {
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@ -429,7 +441,7 @@ minetest.register_node("mcl_brewing:stand_000", {
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on_timer = brewing_stand_timer,
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on_rotate = on_rotate,
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})
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minetest.register_alias("mcl_brewing:stand_000", "mcl_brewing:stand")
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minetest.register_alias("mcl_brewing:stand", "mcl_brewing:stand_000")
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minetest.register_node("mcl_brewing:stand_100", {
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description = S("Brewing Stand"),
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_doc_items_longdesc = S("The stand allows you to brew potions!"),
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Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 392 B |
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@ -634,6 +634,142 @@ minetest.register_craftitem("mcl_potions:weakness", {
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end
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})
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local poison_func = function(player, factor, duration)
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player:set_attribute("poison", tostring(factor))
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print(player:get_player_name().." ".."poison = "..player:get_attribute("poison"))
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minetest.after(duration, function() player:set_attribute("poison", tostring(0)) end )
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end
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minetest.register_craftitem("mcl_potions:poison", {
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description = S("Poison Potion"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#225533"),
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inventory_image = potion_image("#225533"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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poison_func(user, 2.5, 45)
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_use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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poison_func(user, 2.5, 45)
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_use_potion()
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return itemstack
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end
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})
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minetest.register_craftitem("mcl_potions:poison_2", {
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description = S("Poison Potion II"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#447755"),
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inventory_image = potion_image("#447755"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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poison_func(user, 1.2, 21)
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_use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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poison_func(user, 1.2, 21)
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_use_potion()
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return itemstack
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end
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})
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minetest.register_craftitem("mcl_potions:poison_plus", {
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description = S("Poison Potion +"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#336644"),
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inventory_image = potion_image("#336644"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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poison_func(user, 2.5, 90)
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_use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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poison_func(user, 2.5, 90)
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_use_potion()
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return itemstack
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end
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})
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local regeneration_func = function(player, factor, duration)
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player:set_attribute("regeneration", tostring(factor))
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print(player:get_player_name().." ".."regeneration = "..player:get_attribute("regeneration"))
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minetest.after(duration, function() player:set_attribute("regeneration", tostring(0)) end )
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end
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minetest.register_craftitem("mcl_potions:regeneration", {
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description = S("Regeneration Potion"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#A52BB2"),
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inventory_image = potion_image("#A52BB2"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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regeneration_func(user, 2.5, 45)
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_use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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regeneration_func(user, 2.5, 45)
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_use_potion()
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return itemstack
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end
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})
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minetest.register_craftitem("mcl_potions:regeneration_2", {
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description = S("Regeneration Potion II"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#B52CC2"),
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inventory_image = potion_image("#B52CC2"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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regeneration_func(user, 1.2, 21)
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_use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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regeneration_func(user, 1.2, 21)
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_use_potion()
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return itemstack
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end
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})
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minetest.register_craftitem("mcl_potions:regeneration_plus", {
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description = S("Regeneration Potion +"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#C53DD3"),
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inventory_image = potion_image("#C53DD3"),
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groups = { brewitem = 1, food = 0 },
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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regeneration_func(user, 2.5, 90)
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_use_potion()
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return itemstack
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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regeneration_func(user, 2.5, 90)
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_use_potion()
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return itemstack
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end
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})
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-- Look into reducing attack on punch
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if puncher:get_attribute("weakness") then
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@ -672,7 +808,7 @@ function register_splash(name, descr, color, def)
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local n = node.name
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local d = 1.5
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local d = 2
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if n ~= "air" then
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minetest.sound_play("mcl_potions_breaking_glass")
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minetest.add_particlespawner({
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@ -693,7 +829,7 @@ function register_splash(name, descr, color, def)
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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self.object:remove()
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
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if minetest.is_player(obj) then def.potion_fun(obj) end
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end
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end
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@ -749,7 +885,29 @@ register_splash("slowness_plus", "Splash Slowness +", "#000066", {
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potion_fun = function(player) swiftness_func(player, 0.85, 180) end
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})
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register_splash("poison", "Splash Poison", "#335544", {
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potion_fun = function(player) poison_func(player, 0.85, 180) end
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})
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register_splash("poison_2", "Splash Poison II", "#446655", {
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potion_fun = function(player) poison_func(player, 0.85, 180) end
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})
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register_splash("poison_plus", "Splash Poison II", "#557766", {
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potion_fun = function(player) poison_func(player, 0.85, 180) end
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})
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register_splash("regeneration", "Splash Regeneration", "#A52BB2", {
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potion_fun = function(player) regeneration_func(player, 0.85, 180) end
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})
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register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
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potion_fun = function(player) regeneration_func(player, 0.85, 180) end
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})
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register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
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potion_fun = function(player) regeneration_func(player, 0.85, 180) end
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})
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-- duration effects of redstone are a factor of 8/3
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-- duration effects of glowstone are a time factor of 1/2 and effect of 14/12
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-- splash potion effects are reduced by a factor of 3/4
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@ -777,17 +935,20 @@ local output_table = {
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["mcl_potions:potion_awkward"] = awkward_table,
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}
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local enhancement_table = {
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["mcl_potions:healing"] = "mcl_potions:healing_2",
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["mcl_potions:harming"] = "mcl_potions:harming_2",
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["mcl_potions:swiftness"] = "mcl_potions:swiftness_2",
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["mcl_potions:leaping"] = "mcl_potions:leaping_2",
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}
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local extension_table = {
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["mcl_potions:swiftness"] = "mcl_potions:swiftness_plus",
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["mcl_potions:leaping"] = "mcl_potions:leaping_plus",
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}
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local enhancement_table = {}
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local extension_table = {}
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local potions = {}
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for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","regeneration"}) do
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enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
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table.insert(potions, potion)
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table.insert(potions, potion.."_2")
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if potion ~= "healing" and potion ~= "harming" then
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extension_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_plus"
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table.insert(potions, potion.."_plus")
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end
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end
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local inversion_table = {
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["mcl_potions:healing"] = "mcl_potions:harming",
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@ -800,11 +961,6 @@ local inversion_table = {
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["mcl_potions:leaping_plus"] = "mlc_potions:slowness_plus",
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}
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local potions = {"healing", "healing_2",
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"harming", "harming_2", "slowness", "slowness_plus",
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"leaping", "leaping_2", "leaping_plus",
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"swiftness", "swiftness_2", "swiftness_plus",
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}
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local splash_table = {}
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@ -813,7 +969,7 @@ for i, potion in ipairs(potions) do
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end
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local mod_table = {
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["mesecons:redstone"] = extension_table,
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["mesecons:wire_00000000_off"] = extension_table,
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["mcl_potions:fermented_spider_eye"] = inversion_table,
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["mcl_nether:glowstone_dust"] = enhancement_table,
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["mcl_mobitems:gunpowder"] = splash_table,
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