Allow to fill cauldrons with water bottles
parent
8983d0656d
commit
927961c7b8
|
@ -31,8 +31,22 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
|
|||
end
|
||||
|
||||
-- Try to fill glass bottle with water
|
||||
-- TODO: Also support cauldrons
|
||||
local get_water = false
|
||||
if def.groups and def.groups.water and def.liquidtype == "source" then
|
||||
-- Water source
|
||||
get_water = true
|
||||
-- Or reduce water level of cauldron by 1
|
||||
elseif node.name == "mcl_cauldrons:cauldron_3" then
|
||||
get_water = true
|
||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
|
||||
elseif node.name == "mcl_cauldrons:cauldron_2" then
|
||||
get_water = true
|
||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
|
||||
elseif node.name == "mcl_cauldrons:cauldron_1" then
|
||||
get_water = true
|
||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
|
||||
end
|
||||
if get_water then
|
||||
-- Replace with water bottle, if possible, otherwise
|
||||
-- place the water potion at a place where's space
|
||||
local water_bottle = ItemStack("mcl_potions:potion_water")
|
||||
|
@ -79,7 +93,34 @@ minetest.register_craftitem("mcl_potions:potion_water", {
|
|||
inventory_image = potion_image("#0000FF"),
|
||||
wield_image = potion_image("#0000FF"),
|
||||
groups = {brewitem=1, food=3},
|
||||
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- Increase water level of cauldron by 1
|
||||
if node.name == "mcl_cauldrons:cauldron" then
|
||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
|
||||
return "mcl_potions:glass_bottle"
|
||||
elseif node.name == "mcl_cauldrons:cauldron_1" then
|
||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
|
||||
return "mcl_potions:glass_bottle"
|
||||
elseif node.name == "mcl_cauldrons:cauldron_2" then
|
||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
|
||||
return "mcl_potions:glass_bottle"
|
||||
end
|
||||
end
|
||||
|
||||
-- Drink the water by default
|
||||
return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
|
||||
end,
|
||||
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
|
||||
})
|
||||
minetest.register_craftitem("mcl_potions:potion_awkward", {
|
||||
|
|
Loading…
Reference in New Issue