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Allow to fill cauldrons with water bottles

objects
Wuzzy 2017-03-01 18:06:09 +01:00
parent 8983d0656d
commit 927961c7b8
1 changed files with 43 additions and 2 deletions

View File

@ -31,8 +31,22 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
end
-- Try to fill glass bottle with water
-- TODO: Also support cauldrons
local get_water = false
if def.groups and def.groups.water and def.liquidtype == "source" then
-- Water source
get_water = true
-- Or reduce water level of cauldron by 1
elseif node.name == "mcl_cauldrons:cauldron_3" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
elseif node.name == "mcl_cauldrons:cauldron_2" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
elseif node.name == "mcl_cauldrons:cauldron_1" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
end
if get_water then
-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local water_bottle = ItemStack("mcl_potions:potion_water")
@ -79,7 +93,34 @@ minetest.register_craftitem("mcl_potions:potion_water", {
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3},
on_place = minetest.item_eat(0, "mcl_potions:glass_bottle"),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
-- Increase water level of cauldron by 1
if node.name == "mcl_cauldrons:cauldron" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
return "mcl_potions:glass_bottle"
elseif node.name == "mcl_cauldrons:cauldron_1" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
return "mcl_potions:glass_bottle"
elseif node.name == "mcl_cauldrons:cauldron_2" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
return "mcl_potions:glass_bottle"
end
end
-- Drink the water by default
return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
end,
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:potion_awkward", {