1
0
Fork 0
MineClone2/settingtypes.txt

338 lines
14 KiB
Plaintext
Raw Normal View History

2021-05-29 08:51:38 +00:00
# This file contains settings of MineClone 2 that can be changed in
2017-06-09 10:47:29 +00:00
# minetest.conf
[World]
2017-06-09 12:05:58 +00:00
# In creative mode, players are able to dig all kind of blocks
2017-06-09 10:47:29 +00:00
# instantly, and have access to unlimited resources.
2017-06-09 12:05:58 +00:00
# Items are not used up, and blocks do not drop.
2017-06-09 10:47:29 +00:00
# Some of the functionality is only available if this setting is present
# at startup.
# This setting may be removed in later version in favor of
# per-player Creative Mode.
2017-06-09 10:47:29 +00:00
creative_mode (Creative mode) bool false
# Fire spreads and flammable blocks might be destroyed by nearby fire.
# Destructive fire may cause severe destruction.
2019-04-09 13:25:27 +00:00
# Fire blocks will be non-destructive and stops spreading when this
# setting is disabled, but they still deal damage to creatures.
enable_fire (Destructive and spreading fire) bool true
2017-06-09 10:47:29 +00:00
# If enabled, the weather will change naturally over time.
mcl_doWeatherCycle (Change weather) bool true
2017-06-09 10:47:29 +00:00
# Amount of rain particles. You can reduce this to get better FPS (default: 500)
mcl_weather_rain_particles (Rain particles) int 500 0
# Amount of thunderstorm rain particles. You can reduce this to get better FPS (default: 900)
mcl_weather_thunder_particles (Thunderstorm rain particles) int 900 0
# Amount of snow particles. You can reduce this to get better FPS (default: 100)
mcl_weather_snow_particles (Snow particles) int 100 0
# Amount of nether dust particles. You can reduce this to get better FPS (default: 150)
mcl_weather_dust_particles (Nether dust particles) int 150 0
2017-06-09 12:05:58 +00:00
# If enabled, breaking blocks will cause them to drop as item.
# Note that blocks never have drops when in Creative Mode.
2017-06-09 12:11:16 +00:00
mcl_doTileDrops (Blocks have drops) bool true
2017-06-09 12:05:58 +00:00
# If enabled, explosions destroy blocks.
mcl_explosions_griefing (Explosions destroy blocks) bool true
2020-02-05 02:11:32 +00:00
# Comma separated list of disabled structure names
mcl_disabled_structures (Disabled structures) string
2022-11-09 23:14:35 +00:00
# Comma separated list of disabled event names
mcl_disabled_events (Disabled events) string
[Players]
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
#If enabled, players respawn at world spawn if bed is destroyed or respawn anchor has no charge.
mcl_return_spawn (Return to spawn if no bed) bool true
# How many players have to sleep to skip the night, in percent.
# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
# 100 by default.
# The setting can be changed ingame using `/set mcl_playersSleepingPercentage <number>`
mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100
2017-06-09 12:00:02 +00:00
# Normally, players drop all their items when they die. Enable this
# setting, so players always keep their inventory on death.
2017-06-09 12:11:16 +00:00
mcl_keepInventory (Keep inventory on death) bool false
2017-06-09 12:00:02 +00:00
# Elytra maximum speed cap
mcl_elytra_max_speed (Elytra maximum speed cap) float 4.0 2.5 6.0
# Elytra rocket speed cap
mcl_elytra_rocket_speed (Elytra rocket speed cap) float 3.5 2.0 5.5
2017-06-09 12:00:02 +00:00
# If enabled, chat messages are shown to everyone when a player dies.
2017-06-09 12:11:16 +00:00
mcl_showDeathMessages (Show death messages) bool true
2017-06-09 12:00:02 +00:00
# If enabled, chat messages are shown to everyone when a player makes an advancement.
mcl_showAdvancementMessages (Show advancement messages) bool true
# If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
# Recommended for new players and for a spoiler-free gameplay experience.
# If disabled, all recipes will be shown.
mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
2022-08-29 18:09:00 +00:00
# If disabled, the skin of all players will be character.png
mcl_enable_skin_customization (Enable player skin customization) bool true
2022-10-15 23:45:52 +00:00
# How far the player hand can reach
# Default:4.5
mcl_hand_range (Hand range) float 4.5 1 128
2023-01-19 17:30:14 +00:00
# How far the player hand can reach in creative mode
2022-10-15 23:45:52 +00:00
# Default:10
mcl_hand_range_creative (Creative mode hand range) float 10 1 128
2022-08-29 18:09:00 +00:00
2023-01-19 17:30:14 +00:00
# Creative mode dig speed in seconds
mcl_creative_dig_speed (Creative mode dig speed) float 0.2
2022-11-02 23:24:16 +00:00
# If enabled the hunger mechanic will be active
mcl_enable_hunger (Hunger mechanic) bool true
# Health regeneration delay when hunger bar is full
# Default:4
mcl_health_regen_delay (Health regen delay) float 4 0
[Mobs]
2018-01-25 03:51:22 +00:00
# If enabled, mobs will spawn naturally. This does not affect
# affect mob spawners.
# This setting is only read at startup.
mobs_spawn (Spawn mobs naturally) bool true
2017-06-09 12:00:02 +00:00
# If enabled, only peaceful mobs will appear naturally. This does not
2018-01-25 03:51:22 +00:00
# affect mob spawners.
2017-06-09 12:05:58 +00:00
# This setting is only read at startup.
2017-06-09 12:00:02 +00:00
only_peaceful_mobs (Spawn only peaceful mobs) bool false
# Allow mobs to spawn in protected areas. This does not affect
# mob spawners.
mobs_spawn_protected (Mobs spawn in protected areas) bool false
# Mobs difficulty. This is a number that will affect the initial and maximum
# health and the amount of damage that mobs deal. Health and damage will
# be multiplied with this number.
mob_difficulty (Mob difficulty factor) float 1.0 0.0
# If enabled, mobs might drop items when they die.
mobs_drop_items (Mobs drop items) bool true
# If enabled, mobs can take, place, change and destroy blocks around them.
mobs_griefing (Mobs change blocks) bool true
2019-10-03 10:12:50 +00:00
# If enabled, mobs won't damage particles when they got hurt.
2019-10-03 10:04:30 +00:00
mobs_disable_blood (Disable mob damage particles) bool false
2017-06-09 10:47:29 +00:00
2023-05-29 20:43:27 +00:00
#Percentage of peaceful spawn attempts that succeed (default:30)
mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 30 0 100
#Percentage of peaceful spawn attempts that are group spawns (default:15)
mcl_mob_peaceful_group_percentage_spawned (Peaceful group percentage) int 15 0 100
#Percentage of hostile spawn attempts that are group spawns (default:20)
mcl_mob_hostile_group_percentage_spawned (Hostile group percentage) int 20 0 100
2023-05-29 18:26:43 +00:00
#Maximum amount of mobs (default:500)
2022-10-13 04:27:04 +00:00
mcl_mob_cap_total (Global mob cap) int 500 0 2048
2023-05-29 18:26:43 +00:00
#Maximum amount of hostile mobs (default:300)
mcl_mob_cap_hostile (Global hostile mob cap) int 300 0 2048
#Maximum amount of non-hostile mobs (default:300)
mcl_mob_cap_non_hostile (Global non-hostile mob cap) int 300 0 2048
2022-10-13 04:27:04 +00:00
#Maximum amount of mobs per player (default:75)
mcl_mob_cap_player (Mob cap per player) int 75 0 2048
2022-09-13 12:18:29 +00:00
#Maximum amount of monsters that will spawn near a player (default:70)
mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048
2023-05-29 20:43:27 +00:00
#Maximum amount of animals that will spawn near a player (default:10)
mcl_mob_cap_animal (Mob cap animals) int 10 0 1024
2022-09-13 12:18:29 +00:00
2023-01-31 18:04:01 +00:00
#Maximum amount of water mobs that will spawn near a player (default:8)
mcl_mob_cap_water (Mob cap water) int 8 0 1024
#Maximum amount of ambient water mobs that will spawn near a player (default:20)
mcl_mob_cap_water_ambient (Mob cap ambient water) int 20 0 1024
#Maximum amount of underground water mobs that will spawn near a player (default:5)
mcl_mob_cap_water_underground (Mob cap underground water) int 5 0 1024
#Maximum amount of axolotl mobs that will spawn near a player (default:5)
mcl_mob_cap_axolotl (Mob cap axolotl) int 5 0 1024
2022-09-13 12:18:29 +00:00
#Maximum amount of ambient mobs that will spawn near a player (default:15)
mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
2023-08-11 14:54:58 +00:00
#Maximum amount of wither bosses on the loaded mapchunks in the overworld that allows spawning withers in the overworld (default:3)
wither_cap_overworld (Wither cap overworld) int 3 0 2048
#Maximum amount of wither bosses on the loaded mapchunks in the nether that allows spawning withers in the nether (default:10)
wither_cap_nether (Wither cap nether) int 10 0 2048
#Maximum amount of wither bosses on the loaded mapchunks in the end that allows spawning withers in the end (default:5)
wither_cap_end (Wither cap end) int 5 0 2048
2023-08-23 04:12:18 +00:00
#Should wither follow the player who spawned him around
wither_follow_spawner (Wither following his spawner) bool false
#Should wither strafe while in combat
wither_strafes (Wither strafes) bool true
#Wither anti-troll measures (escaping when stuck in a block, despawning when spawner goes offline, teleporting after the spawner). When this is OFF, wither_follow_spawner has no effect.
wither_anti_troll_measures (Wither anti-troll measures) bool false
2023-08-23 04:12:18 +00:00
#Display mob icons in inventory instead of mc-like spawn eggs
mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false
# How far from players should mobs stop moving
# Larger values will have a larger performance impact (default:48)
mcl_mob_active_range (Active mob range) int 48 0 256
# Zombie siege raid (default:false)
mcl_raids_zombie_siege (Zombie siege raid) bool false
2023-09-20 05:56:27 +00:00
# Use MC 1.18+ light levels to control monster spawning.
# Disable to use older mob specific light levels.
2023-09-20 05:56:27 +00:00
mcl_mobs_modern_lighting (Use MC 1.18+ light rules for spawning) bool true
# These only take effect if mcl_mobs_modern_lighting is enabled
2023-09-19 23:24:51 +00:00
# Light levels greater than these block mobs spawning
# See https://minecraft.fandom.com/wiki/Light#Internal_light_level
mcl_mobs_nether_threshold (Artificial light threshold to stop spawns in the Nether) int 11 0 14
mcl_mobs_end_threshold (Artificial light threshold to stop spawns in the End) int 0 0 14
2023-09-19 23:24:51 +00:00
mcl_mobs_overworld_threshold (Artificial light threshold to stop monster spawns in the Overworld) int 0 0 14
mcl_mobs_overworld_sky_threshold (Skylight threshold to stop monster spawns in the Overworld) int 7 0 14
mcl_mobs_overworld_passive_threshold (Combined light threshold to stop animal and npc spawns in the Overworld) int 7 0 14
[Audio]
# Enable flame sound.
flame_sound (Flame sound) bool true
2017-06-09 10:47:29 +00:00
# Enable the in-game music.
mcl_game_music (In-game music) bool true
2021-01-01 18:25:47 +00:00
[Graphics]
# How many vertical animation frames the fire texture (fire_basic_flame_animated.png) has.
# This may vary depending on the texture pack you use.
# Form: Image height / Image width
fire_animation_frames (Fire Animation Frames) int 8
2021-01-27 18:21:28 +00:00
# Whether to animate chests when open / close
animated_chests (Animated chests) bool true
2021-04-07 15:02:03 +00:00
# The maximum number of boss bars to simultaniously display on the screen
max_bossbars (Maximum Boss bars) int 5
2021-04-07 15:02:03 +00:00
# Default intensity of shadows (default: 0.33)
mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
2022-10-29 18:30:16 +00:00
# When enabled, when a player holds a bucket, a select box will be shown around liquid nodes.
# Selecting liquid nodes on clients without a cross hair will not work correctly if this setting is disabled.
mcl_buckets_use_select_box (Buckets use select box) bool false
[Experimental]
# Whether ice is translucent. If disabled, ice is fully opaque.
#
# Note: As of Minetest version 5.1.0, translucent ice above oceans
# will look weird, there's a lot of flashing/blinking going on
# due to bugs in Minetest's implementation of translucency.
# See also: https://github.com/minetest/minetest/issues/95
mcl_translucent_ice (Translucent ice) bool false
2019-03-01 17:08:28 +00:00
# Whether to generate fallen logs in some biomes.
# They might not always look pretty and have strange overhangs.
mcl_generate_fallen_logs (Generate fallen logs) bool false
# If enabled, the “flat” map generator generates a Classic Superflat world:
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
# top of a final layer of bedrock. No caves, trees or plants.
# Also, if enabled, the setting “mgflat_flags” is ignored.
# If disabled, Minetest's default flat map generator is used, that is, trees,
# caves, and a deeper underground can be generated.
#
# Caution: Change this setting with care!
# If you change this setting, then play on an existing flat world
# that started with a different setting (e.g. you changed from superflat
# from “enabled” to “disabled”), there will be continuity errors when players
# reach new areas. Most importantly, the void is much higher in Superflat than
# in “normal” Flat.
# But creating new flat worlds after changing this setting should be safe.
2020-06-15 23:49:03 +00:00
mcl_superflat_classic (Classic superflat map generation) bool false
2022-08-31 00:22:42 +00:00
# If disabled, no deepslate will be generated.
mcl_generate_deepslate (Generate Deepslate) bool true
2021-02-22 12:35:32 +00:00
# If disabled, no ores will be generated.
mcl_generate_ores (Generate Ores) bool true
2021-03-25 21:07:38 +00:00
# If disabled, command blocks will be unusuable (but still present).
mcl_enable_commandblocks (Enable Command Blocks) bool true
# Make some blocks emit decorative particles like flames. This setting
# specifies the detail level of particles, with higher levels being
# more CPU demanding.
# WARNING: This setting has quite poor performance and can slow down your
# game by a lot.
mcl_node_particles (Block particles detail level) enum none high,medium,low,none
# Enable hard overiding of builtin commands.
mcl_builtin_commands_overide (Enable hard overiding of builtin commands.) bool true
# If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true.
basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool true
# If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true.
fix_doubleplants (Mcimport double plant fixes) bool true
2021-05-01 14:52:16 +00:00
# Allow players to create Minecraft-like maps.
enable_real_maps (Enable Real Maps) bool true
2021-07-18 17:23:12 +00:00
2023-09-24 12:19:06 +00:00
# Enable workarounds for faulty mob navigation.
# Hack 1: teleport golems home if they are very far from home
mcl_mob_allow_nav_hacks (Mob navigation hacks) bool false
2022-09-01 10:10:12 +00:00
[Additional Features]
# Enable Bookshelf inventories
mcl_bookshelf_inventories (Enable bookshelf inventories) bool true
# Enable swiftness on enchanted golden apples
mcl_enable_fapples (Enable swiftness on enchanted golden apples) bool true
2022-11-11 04:14:54 +00:00
# All tameable mobs listen to the "sit" righclick like dogs
mcl_extended_pet_control (Extended pet control) bool true
# Enable hamburgers for villagers to follow
mcl_enable_hamburger (Enable Hamburger) bool true
2023-01-29 18:12:24 +00:00
# Starting Inventory contents (given directly to the new player) type: bool
give_starting_inv (Player Starter Pack) bool false
2021-07-18 17:23:12 +00:00
[Debugging]
# If enabled, this will show the itemstring of an item in the description.
2022-09-01 10:10:12 +00:00
mcl_item_id_debug (Item ID Debug) bool false
#Log mob spawning and despawning events
mcl_logging_mobs_spawn (Log Mob Spawning) bool true
# If enabled mapgen timings will be dumped to log
mcl_logging_mapgen (Chunk generation logging) bool false
# If enabled generated structures will be logged
mcl_logging_structures (Structure generation logging) bool true
2022-10-21 23:22:33 +00:00
#Complete debug logging for mcl_signs events. Use this if you have issues with signs.
2022-10-24 15:37:11 +00:00
mcl_logging_mcl_signs (Complete debug logging for mcl_signs) bool false
#Debug logging for mcl_events.
mcl_logging_event_api (Debug logging for mcl_events) bool false