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local modname = minetest.get_current_modname ( )
local modpath = minetest.get_modpath ( modname )
local S = minetest.get_translator ( modname )
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mcl_potions = { }
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-- duration effects of redstone are a factor of 8/3
-- duration effects of glowstone are a time factor of 1/2
-- splash potion duration effects are reduced by a factor of 3/4
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mcl_potions.POTENT_FACTOR = 2
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mcl_potions.PLUS_FACTOR = 8 / 3
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mcl_potions.INV_FACTOR = 0.50
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mcl_potions.DURATION = 180
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mcl_potions.DURATION_INV = mcl_potions.DURATION * mcl_potions.INV_FACTOR
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mcl_potions.DURATION_POISON = 45
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mcl_potions.II_FACTOR = mcl_potions.POTENT_FACTOR -- TODO remove at some point
mcl_potions.DURATION_PLUS = mcl_potions.DURATION * mcl_potions.PLUS_FACTOR -- TODO remove at some point
mcl_potions.DURATION_2 = mcl_potions.DURATION / mcl_potions.II_FACTOR -- TODO remove at some point
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mcl_potions.SPLASH_FACTOR = 0.75
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mcl_potions.LINGERING_FACTOR = 0.25
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dofile ( modpath .. " /functions.lua " )
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dofile ( modpath .. " /commands.lua " )
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dofile ( modpath .. " /splash.lua " )
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dofile ( modpath .. " /lingering.lua " )
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dofile ( modpath .. " /tipped_arrow.lua " )
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dofile ( modpath .. " /potions.lua " )
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minetest.register_craftitem ( " mcl_potions:fermented_spider_eye " , {
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description = S ( " Fermented Spider Eye " ) ,
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_doc_items_longdesc = S ( " Try different combinations to create potions. " ) ,
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wield_image = " mcl_potions_spider_eye_fermented.png " ,
inventory_image = " mcl_potions_spider_eye_fermented.png " ,
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groups = { brewitem = 1 , } ,
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stack_max = 64 ,
} )
minetest.register_craft ( {
type = " shapeless " ,
output = " mcl_potions:fermented_spider_eye " ,
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recipe = { " mcl_mushrooms:mushroom_brown " , " mcl_core:sugar " , " mcl_mobitems:spider_eye " } ,
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} )
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minetest.register_craftitem ( " mcl_potions:glass_bottle " , {
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description = S ( " Glass Bottle " ) ,
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_tt_help = S ( " Liquid container " ) ,
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_doc_items_longdesc = S ( " A glass bottle is used as a container for liquids and can be used to collect water directly. " ) ,
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_doc_items_usagehelp = S ( " To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water). " ) ,
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inventory_image = " mcl_potions_potion_bottle.png " ,
wield_image = " mcl_potions_potion_bottle.png " ,
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groups = { brewitem = 1 } ,
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liquids_pointable = true ,
on_place = function ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
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-- Call on_rightclick if the pointed node defines it
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if placer and not placer : get_player_control ( ) . sneak then
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if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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-- Try to fill glass bottle with water
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local get_water = false
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--local from_liquid_source = false
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local river_water = false
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if def and def.groups and def.groups . water and def.liquidtype == " source " then
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-- Water source
get_water = true
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--from_liquid_source = true
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river_water = node.name == " mclx_core:river_water_source "
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-- Or reduce water level of cauldron by 1
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elseif string.sub ( node.name , 1 , 14 ) == " mcl_cauldrons: " then
local pname = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.under , pname ) then
minetest.record_protection_violation ( pointed_thing.under , pname )
return itemstack
end
if node.name == " mcl_cauldrons:cauldron_3 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_2 " } )
elseif node.name == " mcl_cauldrons:cauldron_2 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_1 " } )
elseif node.name == " mcl_cauldrons:cauldron_1 " then
get_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron " } )
elseif node.name == " mcl_cauldrons:cauldron_3r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_2r " } )
elseif node.name == " mcl_cauldrons:cauldron_2r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron_1r " } )
elseif node.name == " mcl_cauldrons:cauldron_1r " then
get_water = true
river_water = true
minetest.set_node ( pointed_thing.under , { name = " mcl_cauldrons:cauldron " } )
end
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end
if get_water then
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local water_bottle
if river_water then
water_bottle = ItemStack ( " mcl_potions:river_water " )
else
water_bottle = ItemStack ( " mcl_potions:water " )
end
-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local inv = placer : get_inventory ( )
minetest.sound_play ( " mcl_potions_bottle_fill " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } , true )
if minetest.is_creative_enabled ( placer : get_player_name ( ) ) then
-- Don't replace empty bottle in creative for convenience reasons
if not inv : contains_item ( " main " , water_bottle ) then
inv : add_item ( " main " , water_bottle )
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end
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elseif itemstack : get_count ( ) == 1 then
return water_bottle
else
if inv : room_for_item ( " main " , water_bottle ) then
inv : add_item ( " main " , water_bottle )
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else
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minetest.add_item ( placer : get_pos ( ) , water_bottle )
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end
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itemstack : take_item ( )
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end
end
end
return itemstack
end ,
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} )
minetest.register_craft ( {
output = " mcl_potions:glass_bottle 3 " ,
recipe = {
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{ " mcl_core:glass " , " " , " mcl_core:glass " } ,
{ " " , " mcl_core:glass " , " " }
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}
} )
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-- Template function for creating images of filled potions
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-- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
-- - opacity is optional opacity from 0-255 (default: 127)
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local function potion_image ( colorstring , opacity )
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if not opacity then
opacity = 127
end
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return " mcl_potions_potion_overlay.png^[colorize: " .. colorstring .. " : " .. tostring ( opacity ) .. " ^mcl_potions_potion_bottle.png "
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end
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-- Cauldron fill up rules:
-- Adding any water increases the water level by 1, preserving the current water type
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local cauldron_levels = {
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-- start = { add water, add river water }
{ " " , " _1 " , " _1r " } ,
{ " _1 " , " _2 " , " _2 " } ,
{ " _2 " , " _3 " , " _3 " } ,
{ " _1r " , " _2r " , " _2r " } ,
{ " _2r " , " _3r " , " _3r " } ,
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}
local fill_cauldron = function ( cauldron , water_type )
local base = " mcl_cauldrons:cauldron "
for i = 1 , # cauldron_levels do
if cauldron == base .. cauldron_levels [ i ] [ 1 ] then
if water_type == " mclx_core:river_water_source " then
return base .. cauldron_levels [ i ] [ 3 ]
else
return base .. cauldron_levels [ i ] [ 2 ]
end
end
end
end
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-- function to set node and empty water bottle (used for cauldrons and mud)
local function set_node_empty_bottle ( itemstack , placer , pointed_thing , newitemstring )
local pname = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.under , pname ) then
minetest.record_protection_violation ( pointed_thing.under , pname )
return itemstack
end
-- set the node to `itemstring`
minetest.set_node ( pointed_thing.under , { name = newitemstring } )
-- play sound
minetest.sound_play ( " mcl_potions_bottle_pour " , { pos = pointed_thing.under , gain = 0.5 , max_hear_range = 16 } , true )
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--
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if minetest.is_creative_enabled ( placer : get_player_name ( ) ) then
return itemstack
else
return " mcl_potions:glass_bottle "
end
end
-- used for water bottles and river water bottles
local function dispense_water_bottle ( stack , pos , droppos )
local node = minetest.get_node ( droppos )
if node.name == " mcl_core:dirt " or node.name == " mcl_core:coarse_dirt " then
-- convert dirt/coarse dirt to mud
minetest.set_node ( droppos , { name = " mcl_mud:mud " } )
minetest.sound_play ( " mcl_potions_bottle_pour " , { pos = droppos , gain = 0.5 , max_hear_range = 16 } , true )
return ItemStack ( " mcl_potions:glass_bottle " )
elseif node.name == " mcl_mud:mud " then
-- dont dispense into mud
return stack
end
end
-- on_place function for `mcl_potions:water` and `mcl_potions:river_water`
local function water_bottle_on_place ( itemstack , placer , pointed_thing )
if pointed_thing.type == " node " then
local node = minetest.get_node ( pointed_thing.under )
local def = minetest.registered_nodes [ node.name ]
-- Call on_rightclick if the pointed node defines it
if placer and not placer : get_player_control ( ) . sneak then
if def and def.on_rightclick then
return def.on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
local cauldron = nil
if itemstack : get_name ( ) == " mcl_potions:water " then -- regular water
cauldron = fill_cauldron ( node.name , " mcl_core:water_source " )
elseif itemstack : get_name ( ) == " mcl_potions:river_water " then -- river water
cauldron = fill_cauldron ( node.name , " mclx_core:river_water_source " )
end
if cauldron then
set_node_empty_bottle ( itemstack , placer , pointed_thing , cauldron )
elseif node.name == " mcl_core:dirt " or node.name == " mcl_core:coarse_dirt " then
set_node_empty_bottle ( itemstack , placer , pointed_thing , " mcl_mud:mud " )
end
end
-- Drink the water by default
return minetest.do_item_eat ( 0 , " mcl_potions:glass_bottle " , itemstack , placer , pointed_thing )
end
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-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
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minetest.register_craftitem ( " mcl_potions:water " , {
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description = S ( " Water Bottle " ) ,
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_tt_help = S ( " No effect " ) ,
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_doc_items_longdesc = S ( " Water bottles can be used to fill cauldrons. Drinking water has no effect. " ) ,
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_doc_items_usagehelp = S ( " Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron. " ) ,
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stack_max = 1 ,
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inventory_image = potion_image ( " #0022FF " ) ,
wield_image = potion_image ( " #0022FF " ) ,
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groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , water_bottle = 1 , bottle = 1 } ,
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on_place = water_bottle_on_place ,
_on_dispense = dispense_water_bottle ,
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_dispense_into_walkable = true ,
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on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
} )
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minetest.register_craftitem ( " mcl_potions:river_water " , {
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description = S ( " River Water Bottle " ) ,
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_tt_help = S ( " No effect " ) ,
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_doc_items_longdesc = S ( " River water bottles can be used to fill cauldrons. Drinking it has no effect. " ) ,
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_doc_items_usagehelp = S ( " Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron. " ) ,
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stack_max = 1 ,
inventory_image = potion_image ( " #0044FF " ) ,
wield_image = potion_image ( " #0044FF " ) ,
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groups = { brewitem = 1 , food = 3 , can_eat_when_full = 1 , water_bottle = 1 , bottle = 1 } ,
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on_place = water_bottle_on_place ,
_on_dispense = dispense_water_bottle ,
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_dispense_into_walkable = true ,
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on_secondary_use = minetest.item_eat ( 0 , " mcl_potions:glass_bottle " ) ,
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} )
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-- Hurt mobs
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local function water_splash ( obj , damage )
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if not obj then
return
end
if not damage or ( damage > 0 and damage < 1 ) then
damage = 1
end
-- Damage mobs that are vulnerable to water
local lua = obj : get_luaentity ( )
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if lua and lua.is_mob then
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obj : punch ( obj , 1.0 , {
full_punch_interval = 1.0 ,
damage_groups = { water_vulnerable = damage } ,
} , nil )
end
end
mcl_potions.register_splash ( " water " , S ( " Splash Water Bottle " ) , " #0022FF " , {
tt = S ( " Extinguishes fire and hurts some mobs " ) ,
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longdesc = S ( " A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water. " ) ,
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no_effect = true ,
potion_fun = water_splash ,
effect = 1
} )
mcl_potions.register_lingering ( " water " , S ( " Lingering Water Bottle " ) , " #0022FF " , {
tt = S ( " Extinguishes fire and hurts some mobs " ) ,
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longdesc = S ( " A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water. " ) ,
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no_effect = true ,
potion_fun = water_splash ,
effect = 1
} )
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minetest.register_craftitem ( " mcl_potions:speckled_melon " , {
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description = S ( " Glistering Melon " ) ,
_doc_items_longdesc = S ( " This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else. " ) ,
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stack_max = 64 ,
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groups = { brewitem = 1 , } ,
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inventory_image = " mcl_potions_melon_speckled.png " ,
} )
minetest.register_craft ( {
output = " mcl_potions:speckled_melon " ,
recipe = {
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{ " mcl_core:gold_nugget " , " mcl_core:gold_nugget " , " mcl_core:gold_nugget " } ,
{ " mcl_core:gold_nugget " , " mcl_farming:melon_item " , " mcl_core:gold_nugget " } ,
{ " mcl_core:gold_nugget " , " mcl_core:gold_nugget " , " mcl_core:gold_nugget " } ,
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}
} )
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local water_table = {
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[ " mcl_nether:nether_wart_item " ] = " mcl_potions:awkward " ,
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-- ["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness",
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[ " mcl_potions:speckled_melon " ] = " mcl_potions:mundane " ,
[ " mcl_core:sugar " ] = " mcl_potions:mundane " ,
[ " mcl_mobitems:magma_cream " ] = " mcl_potions:mundane " ,
[ " mcl_mobitems:blaze_powder " ] = " mcl_potions:mundane " ,
[ " mesecons:wire_00000000_off " ] = " mcl_potions:mundane " ,
[ " mcl_mobitems:ghast_tear " ] = " mcl_potions:mundane " ,
[ " mcl_mobitems:spider_eye " ] = " mcl_potions:mundane " ,
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[ " mcl_mobitems:rabbit_foot " ] = " mcl_potions:mundane " ,
[ " mcl_nether:glowstone_dust " ] = " mcl_potions:thick " ,
[ " mcl_mobitems:gunpowder " ] = " mcl_potions:water_splash "
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}
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local awkward_table = {
[ " mcl_potions:speckled_melon " ] = " mcl_potions:healing " ,
[ " mcl_farming:carrot_item_gold " ] = " mcl_potions:night_vision " ,
[ " mcl_core:sugar " ] = " mcl_potions:swiftness " ,
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[ " mcl_mobitems:magma_cream " ] = " mcl_potions:fire_resistance " ,
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-- ["mcl_mobitems:blaze_powder"] = "mcl_potions:strength",
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[ " mcl_fishing:pufferfish_raw " ] = " mcl_potions:water_breathing " ,
[ " mcl_mobitems:ghast_tear " ] = " mcl_potions:regeneration " ,
[ " mcl_mobitems:spider_eye " ] = " mcl_potions:poison " ,
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[ " mcl_flowers:wither_rose " ] = " mcl_potions:withering " ,
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[ " mcl_mobitems:rabbit_foot " ] = " mcl_potions:leaping " ,
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}
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local output_table = {
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[ " mcl_potions:river_water " ] = water_table ,
[ " mcl_potions:water " ] = water_table ,
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[ " mcl_potions:awkward " ] = awkward_table ,
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}
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local enhancement_table = { }
local extension_table = { }
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local potions = { }
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for i , potion in ipairs ( { " healing " , " harming " , " swiftness " , " slowness " ,
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" leaping " , " poison " , " regeneration " , " invisibility " , " fire_resistance " ,
-- "weakness","strength",
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" water_breathing " , " night_vision " , " withering " } ) do
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table.insert ( potions , potion )
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if potion ~= " invisibility " and potion ~= " night_vision " and potion ~= " weakness " and potion ~= " water_breathing " and potion ~= " fire_resistance " then
enhancement_table [ " mcl_potions: " .. potion ] = " mcl_potions: " .. potion .. " _2 "
enhancement_table [ " mcl_potions: " .. potion .. " _splash " ] = " mcl_potions: " .. potion .. " _2_splash "
table.insert ( potions , potion .. " _2 " )
end
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if potion ~= " healing " and potion ~= " harming " then
extension_table [ " mcl_potions: " .. potion .. " _splash " ] = " mcl_potions: " .. potion .. " _plus_splash "
extension_table [ " mcl_potions: " .. potion ] = " mcl_potions: " .. potion .. " _plus "
table.insert ( potions , potion .. " _plus " )
end
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end
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for i , potion in ipairs ( { " awkward " , " mundane " , " thick " , " water " } ) do
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table.insert ( potions , potion )
end
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local inversion_table = {
[ " mcl_potions:healing " ] = " mcl_potions:harming " ,
[ " mcl_potions:healing_2 " ] = " mcl_potions:harming_2 " ,
[ " mcl_potions:swiftness " ] = " mcl_potions:slowness " ,
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[ " mcl_potions:swiftness_plus " ] = " mcl_potions:slowness_plus " ,
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[ " mcl_potions:leaping " ] = " mcl_potions:slowness " ,
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[ " mcl_potions:leaping_plus " ] = " mcl_potions:slowness_plus " ,
[ " mcl_potions:night_vision " ] = " mcl_potions:invisibility " ,
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[ " mcl_potions:night_vision_plus " ] = " mcl_potions:invisibility_plus " ,
[ " mcl_potions:poison " ] = " mcl_potions:harming " ,
[ " mcl_potions:poison_2 " ] = " mcl_potions:harming_2 " ,
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[ " mcl_potions:healing_splash " ] = " mcl_potions:harming_splash " ,
[ " mcl_potions:healing_2_splash " ] = " mcl_potions:harming_2_splash " ,
[ " mcl_potions:swiftness_splash " ] = " mcl_potions:slowness_splash " ,
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[ " mcl_potions:swiftness_plus_splash " ] = " mcl_potions:slowness_plus_splash " ,
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[ " mcl_potions:leaping_splash " ] = " mcl_potions:slowness_splash " ,
[ " mcl_potions:leaping_plus_splash " ] = " mcl_potions:slowness_plus_splash " ,
[ " mcl_potions:night_vision_splash " ] = " mcl_potions:invisibility_splash " ,
[ " mcl_potions:night_vision_plus_splash " ] = " mcl_potions:invisibility_plus_splash " ,
[ " mcl_potions:poison_splash " ] = " mcl_potions:harming_splash " ,
[ " mcl_potions:poison_2_splash " ] = " mcl_potions:harming_2_splash " ,
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}
local splash_table = { }
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local lingering_table = { }
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for i , potion in ipairs ( potions ) do
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splash_table [ " mcl_potions: " .. potion ] = " mcl_potions: " .. potion .. " _splash "
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lingering_table [ " mcl_potions: " .. potion .. " _splash " ] = " mcl_potions: " .. potion .. " _lingering "
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end
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local mod_table = {
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[ " mesecons:wire_00000000_off " ] = extension_table ,
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[ " mcl_potions:fermented_spider_eye " ] = inversion_table ,
[ " mcl_nether:glowstone_dust " ] = enhancement_table ,
[ " mcl_mobitems:gunpowder " ] = splash_table ,
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[ " mcl_potions:dragon_breath " ] = lingering_table ,
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}
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-- Compare two ingredients for compatable alchemy
function mcl_potions . get_alchemy ( ingr , pot )
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if output_table [ pot ] then
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local brew_table = output_table [ pot ]
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if brew_table [ ingr ] then
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return brew_table [ ingr ]
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end
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end
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if mod_table [ ingr ] then
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local brew_table = mod_table [ ingr ]
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if brew_table [ pot ] then
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return brew_table [ pot ]
end
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end
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return false
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end
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-- TODO replace all calls to the old API with new API calls in other mods
-- mcl_mobs.effect_functions["poison"] = mcl_potions.poison_func
-- mcl_mobs.effect_functions["regeneration"] = mcl_potions.regeneration_func
-- mcl_mobs.effect_functions["invisibility"] = mcl_potions.invisiblility_func
-- mcl_mobs.effect_functions["fire_resistance"] = mcl_potions.fire_resistance_func
-- mcl_mobs.effect_functions["night_vision"] = mcl_potions.night_vision_func
-- mcl_mobs.effect_functions["water_breathing"] = mcl_potions.water_breathing_func
-- mcl_mobs.effect_functions["leaping"] = mcl_potions.leaping_func
-- mcl_mobs.effect_functions["swiftness"] = mcl_potions.swiftness_func
-- mcl_mobs.effect_functions["heal"] = mcl_potions.healing_func
-- mcl_mobs.effect_functions["bad_omen"] = mcl_potions.bad_omen_func
-- mcl_mobs.effect_functions["withering"] = mcl_potions.withering_func
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-- give withering to players in a wither rose
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local etime = 0
minetest.register_globalstep ( function ( dtime )
etime = dtime + etime
if etime < 0.5 then return end
etime = 0
for _ , pl in pairs ( minetest.get_connected_players ( ) ) do
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local npos = vector.offset ( pl : get_pos ( ) , 0 , 0.2 , 0 )
local n = minetest.get_node ( npos )
if n.name == " mcl_flowers:wither_rose " then mcl_potions.withering_func ( pl , 1 , 2 ) end
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end
end )
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mcl_wip.register_wip_item ( " mcl_potions:night_vision " )
mcl_wip.register_wip_item ( " mcl_potions:night_vision_plus " )
mcl_wip.register_wip_item ( " mcl_potions:night_vision_splash " )
mcl_wip.register_wip_item ( " mcl_potions:night_vision_plus_splash " )
mcl_wip.register_wip_item ( " mcl_potions:night_vision_lingering " )
mcl_wip.register_wip_item ( " mcl_potions:night_vision_plus_lingering " )
mcl_wip.register_wip_item ( " mcl_potions:night_vision_arrow " )
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mcl_wip.register_wip_item ( " mcl_potions:night_vision_plus_arrow " )