329 lines
8.0 KiB
Lua
329 lines
8.0 KiB
Lua
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### LLAMA
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--###################
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local carpets = {
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-- group = { carpet , short_texture_name }
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unicolor_white = { "mcl_wool:white_carpet", "white" },
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unicolor_dark_orange = { "mcl_wool:brown_carpet", "brown" },
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unicolor_grey = { "mcl_wool:silver_carpet", "light_gray" },
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unicolor_darkgrey = { "mcl_wool:grey_carpet", "gray" },
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unicolor_blue = { "mcl_wool:blue_carpet", "blue" },
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unicolor_dark_green = { "mcl_wool:green_carpet", "green" },
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unicolor_green = { "mcl_wool:lime_carpet", "lime" },
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unicolor_violet = { "mcl_wool:purple_carpet", "purple" },
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unicolor_light_red = { "mcl_wool:pink_carpet", "pink" },
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unicolor_yellow = { "mcl_wool:yellow_carpet", "yellow" },
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unicolor_orange = { "mcl_wool:orange_carpet", "orange" },
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unicolor_red = { "mcl_wool:red_carpet", "red" },
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unicolor_cyan = { "mcl_wool:cyan_carpet", "cyan" },
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unicolor_red_violet = { "mcl_wool:magenta_carpet", "magenta" },
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unicolor_black = { "mcl_wool:black_carpet", "black" },
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unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
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}
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mobs:register_mob("mobs_mc:llama", {
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description = S("Llama"),
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type = "animal",
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spawn_class = "passive",
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rotate = 270,
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neutral = true,
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group_attack = true,
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attack_type = "projectile",
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shoot_arrow = function(self, pos, dir)
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-- 2-4 damage per arrow
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local dmg = 1
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mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end,
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hp_min = 15,
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hp_max = 30,
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xp_min = 1,
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xp_max = 3,
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passive = false,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_llama.b3d",
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textures = { -- 1: chest -- 2: decor (carpet) -- 3: llama base texture
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{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
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{"blank.png", "blank.png", "mobs_mc_llama.png"},
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-- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( )
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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runaway = true,
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walk_velocity = 1,
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run_velocity = 4.4,
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follow_velocity = 4.4,
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breed_distance = 1.5,
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baby_size = 0.5,
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follow_distance = 2,
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floats = 1,
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reach = 6,
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drops = {
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{name = mobs_mc.items.leather,
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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},
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fear_height = 4,
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sounds = {
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random = "mobs_mc_llama",
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eat = "mobs_mc_animal_eat_generic",
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-- TODO: Death and damage sounds
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distance = 16,
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},
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animation = {
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speed_normal = 24,
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run_speed = 60,
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run_start = 0,
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run_end = 40,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 40,
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hurt_start = 118,
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hurt_end = 154,
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death_start = 154,
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death_end = 179,
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eat_start = 49,
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eat_end = 78,
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look_start = 78,
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look_end = 108,
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},
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follow = mobs_mc.items.hay_bale,
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view_range = 16,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 4
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self.max_speed_reverse = 2
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self.accel = 4
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 4.17, z = -1.5}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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end
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-- if driver present allow control of llama
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- detach from llama properly
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if self.driver then
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- Make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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end
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--owner is broken for this
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--we'll make the owner this guy
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--attempt to enter breed state
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if mobs.enter_breed_state(self,clicker) then
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self.tamed = true
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self.owner = clicker:get_player_name()
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return
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end
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--ignore other logic
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--make baby grow faster
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if self.baby then
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mobs.make_baby_grow_faster(self,clicker)
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return
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end
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-- Make sure tamed llama is mature and being clicked by owner only
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if self.tamed and not self.child and self.owner == clicker:get_player_name() then
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local item = clicker:get_wielded_item()
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--safety catch
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if not item then
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return
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end
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--put chest on carpeted llama
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if self.carpet and not self.chest and item:get_name() == "mcl_chests:chest" then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[1] = "mobs_mc_llama_chest.png"
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self.object:set_properties({
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textures = self.base_texture,
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})
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self.chest = true
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return --don't attempt to ride
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end
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-- Place carpet
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--TODO: Re-enable this code when carpet textures arrived.
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if minetest.get_item_group(item:get_name(), "carpet") == 1 then
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for group, carpetdata in pairs(carpets) do
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if minetest.get_item_group(item:get_name(), group) == 1 then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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item:take_item()
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clicker:set_wielded_item(item)
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--shoot off old carpet
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if self.carpet then
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minetest.add_item(self.object:get_pos(), self.carpet)
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end
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end
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local substr = carpetdata[2]
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local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[2] = tex_carpet
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self.object:set_properties({
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textures = self.base_texture,
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})
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self.carpet = item:get_name()
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self.drops = {
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{name = mobs_mc.items.leather,
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chance = 1,
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min = 0,
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max = 2,},
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{name = item:get_name(),
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chance = 1,
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min = 1,
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max = 1,},
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}
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return
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end
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end
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end
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if self.carpet then
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-- detatch player already riding llama
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if self.driver and clicker == self.driver then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- attach player to llama
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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end
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end
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end
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end,
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--[[
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TODO: Enable this code when carpet textures arrived.
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on_breed = function(parent1, parent2)
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-- When breeding, make sure the child has no carpet
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local pos = parent1.object:get_pos()
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local child, parent
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if math.random(1,2) == 1 then
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parent = parent1
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else
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parent = parent2
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end
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child = mobs:spawn_child(pos, parent.name)
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if child then
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local ent_c = child:get_luaentity()
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ent_c.base_texture = table.copy(ent_c.base_texture)
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ent_c.base_texture[2] = "blank.png"
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child:set_properties({textures = ent_c.base_texture})
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ent_c.tamed = true
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ent_c.carpet = nil
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ent_c.owner = parent.owner
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return false
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end
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end,
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]]
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})
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--spawn
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mobs:spawn_specific(
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"mobs_mc:llama",
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"overworld",
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"ground",
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{
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"Mesa",
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"MesaPlateauFM_grasstop",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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15000,
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5,
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mobs_mc.spawn_height.water+15,
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mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
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-- llama spit
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mobs:register_arrow("mobs_mc:spit", {
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visual = "sprite",
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visual_size = {x = 0.3, y = 0.3},
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textures = {"mobs_mc_spit.png"},
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velocity = 1,
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speed = 1,
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tail = 1,
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tail_texture = "mobs_mc_spit.png",
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tail_size = 2,
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tail_distance_divider = 4,
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hit_player = function(self, player)
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if rawget(_G, "armor") and armor.last_damage_types then
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armor.last_damage_types[player:get_player_name()] = "spit"
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end
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self._damage},
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}, nil)
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = _damage},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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--does nothing
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end
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})
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