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local modname = minetest.get_current_modname ( )
local modpath = minetest.get_modpath ( modname )
local S = minetest.get_translator ( modname )
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local F = minetest.formspec_escape
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local table = table
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-- Load the characters map (characters.txt)
--[[ File format of characters.txt:
It ' s an UTF-8 encoded text file that contains metadata for all supported characters. It contains a sequence of info blocks, one for each character. Each info block is made out of 3 lines:
Line 1 : The literal UTF - 8 encoded character
Line 2 : Name of the texture file for this character minus the “ . png ” suffix ; found in the “ textures / ” sub - directory
Line 3 : Currently ignored . Previously this was for the character width in pixels
After line 3 , another info block may follow . This repeats until the end of the file .
All character files must be 5 or 6 pixels wide ( 5 pixels are preferred )
] ]
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local chars_file = io.open ( modpath .. " /characters.txt " , " r " )
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-- FIXME: Support more characters (many characters are missing). Currently ASCII and Latin-1 Supplement are supported.
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local charmap = { }
if not chars_file then
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minetest.log ( " error " , " [mcl_signs] : character map file not found " )
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else
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while true do
local char = chars_file : read ( " *l " )
if char == nil then
break
end
local img = chars_file : read ( " *l " )
chars_file : read ( " *l " )
charmap [ char ] = img
end
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end
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-- CONSTANTS
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local SIGN_WIDTH = 115
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local LINE_LENGTH = 15
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local NUMBER_OF_LINES = 4
local LINE_HEIGHT = 14
local CHAR_WIDTH = 5
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-- Helper functions
local function round ( num , idp )
local mult = 10 ^ ( idp or 0 )
return math.floor ( num * mult + 0.5 ) / mult
end
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local function string_to_array ( str )
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local tab = { }
for i = 1 , string.len ( str ) do
table.insert ( tab , string.sub ( str , i , i ) )
end
return tab
end
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local function string_to_line_array ( str )
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local tab = { }
local current = 1
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local linechar = 1
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tab [ 1 ] = " "
for _ , char in ipairs ( string_to_array ( str ) ) do
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-- New line
if char == " \n " then
current = current + 1
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tab [ current ] = " "
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linechar = 1
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else
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tab [ current ] = tab [ current ] .. char
linechar = linechar + 1
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end
end
return tab
end
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local function create_lines ( text )
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local line_num = 1
local tab = { }
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for _ , line in ipairs ( string_to_line_array ( text ) ) do
if line_num > NUMBER_OF_LINES then
break
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end
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table.insert ( tab , line )
line_num = line_num + 1
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end
return tab
end
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local function generate_line ( s , ypos )
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local i = 1
local parsed = { }
local width = 0
local chars = 0
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local printed_char_width = CHAR_WIDTH + 1
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while chars < LINE_LENGTH and i <= # s do
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local file
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-- Get and render character
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if charmap [ s : sub ( i , i ) ] then
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file = charmap [ s : sub ( i , i ) ]
i = i + 1
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elseif i < # s and charmap [ s : sub ( i , i + 1 ) ] then
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file = charmap [ s : sub ( i , i + 1 ) ]
i = i + 2
else
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-- No character image found.
-- Use replacement character:
file = " _rc "
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i = i + 1
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minetest.log ( " verbose " , " [mcl_signs] Unknown symbol in ' " .. s .. " ' at " .. i )
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end
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if file then
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width = width + printed_char_width
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table.insert ( parsed , file )
chars = chars + 1
end
end
width = width - 1
local texture = " "
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local xpos = math.floor ( ( SIGN_WIDTH - width ) / 2 )
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for i = 1 , # parsed do
texture = texture .. " : " .. xpos .. " , " .. ypos .. " = " .. parsed [ i ] .. " .png "
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xpos = xpos + printed_char_width
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end
return texture
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end
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local function generate_texture ( lines , signnodename )
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local texture = " [combine: " .. SIGN_WIDTH .. " x " .. SIGN_WIDTH
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local ypos
if signnodename == " mcl_signs:wall_sign " then
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ypos = 30
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else
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ypos = 0
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end
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for i = 1 , # lines do
texture = texture .. generate_line ( lines [ i ] , ypos )
ypos = ypos + LINE_HEIGHT
end
return texture
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end
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local n = 23 / 56 - 1 / 128
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local signtext_info_wall = {
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{ delta = { x = 0 , y = 0 , z = n } , yaw = 0 } ,
{ delta = { x = n , y = 0 , z = 0 } , yaw = math.pi / - 2 } ,
{ delta = { x = 0 , y = 0 , z = - n } , yaw = math.pi } ,
{ delta = { x = - n , y = 0 , z = 0 } , yaw = math.pi / 2 } ,
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}
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local signtext_info_standing = { }
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local m = - 1 / 16 + 1 / 64
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for rot = 0 , 15 do
local yaw = math.pi * 2 - ( ( ( math.pi * 2 ) / 16 ) * rot )
local delta = vector.multiply ( minetest.yaw_to_dir ( yaw ) , m )
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-- Offset because sign is a bit above node boundaries
delta.y = delta.y + 2 / 28
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table.insert ( signtext_info_standing , { delta = delta , yaw = yaw } )
end
local function get_rotation_level ( facedir , nodename )
local rl = facedir * 4
if nodename == " mcl_signs:standing_sign22_5 " then
rl = rl + 1
elseif nodename == " mcl_signs:standing_sign45 " then
rl = rl + 2
elseif nodename == " mcl_signs:standing_sign67_5 " then
rl = rl + 3
end
return rl
end
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local function get_wall_signtext_info ( param2 , nodename )
local dir = minetest.wallmounted_to_dir ( param2 )
if dir.x > 0 then
return 2
elseif dir.z > 0 then
return 1
elseif dir.x < 0 then
return 4
else
return 3
end
end
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local sign_groups = { handy = 1 , axey = 1 , deco_block = 1 , material_wood = 1 , attached_node = 1 , dig_by_piston = 1 , flammable =- 1 }
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local function destruct_sign ( pos )
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local objects = minetest.get_objects_inside_radius ( pos , 0.5 )
for _ , v in ipairs ( objects ) do
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local ent = v : get_luaentity ( )
if ent and ent.name == " mcl_signs:text " then
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v : remove ( )
end
end
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local players = minetest.get_connected_players ( )
for p = 1 , # players do
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if vector.distance ( players [ p ] : get_pos ( ) , pos ) <= 30 then
minetest.close_formspec ( players [ p ] : get_player_name ( ) , " mcl_signs:set_text_ " .. pos.x .. " _ " .. pos.y .. " _ " .. pos.z )
end
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end
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end
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local function update_sign ( pos , fields , sender , force_remove )
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local meta = minetest.get_meta ( pos )
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if not meta then
return
end
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local text = meta : get_string ( " text " )
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if fields and ( text == " " and fields.text ) then
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meta : set_string ( " text " , fields.text )
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text = fields.text
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end
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if text == nil then
text = " "
end
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local sign_info
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local n = minetest.get_node ( pos )
local nn = n.name
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if nn == " mcl_signs:standing_sign " or nn == " mcl_signs:standing_sign22_5 " or nn == " mcl_signs:standing_sign45 " or nn == " mcl_signs:standing_sign67_5 " then
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sign_info = signtext_info_standing [ get_rotation_level ( n.param2 , nn ) + 1 ]
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elseif nn == " mcl_signs:wall_sign " then
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sign_info = signtext_info_wall [ get_wall_signtext_info ( n.param2 ) ]
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end
if sign_info == nil then
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minetest.log ( " error " , " [mcl_signs] Missing sign_info! " )
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return
end
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local objects = minetest.get_objects_inside_radius ( pos , 0.5 )
local text_entity
for _ , v in ipairs ( objects ) do
local ent = v : get_luaentity ( )
if ent and ent.name == " mcl_signs:text " then
if force_remove then
v : remove ( )
else
text_entity = v
break
end
end
end
if not text_entity then
text_entity = minetest.add_entity ( {
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x = pos.x + sign_info.delta . x ,
y = pos.y + sign_info.delta . y ,
z = pos.z + sign_info.delta . z } , " mcl_signs:text " )
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end
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text_entity : get_luaentity ( ) . _signnodename = nn
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text_entity : set_properties ( { textures = { generate_texture ( create_lines ( text ) , nn ) } } )
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text_entity : set_yaw ( sign_info.yaw )
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end
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local function show_formspec ( player , pos )
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minetest.show_formspec (
player : get_player_name ( ) ,
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" mcl_signs:set_text_ " .. pos.x .. " _ " .. pos.y .. " _ " .. pos.z ,
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" size[6,3]textarea[0.25,0.25;6,1.5;text; " .. F ( S ( " Enter sign text: " ) ) .. " ;]label[0,1.5; " .. F ( S ( " Maximum line length: 15 " ) ) .. " \n " .. F ( S ( " Maximum lines: 4 " ) ) .. " ]button_exit[0,2.5;6,1;submit; " .. F ( S ( " Done " ) ) .. " ] "
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)
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end
minetest.register_on_player_receive_fields ( function ( player , formname , fields )
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if formname : find ( " mcl_signs:set_text_ " ) == 1 then
local x , y , z = formname : match ( " mcl_signs:set_text_(.-)_(.-)_(.*) " )
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local pos = { x = tonumber ( x ) , y = tonumber ( y ) , z = tonumber ( z ) }
if not pos or not pos.x or not pos.y or not pos.z then return end
update_sign ( pos , fields , player )
end
end )
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local node_sounds
if minetest.get_modpath ( " mcl_sounds " ) then
node_sounds = mcl_sounds.node_sound_wood_defaults ( )
end
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minetest.register_node ( " mcl_signs:wall_sign " , {
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description = S ( " Sign " ) ,
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_tt_help = S ( " Can be written " ) ,
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_doc_items_longdesc = S ( " Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them. " ) ,
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_doc_items_usagehelp = S ( " After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. " ) ,
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inventory_image = " default_sign.png " ,
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walkable = false ,
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is_ground_content = false ,
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wield_image = " default_sign.png " ,
node_placement_prediction = " " ,
paramtype = " light " ,
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sunlight_propagates = true ,
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paramtype2 = " wallmounted " ,
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drawtype = " mesh " ,
mesh = " mcl_signs_signonwallmount.obj " ,
selection_box = { type = " wallmounted " , wall_side = { - 0.5 , - 7 / 28 , - 0.5 , - 23 / 56 , 7 / 28 , 0.5 } } ,
tiles = { " mcl_signs_sign.png " } ,
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use_texture_alpha = minetest.features . use_texture_alpha_string_modes and " opaque " or false ,
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groups = sign_groups ,
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stack_max = 16 ,
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sounds = node_sounds ,
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on_place = function ( itemstack , placer , pointed_thing )
local above = pointed_thing.above
local under = pointed_thing.under
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-- Use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node ( under )
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if placer and not placer : get_player_control ( ) . sneak then
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if minetest.registered_nodes [ node_under.name ] and minetest.registered_nodes [ node_under.name ] . on_rightclick then
return minetest.registered_nodes [ node_under.name ] . on_rightclick ( under , node_under , placer , itemstack ) or itemstack
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end
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end
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local dir = vector.subtract ( under , above )
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-- Only build when it's legal
local abovenodedef = minetest.registered_nodes [ minetest.get_node ( above ) . name ]
if not abovenodedef or abovenodedef.buildable_to == false then
return itemstack
end
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local wdir = minetest.dir_to_wallmounted ( dir )
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--local placer_pos = placer:get_pos()
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local fdir = minetest.dir_to_facedir ( dir )
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local sign_info
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local nodeitem = ItemStack ( itemstack )
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-- Ceiling
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if wdir == 0 then
--how would you add sign to ceiling?
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return itemstack
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-- Floor
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elseif wdir == 1 then
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-- Standing sign
-- Determine the sign rotation based on player's yaw
local yaw = math.pi * 2 - placer : get_look_horizontal ( )
-- Select one of 16 possible rotations (0-15)
local rotation_level = round ( ( yaw / ( math.pi * 2 ) ) * 16 )
if rotation_level > 15 then
rotation_level = 0
elseif rotation_level < 0 then
rotation_level = 15
end
-- The actual rotation is a combination of predefined mesh and facedir (see node definition)
if rotation_level % 4 == 0 then
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nodeitem : set_name ( " mcl_signs:standing_sign " )
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elseif rotation_level % 4 == 1 then
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nodeitem : set_name ( " mcl_signs:standing_sign22_5 " )
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elseif rotation_level % 4 == 2 then
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nodeitem : set_name ( " mcl_signs:standing_sign45 " )
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elseif rotation_level % 4 == 3 then
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nodeitem : set_name ( " mcl_signs:standing_sign67_5 " )
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end
fdir = math.floor ( rotation_level / 4 )
-- Place the node!
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local _ , success = minetest.item_place_node ( nodeitem , placer , pointed_thing , fdir )
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if not success then
return itemstack
end
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if not minetest.is_creative_enabled ( placer : get_player_name ( ) ) then
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itemstack : take_item ( )
end
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sign_info = signtext_info_standing [ rotation_level + 1 ]
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-- Side
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else
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-- Wall sign
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local _ , success = minetest.item_place_node ( itemstack , placer , pointed_thing , wdir )
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if not success then
return itemstack
end
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sign_info = signtext_info_wall [ fdir + 1 ]
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end
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-- Determine spawn position of entity
local place_pos
if minetest.registered_nodes [ node_under.name ] . buildable_to then
place_pos = under
else
place_pos = above
end
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local text_entity = minetest.add_entity ( {
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x = place_pos.x + sign_info.delta . x ,
y = place_pos.y + sign_info.delta . y ,
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z = place_pos.z + sign_info.delta . z } , " mcl_signs:text " )
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text_entity : set_yaw ( sign_info.yaw )
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text_entity : get_luaentity ( ) . _signnodename = nodeitem : get_name ( )
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minetest.sound_play ( { name = " default_place_node_hard " , gain = 1.0 } , { pos = place_pos } , true )
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show_formspec ( placer , place_pos )
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return itemstack
end ,
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on_destruct = destruct_sign ,
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on_punch = function ( pos , node , puncher )
update_sign ( pos )
end ,
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on_rotate = function ( pos , node , user , mode )
if mode == screwdriver.ROTATE_FACE then
local r = screwdriver.rotate . wallmounted ( pos , node , mode )
node.param2 = r
minetest.swap_node ( pos , node )
update_sign ( pos , nil , nil , true )
return true
else
return false
end
end ,
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_mcl_hardness = 1 ,
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_mcl_blast_resistance = 1 ,
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} )
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-- Standing sign nodes.
-- 4 rotations at 0°, 22.5°, 45° and 67.5°.
-- These are 4 out of 16 possible rotations.
-- With facedir the remaining 12 rotations are constructed.
-- 0°
local ssign = {
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paramtype = " light " ,
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use_texture_alpha = minetest.features . use_texture_alpha_string_modes and " opaque " or false ,
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sunlight_propagates = true ,
walkable = false ,
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is_ground_content = false ,
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paramtype2 = " facedir " ,
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drawtype = " mesh " ,
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mesh = " mcl_signs_sign.obj " ,
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selection_box = { type = " fixed " , fixed = { - 0.2 , - 0.5 , - 0.2 , 0.2 , 0.5 , 0.2 } } ,
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tiles = { " mcl_signs_sign.png " } ,
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groups = sign_groups ,
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drop = " mcl_signs:wall_sign " ,
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stack_max = 16 ,
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sounds = node_sounds ,
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on_destruct = destruct_sign ,
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on_punch = function ( pos , node , puncher )
update_sign ( pos )
end ,
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on_rotate = function ( pos , node , user , mode )
if mode == screwdriver.ROTATE_FACE then
node.name = " mcl_signs:standing_sign22_5 "
minetest.swap_node ( pos , node )
elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
update_sign ( pos , nil , nil , true )
return true
end ,
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_mcl_hardness = 1 ,
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_mcl_blast_resistance = 1 ,
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}
minetest.register_node ( " mcl_signs:standing_sign " , ssign )
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-- 22.5°
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local ssign22_5 = table.copy ( ssign )
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ssign22_5.mesh = " mcl_signs_sign22.5.obj "
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ssign22_5.on_rotate = function ( pos , node , user , mode )
if mode == screwdriver.ROTATE_FACE then
node.name = " mcl_signs:standing_sign45 "
minetest.swap_node ( pos , node )
elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
update_sign ( pos , nil , nil , true )
return true
end
minetest.register_node ( " mcl_signs:standing_sign22_5 " , ssign22_5 )
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-- 45°
local ssign45 = table.copy ( ssign )
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ssign45.mesh = " mcl_signs_sign45.obj "
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ssign45.on_rotate = function ( pos , node , user , mode )
if mode == screwdriver.ROTATE_FACE then
node.name = " mcl_signs:standing_sign67_5 "
minetest.swap_node ( pos , node )
elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
update_sign ( pos , nil , nil , true )
return true
end
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minetest.register_node ( " mcl_signs:standing_sign45 " , ssign45 )
-- 67.5°
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local ssign67_5 = table.copy ( ssign )
ssign67_5.mesh = " mcl_signs_sign67.5.obj "
ssign67_5.on_rotate = function ( pos , node , user , mode )
if mode == screwdriver.ROTATE_FACE then
node.name = " mcl_signs:standing_sign "
node.param2 = ( node.param2 + 1 ) % 4
minetest.swap_node ( pos , node )
elseif mode == screwdriver.ROTATE_AXIS then
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return false
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end
update_sign ( pos , nil , nil , true )
return true
end
minetest.register_node ( " mcl_signs:standing_sign67_5 " , ssign67_5 )
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-- FIXME: Prevent entity destruction by /clearobjects
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minetest.register_entity ( " mcl_signs:text " , {
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pointable = false ,
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visual = " upright_sprite " ,
textures = { } ,
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physical = false ,
collide_with_objects = false ,
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_signnodename = nil , -- node name of sign node to which the text belongs
on_activate = function ( self , staticdata )
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if staticdata and staticdata ~= " " then
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local des = minetest.deserialize ( staticdata )
if des then
self._signnodename = des._signnodename
end
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end
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local meta = minetest.get_meta ( self.object : get_pos ( ) )
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local text = meta : get_string ( " text " )
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self.object : set_properties ( {
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textures = { generate_texture ( create_lines ( text ) , self._signnodename ) } ,
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} )
self.object : set_armor_groups ( { immortal = 1 } )
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end ,
get_staticdata = function ( self )
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local out = { _signnodename = self._signnodename }
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return minetest.serialize ( out )
end ,
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} )
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minetest.register_craft ( {
type = " fuel " ,
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recipe = " mcl_signs:wall_sign " ,
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burntime = 10 ,
} )
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if minetest.get_modpath ( " mcl_core " ) then
minetest.register_craft ( {
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output = " mcl_signs:wall_sign 3 " ,
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recipe = {
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{ " group:wood " , " group:wood " , " group:wood " } ,
{ " group:wood " , " group:wood " , " group:wood " } ,
{ " " , " mcl_core:stick " , " " } ,
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}
} )
end
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if minetest.get_modpath ( " doc " ) then
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doc.add_entry_alias ( " nodes " , " mcl_signs:wall_sign " , " nodes " , " mcl_signs:standing_sign " )
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doc.add_entry_alias ( " nodes " , " mcl_signs:wall_sign " , " nodes " , " mcl_signs:standing_sign22_5 " )
doc.add_entry_alias ( " nodes " , " mcl_signs:wall_sign " , " nodes " , " mcl_signs:standing_sign45 " )
doc.add_entry_alias ( " nodes " , " mcl_signs:wall_sign " , " nodes " , " mcl_signs:standing_sign67_5 " )
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end
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minetest.register_alias ( " signs:sign_wall " , " mcl_signs:wall_sign " )
minetest.register_alias ( " signs:sign_yard " , " mcl_signs:standing_sign " )
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minetest.register_lbm ( {
name = " mcl_signs:respawn_entities " ,
label = " Respawn sign text entities " ,
run_at_every_load = true ,
nodenames = { " mcl_signs:wall_sign " , " mcl_signs:standing_sign " , " mcl_signs:standing_sign22_5 " , " mcl_signs:standing_sign45 " , " mcl_signs:standing_sign67_5 " } ,
action = function ( pos , node )
update_sign ( pos )
end ,
} )