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Fix bad wall sign text update after punch

objects
Wuzzy 2019-02-18 20:52:44 +01:00
parent 46a6d9bb8e
commit d0e3862356
1 changed files with 16 additions and 2 deletions

View File

@ -157,6 +157,19 @@ local function get_rotation_level(facedir, nodename)
return rl
end
local function get_wall_signtext_info(param2, nodename)
local dir = minetest.wallmounted_to_dir(param2)
if dir.x > 0 then
return 2
elseif dir.z > 0 then
return 1
elseif dir.x < 0 then
return 4
else
return 3
end
end
local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1}
local destruct_sign = function(pos)
@ -186,7 +199,7 @@ local update_sign = function(pos, fields, sender)
for _, v in ipairs(objects) do
local ent = v:get_luaentity()
if ent and ent.name == "mcl_signs:text" then
v:set_properties({textures={generate_texture(create_lines(text), v:get_luaentity()._signnodename)}})
v:set_properties({textures={generate_texture(create_lines(text), ent._signnodename)}})
return
end
end
@ -198,7 +211,7 @@ local update_sign = function(pos, fields, sender)
if nn == "mcl_signs:standing_sign" or nn == "mcl_signs:standing_sign22_5" or nn == "mcl_signs:standing_sign45" or nn == "mcl_signs:standing_sign67_5" then
sign_info = signtext_info_standing[get_rotation_level(n.param2, nn) + 1]
elseif nn == "mcl_signs:wall_sign" then
sign_info = signtext_info_wall[n.param2 + 1]
sign_info = signtext_info_wall[get_wall_signtext_info(n.param2)]
end
if sign_info == nil then
return
@ -215,6 +228,7 @@ local update_sign = function(pos, fields, sender)
sign_info.yaw = sign_info.yaw + 3 * (math.pi / 8)
end
text_entity:get_luaentity()._signnodename = nn
text_entity:set_properties({textures={generate_texture(create_lines(text), nn)}})
text_entity:setyaw(sign_info.yaw)
end