elm-matrix-sdk-beta/dev/Colors.elm

520 lines
15 KiB
Elm

module Colors exposing (..)
{-| This module aims to create color palettes that fit the Noordstar color scheme.
-}
import Color exposing (rgb255)
import Element
import Element.Background
import Element.Border
import Element.Font
import Svg
import Svg.Attributes exposing (fill)
import Widget.Material exposing (Palette)
type alias Color =
Color.Color
type alias AllColors a =
AllBlindnesses (AllModes (AllShades (AllNames a)))
allColors : AllColors Color
allColors =
allBlindnesses
(\blindness ->
allModes
(\mode ->
allShades
(\shade ->
allNames
(\name ->
get blindness mode shade name
)
)
)
)
stdPicker : Picker
stdPicker =
allColors.trichromatic.lightMode
type Name
= Primary
| Secondary
| Tertiary
| Quaternary
| Extra
| Black
| White
type alias AllNames a =
{ primary : a
, secondary : a
, tertiary : a
, quaternary : a
, extra : a
, black : a
, white : a
}
allNames : (Name -> a) -> AllNames a
allNames builder =
{ primary = builder Primary
, secondary = builder Secondary
, tertiary = builder Tertiary
, quaternary = builder Quaternary
, extra = builder Extra
, black = builder Black
, white = builder White
}
type Shade
= Light
| Medium
| Dark
type alias AllShades a =
{ light : a
, medium : a
, dark : a
}
allShades : (Shade -> a) -> AllShades a
allShades builder =
{ light = builder Light
, medium = builder Medium
, dark = builder Dark
}
{-| Based on the user's preferences, the website can be displayed in light mode or dark mode.
-}
type Mode
= LightMode
| DarkMode
type alias AllModes a =
{ lightMode : a
, darkMode : a
}
allModes : (Mode -> a) -> AllModes a
allModes builder =
{ lightMode = builder LightMode
, darkMode = builder DarkMode
}
{-| The website supports color blindness friendly color palettes.
This way, everyone can enjoy the website's graphs without having to distinguish
colors that they cannot distinguish.
-}
type Blindness
= Trichromatic -- ALL THREE
| Protanomaly -- BARELY RED
| Deuteranomaly -- BARELY GREEN
| Tritanomaly -- BARELY BLUE
| Protanopia -- NO RED
| Deuteranopia -- NO GREEN
| Tritanopia -- NO BLUE
| Monochromacy -- NO COLOR
| BlueConeMonochromacy -- BARELY COLOR
type alias AllBlindnesses a =
{ trichromatic : a
, protanomaly : a
, deuteranomaly : a
, tritanomaly : a
, protanopia : a
, deuteranopia : a
, tritanopia : a
, monochromacy : a
, blueConeMonochromacy : a
}
allBlindnesses : (Blindness -> a) -> AllBlindnesses a
allBlindnesses builder =
{ trichromatic = builder Trichromatic
, protanomaly = builder Protanomaly
, deuteranomaly = builder Deuteranomaly
, tritanomaly = builder Tritanomaly
, protanopia = builder Protanopia
, deuteranopia = builder Deuteranopia
, tritanopia = builder Tritanopia
, monochromacy = builder Monochromacy
, blueConeMonochromacy = builder BlueConeMonochromacy
}
type alias Picker =
AllShades (AllNames Color)
{-| Get a color based on the right criteria.
-}
get : Blindness -> Mode -> Shade -> Name -> Color
get blindness mode shade name =
let
trueName : Name
trueName =
name |> flipName mode
trueShade : Shade
trueShade =
shade |> flipShade mode
in
toBlindnessPalette blindness
|> toColor blindness trueName
|> fromShade trueShade
|> (\( r, g, b ) -> rgb255 r g b)
defaultPalette : Picker -> Palette
defaultPalette p =
{ primary = p.medium.primary
, secondary = p.medium.secondary
, background = p.dark.white
, surface = p.light.white
, error = p.light.secondary
, on =
{ primary = p.light.white
, secondary = p.light.white
, background = p.light.black
, surface = p.dark.black
, error = p.medium.white
}
}
{-| Get a blindness color palette based on a blindness input.
-}
toBlindnessPalette : Blindness -> BlindnessPalette
toBlindnessPalette blindness =
case blindness of
Trichromatic ->
trichromatic
Protanomaly ->
protanomaly
Deuteranomaly ->
deuteranomaly
Tritanomaly ->
tritanomaly
Protanopia ->
protanopia
Deuteranopia ->
deuteranopia
Tritanopia ->
tritanopia
Monochromacy ->
monochromacy
BlueConeMonochromacy ->
blueConeMonochromacy
flipName : Mode -> Name -> Name
flipName mode name =
case mode of
LightMode ->
name
DarkMode ->
case name of
Black ->
White
White ->
Black
_ ->
name
flipShade : Mode -> Shade -> Shade
flipShade mode shade =
case ( mode, shade ) of
( LightMode, _ ) ->
shade
( DarkMode, Dark ) ->
Light
( DarkMode, Medium ) ->
Medium
( DarkMode, Light ) ->
Dark
{-| We distringuish the following colours:
| Protan | Deuter | Tritan | Mono |
- Blue | Blue | Blue | Blue | Blue |
- Green | Green | Green | Green | XXXXXX | [Orange]
- Yellow | Yellow | Yellow | XXXXXX | Yellow | [Orange]
- Orange | XXXXXX | XXXXXX | Orange | Orange | [Green,Red]
- Red | Red | Red | Red | Red |
- Black | Black | Black | Black | Black |
- White | White | White | White | White |
In other words:
Primary | Blue | Blue | Blue | Blue |
Secondary | Red | Red | Red | Red |
Tertiary | Yellow | Yellow | Orange | Yellow |
Quaternary | Green | Green | Green | Orange |
-----------|--------|--------|--------|--------|
Rest | Orange | Orange | Yellow | Green |
-}
toColor : Blindness -> Name -> (BlindnessPalette -> ColorPalette)
toColor blindness name =
case name of
Primary ->
.blue
Secondary ->
.red
Tertiary ->
case blindness of
Tritanopia ->
.orange
_ ->
.yellow
Quaternary ->
case blindness of
Monochromacy ->
.orange
_ ->
.green
Extra ->
case blindness of
Tritanopia ->
.yellow
Monochromacy ->
.green
_ ->
.orange
Black ->
.black
White ->
.white
fromShade : Shade -> ColorPalette -> ( Int, Int, Int )
fromShade shade =
case shade of
Light ->
.light
Medium ->
.medium
Dark ->
.dark
type alias ColorPalette =
{ light : ( Int, Int, Int )
, medium : ( Int, Int, Int )
, dark : ( Int, Int, Int )
}
type alias BlindnessPalette =
{ blue : ColorPalette
, green : ColorPalette
, yellow : ColorPalette
, orange : ColorPalette
, red : ColorPalette
, black : ColorPalette
, white : ColorPalette
}
{-| No color blindness
-}
trichromatic : BlindnessPalette
trichromatic =
{ blue = { light = ( 0x42, 0x87, 0xFF ), medium = ( 0x42, 0x7F, 0xF0 ), dark = ( 0x00, 0x54, 0xBD ) }
, green = { light = ( 0x86, 0xEA, 0xD1 ), medium = ( 0x5E, 0xA4, 0x93 ), dark = ( 0x3E, 0x6D, 0x62 ) }
, yellow = { light = ( 0xFC, 0xF9, 0x2B ), medium = ( 0xD2, 0xD0, 0x24 ), dark = ( 0xAF, 0xAD, 0x1E ) }
, orange = { light = ( 0xFF, 0xBB, 0x93 ), medium = ( 0xCC, 0x95, 0x75 ), dark = ( 0xA3, 0x77, 0x5E ) }
, red = { light = ( 0xDC, 0x00, 0x00 ), medium = ( 0xB0, 0x00, 0x00 ), dark = ( 0x8C, 0x00, 0x00 ) }
, black = { light = ( 0x2C, 0x2C, 0x48 ), medium = ( 0x1D, 0x1D, 0x30 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFE, 0xFA, 0xF5 ), dark = ( 0xF2, 0xEF, 0xEA ) }
}
{-| Weak red vision
-}
protanomaly : BlindnessPalette
protanomaly =
{ blue = { light = ( 0x49, 0x86, 0xFE ), medium = ( 0x46, 0x7E, 0xEF ), dark = ( 0x00, 0x55, 0xB9 ) }
, green = { light = ( 0xBE, 0xDD, 0xCA ), medium = ( 0x85, 0x9B, 0x8E ), dark = ( 0x58, 0x67, 0x5F ) }
, yellow = { light = ( 0xFE, 0xF4, 0x88 ), medium = ( 0xDD, 0xCC, 0x23 ), dark = ( 0xB8, 0xAA, 0x1D ) }
, orange = { light = ( 0xE6, 0xC4, 0x97 ), medium = ( 0xB8, 0x9D, 0x78 ), dark = ( 0x93, 0x7D, 0x61 ) }
, red = { light = ( 0x9F, 0x47, 0x12 ), medium = ( 0x7F, 0x39, 0x0F ), dark = ( 0x65, 0x2D, 0x0C ) }
, black = { light = ( 0x27, 0x2D, 0x49 ), medium = ( 0x1A, 0x1E, 0x31 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFF, 0xFA, 0xF6 ), dark = ( 0xF4, 0xEE, 0xEA ) }
}
{-| Weak green vision
-}
deuteranomaly : BlindnessPalette
deuteranomaly =
{ blue = { light = ( 0x18, 0x8A, 0xFA ), medium = ( 0x18, 0x82, 0xEC ), dark = ( 0x00, 0x59, 0xA9 ) }
, green = { light = ( 0xC6, 0xD9, 0xD5 ), medium = ( 0x8B, 0x98, 0x95 ), dark = ( 0x5C, 0x65, 0x64 ) }
, yellow = { light = ( 0xFE, 0xF3, 0x9C ), medium = ( 0xEE, 0xC5, 0x2B ), dark = ( 0xC6, 0xA4, 0x23 ) }
, orange = { light = ( 0xF5, 0xBF, 0x92 ), medium = ( 0xC4, 0x99, 0x74 ), dark = ( 0x9D, 0x7A, 0x5D ) }
, red = { light = ( 0xA9, 0x43, 0x00 ), medium = ( 0x87, 0x36, 0x00 ), dark = ( 0x6C, 0x2B, 0x00 ) }
, black = { light = ( 0x26, 0x2E, 0x48 ), medium = ( 0x19, 0x1E, 0x30 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFE, 0xFA, 0xF5 ), dark = ( 0xFA, 0xEC, 0xEC ) }
}
{-| Weak blue vision
-}
tritanomaly : BlindnessPalette
tritanomaly =
{ blue = { light = ( 0x18, 0x93, 0xC5 ), medium = ( 0x18, 0x8A, 0xBA ), dark = ( 0x00, 0x5E, 0x88 ) }
, green = { light = ( 0x8C, 0xE7, 0xE9 ), medium = ( 0x62, 0xA2, 0xA4 ), dark = ( 0x41, 0x6B, 0x6D ) }
, yellow = { light = ( 0xFE, 0xF1, 0xAC ), medium = ( 0xDA, 0xC7, 0x92 ), dark = ( 0xB6, 0xA5, 0x79 ) }
, orange = { light = ( 0xFF, 0xB8, 0xB2 ), medium = ( 0xCE, 0x92, 0x8D ), dark = ( 0xA5, 0x74, 0x71 ) }
, red = { light = ( 0xDB, 0x0D, 0x00 ), medium = ( 0xAF, 0x0A, 0x00 ), dark = ( 0x8B, 0x08, 0x00 ) }
, black = { light = ( 0x29, 0x2F, 0x3B ), medium = ( 0x1B, 0x1F, 0x27 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFD, 0xFA, 0xFB ), dark = ( 0xF4, 0xED, 0xF7 ) }
}
{-| Red-blind vision
-}
protanopia : BlindnessPalette
protanopia =
{ blue = { light = ( 0x4D, 0x86, 0xFE ), medium = ( 0x48, 0x7E, 0xEF ), dark = ( 0x00, 0x56, 0xB6 ) }
, green = { light = ( 0xDE, 0xD6, 0xC6 ), medium = ( 0x9C, 0x96, 0x8B ), dark = ( 0x67, 0x64, 0x5D ) }
, yellow = { light = ( 0xFF, 0xF2, 0xBE ), medium = ( 0xE3, 0xCA, 0x22 ), dark = ( 0xBD, 0xA8, 0x1D ) }
, orange = { light = ( 0xD8, 0xCA, 0x9A ), medium = ( 0xAD, 0xA1, 0x7A ), dark = ( 0x8A, 0x81, 0x62 ) }
, red = { light = ( 0x7D, 0x6F, 0x1C ), medium = ( 0x64, 0x59, 0x17 ), dark = ( 0x4F, 0x47, 0x12 ) }
, black = { light = ( 0x24, 0x2E, 0x4A ), medium = ( 0x18, 0x1E, 0x31 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFF, 0xFA, 0xF6 ), dark = ( 0xF5, 0xEE, 0xEA ) }
}
{-| Green-blind vision
-}
deuteranopia : BlindnessPalette
deuteranopia =
{ blue = { light = ( 0x00, 0x8C, 0xF8 ), medium = ( 0x00, 0x84, 0xEA ), dark = ( 0x00, 0x5B, 0x9D ) }
, green = { light = ( 0xEB, 0xD0, 0xD7 ), medium = ( 0xA5, 0x92, 0x97 ), dark = ( 0x6D, 0x61, 0x65 ) }
, yellow = { light = ( 0xFF, 0xEF, 0xDC ), medium = ( 0xFE, 0xBF, 0x2E ), dark = ( 0xD3, 0x9F, 0x26 ) }
, orange = { light = ( 0xF0, 0xC2, 0x92 ), medium = ( 0xBF, 0x9B, 0x74 ), dark = ( 0x99, 0x7B, 0x5D ) }
, red = { light = ( 0x8C, 0x69, 0x00 ), medium = ( 0x70, 0x54, 0x00 ), dark = ( 0x59, 0x43, 0x00 ) }
, black = { light = ( 0x23, 0x2F, 0x47 ), medium = ( 0x16, 0x1F, 0x30 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFF, 0xF9, 0xFA ), dark = ( 0xFF, 0xEA, 0xED ) }
}
{-| Blue-blind vision
-}
tritanopia : BlindnessPalette
tritanopia =
{ blue = { light = ( 0x00, 0x99, 0xA4 ), medium = ( 0x00, 0x90, 0x9B ), dark = ( 0x00, 0x63, 0x69 ) }
, green = { light = ( 0x90, 0xE5, 0xF7 ), medium = ( 0x65, 0xA0, 0xAD ), dark = ( 0x43, 0x6B, 0x73 ) }
, yellow = { light = ( 0xFF, 0xED, 0xF6 ), medium = ( 0xDF, 0xC2, 0xD1 ), dark = ( 0xBA, 0xA1, 0xAE ) }
, orange = { light = ( 0xFF, 0xB7, 0xC3 ), medium = ( 0xCF, 0x90, 0x9B ), dark = ( 0xA6, 0x73, 0x7C ) }
, red = { light = ( 0xDA, 0x14, 0x00 ), medium = ( 0xAF, 0x10, 0x00 ), dark = ( 0x8B, 0x0D, 0x00 ) }
, black = { light = ( 0x27, 0x30, 0x34 ), medium = ( 0x1A, 0x20, 0x22 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFC, 0xFA, 0xFF ), dark = ( 0xF5, 0xEC, 0xFE ) }
}
{-| Color-less vision
-}
monochromacy : BlindnessPalette
monochromacy =
{ blue = { light = ( 0x80, 0x80, 0x80 ), medium = ( 0x7A, 0x7A, 0x7A ), dark = ( 0x47, 0x47, 0x47 ) }
, green = { light = ( 0xC9, 0xC9, 0xC9 ), medium = ( 0x8D, 0x8D, 0x8D ), dark = ( 0x5E, 0x5E, 0x5E ) }
, yellow = { light = ( 0xE2, 0xE2, 0xE2 ), medium = ( 0xBD, 0xBD, 0xBD ), dark = ( 0x9D, 0x9D, 0x9D ) }
, orange = { light = ( 0xCB, 0xCB, 0xCB ), medium = ( 0xA2, 0xA2, 0xA2 ), dark = ( 0x81, 0x81, 0x81 ) }
, red = { light = ( 0x42, 0x42, 0x42 ), medium = ( 0x35, 0x35, 0x35 ), dark = ( 0x2A, 0x2A, 0x2A ) }
, black = { light = ( 0x2F, 0x2F, 0x2F ), medium = ( 0x1F, 0x1F, 0x1F ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFB, 0xFB, 0xFB ), dark = ( 0xEF, 0xEF, 0xEF ) }
}
{-| Blue cone monochromacy
-}
blueConeMonochromacy : BlindnessPalette
blueConeMonochromacy =
{ blue = { light = ( 0x69, 0x83, 0xAE ), medium = ( 0x66, 0x7C, 0xA5 ), dark = ( 0x2D, 0x4C, 0x72 ) }
, green = { light = ( 0xB1, 0xD5, 0xCC ), medium = ( 0x7C, 0x95, 0x8F ), dark = ( 0x52, 0x63, 0x5F ) }
, yellow = { light = ( 0xEB, 0xEA, 0x9F ), medium = ( 0xC5, 0xC4, 0x85 ), dark = ( 0xA4, 0xA3, 0x6F ) }
, orange = { light = ( 0xDE, 0xC5, 0xB7 ), medium = ( 0xB1, 0x9D, 0x92 ), dark = ( 0x8D, 0x7D, 0x74 ) }
, red = { light = ( 0x7A, 0x2A, 0x2A ), medium = ( 0x62, 0x22, 0x22 ), dark = ( 0x4E, 0x1B, 0x1B ) }
, black = { light = ( 0x2E, 0x2E, 0x38 ), medium = ( 0x1E, 0x1E, 0x25 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFC, 0xFB, 0xF9 ), dark = ( 0xF0, 0xEF, 0xED ) }
}
svgFill : Color -> Svg.Attribute msg
svgFill =
Color.toCssString >> fill
svgStroke : Color -> Svg.Attribute msg
svgStroke =
Color.toCssString >> Svg.Attributes.stroke
font : Color -> Element.Attribute msg
font =
Color.toRgba >> Element.fromRgb >> Element.Font.color
border : Color -> Element.Attribute msg
border =
Color.toRgba >> Element.fromRgb >> Element.Border.color
background : Color -> Element.Attribute msg
background =
Color.toRgba >> Element.fromRgb >> Element.Background.color
transparent : Color
transparent =
Color.rgba 0 0 0 0