520 lines
15 KiB
Elm
520 lines
15 KiB
Elm
module Colors exposing (..)
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{-| This module aims to create color palettes that fit the Noordstar color scheme.
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-}
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import Color exposing (rgb255)
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import Element
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import Element.Background
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import Element.Border
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import Element.Font
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import Svg
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import Svg.Attributes exposing (fill)
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import Widget.Material exposing (Palette)
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type alias Color =
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Color.Color
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type alias AllColors a =
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AllBlindnesses (AllModes (AllShades (AllNames a)))
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allColors : AllColors Color
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allColors =
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allBlindnesses
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(\blindness ->
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allModes
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(\mode ->
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allShades
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(\shade ->
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allNames
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(\name ->
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get blindness mode shade name
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)
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)
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)
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)
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stdPicker : Picker
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stdPicker =
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allColors.trichromatic.lightMode
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type Name
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= Primary
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| Secondary
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| Tertiary
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| Quaternary
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| Extra
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| Black
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| White
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type alias AllNames a =
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{ primary : a
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, secondary : a
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, tertiary : a
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, quaternary : a
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, extra : a
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, black : a
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, white : a
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}
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allNames : (Name -> a) -> AllNames a
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allNames builder =
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{ primary = builder Primary
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, secondary = builder Secondary
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, tertiary = builder Tertiary
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, quaternary = builder Quaternary
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, extra = builder Extra
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, black = builder Black
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, white = builder White
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}
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type Shade
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= Light
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| Medium
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| Dark
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type alias AllShades a =
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{ light : a
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, medium : a
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, dark : a
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}
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allShades : (Shade -> a) -> AllShades a
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allShades builder =
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{ light = builder Light
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, medium = builder Medium
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, dark = builder Dark
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}
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{-| Based on the user's preferences, the website can be displayed in light mode or dark mode.
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-}
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type Mode
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= LightMode
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| DarkMode
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type alias AllModes a =
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{ lightMode : a
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, darkMode : a
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}
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allModes : (Mode -> a) -> AllModes a
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allModes builder =
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{ lightMode = builder LightMode
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, darkMode = builder DarkMode
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}
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{-| The website supports color blindness friendly color palettes.
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This way, everyone can enjoy the website's graphs without having to distinguish
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colors that they cannot distinguish.
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-}
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type Blindness
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= Trichromatic -- ALL THREE
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| Protanomaly -- BARELY RED
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| Deuteranomaly -- BARELY GREEN
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| Tritanomaly -- BARELY BLUE
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| Protanopia -- NO RED
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| Deuteranopia -- NO GREEN
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| Tritanopia -- NO BLUE
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| Monochromacy -- NO COLOR
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| BlueConeMonochromacy -- BARELY COLOR
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type alias AllBlindnesses a =
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{ trichromatic : a
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, protanomaly : a
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, deuteranomaly : a
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, tritanomaly : a
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, protanopia : a
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, deuteranopia : a
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, tritanopia : a
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, monochromacy : a
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, blueConeMonochromacy : a
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}
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allBlindnesses : (Blindness -> a) -> AllBlindnesses a
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allBlindnesses builder =
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{ trichromatic = builder Trichromatic
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, protanomaly = builder Protanomaly
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, deuteranomaly = builder Deuteranomaly
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, tritanomaly = builder Tritanomaly
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, protanopia = builder Protanopia
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, deuteranopia = builder Deuteranopia
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, tritanopia = builder Tritanopia
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, monochromacy = builder Monochromacy
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, blueConeMonochromacy = builder BlueConeMonochromacy
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}
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type alias Picker =
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AllShades (AllNames Color)
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{-| Get a color based on the right criteria.
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-}
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get : Blindness -> Mode -> Shade -> Name -> Color
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get blindness mode shade name =
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let
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trueName : Name
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trueName =
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name |> flipName mode
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trueShade : Shade
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trueShade =
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shade |> flipShade mode
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in
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toBlindnessPalette blindness
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|> toColor blindness trueName
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|> fromShade trueShade
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|> (\( r, g, b ) -> rgb255 r g b)
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defaultPalette : Picker -> Palette
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defaultPalette p =
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{ primary = p.medium.primary
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, secondary = p.medium.secondary
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, background = p.dark.white
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, surface = p.light.white
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, error = p.light.secondary
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, on =
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{ primary = p.light.white
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, secondary = p.light.white
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, background = p.light.black
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, surface = p.dark.black
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, error = p.medium.white
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}
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}
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{-| Get a blindness color palette based on a blindness input.
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-}
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toBlindnessPalette : Blindness -> BlindnessPalette
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toBlindnessPalette blindness =
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case blindness of
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Trichromatic ->
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trichromatic
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Protanomaly ->
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protanomaly
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Deuteranomaly ->
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deuteranomaly
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Tritanomaly ->
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tritanomaly
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Protanopia ->
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protanopia
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Deuteranopia ->
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deuteranopia
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Tritanopia ->
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tritanopia
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Monochromacy ->
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monochromacy
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BlueConeMonochromacy ->
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blueConeMonochromacy
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flipName : Mode -> Name -> Name
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flipName mode name =
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case mode of
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LightMode ->
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name
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DarkMode ->
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case name of
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Black ->
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White
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White ->
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Black
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_ ->
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name
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flipShade : Mode -> Shade -> Shade
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flipShade mode shade =
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case ( mode, shade ) of
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( LightMode, _ ) ->
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shade
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( DarkMode, Dark ) ->
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Light
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( DarkMode, Medium ) ->
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Medium
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( DarkMode, Light ) ->
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Dark
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{-| We distringuish the following colours:
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| Protan | Deuter | Tritan | Mono |
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- Blue | Blue | Blue | Blue | Blue |
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- Green | Green | Green | Green | XXXXXX | [Orange]
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- Yellow | Yellow | Yellow | XXXXXX | Yellow | [Orange]
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- Orange | XXXXXX | XXXXXX | Orange | Orange | [Green,Red]
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- Red | Red | Red | Red | Red |
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- Black | Black | Black | Black | Black |
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- White | White | White | White | White |
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In other words:
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Primary | Blue | Blue | Blue | Blue |
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Secondary | Red | Red | Red | Red |
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Tertiary | Yellow | Yellow | Orange | Yellow |
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Quaternary | Green | Green | Green | Orange |
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-----------|--------|--------|--------|--------|
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Rest | Orange | Orange | Yellow | Green |
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-}
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toColor : Blindness -> Name -> (BlindnessPalette -> ColorPalette)
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toColor blindness name =
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case name of
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Primary ->
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.blue
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Secondary ->
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.red
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Tertiary ->
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case blindness of
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Tritanopia ->
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.orange
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_ ->
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.yellow
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Quaternary ->
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case blindness of
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Monochromacy ->
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.orange
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_ ->
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.green
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Extra ->
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case blindness of
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Tritanopia ->
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.yellow
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Monochromacy ->
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.green
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_ ->
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.orange
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Black ->
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.black
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White ->
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.white
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fromShade : Shade -> ColorPalette -> ( Int, Int, Int )
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fromShade shade =
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case shade of
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Light ->
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.light
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Medium ->
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.medium
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Dark ->
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.dark
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type alias ColorPalette =
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{ light : ( Int, Int, Int )
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, medium : ( Int, Int, Int )
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, dark : ( Int, Int, Int )
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}
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type alias BlindnessPalette =
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{ blue : ColorPalette
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, green : ColorPalette
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, yellow : ColorPalette
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, orange : ColorPalette
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, red : ColorPalette
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, black : ColorPalette
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, white : ColorPalette
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}
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{-| No color blindness
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-}
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trichromatic : BlindnessPalette
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trichromatic =
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{ blue = { light = ( 0x42, 0x87, 0xFF ), medium = ( 0x42, 0x7F, 0xF0 ), dark = ( 0x00, 0x54, 0xBD ) }
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, green = { light = ( 0x86, 0xEA, 0xD1 ), medium = ( 0x5E, 0xA4, 0x93 ), dark = ( 0x3E, 0x6D, 0x62 ) }
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, yellow = { light = ( 0xFC, 0xF9, 0x2B ), medium = ( 0xD2, 0xD0, 0x24 ), dark = ( 0xAF, 0xAD, 0x1E ) }
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, orange = { light = ( 0xFF, 0xBB, 0x93 ), medium = ( 0xCC, 0x95, 0x75 ), dark = ( 0xA3, 0x77, 0x5E ) }
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, red = { light = ( 0xDC, 0x00, 0x00 ), medium = ( 0xB0, 0x00, 0x00 ), dark = ( 0x8C, 0x00, 0x00 ) }
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, black = { light = ( 0x2C, 0x2C, 0x48 ), medium = ( 0x1D, 0x1D, 0x30 ), dark = ( 0x00, 0x00, 0x00 ) }
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, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFE, 0xFA, 0xF5 ), dark = ( 0xF2, 0xEF, 0xEA ) }
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}
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{-| Weak red vision
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-}
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protanomaly : BlindnessPalette
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protanomaly =
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{ blue = { light = ( 0x49, 0x86, 0xFE ), medium = ( 0x46, 0x7E, 0xEF ), dark = ( 0x00, 0x55, 0xB9 ) }
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, green = { light = ( 0xBE, 0xDD, 0xCA ), medium = ( 0x85, 0x9B, 0x8E ), dark = ( 0x58, 0x67, 0x5F ) }
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, yellow = { light = ( 0xFE, 0xF4, 0x88 ), medium = ( 0xDD, 0xCC, 0x23 ), dark = ( 0xB8, 0xAA, 0x1D ) }
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, orange = { light = ( 0xE6, 0xC4, 0x97 ), medium = ( 0xB8, 0x9D, 0x78 ), dark = ( 0x93, 0x7D, 0x61 ) }
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, red = { light = ( 0x9F, 0x47, 0x12 ), medium = ( 0x7F, 0x39, 0x0F ), dark = ( 0x65, 0x2D, 0x0C ) }
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, black = { light = ( 0x27, 0x2D, 0x49 ), medium = ( 0x1A, 0x1E, 0x31 ), dark = ( 0x00, 0x00, 0x00 ) }
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, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFF, 0xFA, 0xF6 ), dark = ( 0xF4, 0xEE, 0xEA ) }
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}
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{-| Weak green vision
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-}
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deuteranomaly : BlindnessPalette
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deuteranomaly =
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{ blue = { light = ( 0x18, 0x8A, 0xFA ), medium = ( 0x18, 0x82, 0xEC ), dark = ( 0x00, 0x59, 0xA9 ) }
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, green = { light = ( 0xC6, 0xD9, 0xD5 ), medium = ( 0x8B, 0x98, 0x95 ), dark = ( 0x5C, 0x65, 0x64 ) }
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, yellow = { light = ( 0xFE, 0xF3, 0x9C ), medium = ( 0xEE, 0xC5, 0x2B ), dark = ( 0xC6, 0xA4, 0x23 ) }
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, orange = { light = ( 0xF5, 0xBF, 0x92 ), medium = ( 0xC4, 0x99, 0x74 ), dark = ( 0x9D, 0x7A, 0x5D ) }
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, red = { light = ( 0xA9, 0x43, 0x00 ), medium = ( 0x87, 0x36, 0x00 ), dark = ( 0x6C, 0x2B, 0x00 ) }
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, black = { light = ( 0x26, 0x2E, 0x48 ), medium = ( 0x19, 0x1E, 0x30 ), dark = ( 0x00, 0x00, 0x00 ) }
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, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFE, 0xFA, 0xF5 ), dark = ( 0xFA, 0xEC, 0xEC ) }
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}
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{-| Weak blue vision
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-}
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tritanomaly : BlindnessPalette
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tritanomaly =
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{ blue = { light = ( 0x18, 0x93, 0xC5 ), medium = ( 0x18, 0x8A, 0xBA ), dark = ( 0x00, 0x5E, 0x88 ) }
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, green = { light = ( 0x8C, 0xE7, 0xE9 ), medium = ( 0x62, 0xA2, 0xA4 ), dark = ( 0x41, 0x6B, 0x6D ) }
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, yellow = { light = ( 0xFE, 0xF1, 0xAC ), medium = ( 0xDA, 0xC7, 0x92 ), dark = ( 0xB6, 0xA5, 0x79 ) }
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, orange = { light = ( 0xFF, 0xB8, 0xB2 ), medium = ( 0xCE, 0x92, 0x8D ), dark = ( 0xA5, 0x74, 0x71 ) }
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, red = { light = ( 0xDB, 0x0D, 0x00 ), medium = ( 0xAF, 0x0A, 0x00 ), dark = ( 0x8B, 0x08, 0x00 ) }
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, black = { light = ( 0x29, 0x2F, 0x3B ), medium = ( 0x1B, 0x1F, 0x27 ), dark = ( 0x00, 0x00, 0x00 ) }
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, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFD, 0xFA, 0xFB ), dark = ( 0xF4, 0xED, 0xF7 ) }
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}
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{-| Red-blind vision
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-}
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protanopia : BlindnessPalette
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protanopia =
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{ blue = { light = ( 0x4D, 0x86, 0xFE ), medium = ( 0x48, 0x7E, 0xEF ), dark = ( 0x00, 0x56, 0xB6 ) }
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, green = { light = ( 0xDE, 0xD6, 0xC6 ), medium = ( 0x9C, 0x96, 0x8B ), dark = ( 0x67, 0x64, 0x5D ) }
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, yellow = { light = ( 0xFF, 0xF2, 0xBE ), medium = ( 0xE3, 0xCA, 0x22 ), dark = ( 0xBD, 0xA8, 0x1D ) }
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, orange = { light = ( 0xD8, 0xCA, 0x9A ), medium = ( 0xAD, 0xA1, 0x7A ), dark = ( 0x8A, 0x81, 0x62 ) }
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, red = { light = ( 0x7D, 0x6F, 0x1C ), medium = ( 0x64, 0x59, 0x17 ), dark = ( 0x4F, 0x47, 0x12 ) }
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, black = { light = ( 0x24, 0x2E, 0x4A ), medium = ( 0x18, 0x1E, 0x31 ), dark = ( 0x00, 0x00, 0x00 ) }
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, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFF, 0xFA, 0xF6 ), dark = ( 0xF5, 0xEE, 0xEA ) }
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}
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{-| Green-blind vision
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-}
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deuteranopia : BlindnessPalette
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deuteranopia =
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{ blue = { light = ( 0x00, 0x8C, 0xF8 ), medium = ( 0x00, 0x84, 0xEA ), dark = ( 0x00, 0x5B, 0x9D ) }
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, green = { light = ( 0xEB, 0xD0, 0xD7 ), medium = ( 0xA5, 0x92, 0x97 ), dark = ( 0x6D, 0x61, 0x65 ) }
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, yellow = { light = ( 0xFF, 0xEF, 0xDC ), medium = ( 0xFE, 0xBF, 0x2E ), dark = ( 0xD3, 0x9F, 0x26 ) }
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, orange = { light = ( 0xF0, 0xC2, 0x92 ), medium = ( 0xBF, 0x9B, 0x74 ), dark = ( 0x99, 0x7B, 0x5D ) }
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, red = { light = ( 0x8C, 0x69, 0x00 ), medium = ( 0x70, 0x54, 0x00 ), dark = ( 0x59, 0x43, 0x00 ) }
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, black = { light = ( 0x23, 0x2F, 0x47 ), medium = ( 0x16, 0x1F, 0x30 ), dark = ( 0x00, 0x00, 0x00 ) }
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, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFF, 0xF9, 0xFA ), dark = ( 0xFF, 0xEA, 0xED ) }
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}
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{-| Blue-blind vision
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-}
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tritanopia : BlindnessPalette
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tritanopia =
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{ blue = { light = ( 0x00, 0x99, 0xA4 ), medium = ( 0x00, 0x90, 0x9B ), dark = ( 0x00, 0x63, 0x69 ) }
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, green = { light = ( 0x90, 0xE5, 0xF7 ), medium = ( 0x65, 0xA0, 0xAD ), dark = ( 0x43, 0x6B, 0x73 ) }
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, yellow = { light = ( 0xFF, 0xED, 0xF6 ), medium = ( 0xDF, 0xC2, 0xD1 ), dark = ( 0xBA, 0xA1, 0xAE ) }
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, orange = { light = ( 0xFF, 0xB7, 0xC3 ), medium = ( 0xCF, 0x90, 0x9B ), dark = ( 0xA6, 0x73, 0x7C ) }
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, red = { light = ( 0xDA, 0x14, 0x00 ), medium = ( 0xAF, 0x10, 0x00 ), dark = ( 0x8B, 0x0D, 0x00 ) }
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, black = { light = ( 0x27, 0x30, 0x34 ), medium = ( 0x1A, 0x20, 0x22 ), dark = ( 0x00, 0x00, 0x00 ) }
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, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFC, 0xFA, 0xFF ), dark = ( 0xF5, 0xEC, 0xFE ) }
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}
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{-| Color-less vision
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-}
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monochromacy : BlindnessPalette
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monochromacy =
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{ blue = { light = ( 0x80, 0x80, 0x80 ), medium = ( 0x7A, 0x7A, 0x7A ), dark = ( 0x47, 0x47, 0x47 ) }
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, green = { light = ( 0xC9, 0xC9, 0xC9 ), medium = ( 0x8D, 0x8D, 0x8D ), dark = ( 0x5E, 0x5E, 0x5E ) }
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, yellow = { light = ( 0xE2, 0xE2, 0xE2 ), medium = ( 0xBD, 0xBD, 0xBD ), dark = ( 0x9D, 0x9D, 0x9D ) }
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, orange = { light = ( 0xCB, 0xCB, 0xCB ), medium = ( 0xA2, 0xA2, 0xA2 ), dark = ( 0x81, 0x81, 0x81 ) }
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, red = { light = ( 0x42, 0x42, 0x42 ), medium = ( 0x35, 0x35, 0x35 ), dark = ( 0x2A, 0x2A, 0x2A ) }
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, black = { light = ( 0x2F, 0x2F, 0x2F ), medium = ( 0x1F, 0x1F, 0x1F ), dark = ( 0x00, 0x00, 0x00 ) }
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, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFB, 0xFB, 0xFB ), dark = ( 0xEF, 0xEF, 0xEF ) }
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}
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{-| Blue cone monochromacy
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-}
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blueConeMonochromacy : BlindnessPalette
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blueConeMonochromacy =
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{ blue = { light = ( 0x69, 0x83, 0xAE ), medium = ( 0x66, 0x7C, 0xA5 ), dark = ( 0x2D, 0x4C, 0x72 ) }
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, green = { light = ( 0xB1, 0xD5, 0xCC ), medium = ( 0x7C, 0x95, 0x8F ), dark = ( 0x52, 0x63, 0x5F ) }
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, yellow = { light = ( 0xEB, 0xEA, 0x9F ), medium = ( 0xC5, 0xC4, 0x85 ), dark = ( 0xA4, 0xA3, 0x6F ) }
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, orange = { light = ( 0xDE, 0xC5, 0xB7 ), medium = ( 0xB1, 0x9D, 0x92 ), dark = ( 0x8D, 0x7D, 0x74 ) }
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, red = { light = ( 0x7A, 0x2A, 0x2A ), medium = ( 0x62, 0x22, 0x22 ), dark = ( 0x4E, 0x1B, 0x1B ) }
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, black = { light = ( 0x2E, 0x2E, 0x38 ), medium = ( 0x1E, 0x1E, 0x25 ), dark = ( 0x00, 0x00, 0x00 ) }
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, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFC, 0xFB, 0xF9 ), dark = ( 0xF0, 0xEF, 0xED ) }
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}
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svgFill : Color -> Svg.Attribute msg
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|
svgFill =
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|
Color.toCssString >> fill
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svgStroke : Color -> Svg.Attribute msg
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svgStroke =
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Color.toCssString >> Svg.Attributes.stroke
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font : Color -> Element.Attribute msg
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|
font =
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Color.toRgba >> Element.fromRgb >> Element.Font.color
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border : Color -> Element.Attribute msg
|
|
border =
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|
Color.toRgba >> Element.fromRgb >> Element.Border.color
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|
|
|
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background : Color -> Element.Attribute msg
|
|
background =
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|
Color.toRgba >> Element.fromRgb >> Element.Background.color
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|
|
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transparent : Color
|
|
transparent =
|
|
Color.rgba 0 0 0 0
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