mirror of https://github.com/espruino/BangleApps
74 lines
2.7 KiB
Markdown
74 lines
2.7 KiB
Markdown
# The Ring
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*A proof of concept clock with large ring guage for steps using pre-set images, acts as a tutorial piece for discussion*
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Written by: [Hugh Barney](https://github.com/hughbarney) For support
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and discussion please post in the [Bangle JS
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Forum](http://forum.espruino.com/microcosms/1424/)
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* The ring is a proof of concept to establish a clean way to draw a
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large ring guage with few aliasing issues and artifacts.
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* Rather than use grahics commands to draw the ring a series of fixed images are used.
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* This allows for better accuracy of the initial image and also does not suffer from performance issues.
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* The downside is that more storage and memory is used to hold the
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initial images. This is not an issue on a Bangle 2.
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* The ring effect is constructed from 14 images that represent a range of different percentages
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* The percentages of the images are 0,2,4,7,10,20,30,40,50,60,70,80,90,100%
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* The app is not intended to be enhanced further (apart from bug fixes) but rather as code that can be reused in other apps
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* The full set of original images are included in the source code to demonstrate the concept
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* I will use this code to build a new clock similar to Pastel but
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using this ring guage for steps. The new clock will use more
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attractive fonts and provide a settings meu to change the primary
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color of the ring.
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## Screenshots
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
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It is worth looking at a photograph of the clock in action as the
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screenshot does not do the final effect justice.
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
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## Production
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1. I first generated a circle on black background using [The
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Gimp](https://www.gimp.org/) image editor. I used this [Youtube
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video](https://www.youtube.com/watch?v=AoIAznSdLik) to get started.
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The initial image is 178x178 pixels.
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
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2. I then drew another smaller black circle over the top of the original to make a ring
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
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3. From the empty ring image I coloured segments of the ring and saved new images at specific percentages
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4. I used the file `calc_percentages.js` to work out the x and y
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coordinates of the end point of each percentage position along the
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ring.
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5. The [Image
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Converter](https://espruino.github.io/EspruinoWebTools/examples/imageconverter.html)
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was used, set to 2-bit optimal, transparency Y, compression Y and
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ImageObject Y, to convert each PNG file to code.
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6. NOTE that the generated image object pallete seemed to switch the
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order of the colors from 50% onwards.
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7. The greying out of the unused part of the ring is acheived by
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using a dithered color. So if the ring colour is green #0f0 then the
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greyed out part is done in '#020'.
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## Stages of The Ring
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Below are some examples of the different stages of the ring
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
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
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
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