Merge pull request #731 from rigrig/gbmusic

Gadgetbridge Music Controls: only auto-start from clock apps, auto close after 1 hour of inactivity
pull/732/head
Gordon Williams 2021-04-26 09:15:04 +01:00 committed by GitHub
commit 302d63a985
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4 changed files with 64 additions and 32 deletions

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@ -3044,7 +3044,7 @@
"name": "Gadgetbridge Music Controls",
"shortName":"Music Controls",
"icon": "icon.png",
"version":"0.02",
"version":"0.03",
"description": "Control the music on your Gadgetbridge-connected phone",
"tags": "tools,bluetooth,gadgetbridge,music",
"type":"app",

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@ -1,2 +1,3 @@
0.01: Initial version
0.02: Increase text brightness, improve controls, (try to) reduce memory usage
0.02: Increase text brightness, improve controls, (try to) reduce memory usage
0.03: Only auto-start if active app is a clock, auto close after 1 hour of inactivity

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@ -11,7 +11,8 @@ let info = {
n: 0,
c: 0,
};
const TOUT = 300000; // auto close timeout: 5 minutes (in ms)
const POUT = 300000; // auto close timeout when paused: 5 minutes (in ms)
const IOUT = 3600000; // auto close timeout for inactivity: 1 hour (in ms)
///////////////////////
// Self-repeating timeouts
@ -44,7 +45,7 @@ function brightness() {
if (!fade) {
return 1;
}
return Math.max(0, 1-((Date.now()-fade)/TOUT));
return Math.max(0, 1-((Date.now()-fade)/POUT));
}
// Scroll long track names
@ -396,26 +397,50 @@ function musicInfo(e) {
if (Bangle.isLCDOn()) {
drawMusic();
}
if (tIxt) {
clearTimeout(tIxt);
tIxt = null;
}
if (auto && stat==="play") {
// if inactive for double song duration (or an hour if unknown), load the clock
// i.e. phone finished playing without bothering to notify the watch
tIxt = setTimeout(load, (info.dur*2000) || IOUT);
}
}
let tXit;
let tPxt, tIxt;
function musicState(e) {
stat = e.state;
// if paused for five minutes, load the clock
// (but timeout resets if we get new info, even while paused)
if (tXit) {
clearTimeout(tXit);
if (tPxt) {
clearTimeout(tPxt);
tPxt = null;
}
if (tIxt) {
clearTimeout(tIxt);
tIxt = null;
}
tXit = null;
fade = null;
delete info.track_color;
if (stat!=="play" && auto) {
if (stat==="stop") { // never actually happens with my phone :-(
load();
} else { // also quit when paused for a long time
tXit = setTimeout(load, TOUT);
fade = Date.now();
fadeOut();
if (auto) { // auto opened -> auto close
switch(stat) {
case "stop": // never actually happens with my phone :-(
load();
break;
case "play":
// if inactive for double song duration (or an hour if unknown), load the clock
// i.e. phone finished playing without bothering to notify the watch
tIxt = setTimeout(load, (info.dur*2000) || IOUT);
break;
case "pause":
default:
// quit when paused for a long time
// also fade out track info while waiting for this
tPxt = setTimeout(load, POUT);
fade = Date.now();
fadeOut();
break;
}
}
if (Bangle.isLCDOn()) {
@ -538,7 +563,7 @@ function startLCDWatch() {
/////////////////////
// check for saved music stat (by widget) to load
g.clear();
global.gbmusic_active = true; // we don't need our widget
global.gbmusic_active = true; // we don't need our widget (needed for <2.09 devices)
Bangle.loadWidgets();
Bangle.drawWidgets();
delete (global.gbmusic_active);

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@ -1,38 +1,44 @@
(() => {
if (global.gbmusic_active || !(require("Storage").readJSON("gbmusic.json", 1) || {}).autoStart) {
return
return;
}
if (typeof __FILE__ === 'string') { // only exists since 2v09
const info = require("Storage").readJSON(__FILE__.split(".")[0]+".info", 1) || false;
if (info && info.type!=="clock") { // info can have no type (but then it isn't a clock)
return;
}
}
let state, info
let state, info;
function checkMusic() {
if (state!=="play" || !info) {
return
return;
}
// playing music: launch music app
require("Storage").writeJSON("gbmusic.load.json", {
state: state,
info: info,
})
load("gbmusic.app.js")
});
load("gbmusic.app.js");
}
const _GB = global.GB
const _GB = global.GB;
global.GB = (event) => {
// we eat music events!
switch(event.t) {
case "musicinfo":
info = event
delete(info.t)
checkMusic()
break
info = event;
delete (info.t);
checkMusic();
break;
case "musicstate":
state = event.state
checkMusic()
break
state = event.state;
checkMusic();
break;
default:
if (_GB) {
setTimeout(_GB, 0, event)
setTimeout(_GB, 0, event);
}
}
}
})()
};
})();