commit
cec1e94129
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@ -1,91 +0,0 @@
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-- This file takes care of cave biomes
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noordstar_caves.registered_biomes = {}
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-- Clean the input and return a valid shape def
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-- If the input is invalid, return nil
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local function clean_def(def)
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if type(def.name) ~= "string" then
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return nil
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end
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if type(def.heat_point) ~= "number" then
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return nil
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end
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if type(def.humidity_point) ~= "number" then
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return nil
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end
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local d = {
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name = def.name,
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heat_point = def.heat_point,
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humidity_point = def.humidity_point,
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}
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-- Position
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if type(def.min_pos) == "table" then
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d.minp = {
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x = def.min_pos.x or -1e5,
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y = def.min_pos.y or -1e5,
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z = def.min_pos.z or -1e5,
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}
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elseif type(def.y_min) == "number" then
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d.minp = { x = -1e5, y = def.y_min, z = -1e5 }
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else
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d.minp = { x = -1e5, y = -1e5, z = -1e5 }
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end
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if type(def.max_pos) == "table" then
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d.maxp = {
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x = def.max_pos.x or 1e5,
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y = def.max_pos.y or 1e5,
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z = def.max_pos.z or 1e5,
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}
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elseif type(def.y_max) == "number" then
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d.maxp = { x = 1e5, y = def.y_max, z = 1e5 }
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else
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d.maxp = { x = 1e5, y = 1e5, z = 1e5 }
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end
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-- Optional nodes
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if type(def.node_dust) == "string" then
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d.node_dust = def.node_dust
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end
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if type(def.node_floor) == "string" then
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d.node_floor = def.node_floor
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end
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if type(def.node_wall) == "string" then
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d.node_wall = def.node_wall
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end
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if type(def.node_roof) == "string" then
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d.node_roof = def.node_roof
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end
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if type(def.node_air) == "string" then
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d.node_air = def.node_air
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end
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if type(def.node_shell) == "string" then
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d.node_shell = def.node_shell
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end
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if type(def.depth_shell) == "number" then
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d.depth_shell = def.depth_shell
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else
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d.depth_shell = 0
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end
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return d
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end
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function noordstar_caves.register_biome(def)
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local d = clean_def(def)
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if d ~= nil then
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noordstar_caves.registered_biomes[d.name] = d
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end
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end
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function noordstar_caves.unregister_biome(name)
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noordstar_caves.registered_biomes[name] = nil
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end
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function noordstar_caves.clear_registered_biomes()
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noordstar_caves.registered_biomes = {}
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end
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578
lua/engine.lua
578
lua/engine.lua
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@ -1,578 +0,0 @@
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-- Constants and magic numbers
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local mapgen_buffer = 16
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-- Cave biome range
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local biome_spread_range = 50
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-- Noise params for heat_point
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local heat_noise_params =
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{ offset = 50
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, scale = 50
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, spread = { x = biome_spread_range, y = biome_spread_range, z = biome_spread_range }
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, seed = 320523
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, octaves = 2
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, persistence = 0.1
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, lacunarity = 2.0
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, flags = ""
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}
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-- Noise params for humidity_point
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local humidity_noise_params =
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{ offset = 50
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, scale = 50
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, spread = { x = biome_spread_range, y = biome_spread_range, z = biome_spread_range }
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, seed = 9923473
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, octaves = 2
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, persistence = 0.1
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, lacunarity = 2.0
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, flags = ""
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}
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local default_biome =
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{ name = "noordstar_caves:none"
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, heat_point = -1e6
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, humidity_point = -1e6
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, minp = { x = -1e5, y = -1e5, z = -1e5 }
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, maxp = { x = 1e5, y = 1e5, z = 1e5 }
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}
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local cave_shape_chunk_size = 8
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local cluster_shape_chunks_x = 4
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local cluster_shape_chunks_y = 6
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local cluster_shape_chunks_z = 4
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local function reduced_pos(pos)
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return
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{ x = math.floor(pos.x / (cave_shape_chunk_size * cluster_shape_chunks_x))
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, y = math.floor(pos.y / (cave_shape_chunk_size * cluster_shape_chunks_y))
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, z = math.floor(pos.z / (cave_shape_chunk_size * cluster_shape_chunks_z))
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}
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end
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-- Convert 3d relative coordinates to an index on a flat array
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local function from_3d_to_flat(dx, dy, dz, nx, ny)
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return (nx * ny * dz) + (nx * dy) + dx + 1
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end
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-- Convert an index on a flat array to 3d relative coordinates
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local function from_flat_to_3d(i, nx, ny)
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return {
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dx = (i - 1) % nx,
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dy = math.floor((i - 1) / nx) % ny,
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dz = math.floor((i - 1) / (nx * ny))
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}
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end
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-- Iterate over a 3d area, both indexing by the index and the ansolute position
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local function iter_3d_area(minp, maxp, callback)
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local nx = maxp.x - minp.x + 1
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local ny = maxp.y - minp.y + 1
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local nz = maxp.z - minp.z + 1
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for i = 1, nx * ny * nz do
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local dpos = from_flat_to_3d(i, nx, ny)
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local pos = {
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x = minp.x + dpos.dx,
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y = minp.y + dpos.dy,
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z = minp.z + dpos.dz,
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}
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callback(i, pos)
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end
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end
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-- Helper function to convert a set of coordinates to a readable string
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local function pos_to_str(pos)
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return "(" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. " )"
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end
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local Flat3dArray = {}
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Flat3dArray.__index = Flat3dArray
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function Flat3dArray:new(minp, maxp, arr)
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local instance = {}
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setmetatable(instance, Flat3dArray)
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local nx = maxp.x - minp.x + 1
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local ny = maxp.y - minp.y + 1
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local nz = maxp.z - minp.z + 1
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if #arr ~= nx * ny * nz then
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error(
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"Input array doesn't match dimension lengths: " .. nx .. " x " ..
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ny .. " x " .. nz .. " = " .. (nx*ny*nz) .. ", but found " .. #arr
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)
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end
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instance.nx = nx
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instance.ny = ny
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instance.nz = nz
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instance.minp = minp
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instance.maxp = maxp
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instance.arr = arr
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return instance
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end
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function Flat3dArray:from_func(minp, maxp, callback)
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local arr = {}
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iter_3d_area(minp, maxp, function (i, pos)
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arr[i] = callback(i, pos)
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end)
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return self:new(minp, maxp, arr)
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end
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function Flat3dArray:get_index(i)
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local out = self.arr[i]
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if out == nil then
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error(
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"Index " .. i .. " not found in array of length " .. #self.arr
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)
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end
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return out
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end
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function Flat3dArray:get_pos(pos)
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self:validate_pos(pos)
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local dx = pos.x - self.minp.x
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local dy = pos.y - self.minp.y
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local dz = pos.z - self.minp.z
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return self:get_index(from_3d_to_flat(dx, dy, dz, self.nx, self.ny))
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end
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local function is_valid_pos(pos, minp, maxp)
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if pos.x < minp.x then
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return false
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elseif pos.x > maxp.x then
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return false
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elseif pos.y < minp.y then
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return false
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elseif pos.y > maxp.y then
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return false
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elseif pos.z < minp.z then
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return false
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elseif pos.z > maxp.z then
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return false
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else
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return true
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end
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end
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function Flat3dArray:valid_pos(pos)
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return is_valid_pos(pos, self.minp, self.maxp)
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end
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function Flat3dArray:validate_pos(pos)
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if not self:valid_pos(pos) then
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error(
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table.concat(
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{ "Position "
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, pos_to_str(pos)
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, " out of bounds from minp = "
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, pos_to_str(self.minp)
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, ", maxp = "
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, pos_to_str(self.maxp)
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},
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""
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)
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)
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end
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end
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-- Get an enhanced function from the def function that warns us when the
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-- function does not behave properly
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local function enhanced_func(def)
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if type(def.name) ~= "string" then
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error("Invalid nameless shape definition")
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elseif type(def.func) ~= "function" then
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error(
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"Invalid shape definition misses an adjustment function"
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)
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else
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return function(pos, n)
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local out = def.func(pos, n)
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if type(out) == "number" then
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return out
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elseif n == nil then
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error(
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"Shape " .. def.name .. " function must return a number. The input `n` was nil. Perhaps your `noise_params` field is invalid?"
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)
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else
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error("Shape " .. def.name .. " function must return a number.")
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end
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end
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end
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end
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-- Get a flat array of cave shape noise values from a given cave shape def
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local function get_flat_from_shape_def(def, minp, maxp)
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local f = enhanced_func(def)
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local nx = maxp.x - minp.x + 1
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local ny = maxp.y - minp.y + 1
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local nz = maxp.z - minp.z + 1
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local noise_flat_map = {}
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-- If noise parameters have been defined, fill the table with noise
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-- If not, all values remain nil
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if def.noise_params ~= nil then
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local p = PerlinNoiseMap(def.noise_params, { x = nx, y = ny, z = nz })
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if nz == 1 then
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p:get_2d_map_flat(minp, noise_flat_map)
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else
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p:get_3d_map_flat(minp, noise_flat_map)
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end
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end
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iter_3d_area(minp, maxp, function(i, pos)
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noise_flat_map[i] = f(pos, noise_flat_map[i])
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end)
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return Flat3dArray:new(minp, maxp, noise_flat_map)
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end
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local function get_flat_from_noise_params(minp, maxp, noise_params)
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local nx = maxp.x - minp.x + 1
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local ny = maxp.y - minp.y + 1
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local nz = maxp.z - minp.z + 1
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local buffer = {}
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local p = PerlinNoiseMap(noise_params, { x = nx, y = ny, z = nz })
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if nz == 1 then
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p:get_2d_map_flat(minp, buffer)
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else
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p:get_3d_map_flat(minp, buffer)
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end
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return Flat3dArray:new(minp, maxp, buffer)
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end
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-- Based on the number of cave shapes, calculate how quickly connectivity is
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-- meant to change
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local function get_connectivity_noise_params(shape_size)
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local factor = math.max(math.abs(shape_size) ^ 0.5, 1)
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return {
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offset = 50,
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scale = 50,
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spread =
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reduced_pos(
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{ x = factor * 250
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, y = factor * 100
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, z = factor * 250
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}
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),
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seed = 297948,
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octaves = 2,
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persistence = 0.2,
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lacunarity = 2.0,
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flags = "eased"
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}
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end
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-- Based on the number of cave shapes, calculate how quickly verticality is
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-- meant to change
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local function get_verticality_noise_params(shape_size)
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local factor = math.max(math.abs(shape_size) ^ 0.5, 1)
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return {
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offset = 50,
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scale = 50,
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spread =
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reduced_pos(
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{ x = factor * 100
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, y = factor * 250
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, z = factor * 100
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}
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),
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seed = 35644,
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octaves = 2,
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persistence = 0.2,
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lacunarity = 2.0,
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flags = "eased"
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}
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end
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-- Get whether a cave shape is within distance.
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local function shape_within_distance(shape_size, dx, dy)
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local factor = math.max(math.abs(shape_size) ^ 0.5, 1)
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local max_distance = 30 / factor
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return dx^2 + dy^2 <= max_distance^2
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end
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local function shape_def_distance(def, x, y)
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local dx = math.abs(x - def.connectivity_point)
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local dy = math.abs(y - def.verticality_point)
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return dx^2 + dy^2
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end
|
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-- Get a flat map containing all flat threshold values
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local function get_threshold_flat(minp, maxp)
|
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local connectivity = get_flat_from_noise_params(
|
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reduced_pos(minp), reduced_pos(maxp),
|
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get_connectivity_noise_params(#noordstar_caves.registered_shapes)
|
||||
)
|
||||
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||||
local verticality = get_flat_from_noise_params(
|
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reduced_pos(minp), reduced_pos(maxp),
|
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get_verticality_noise_params(#noordstar_caves.registered_shapes)
|
||||
)
|
||||
|
||||
local noise = {}
|
||||
|
||||
-- Get noise for all cave shapes
|
||||
for key, def in pairs(noordstar_caves.registered_shapes) do
|
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noise[key] = get_flat_from_shape_def(def, reduced_pos(minp), reduced_pos(maxp))
|
||||
end
|
||||
|
||||
-- Create a (reduced) flat array
|
||||
local reduced = Flat3dArray:from_func(
|
||||
reduced_pos(minp), reduced_pos(maxp),
|
||||
function(i, pos)
|
||||
local x = connectivity:get_pos(pos)
|
||||
local y = verticality:get_pos(pos)
|
||||
|
||||
local value = 0
|
||||
|
||||
for key, def in pairs(noordstar_caves.registered_shapes) do
|
||||
local dx = math.abs(x - def.connectivity_point)
|
||||
local dy = math.abs(y - def.verticality_point)
|
||||
|
||||
if shape_within_distance(#noordstar_caves.registered_shapes, dx, dy) then
|
||||
value = math.max(value, noise[key]:get_pos(pos))
|
||||
end
|
||||
end
|
||||
|
||||
return value
|
||||
end
|
||||
)
|
||||
|
||||
-- Create the flat array
|
||||
local x = Flat3dArray:from_func(minp, maxp, function(i, pos)
|
||||
return reduced:get_pos(reduced_pos(pos))
|
||||
end)
|
||||
|
||||
return x
|
||||
end
|
||||
|
||||
|
||||
-- Old minimum height for the overworld
|
||||
local old_overworld_min = mcl_vars.mg_overworld_min
|
||||
|
||||
-- If another mod doesn't override the maximum world depth, we will assume that
|
||||
-- the world depth is the following value.
|
||||
local world_depth = -60
|
||||
|
||||
-- Otherwise, this variable can be changed using the following function,
|
||||
-- which will also update all the other necessary variables
|
||||
function noordstar_caves.set_world_depth(h)
|
||||
-- Set world depth variable
|
||||
world_depth = h
|
||||
end
|
||||
noordstar_caves.set_world_depth(world_depth)
|
||||
|
||||
-- The `cave_vastness` is a variable that determines the size of caves.
|
||||
-- The function takes in an x, y and z variable, and returns a number between
|
||||
-- 0 and 1.
|
||||
-- Low numbers mean very rare and tiny caves, while high numbers mean massive
|
||||
-- caves, with massive open spaces.
|
||||
-- If you wish to overwrite this function, it is good to keep in mind to:
|
||||
-- - Make sure that the output changes VERY SLOWLY over time
|
||||
-- - This function will be run a LOT so it is very performance sensitive
|
||||
noordstar_caves.cave_vastness = function(pos)
|
||||
return pos.y / world_depth
|
||||
end
|
||||
|
||||
-- Secretly, we're using an internal function that also adds a safe layer for
|
||||
-- when we're approaching bedrock levels
|
||||
local function cave_vastness(pos)
|
||||
if world_depth + 20 < pos.y then
|
||||
return noordstar_caves.cave_vastness(pos)
|
||||
elseif world_depth + 5 < pos.y then
|
||||
return noordstar_caves.cave_vastness(pos) * math.abs(pos.y - world_depth - 5) / 15
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
-- Get a flat array of nodes that are either in caves or not in caves
|
||||
local function get_flat_cave_bools(minp, maxp)
|
||||
local thresholds = get_threshold_flat(minp, maxp)
|
||||
|
||||
return Flat3dArray:from_func(minp, maxp, function(i, pos)
|
||||
return thresholds:get_pos(pos) >= 1 - cave_vastness(pos)
|
||||
end)
|
||||
end
|
||||
|
||||
local node_type =
|
||||
{ unknown = 1 -- Edge of a chunk
|
||||
, floor = 2 -- Floor of a cave
|
||||
, wall = 3 -- Side wall of a cave
|
||||
, roof = 4 -- Roof of a cave
|
||||
, content = 5 -- Air in the cave not adjacent to a wall, floor or roof
|
||||
, stone = 6 -- Underground node not adjacent to a cave
|
||||
}
|
||||
|
||||
local function get_flat_cave_node_types(minp, maxp)
|
||||
local bools = get_flat_cave_bools(minp, maxp)
|
||||
|
||||
return Flat3dArray:from_func(minp, maxp, function (i, pos)
|
||||
if bools:get_pos(pos) then
|
||||
return node_type.content
|
||||
-- Floor takes precedence
|
||||
elseif pos.y == maxp.y then -- Could be floor
|
||||
return node_type.unknown
|
||||
elseif bools:get_pos({ x = pos.x, y = pos.y + 1, z = pos.z }) then
|
||||
return node_type.floor
|
||||
-- Then roof takes precedence
|
||||
elseif pos.y == minp.y then -- Could be roof
|
||||
return node_type.unknown
|
||||
elseif bools:get_pos({ x = pos.x, y = pos.y - 1, z = pos.z }) then
|
||||
return node_type.roof
|
||||
else
|
||||
-- Check for walls
|
||||
local left = { x = pos.x - 1, y = pos.y, z = pos.z }
|
||||
local right = { x = pos.x + 1, y = pos.y, z = pos.z }
|
||||
local front = { x = pos.x, y = pos.y, z = pos.z - 1 }
|
||||
local back = { x = pos.x, y = pos.y, z = pos.z + 1 }
|
||||
|
||||
-- Check if the value is near the edge
|
||||
local on_edge = false
|
||||
|
||||
if left.x < minp.x then
|
||||
on_edge = true
|
||||
elseif bools:get_pos(left) then
|
||||
return node_type.wall
|
||||
end
|
||||
if right.x > maxp.x then
|
||||
on_edge = true
|
||||
elseif bools:get_pos(right) then
|
||||
return node_type.wall
|
||||
end
|
||||
if front.z < minp.z then
|
||||
on_edge = true
|
||||
elseif bools:get_pos(front) then
|
||||
return node_type.wall
|
||||
end
|
||||
if back.z > maxp.z then
|
||||
on_edge = true
|
||||
elseif bools:get_pos(back) then
|
||||
return node_type.wall
|
||||
end
|
||||
|
||||
if on_edge then
|
||||
return node_type.unknown
|
||||
else
|
||||
return node_type.stone
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Transform categorized blocks into
|
||||
local function biome_def_to_content_id(def, nt, original_block)
|
||||
local function get_node(name, alt)
|
||||
return function()
|
||||
if name == nil then
|
||||
return alt
|
||||
else
|
||||
return minetest.get_content_id(name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local node_air = get_node(def.node_air, minetest.get_content_id("air"))
|
||||
local node_floor = get_node(def.node_floor, original_block)
|
||||
local node_stone = get_node(nil, original_block)
|
||||
local node_roof = get_node(def.node_roof, original_block)
|
||||
local node_unknown = get_node(nil, original_block)
|
||||
local node_wall = get_node(def.node_wall, original_block)
|
||||
|
||||
if nt == node_type.unknown then
|
||||
return node_unknown()
|
||||
elseif nt == node_type.floor then
|
||||
return node_floor()
|
||||
elseif nt == node_type.wall then
|
||||
return node_wall()
|
||||
elseif nt == node_type.roof then
|
||||
return node_roof()
|
||||
elseif nt == node_type.content then
|
||||
return node_air()
|
||||
elseif nt == node_type.stone then
|
||||
return node_stone()
|
||||
else
|
||||
return original_block
|
||||
end
|
||||
end
|
||||
|
||||
local function biome_distance(def, heat, humidity)
|
||||
return (def.heat_point - heat)^2 + (def.humidity_point - humidity)^2
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local vminp =
|
||||
{ x = minp.x - mapgen_buffer
|
||||
, y = minp.y - mapgen_buffer
|
||||
, z = minp.z - mapgen_buffer
|
||||
}
|
||||
local vmaxp =
|
||||
{ x = maxp.x + mapgen_buffer
|
||||
, y = maxp.y + mapgen_buffer
|
||||
, z = maxp.z + mapgen_buffer
|
||||
}
|
||||
|
||||
-- Get voxelmanip
|
||||
local vm = minetest.get_mapgen_object("voxelmanip")
|
||||
local flat_data = Flat3dArray:new(vminp, vmaxp, vm:get_data())
|
||||
|
||||
-- Get threshold values
|
||||
local node_types = get_flat_cave_node_types(vminp, vmaxp)
|
||||
|
||||
local heat_points = get_flat_from_noise_params(minp, maxp, heat_noise_params)
|
||||
local humidity_points = get_flat_from_noise_params(minp, maxp, humidity_noise_params)
|
||||
|
||||
-- Map block values
|
||||
local nids = Flat3dArray:from_func(vminp, vmaxp, function(i, pos)
|
||||
local nt = node_types:get_pos(pos)
|
||||
|
||||
if not is_valid_pos(pos, minp, maxp) then
|
||||
return flat_data:get_pos(pos)
|
||||
else
|
||||
local biome = default_biome
|
||||
|
||||
local heat = heat_points:get_pos(pos)
|
||||
local humidity = humidity_points:get_pos(pos)
|
||||
|
||||
for _, def in pairs(noordstar_caves.registered_biomes) do
|
||||
if pos.x < def.minp.x then
|
||||
elseif pos.y < def.minp.y then
|
||||
elseif pos.z < def.minp.z then
|
||||
elseif pos.x > def.maxp.x then
|
||||
elseif pos.y > def.maxp.y then
|
||||
elseif pos.z > def.maxp.z then
|
||||
elseif biome_distance(def, heat, humidity) > biome_distance(biome, heat, humidity) then
|
||||
else
|
||||
biome = def
|
||||
end
|
||||
end
|
||||
|
||||
return biome_def_to_content_id(biome, nt, flat_data:get_pos(pos))
|
||||
end
|
||||
end)
|
||||
|
||||
-- Write all changes to the Minetest world
|
||||
vm:set_data(nids.arr)
|
||||
vm:write_to_map()
|
||||
end)
|
|
@ -1,56 +0,0 @@
|
|||
-- This file takes care of the cave shapes.
|
||||
|
||||
noordstar_caves.registered_shapes = {}
|
||||
|
||||
-- Clean the input and return a valid shape def
|
||||
-- If the input is invalid, return nil
|
||||
local function clean_def(def)
|
||||
if type(def.name) ~= "string" then
|
||||
return nil
|
||||
end
|
||||
if type(def.connectivity_point) ~= "number" then
|
||||
return nil
|
||||
end
|
||||
if type(def.verticality_point) ~= "number" then
|
||||
return nil
|
||||
end
|
||||
|
||||
local d = {
|
||||
name = def.name,
|
||||
connectivity_point = def.connectivity_point,
|
||||
verticality_point = def.verticality_point
|
||||
}
|
||||
|
||||
if type(def.noise_params) == "table" then
|
||||
d.noise_params = def.noise_params
|
||||
end
|
||||
|
||||
if type(def.func) == "function" then
|
||||
d.func = def.func
|
||||
else
|
||||
d.func = function(pos, v) return v end
|
||||
end
|
||||
|
||||
if type(def.y_min) == "number" and type(def.y_max) == "number" then
|
||||
d.y_min = def.y_min
|
||||
d.y_max = def.y_max
|
||||
end
|
||||
|
||||
return d
|
||||
end
|
||||
|
||||
function noordstar_caves.register_shape(def)
|
||||
local d = clean_def(def)
|
||||
|
||||
if d ~= nil then
|
||||
noordstar_caves.registered_shapes[d.name] = d
|
||||
end
|
||||
end
|
||||
|
||||
function noordstar_caves.unregister_shape(name)
|
||||
noordstar_caves.registered_shapes[name] = nil
|
||||
end
|
||||
|
||||
function noordstar_caves.clear_registered_shapes()
|
||||
noordstar_caves.registered_shapes = {}
|
||||
end
|
|
@ -0,0 +1,139 @@
|
|||
local internal = {
|
||||
waypoints = {},
|
||||
stats = {},
|
||||
sessions = 0,
|
||||
last = os.clock()
|
||||
}
|
||||
|
||||
timer = {}
|
||||
|
||||
function timer.start()
|
||||
internal.waypoints = {}
|
||||
|
||||
internal.now()
|
||||
|
||||
internal.sessions = internal.sessions + 1
|
||||
end
|
||||
|
||||
function timer.checkpoint(name)
|
||||
local now = os.clock()
|
||||
|
||||
table.insert(internal.waypoints, { name, internal.last, now })
|
||||
|
||||
internal.now()
|
||||
end
|
||||
|
||||
function timer.stop()
|
||||
local name_len = 0
|
||||
|
||||
for _, t in ipairs(internal.waypoints) do
|
||||
local name = t[1]
|
||||
local start = t[2]
|
||||
local stop = t[3]
|
||||
|
||||
local stat = internal.stats[name]
|
||||
|
||||
if stat then
|
||||
internal.stats[name] = stat + (stop - start)
|
||||
else
|
||||
internal.stats[name] = stop - start
|
||||
end
|
||||
|
||||
name_len = math.max(name_len, string.len(name))
|
||||
end
|
||||
|
||||
local h1 = "Task"
|
||||
local h2 = "Time"
|
||||
local h3 = "Time (avg)"
|
||||
|
||||
internal.log(
|
||||
table.concat(
|
||||
{ h1
|
||||
, string.rep(" ", name_len - string.len(h1))
|
||||
, " | "
|
||||
, h2
|
||||
, string.rep(" ", 8 - string.len(h2))
|
||||
, " | "
|
||||
, h3
|
||||
}
|
||||
, ""
|
||||
)
|
||||
)
|
||||
|
||||
internal.log_hr(name_len)
|
||||
|
||||
for _, t in ipairs(internal.waypoints) do
|
||||
local name = t[1]
|
||||
|
||||
internal.log_time(
|
||||
name,
|
||||
internal.to_ms(t[3] - t[2]),
|
||||
internal.to_ms(internal.stats[name] / internal.sessions),
|
||||
name_len
|
||||
)
|
||||
end
|
||||
|
||||
internal.log_hr(name_len)
|
||||
|
||||
internal.log_time("Total", internal.sum(), internal.sum_avg(), name_len)
|
||||
end
|
||||
|
||||
-- Log text to the Minetest chat
|
||||
function internal.log(text)
|
||||
minetest.chat_send_all(os.time() .. " - " .. text)
|
||||
end
|
||||
|
||||
function internal.log_hr(name_len)
|
||||
internal.log(string.rep("-", name_len + 3 + 8 + 3 + 8))
|
||||
end
|
||||
|
||||
function internal.log_time(header, time, time_avg, header_max_len)
|
||||
local duration = tostring(time)
|
||||
local duration_avg = tostring(time_avg)
|
||||
|
||||
internal.log(
|
||||
table.concat(
|
||||
{ header
|
||||
, string.rep(" ", header_max_len - string.len(header))
|
||||
, " | "
|
||||
, string.rep(" ", 5 - string.len(duration))
|
||||
, duration
|
||||
, " ms | "
|
||||
, string.rep(" ", 5 - string.len(duration_avg))
|
||||
, duration_avg
|
||||
, " ms"
|
||||
}
|
||||
, ""
|
||||
)
|
||||
)
|
||||
end
|
||||
|
||||
function internal.now()
|
||||
internal.last = os.clock()
|
||||
end
|
||||
|
||||
function internal.sum()
|
||||
local s = 0
|
||||
|
||||
for _, t in ipairs(internal.waypoints) do
|
||||
s = s + (t[3] - t[2])
|
||||
end
|
||||
|
||||
return internal.to_ms(s)
|
||||
end
|
||||
|
||||
function internal.sum_avg()
|
||||
local s = 0
|
||||
|
||||
for _, t in pairs(internal.stats) do
|
||||
s = s + t
|
||||
end
|
||||
|
||||
return internal.to_ms(s / internal.sessions)
|
||||
end
|
||||
|
||||
function internal.to_ms(s)
|
||||
return math.round(s * 1e3)
|
||||
end
|
||||
|
||||
internal.now()
|
Loading…
Reference in New Issue