forked from Minetest/dynamic_liquid
37 lines
1.7 KiB
Plaintext
37 lines
1.7 KiB
Plaintext
#Makes water limited (it doesn't spawn new source blocks any more) and causes
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#water blocks to move dynamically
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dynamic_liquid_water (Dynamic water) bool true
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#Causes river water blocks to move dynamically
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dynamic_liquid_river_water (Dynamic river water) bool true
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#Causes lava blocks to move dynamically
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dynamic_liquid_lava (Dynamic lava) bool true
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#Causes natural clay deposits to act as water sources, seeping new water blocks
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#into the space above them.
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#Also adds a "spring" block to the creative inventory to serve as an infinite water
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#source in creative mode.
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dynamic_liquid_springs (Springs) bool true
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[Flow Rates]
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#Sets the probability of water flow per block per second.
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#That is, if this is set to 5 then there's a 1/5 chance per second that a water block
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#will check if it should move. Increase this value to make water flow slower.
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#This value only has an effect if dynamic water is set to true
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dynamic_liquid_water_flow_propability (Water flow probability) int 1 1 100
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#Sets the probability of river water flow per block per second.
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#That is, if this is set to 5 then there's a 1/5 chance per second that a river water
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#block will check if it should move. Increase this value to make river water flow
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#slower.
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#This value only has an effect if dynamic river water is set to true
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dynamic_liquid_river_water_flow_propability (River water flow probability) int 1 1 100
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#Sets the probability of lava flow per block per second.
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#That is, if this is set to 5 then there's a 1/5 chance per second that a lava block
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#will check if it should move. Increase this value to make lava flow slower.
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#This value only has an effect if dynamic lava is set to true
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dynamic_liquid_lava_flow_propability (Lava flow probability) int 5 1 100
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