#Makes water limited (it doesn't spawn new source blocks any more) and causes #water blocks to move dynamically dynamic_liquid_water (Dynamic water) bool true #Causes river water blocks to move dynamically dynamic_liquid_river_water (Dynamic river water) bool true #Causes lava blocks to move dynamically dynamic_liquid_lava (Dynamic lava) bool true #Causes natural clay deposits to act as water sources, seeping new water blocks #into the space above them. #Also adds a "spring" block to the creative inventory to serve as an infinite water #source in creative mode. dynamic_liquid_springs (Springs) bool true [Flow Rates] #Sets the probability of water flow per block per second. #That is, if this is set to 5 then there's a 1/5 chance per second that a water block #will check if it should move. Increase this value to make water flow slower. #This value only has an effect if dynamic water is set to true dynamic_liquid_water_flow_propability (Water flow probability) int 1 1 100 #Sets the probability of river water flow per block per second. #That is, if this is set to 5 then there's a 1/5 chance per second that a river water #block will check if it should move. Increase this value to make river water flow #slower. #This value only has an effect if dynamic river water is set to true dynamic_liquid_river_water_flow_propability (River water flow probability) int 1 1 100 #Sets the probability of lava flow per block per second. #That is, if this is set to 5 then there's a 1/5 chance per second that a lava block #will check if it should move. Increase this value to make lava flow slower. #This value only has an effect if dynamic lava is set to true dynamic_liquid_lava_flow_propability (Lava flow probability) int 5 1 100