From cf90db854489caf2d3d14714e03bf26fb7db3937 Mon Sep 17 00:00:00 2001 From: FaceDeer Date: Thu, 2 Feb 2017 11:26:51 -0700 Subject: [PATCH] disable river water dynamicism by default, it makes a mess on valleys mapgen. --- init.lua | 3 +-- settingtypes.txt | 6 ++++-- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/init.lua b/init.lua index c394903..fab9372 100644 --- a/init.lua +++ b/init.lua @@ -75,8 +75,7 @@ end local water = minetest.setting_getbool("dynamic_liquid_water") water = water or water == nil -- default true -local river_water = minetest.setting_getbool("dynamic_liquid_river_water") -river_water = river_water or river_water == nil -- default true +local river_water = minetest.setting_getbool("dynamic_liquid_river_water") -- default false local lava = minetest.setting_getbool("dynamic_liquid_lava") lava = lava or lava == nil -- default true diff --git a/settingtypes.txt b/settingtypes.txt index e8fa4c0..51948e5 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -2,8 +2,10 @@ #water blocks to move dynamically dynamic_liquid_water (Dynamic water) bool true -#Causes river water blocks to move dynamically -dynamic_liquid_river_water (Dynamic river water) bool true +#Causes river water blocks to move dynamically. Use caution when using this +#with the "valleys" mapgen, the streams generated by that mapgen have elevation +#changes and can make a mess if their water moves downhill uncontrolled. +dynamic_liquid_river_water (Dynamic river water) bool false #Causes lava blocks to move dynamically dynamic_liquid_lava (Dynamic lava) bool true