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Increase spike drops for bigger drips

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Bram van den Heuvel 2024-08-29 15:43:42 +02:00
parent 7b230fdd97
commit f9ff713bb5
1 changed files with 17 additions and 1 deletions

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@ -261,7 +261,23 @@ local function make_dripstone(name, desc, longdesc, tiles, size)
, tiles = tiles , tiles = tiles
, groups = { pickaxey=2, material_stone=1, fall_damage_add_percent = math.max(4 - size, 0) / 4 * 100 } , groups = { pickaxey=2, material_stone=1, fall_damage_add_percent = math.max(4 - size, 0) / 4 * 100 }
, is_ground_content = true , is_ground_content = true
, drop = dry_dripstone_spike , drop = {
max_items = math.floor((size + 1) / 2),
items = {
{ rarity = 1
, items = { dry_dripstone_spike }
},
{ rarity = 2
, items = { dry_dripstone_spike }
},
{ rarity = 4
, items = { dry_dripstone_spike }
},
{ rarity = 4
, items = { dry_dripstone_spike }
},
}
}
, sounds = dripstone_sounds , sounds = dripstone_sounds
, drawtype = "nodebox" , drawtype = "nodebox"
, paramtype = "light" , paramtype = "light"