From f9ff713bb51ede43c45ca888c7c7f3c129a56eae Mon Sep 17 00:00:00 2001 From: Bram van den Heuvel Date: Thu, 29 Aug 2024 15:43:42 +0200 Subject: [PATCH] Increase spike drops for bigger drips --- init.lua | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/init.lua b/init.lua index 49805fb..ef32e06 100644 --- a/init.lua +++ b/init.lua @@ -261,7 +261,23 @@ local function make_dripstone(name, desc, longdesc, tiles, size) , tiles = tiles , groups = { pickaxey=2, material_stone=1, fall_damage_add_percent = math.max(4 - size, 0) / 4 * 100 } , is_ground_content = true - , drop = dry_dripstone_spike + , drop = { + max_items = math.floor((size + 1) / 2), + items = { + { rarity = 1 + , items = { dry_dripstone_spike } + }, + { rarity = 2 + , items = { dry_dripstone_spike } + }, + { rarity = 4 + , items = { dry_dripstone_spike } + }, + { rarity = 4 + , items = { dry_dripstone_spike } + }, + } + } , sounds = dripstone_sounds , drawtype = "nodebox" , paramtype = "light"