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5 Commits

Author SHA1 Message Date
Bram van den Heuvel 66706d26f2 Add C day 2 2023-12-30 18:51:29 +01:00
Bram edcc3caf91 Add Elm day 2 2023-12-28 12:05:45 +01:00
Bram 2cf9264509 Add Elm day 1 2023-12-28 09:29:27 +01:00
Bram 55e76024b3 Move C nix-shell to C directory 2023-12-27 21:49:08 +01:00
Bram 25bb949724 Add C day 1 2023-12-27 21:46:21 +01:00
18 changed files with 18472 additions and 0 deletions

7
c/01/Makefile Normal file
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both: p1 p2
p1:
gcc -o main1 part_1.c -lcs50
p2:
gcc -o main2 part_2.c -lcs50

1000
c/01/input.txt Normal file

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c/01/part_1.c Normal file
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#include <stdio.h>
#include <cs50.h>
#include <string.h>
// The amount of input lines
const int lines = 1000;
int extract_number(char *text);
int main(void) {
int sum = 0;
for (int i = 0; i < lines; i++) {
sum += extract_number(get_string(""));
}
printf("%i\n", sum);
return 0;
}
/* Get the right number from both sides of the string
*/
int extract_number(char *text) {
int length = strlen(text);
int first;
for (int i = 0; i < length; i++) {
char c = text[i];
if (c >= '0' && c <= '9') {
first = c - '0';
break;
}
}
for (int i = 1; i <= length; i++) {
char c = text[length - i];
if (c >= '0' && c <= '9') {
return (first * 10) + (c - '0');
}
}
}

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#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// The amount of input lines
const int lines = 1000;
// The amount of numbers that can be found
const int number_size = 10;
const char numbers[10][6] =
{ "zero"
, "one"
, "two"
, "three"
, "four"
, "five"
, "six"
, "seven"
, "eight"
, "nine"
};
int extract_number(int *numbers, int size);
int *find_numbers(char *text);
int numbers_size(int *numbers);
int starts_with_number(char *text);
int main(void) {
int sum = 0;
for (int i = 0; i < lines; i++) {
// Instead of directly looping through the array,
// we extract a list of integers first
int *ns = find_numbers(get_string(""));
// Then use that list to increase the sum
sum += extract_number(ns, numbers_size(ns));
// Free all allocated information
free(ns);
}
printf("%i\n", sum);
return 0;
}
/* Given a list of integers, combines the first and the last digit to create a
single number between 0 and 100.
*/
int extract_number(int *numbers, int size) {
return (numbers[0] * 10) + numbers[size - 1];
}
// Convert a string to an array of integers
int *find_numbers(char *text) {
int length = strlen(text);
int *items = malloc(sizeof(int) * length);
int cursor = 0;
for (int i = 0; i < length; i++) {
char c = text[i];
if (c >= '0' && c <= '9') {
items[cursor] = c - '0';
cursor++;
}
else {
int n = starts_with_number(text + i);
if (n >= 0) {
items[cursor] = n;
cursor++;
}
}
}
items[cursor] = -1;
return items;
}
int numbers_size(int *numbers) {
int i = 0;
while (numbers[i] >= 0) {
i++;
}
return i;
}
/* Determine whether a (sub)string starts with a given number.
*/
int starts_with_number(char *text) {
for (int i = 0; i < number_size; i ++) {
if (strstr(text, numbers[i]) == text) {
return i;
}
}
// If not, return -1
return -1;
}

7
c/02/Makefile Normal file
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both: p1 p2
p1:
gcc -o main1 part_1.c -lcs50 -I../include ../include/parse.c
p2:
gcc -o main2 part_2.c -lcs50 -I../include ../include/parse.c

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Game 1: 7 blue, 6 green, 3 red; 3 red, 5 green, 1 blue; 1 red, 5 green, 8 blue; 3 red, 1 green, 5 blue
Game 2: 9 green, 1 blue, 12 red; 1 blue, 18 green, 8 red; 2 blue, 6 green, 13 red; 3 blue, 13 red, 7 green; 5 blue, 4 red, 4 green; 6 blue, 7 green, 4 red
Game 3: 5 blue, 9 red, 14 green; 10 green, 3 blue; 11 red, 2 blue, 8 green; 5 red, 2 blue; 5 blue, 7 green, 8 red
Game 4: 2 red, 3 blue, 2 green; 17 green, 6 blue, 1 red; 3 blue, 5 green, 1 red; 4 red, 1 blue, 16 green; 5 red, 4 blue, 13 green; 14 green, 5 blue, 6 red
Game 5: 3 red, 17 green, 10 blue; 9 blue, 5 green; 14 green, 9 blue, 11 red
Game 6: 4 green, 18 blue, 3 red; 6 green, 8 blue, 9 red; 4 green, 9 blue, 7 red; 9 red, 1 green, 12 blue
Game 7: 1 blue, 14 green; 1 red, 4 blue, 15 green; 3 blue, 6 green; 3 blue, 2 green, 1 red; 1 red, 3 green, 1 blue
Game 8: 10 red, 3 blue, 3 green; 5 blue, 7 red, 3 green; 3 red, 3 green, 11 blue; 1 red, 7 green, 10 blue; 13 blue, 5 green, 5 red; 1 green, 17 blue, 3 red
Game 9: 1 blue, 6 green; 7 green, 2 red; 3 red, 2 green; 1 blue, 4 red, 3 green; 7 green, 1 blue, 1 red
Game 10: 14 green, 6 blue, 1 red; 8 green, 5 red, 1 blue; 8 green, 5 blue, 5 red; 2 green, 3 blue, 5 red
Game 11: 1 blue, 2 green; 1 blue, 1 green, 7 red; 1 blue, 4 green, 7 red; 2 red, 2 green, 1 blue
Game 12: 5 blue, 12 green, 12 red; 11 green, 3 red; 14 green, 3 blue, 18 red
Game 13: 2 green, 6 red; 6 red, 5 blue; 7 red, 3 blue, 8 green; 7 red, 8 green; 3 blue, 2 green, 3 red; 1 blue, 8 red, 6 green
Game 14: 18 green, 6 blue, 5 red; 5 blue, 15 red, 19 green; 7 green, 11 blue, 20 red; 5 red, 18 green, 7 blue
Game 15: 3 red, 16 green, 1 blue; 11 green, 6 red, 1 blue; 12 green, 2 red; 17 green, 1 blue, 14 red
Game 16: 3 red, 2 green, 5 blue; 1 green, 6 blue, 1 red; 1 green, 2 blue, 3 red; 1 blue, 1 red; 5 blue, 1 green, 2 red
Game 17: 3 blue, 6 red; 1 blue, 2 red; 1 blue, 1 green, 7 red; 1 green, 7 red, 2 blue; 7 red, 1 blue; 1 green, 8 red, 1 blue
Game 18: 6 green, 10 red; 6 red, 7 green; 10 red, 11 green; 10 red, 2 blue, 5 green
Game 19: 2 blue; 1 blue, 4 green, 6 red; 7 green, 6 red, 2 blue; 2 blue, 5 red, 4 green; 1 green, 10 red
Game 20: 6 red, 5 green, 10 blue; 5 blue, 5 green, 9 red; 7 blue, 3 green, 3 red; 9 blue, 12 red, 1 green
Game 21: 4 red, 18 blue, 14 green; 3 green, 14 blue, 5 red; 5 green, 12 blue; 1 blue, 2 red, 1 green; 5 red, 11 green, 7 blue; 17 green, 4 red, 15 blue
Game 22: 1 blue, 14 green, 4 red; 7 green, 10 red; 9 green, 1 blue, 9 red; 1 blue, 8 green, 5 red
Game 23: 4 blue, 5 green, 2 red; 6 blue, 8 red, 4 green; 4 blue, 17 red, 14 green
Game 24: 3 green, 8 blue; 3 blue, 5 green, 13 red; 17 red, 4 green
Game 25: 19 red, 9 blue, 1 green; 3 green, 18 red, 6 blue; 1 green, 7 red, 7 blue; 8 blue, 1 red
Game 26: 10 green, 12 blue, 2 red; 9 red; 10 blue, 12 green, 9 red
Game 27: 2 blue, 8 green, 6 red; 5 green, 9 red; 4 red, 11 green
Game 28: 10 blue, 20 red; 14 blue, 3 green, 2 red; 9 red, 12 blue, 1 green
Game 29: 4 red, 1 blue, 2 green; 1 green, 6 red, 1 blue; 15 red
Game 30: 1 red, 13 blue, 6 green; 3 blue, 4 green; 19 blue, 11 green; 1 red, 11 green, 14 blue
Game 31: 10 red, 12 green; 12 green, 10 red; 2 blue, 15 red, 12 green; 2 green, 2 blue, 15 red; 9 green, 5 red, 2 blue
Game 32: 5 blue, 5 green, 8 red; 5 green, 6 red; 5 blue, 8 red, 4 green; 5 green, 3 blue, 6 red
Game 33: 1 red, 9 green, 5 blue; 17 green, 4 blue; 3 green, 2 blue; 10 green, 2 blue; 1 blue, 4 green; 2 green, 9 blue
Game 34: 11 blue, 11 red, 9 green; 13 red, 3 blue, 5 green; 9 green, 12 blue, 5 red; 13 red, 8 blue, 5 green
Game 35: 1 green, 3 red, 7 blue; 1 red, 3 green, 9 blue; 1 blue, 2 green, 1 red; 11 blue, 5 red, 6 green
Game 36: 4 blue, 12 green, 16 red; 7 blue, 11 green; 8 green, 5 blue, 1 red; 14 green, 3 red
Game 37: 13 red, 5 blue, 9 green; 1 red, 10 blue, 14 green; 1 green, 2 blue, 10 red; 13 red, 10 blue; 1 blue, 8 green
Game 38: 3 red, 4 blue, 8 green; 1 red, 11 blue, 4 green; 13 blue, 8 green; 3 red, 3 green, 10 blue; 1 red, 1 blue, 1 green; 1 green, 2 red, 10 blue
Game 39: 9 red, 7 blue, 1 green; 15 red, 4 green, 1 blue; 2 green, 8 blue, 7 red; 6 blue, 11 red; 12 red, 2 blue, 7 green
Game 40: 13 red, 3 green, 1 blue; 3 green, 10 red; 16 red
Game 41: 1 blue, 3 red; 7 blue, 5 red, 3 green; 4 red, 3 blue, 2 green; 2 blue, 5 red, 1 green; 3 green, 4 red, 3 blue; 5 blue, 2 red
Game 42: 1 red, 4 green; 11 red, 4 green; 13 red; 1 blue, 10 red; 1 blue, 2 red, 4 green
Game 43: 11 green, 13 red, 1 blue; 11 green, 9 red, 2 blue; 7 green; 13 green, 15 red; 1 blue, 14 green
Game 44: 5 green, 14 blue, 15 red; 13 blue, 15 green; 9 green, 15 red, 6 blue
Game 45: 16 red, 8 blue; 1 green, 4 blue, 6 red; 4 blue, 8 red; 12 red, 3 blue, 3 green; 2 green, 4 red, 4 blue; 2 green, 8 blue, 10 red
Game 46: 12 blue, 3 green, 12 red; 9 red, 9 blue; 3 green, 12 red; 10 red, 6 green; 2 red, 7 blue
Game 47: 9 green, 6 red; 1 blue, 7 red, 10 green; 1 green, 2 red; 1 red, 3 green
Game 48: 9 blue, 5 green, 13 red; 14 green, 4 red; 15 red, 9 green, 1 blue; 4 blue, 6 red, 13 green; 9 green, 8 blue, 8 red
Game 49: 5 blue, 3 red; 1 green, 2 red, 5 blue; 1 green, 7 blue; 3 green
Game 50: 8 red, 6 green; 10 blue, 4 green, 6 red; 8 green, 11 blue, 9 red
Game 51: 5 blue; 13 blue; 1 red, 2 blue, 1 green; 1 red, 8 blue
Game 52: 7 blue; 1 red, 2 green, 12 blue; 1 red, 5 blue; 2 red, 7 blue, 4 green; 3 green, 2 red, 2 blue
Game 53: 10 blue, 12 red; 3 green, 5 blue, 3 red; 14 red, 4 green, 7 blue; 1 red, 14 blue
Game 54: 2 blue, 14 red, 3 green; 3 green, 7 red; 2 blue, 3 green, 9 red; 3 green, 7 red; 1 green, 14 red, 1 blue
Game 55: 3 green, 9 red, 12 blue; 5 blue, 5 green, 2 red; 7 green, 14 red, 12 blue
Game 56: 1 blue, 3 red, 4 green; 5 red, 8 green, 1 blue; 3 green, 1 blue, 2 red
Game 57: 8 blue, 13 red, 2 green; 3 blue, 5 red; 7 red, 2 green; 2 red, 5 blue, 3 green; 1 green, 4 blue
Game 58: 4 green, 3 red, 2 blue; 5 green, 2 blue, 10 red; 11 green, 1 red, 2 blue; 4 red, 5 green
Game 59: 5 green; 4 green, 2 blue; 1 red, 9 green; 7 green, 2 blue; 16 green, 1 blue
Game 60: 6 green, 5 blue, 1 red; 5 blue, 3 green, 6 red; 1 green, 5 blue, 14 red; 6 red, 4 blue, 3 green
Game 61: 2 green, 6 red, 6 blue; 6 blue, 3 red; 1 green, 2 red, 2 blue; 1 red, 2 green; 5 red, 1 green, 2 blue; 2 green, 6 red, 6 blue
Game 62: 18 green, 8 blue, 1 red; 8 green, 4 red; 13 blue, 1 red, 3 green; 7 blue, 2 green, 4 red; 4 blue, 12 green, 5 red; 12 green, 11 blue
Game 63: 2 red, 3 blue; 10 green, 13 red, 1 blue; 11 red, 3 green, 4 blue
Game 64: 1 green, 16 red; 17 blue, 9 red, 1 green; 14 red, 7 blue
Game 65: 7 blue, 11 red, 11 green; 7 red, 11 green; 3 blue, 13 red, 11 green; 5 green, 6 blue; 11 blue, 8 red, 3 green
Game 66: 3 blue, 1 green, 3 red; 5 blue, 2 green, 5 red; 1 blue, 2 green, 7 red; 2 blue, 6 red; 7 red, 2 green, 2 blue; 2 red
Game 67: 1 blue, 6 red, 2 green; 1 blue, 10 green, 6 red; 8 red, 2 blue, 4 green; 7 green, 9 red, 1 blue; 8 red, 7 green; 5 green, 1 blue
Game 68: 15 blue, 8 green, 2 red; 6 blue, 2 green; 5 red, 6 green, 8 blue; 6 red, 11 green, 7 blue; 1 red, 3 blue; 5 red, 6 green, 5 blue
Game 69: 5 blue, 4 green; 1 green, 11 red, 9 blue; 4 green, 15 blue, 6 red; 11 blue, 4 green, 5 red; 8 red, 3 green; 5 blue, 8 red
Game 70: 5 blue, 4 red, 8 green; 6 blue, 6 green; 14 blue, 7 red, 1 green; 2 green, 6 blue, 3 red; 7 red, 11 blue, 3 green
Game 71: 13 red, 6 blue, 10 green; 7 red, 12 green; 9 green, 14 red, 2 blue
Game 72: 9 red, 3 green, 3 blue; 8 red, 7 blue, 5 green; 3 blue, 2 green, 1 red; 1 red, 2 blue, 2 green; 10 red, 7 green, 6 blue
Game 73: 4 green, 3 red; 1 red; 2 red, 2 blue, 2 green; 1 blue, 3 red, 1 green; 2 blue, 3 red, 2 green; 1 red, 1 blue
Game 74: 12 green, 4 red, 4 blue; 3 red, 13 green; 1 red, 13 green, 1 blue; 1 red, 3 blue, 6 green; 6 blue, 5 red, 4 green; 7 blue, 5 green, 1 red
Game 75: 11 red, 1 green; 12 blue, 1 red; 2 blue, 1 green, 4 red; 11 red; 12 red, 6 green, 10 blue; 4 green, 5 blue, 7 red
Game 76: 2 blue, 5 red, 6 green; 1 red, 10 green, 11 blue; 7 red, 11 green; 4 red, 10 blue, 10 green; 7 blue, 16 green, 2 red
Game 77: 2 blue, 11 red, 4 green; 6 green, 3 blue, 2 red; 2 blue, 2 red, 7 green; 8 red, 14 blue, 5 green; 5 green, 2 blue, 18 red
Game 78: 9 red, 7 green, 6 blue; 12 blue, 6 red; 1 red, 15 blue, 7 green; 3 blue, 11 green, 1 red
Game 79: 3 blue; 1 blue; 1 red, 1 blue, 1 green; 3 blue; 5 blue, 1 red; 1 blue, 1 green, 1 red
Game 80: 18 blue, 13 green, 7 red; 18 blue, 3 green, 3 red; 2 red, 9 blue, 14 green
Game 81: 11 blue, 6 green, 3 red; 8 green, 12 red, 10 blue; 5 red, 4 blue, 13 green
Game 82: 2 blue, 3 red; 4 blue, 17 red; 9 red; 12 red; 1 green, 6 blue, 7 red; 20 red
Game 83: 1 blue, 1 red; 3 red, 1 blue; 3 red, 5 green; 1 blue, 2 green, 4 red; 5 green, 3 blue, 2 red
Game 84: 4 red, 2 blue, 2 green; 8 red, 10 blue; 1 green, 15 red, 8 blue
Game 85: 15 green; 11 red, 2 blue, 5 green; 8 red, 2 blue, 12 green; 15 red, 10 green; 10 red, 15 green; 17 red, 1 blue, 11 green
Game 86: 6 blue, 1 red; 2 green, 1 red, 8 blue; 2 green, 10 blue; 10 blue, 2 green; 1 red, 5 blue
Game 87: 4 red, 4 blue; 18 red, 8 blue; 16 red; 4 red, 1 green, 3 blue; 14 red, 9 blue
Game 88: 11 green, 7 blue, 4 red; 3 red; 2 blue, 12 red, 19 green; 13 red, 3 blue, 2 green
Game 89: 1 green, 1 red; 1 blue, 1 red, 6 green; 6 green, 3 red; 5 green, 2 red, 6 blue; 7 blue, 2 red, 8 green; 1 red, 2 blue
Game 90: 3 green, 3 red, 3 blue; 5 green, 2 blue, 3 red; 1 blue, 2 red; 11 green, 1 blue, 2 red; 1 green, 3 blue, 4 red
Game 91: 7 blue, 2 red; 2 blue, 1 red, 1 green; 6 blue, 1 red; 1 red, 7 blue
Game 92: 11 green, 16 blue; 17 red, 7 blue, 9 green; 11 green, 3 blue, 12 red; 2 blue, 1 green, 6 red
Game 93: 6 red, 1 blue, 3 green; 1 blue, 8 red, 7 green; 3 red, 5 green; 1 red, 2 green; 3 red, 7 green; 2 green, 15 red, 1 blue
Game 94: 7 blue, 2 red, 2 green; 9 blue, 4 red, 2 green; 9 blue, 5 red, 3 green; 1 blue, 4 red, 3 green; 4 red, 1 green, 7 blue; 9 blue, 3 green, 3 red
Game 95: 1 blue, 2 green, 2 red; 6 green, 6 red, 1 blue; 3 blue, 5 red, 2 green; 1 blue; 5 green, 2 red, 2 blue
Game 96: 3 blue, 6 red, 5 green; 5 blue, 8 green, 9 red; 2 red, 5 green, 1 blue; 6 green, 4 blue, 3 red; 2 green, 2 blue; 6 blue, 4 green
Game 97: 6 green, 8 blue, 5 red; 9 green, 6 blue; 3 green, 3 blue; 2 blue, 10 green, 4 red
Game 98: 11 blue, 1 green, 9 red; 5 green, 1 blue, 6 red; 13 blue, 6 green, 10 red; 6 blue, 4 green, 9 red
Game 99: 4 red, 3 green, 3 blue; 6 blue, 4 green, 11 red; 3 green, 15 red; 1 blue, 6 green, 14 red
Game 100: 14 green, 6 blue, 12 red; 2 green, 1 blue, 2 red; 12 red, 7 blue, 3 green; 1 blue, 12 red, 8 green

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#include <cs50.h>
#include <stdio.h>
#include <string.h>
#include <parse.h>
// 1957 is too low
// The amount of games expected
const int games = 100;
// How many of each cube are allowed
const int allowed_red = 12;
const int allowed_green = 13;
const int allowed_blue = 14;
// How many letter each color takes up
const int chars_red = strlen("red");
const int chars_green = strlen("green");
const int chars_blue = strlen("blue");
// Pre-defined functions
int game_score(char *text);
int main(void) {
int sum = 0;
char *inputs[games];
for (int i = 0; i < games; i++) {
inputs[i] = get_string("");
}
for (int i = 0; i < games; i++) {
sum += game_score(inputs[i]);
}
printf("%i\n", sum);
return 0;
}
/* Determine a game's score.
*/
int game_score(char *text) {
int value = 0;
int game;
int *cursor = &value;
parse_token(text, cursor, "Game ");
parse_int(text, cursor, &game);
parse_token(text, cursor, ":");
do
{
int number;
parse_token(text, cursor, " ");
parse_int(text, cursor, &number);
parse_token(text, cursor, " ");
if (parse_token(text, cursor, "red")) {
if (number > allowed_red) {
return 0;
}
} else if (parse_token(text, cursor, "green")) {
if (number > allowed_green) {
return 0;
}
} else if (parse_token(text, cursor, "blue")) {
if (number > allowed_blue) {
return 0;
}
}
}
while (parse_token(text, cursor, ";") || parse_token(text, cursor, ","));
return game;
}

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#include <cs50.h>
#include <stdio.h>
#include <string.h>
#include <parse.h>
// 1957 is too low
// The amount of games expected
const int games = 100;
// How many of each cube are allowed
const int allowed_red = 12;
const int allowed_green = 13;
const int allowed_blue = 14;
// How many letter each color takes up
const int chars_red = strlen("red");
const int chars_green = strlen("green");
const int chars_blue = strlen("blue");
// Pre-defined functions
int game_score(char *text);
int main(void) {
int sum = 0;
char *inputs[games];
for (int i = 0; i < games; i++) {
inputs[i] = get_string("");
}
for (int i = 0; i < games; i++) {
sum += game_score(inputs[i]);
}
printf("%i\n", sum);
return 0;
}
/* Determine a game's score.
*/
int game_score(char *text) {
int value = 0;
int game;
int *cursor = &value;
int red = 0, green = 0, blue = 0;
parse_token(text, cursor, "Game ");
parse_int(text, cursor, &game);
parse_token(text, cursor, ":");
do
{
int number;
parse_token(text, cursor, " ");
parse_int(text, cursor, &number);
parse_token(text, cursor, " ");
if (parse_token(text, cursor, "red")) {
if (number > red) {
red = number;
}
} else if (parse_token(text, cursor, "green")) {
if (number > green) {
green = number;
}
} else if (parse_token(text, cursor, "blue")) {
if (number > blue) {
blue = number;
}
}
}
while (parse_token(text, cursor, ";") || parse_token(text, cursor, ","));
return red * green * blue;
}

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/* This parsing library aims to imitate how Elm parses strings.
In contrast to Elm, however, this function makes use of the side-effects that
C brings, allowing for impurity and a lack of need to return values.
Instead, every parser merely returns a boolean that expresses whether it had
parsed successfully.
*/
#include <parse.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
const bool DEBUG = false;
/* Parse a single char and fetch the result.
*/
bool parse_char(char *text, int *cursor, char *c) {
int length = strlen(text);
if (DEBUG) printf("Parsing a char : ");
if (*cursor == length) {
if (DEBUG) printf("Reached end of string [FAIL]\n");
return false;
}
*c = text[*cursor];
*cursor = *cursor + 1;
if (DEBUG) printf("%c [Success]\n", *c);
return true;
}
/* Parse an integer.
*/
bool parse_int(char *text, int *cursor, int *output) {
int is_negative = parse_token(text, cursor, "-");
if (DEBUG) printf("Parsing int : ");
int answer = 0;
char c = text[*cursor];
if (c < '0' || c > '9') {
if (DEBUG) printf("%c [FAIL]\n", c);
return false;
}
do
{
if (DEBUG) printf("%c", c);
answer = (answer * 10) + (c - '0');
*cursor = *cursor + 1;
c = text[*cursor];
}
while (c >= '0' && c <= '9');
if (DEBUG) printf(" [Success ]\n");
if (is_negative) {
answer = -1 * answer;
}
*output = answer;
return true;
}
/* Parse a token of text.
*/
bool parse_token(char *text, int *cursor, char *token) {
int length = strlen(token), text_length = strlen(text);
if (DEBUG) printf("Parsing token \"%s\" : ", token);
if (text_length - *cursor < length) {
if (DEBUG) printf("Token too long, won't fit. [FAIL]\n");
return false;
}
for (int i = 0; i < length; i++) {
if (DEBUG) printf("%c", text[*cursor + i]);
if (text[*cursor + i] != token[i]) {
if (DEBUG) printf(" [FAIL]\n");
*cursor = *cursor + i;
return false;
}
}
if (DEBUG) printf(" [Success]\n");
*cursor = *cursor + length;
return true;
}

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/* This parsing library aims to imitate how Elm parses strings.
In contrast to Elm, however, this function makes use of the side-effects that
C brings, allowing for impurity and a lack of need to return values.
Instead, every parser merely returns a boolean that expresses whether it had
parsed successfully.
*/
#include <stdbool.h>
/* Parse a single char and fetch the result.
*/
bool parse_char(char *text, int *cursor, char *c);
/* Parse an integer.
*/
bool parse_int(char *text, int *cursor, int *output);
/* Parse a token of text.
*/
bool parse_token(char *text, int *cursor, char *token);

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{ pkgs ? import <nixpkgs> {}
}:
pkgs.mkShell {
name="dev-environment";
buildInputs = [
pkgs.libgcc
pkgs.libcs50
pkgs.valgrind
];
shellHook = ''
echo "Start developing! :D"
'';
}

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{
"type": "application",
"source-directories": [
"src"
],
"elm-version": "0.19.1",
"dependencies": {
"direct": {
"Orasund/elm-ui-widgets": "3.4.0",
"avh4/elm-color": "1.0.0",
"elm/browser": "1.0.2",
"elm/core": "1.0.5",
"elm/html": "1.0.0",
"elm/parser": "1.1.0",
"elm/svg": "1.0.1",
"mdgriffith/elm-ui": "1.1.8",
"miniBill/elm-fast-dict": "1.1.0"
},
"indirect": {
"elm/json": "1.1.3",
"elm/regex": "1.0.0",
"elm/time": "1.0.0",
"elm/url": "1.0.0",
"elm/virtual-dom": "1.0.3",
"elm-community/intdict": "3.0.0",
"fredcy/elm-parseint": "2.0.1",
"noahzgordon/elm-color-extra": "1.0.2",
"turboMaCk/queue": "1.1.0"
}
},
"test-dependencies": {
"direct": {},
"indirect": {}
}
}

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module Main exposing (main)
import Browser
import Element
import Element.Background
import Element.Input
import Puzzles.Day1 as Day1
import Puzzles.Day2 as Day2
import Task
import Tools.Colors as C
import Widget
import Widget.Customize
import Widget.Material as Material
import Widget.Material.Typography as Typography
main : Program () Model Msg
main =
Browser.document
{ init = init
, view = view
, update = update
, subscriptions = subscriptions
}
type alias Model =
{ view : Window
, input : String
, output1 : Calculating
, output2 : Calculating
}
type Calculating
= Outcome String
| Calculating
| InvalidInput String
| NoInput
type Window
= Home
| Day Int
type alias Puzzle =
String -> Result String String
getFunctions : Window -> ( Puzzle, Puzzle )
getFunctions window =
case window of
Home ->
( always <| Err "There is no puzzle for this page!"
, always <| Err "There is no puzzle for this page!"
)
Day 1 ->
( Day1.puzzle1, Day1.puzzle2 )
Day 2 ->
( Day2.puzzle1, Day2.puzzle2 )
_ ->
( always <| Err "This puzzle has no implementation yet!"
, always <| Err "This puzzle has no implementation yet!"
)
init : () -> ( Model, Cmd Msg )
init () =
( { view = Home
, input = ""
, output1 = NoInput
, output2 = NoInput
}
, Cmd.none
)
type Msg
= ChangeWindow Window
| OnInput String
| DoNothing
| Calculate1 Window (Result String String)
| Calculate2 Window (Result String String)
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
ChangeWindow window ->
( { view = window
, input = ""
, output1 = NoInput
, output2 = NoInput
}
, Cmd.none
)
OnInput input ->
( { model
| input = input
, output1 = Calculating
, output2 = Calculating
}
, if input == model.input then
Cmd.none
else
Cmd.batch
[ Task.succeed input
|> Task.map (getFunctions model.view |> Tuple.first)
|> Task.perform (Calculate1 model.view)
, Task.succeed input
|> Task.map (getFunctions model.view |> Tuple.second)
|> Task.perform (Calculate2 model.view)
]
)
DoNothing ->
( model, Cmd.none )
Calculate1 w (Ok s) ->
if w /= model.view then
( model, Cmd.none )
else
( { model | output1 = Outcome s }
, Cmd.none
)
Calculate1 w (Err s) ->
if w /= model.view then
( model, Cmd.none )
else
( { model | output1 = InvalidInput s }
, Cmd.none
)
Calculate2 w (Ok s) ->
if w /= model.view then
( model, Cmd.none )
else
( { model | output2 = Outcome s }
, Cmd.none
)
Calculate2 w (Err s) ->
if w /= model.view then
( model, Cmd.none )
else
( { model | output2 = InvalidInput s }
, Cmd.none
)
subscriptions : Model -> Sub Msg
subscriptions model =
Sub.none
view : Model -> Browser.Document Msg
view model =
{ title = "Document Title"
, body =
[ Widget.menuBar
(Material.menuBar palette)
{ title =
"aoc2023"
|> Element.text
|> Element.el Typography.h3
, deviceClass =
Element.Desktop
, openLeftSheet = Nothing
, openRightSheet = Nothing
, openTopSheet = Nothing
, primaryActions = []
, search = Nothing
}
, Element.row [ Element.height Element.fill, Element.width Element.fill ]
[ Element.el
[ Element.fill
|> Element.maximum 200
|> Element.width
, Element.alignTop
]
(List.map
(\( window, text ) ->
Widget.fullBleedItem
(Material.fullBleedItem palette)
{ text = text
, onPress = Just (ChangeWindow window)
, icon = always Element.none
}
)
[ ( Home, "Home" )
, ( Day 1, "Day 1" )
, ( Day 2, "Day 2" )
, ( Day 3, "Day 3" )
]
|> Widget.itemList Material.column
)
, Element.column
[ Element.height Element.fill
, Element.width Element.fill
, C.background (picker C.Dark C.White)
, Element.padding 20
, Element.spacing 20
]
(case model.view of
Home ->
[ "Advent of Code 2023"
|> Element.text
|> Element.el Typography.h3
]
Day i ->
[ [ "Using the following input for day "
++ String.fromInt i
++ ": "
|> Element.text
, Element.Input.multiline
[ Element.fill
|> Element.maximum 500
|> Element.height
, Element.scrollbarX
]
{ onChange = OnInput
, text = model.input
, placeholder =
"Insert puzzle input here..."
|> Element.text
|> Element.Input.placeholder []
|> Just
, label = Element.Input.labelHidden "input"
, spellcheck = False
}
]
, case model.output1 of
Outcome s ->
[ "Part 1 answer:"
|> Element.text
, Element.Input.multiline
[ Element.width Element.fill ]
{ onChange = always DoNothing
, text = s
, placeholder = Nothing
, label = Element.Input.labelHidden "answer-1"
, spellcheck = False
}
]
Calculating ->
[ "Calculating part 1..."
|> Element.text
]
InvalidInput s ->
[ "INVALID INPUT FOR PART 1"
|> Element.text
, Element.Input.multiline
[ Element.width Element.fill ]
{ onChange = always DoNothing
, text = s
, placeholder = Nothing
, label = Element.Input.labelHidden "answer-1"
, spellcheck = False
}
]
NoInput ->
List.singleton Element.none
, case model.output2 of
Outcome s ->
[ "Part 2 answer:"
|> Element.text
, Element.Input.multiline
[ Element.width Element.fill ]
{ onChange = always DoNothing
, text = s
, placeholder = Nothing
, label = Element.Input.labelHidden "answer-2"
, spellcheck = False
}
]
Calculating ->
[ "Calculating part 2..."
|> Element.text
]
InvalidInput s ->
[ "INVALID INPUT FOR PART 2"
|> Element.text
, Element.Input.multiline
[ Element.width Element.fill ]
{ onChange = always DoNothing
, text = s
, placeholder = Nothing
, label = Element.Input.labelHidden "answer-2"
, spellcheck = False
}
]
NoInput ->
List.singleton Element.none
]
|> List.concat
)
]
]
|> Element.column [ Element.width Element.fill, Element.height Element.fill ]
|> Element.layout [ Element.height Element.fill ]
|> List.singleton
}
picker : C.Picker
picker =
C.get C.Trichromatic C.LightMode
palette : Material.Palette
palette =
C.defaultPalette picker

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module Puzzles.Day1 exposing (puzzle1, puzzle2)
puzzle1 : String -> Result String String
puzzle1 input =
input
|> String.split "\n"
|> List.map puzzle1Nums
|> List.indexedMap
(\i items ->
case items of
head :: tail ->
Ok (calibrationValue head tail)
[] ->
Err i
)
|> List.foldl
(\value sum ->
case ( value, sum ) of
( _, Err _ ) ->
sum
( Err i, Ok _ ) ->
Err ("Line" ++ (String.fromInt <| i + 1) ++ "does not contain any numbers")
( Ok a, Ok b ) ->
Ok (a + b)
)
(Ok 0)
|> Result.map String.fromInt
puzzle1Nums : String -> List Int
puzzle1Nums s =
s
|> String.toList
|> List.map String.fromChar
|> List.filterMap String.toInt
calibrationValue : Int -> List Int -> Int
calibrationValue head tail =
tail
|> List.reverse
|> List.head
|> Maybe.withDefault head
|> (+) (head * 10)
puzzle2 : String -> Result String String
puzzle2 input =
input
|> String.replace "zero" "z0ero"
|> String.replace "one" "o1ne"
|> String.replace "two" "t2wo"
|> String.replace "three" "t3hree"
|> String.replace "four" "f4our"
|> String.replace "five" "f5ive"
|> String.replace "six" "s6ix"
|> String.replace "seven" "s7even"
|> String.replace "eight" "e8ight"
|> String.replace "nine" "n9ine"
|> puzzle1

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module Puzzles.Day2 exposing (puzzle1, puzzle2)
import Parser as P exposing ((|.), (|=), Parser)
type alias Game =
{ number : Int, games : List RGB }
type alias RGB =
{ red : Int, green : Int, blue : Int }
maxAllowed : RGB
maxAllowed =
{ red = 12, green = 13, blue = 14 }
puzzle1 : String -> Result String String
puzzle1 input =
case P.run parser input of
Err a ->
Debug.log "Output" a
|> always (Err "Invalid input")
Ok g ->
g
|> List.map
(\{ number, games } ->
let
isLegal : Bool
isLegal =
List.all
(\rgb ->
List.all
(\f -> f rgb <= f maxAllowed)
[ .red, .green, .blue ]
)
games
in
if isLegal then
number
else
0
)
|> List.sum
|> String.fromInt
|> Ok
puzzle2 : String -> Result String String
puzzle2 input =
case P.run parser input of
Err a ->
Debug.log "Output" a
|> always (Err "Invalid input")
-- 179502 too high
Ok g ->
g
|> List.map
(\{ games } ->
let
getMaximumFor : (RGB -> Int) -> Int
getMaximumFor f =
games
|> List.map f
|> List.maximum
|> Maybe.withDefault 0
in
[ .red, .green, .blue ]
|> List.map getMaximumFor
|> List.product
)
|> List.sum
|> String.fromInt
|> Ok
parser : Parser (List Game)
parser =
andOneMore
{ separator = "\n"
, item = gameParser
}
gameParser : Parser Game
gameParser =
P.succeed Game
|. P.keyword "Game"
|. P.spaces
|= P.int
|. P.symbol ":"
|. P.spaces
|= rgbLines
rgbLines : Parser (List RGB)
rgbLines =
andOneMore
{ separator = ";"
, item = rgbParser
}
rgbParser : Parser RGB
rgbParser =
P.succeed (List.foldl (<|) (RGB 0 0 0))
|= andOneMore
{ separator = ","
, item = rgbStmt
}
rgbStmt : Parser (RGB -> RGB)
rgbStmt =
P.succeed (|>)
|= P.int
|. P.spaces
|= P.oneOf
[ P.succeed (\i rgb -> { rgb | red = i })
|. P.keyword "red"
, P.succeed (\i rgb -> { rgb | blue = i })
|. P.keyword "blue"
, P.succeed (\i rgb -> { rgb | green = i })
|. P.keyword "green"
]
andOneMore : { separator : String, item : Parser a } -> Parser (List a)
andOneMore { separator, item } =
P.loop []
(\xs ->
P.succeed (\x state -> state (x :: xs))
|= item
|. onlySpaces
|= P.oneOf
[ P.succeed P.Loop
|. P.token separator
, P.succeed P.Done
]
|. onlySpaces
)
onlySpaces : Parser ()
onlySpaces =
P.chompWhile (\c -> c == ' ')

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module Puzzles.DayX exposing (puzzle1, puzzle2)
puzzle1 : String -> Result String String
puzzle1 _ =
Err "Not implemented yet!"
puzzle2 : String -> Result String String
puzzle2 _ =
Err "Not implemented yet!"

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module Tools.Colors exposing (..)
{-| This module aims to create color palettes that fit the Noordstar color scheme.
-}
import Color exposing (rgb255)
import Element
import Element.Background
import Element.Font
import Svg
import Svg.Attributes exposing (fill)
import Widget.Material exposing (Palette)
type alias Color =
Color.Color
type Name
= Primary
| Secondary
| Tertiary
| Quaternary
| Extra
| Black
| White
type Shade
= Light
| Medium
| Dark
{-| Based on the user's preferences, the website can be displayed in light mode or dark mode.
-}
type Mode
= LightMode
| DarkMode
{-| The website supports color blindness friendly color palettes.
This way, everyone can enjoy the website's graphs without having to distinguish
colors that they cannot distinguish.
-}
type Blindness
= Trichromatic -- ALL THREE
| Protanomaly -- BARELY RED
| Deuteranomaly -- BARELY GREEN
| Tritanomaly -- BARELY BLUE
| Protanopia -- NO RED
| Deuteranopia -- NO GREEN
| Tritanopia -- NO BLUE
| Monochromacy -- NO COLOR
| BlueConeMonochromacy -- BARELY COLOR
type alias Picker =
Shade -> Name -> Color
{-| Get a color based on the right criteria.
-}
get : Blindness -> Mode -> Shade -> Name -> Color
get blindness mode shade name =
let
trueName : Name
trueName =
name |> flipName mode
trueShade : Shade
trueShade =
shade |> flipShade mode
in
toBlindnessPalette blindness
|> toColor blindness trueName
|> fromShade trueShade
|> (\( r, g, b ) -> rgb255 r g b)
defaultPalette : Picker -> Palette
defaultPalette p =
{ primary = p Medium Primary
, secondary = p Medium Secondary
, background = p Dark White
, surface = p Light White
, error = p Light Secondary
, on =
{ primary = p Light White
, secondary = p Light White
, background = p Light Black
, surface = p Dark Black
, error = p Medium White
}
}
{-| Get a blindness color palette based on a blindness input.
-}
toBlindnessPalette : Blindness -> BlindnessPalette
toBlindnessPalette blindness =
case blindness of
Trichromatic ->
trichromatic
Protanomaly ->
protanomaly
Deuteranomaly ->
deuteranomaly
Tritanomaly ->
tritanomaly
Protanopia ->
protanopia
Deuteranopia ->
deuteranopia
Tritanopia ->
tritanopia
Monochromacy ->
monochromacy
BlueConeMonochromacy ->
blueConeMonochromacy
flipName : Mode -> Name -> Name
flipName mode name =
case mode of
LightMode ->
name
DarkMode ->
case name of
Black ->
White
White ->
Black
_ ->
name
flipShade : Mode -> Shade -> Shade
flipShade mode shade =
case ( mode, shade ) of
( LightMode, _ ) ->
shade
( DarkMode, Dark ) ->
Light
( DarkMode, Medium ) ->
Medium
( DarkMode, Light ) ->
Dark
{-| We distringuish the following colours:
| Protan | Deuter | Tritan | Mono |
- Blue | Blue | Blue | Blue | Blue |
- Green | Green | Green | Green | XXXXXX | [Orange]
- Yellow | Yellow | Yellow | XXXXXX | Yellow | [Orange]
- Orange | XXXXXX | XXXXXX | Orange | Orange | [Green,Red]
- Red | Red | Red | Red | Red |
- Black | Black | Black | Black | Black |
- White | White | White | White | White |
In other words:
Primary | Blue | Blue | Blue | Blue |
Secondary | Red | Red | Red | Red |
Tertiary | Yellow | Yellow | Orange | Yellow |
Quaternary | Green | Green | Green | Orange |
-----------|--------|--------|--------|--------|
Rest | Orange | Orange | Yellow | Green |
-}
toColor : Blindness -> Name -> (BlindnessPalette -> ColorPalette)
toColor blindness name =
case name of
Primary ->
.blue
Secondary ->
.red
Tertiary ->
case blindness of
Tritanopia ->
.orange
_ ->
.yellow
Quaternary ->
case blindness of
Monochromacy ->
.orange
_ ->
.green
Extra ->
case blindness of
Tritanopia ->
.yellow
Monochromacy ->
.green
_ ->
.orange
Black ->
.black
White ->
.white
fromShade : Shade -> ColorPalette -> ( Int, Int, Int )
fromShade shade =
case shade of
Light ->
.light
Medium ->
.medium
Dark ->
.dark
type alias ColorPalette =
{ light : ( Int, Int, Int )
, medium : ( Int, Int, Int )
, dark : ( Int, Int, Int )
}
type alias BlindnessPalette =
{ blue : ColorPalette
, green : ColorPalette
, yellow : ColorPalette
, orange : ColorPalette
, red : ColorPalette
, black : ColorPalette
, white : ColorPalette
}
{-| No color blindness
-}
trichromatic : BlindnessPalette
trichromatic =
{ blue = { light = ( 0x42, 0x87, 0xFF ), medium = ( 0x42, 0x7F, 0xF0 ), dark = ( 0x00, 0x54, 0xBD ) }
, green = { light = ( 0x86, 0xEA, 0xD1 ), medium = ( 0x5E, 0xA4, 0x93 ), dark = ( 0x3E, 0x6D, 0x62 ) }
, yellow = { light = ( 0xFC, 0xF9, 0x2B ), medium = ( 0xD2, 0xD0, 0x24 ), dark = ( 0xAF, 0xAD, 0x1E ) }
, orange = { light = ( 0xFF, 0xBB, 0x93 ), medium = ( 0xCC, 0x95, 0x75 ), dark = ( 0xA3, 0x77, 0x5E ) }
, red = { light = ( 0xDC, 0x00, 0x00 ), medium = ( 0xB0, 0x00, 0x00 ), dark = ( 0x8C, 0x00, 0x00 ) }
, black = { light = ( 0x2C, 0x2C, 0x48 ), medium = ( 0x1D, 0x1D, 0x30 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFE, 0xFA, 0xF5 ), dark = ( 0xF2, 0xEF, 0xEA ) }
}
{-| Weak red vision
-}
protanomaly : BlindnessPalette
protanomaly =
{ blue = { light = ( 0x49, 0x86, 0xFE ), medium = ( 0x46, 0x7E, 0xEF ), dark = ( 0x00, 0x55, 0xB9 ) }
, green = { light = ( 0xBE, 0xDD, 0xCA ), medium = ( 0x85, 0x9B, 0x8E ), dark = ( 0x58, 0x67, 0x5F ) }
, yellow = { light = ( 0xFE, 0xF4, 0x88 ), medium = ( 0xDD, 0xCC, 0x23 ), dark = ( 0xB8, 0xAA, 0x1D ) }
, orange = { light = ( 0xE6, 0xC4, 0x97 ), medium = ( 0xB8, 0x9D, 0x78 ), dark = ( 0x93, 0x7D, 0x61 ) }
, red = { light = ( 0x9F, 0x47, 0x12 ), medium = ( 0x7F, 0x39, 0x0F ), dark = ( 0x65, 0x2D, 0x0C ) }
, black = { light = ( 0x27, 0x2D, 0x49 ), medium = ( 0x1A, 0x1E, 0x31 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFF, 0xFA, 0xF6 ), dark = ( 0xF4, 0xEE, 0xEA ) }
}
{-| Weak green vision
-}
deuteranomaly : BlindnessPalette
deuteranomaly =
{ blue = { light = ( 0x18, 0x8A, 0xFA ), medium = ( 0x18, 0x82, 0xEC ), dark = ( 0x00, 0x59, 0xA9 ) }
, green = { light = ( 0xC6, 0xD9, 0xD5 ), medium = ( 0x8B, 0x98, 0x95 ), dark = ( 0x5C, 0x65, 0x64 ) }
, yellow = { light = ( 0xFE, 0xF3, 0x9C ), medium = ( 0xEE, 0xC5, 0x2B ), dark = ( 0xC6, 0xA4, 0x23 ) }
, orange = { light = ( 0xF5, 0xBF, 0x92 ), medium = ( 0xC4, 0x99, 0x74 ), dark = ( 0x9D, 0x7A, 0x5D ) }
, red = { light = ( 0xA9, 0x43, 0x00 ), medium = ( 0x87, 0x36, 0x00 ), dark = ( 0x6C, 0x2B, 0x00 ) }
, black = { light = ( 0x26, 0x2E, 0x48 ), medium = ( 0x19, 0x1E, 0x30 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFE, 0xFA, 0xF5 ), dark = ( 0xFA, 0xEC, 0xEC ) }
}
{-| Weak blue vision
-}
tritanomaly : BlindnessPalette
tritanomaly =
{ blue = { light = ( 0x18, 0x93, 0xC5 ), medium = ( 0x18, 0x8A, 0xBA ), dark = ( 0x00, 0x5E, 0x88 ) }
, green = { light = ( 0x8C, 0xE7, 0xE9 ), medium = ( 0x62, 0xA2, 0xA4 ), dark = ( 0x41, 0x6B, 0x6D ) }
, yellow = { light = ( 0xFE, 0xF1, 0xAC ), medium = ( 0xDA, 0xC7, 0x92 ), dark = ( 0xB6, 0xA5, 0x79 ) }
, orange = { light = ( 0xFF, 0xB8, 0xB2 ), medium = ( 0xCE, 0x92, 0x8D ), dark = ( 0xA5, 0x74, 0x71 ) }
, red = { light = ( 0xDB, 0x0D, 0x00 ), medium = ( 0xAF, 0x0A, 0x00 ), dark = ( 0x8B, 0x08, 0x00 ) }
, black = { light = ( 0x29, 0x2F, 0x3B ), medium = ( 0x1B, 0x1F, 0x27 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFD, 0xFA, 0xFB ), dark = ( 0xF4, 0xED, 0xF7 ) }
}
{-| Red-blind vision
-}
protanopia : BlindnessPalette
protanopia =
{ blue = { light = ( 0x4D, 0x86, 0xFE ), medium = ( 0x48, 0x7E, 0xEF ), dark = ( 0x00, 0x56, 0xB6 ) }
, green = { light = ( 0xDE, 0xD6, 0xC6 ), medium = ( 0x9C, 0x96, 0x8B ), dark = ( 0x67, 0x64, 0x5D ) }
, yellow = { light = ( 0xFF, 0xF2, 0xBE ), medium = ( 0xE3, 0xCA, 0x22 ), dark = ( 0xBD, 0xA8, 0x1D ) }
, orange = { light = ( 0xD8, 0xCA, 0x9A ), medium = ( 0xAD, 0xA1, 0x7A ), dark = ( 0x8A, 0x81, 0x62 ) }
, red = { light = ( 0x7D, 0x6F, 0x1C ), medium = ( 0x64, 0x59, 0x17 ), dark = ( 0x4F, 0x47, 0x12 ) }
, black = { light = ( 0x24, 0x2E, 0x4A ), medium = ( 0x18, 0x1E, 0x31 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFF, 0xFA, 0xF6 ), dark = ( 0xF5, 0xEE, 0xEA ) }
}
{-| Green-blind vision
-}
deuteranopia : BlindnessPalette
deuteranopia =
{ blue = { light = ( 0x00, 0x8C, 0xF8 ), medium = ( 0x00, 0x84, 0xEA ), dark = ( 0x00, 0x5B, 0x9D ) }
, green = { light = ( 0xEB, 0xD0, 0xD7 ), medium = ( 0xA5, 0x92, 0x97 ), dark = ( 0x6D, 0x61, 0x65 ) }
, yellow = { light = ( 0xFF, 0xEF, 0xDC ), medium = ( 0xFE, 0xBF, 0x2E ), dark = ( 0xD3, 0x9F, 0x26 ) }
, orange = { light = ( 0xF0, 0xC2, 0x92 ), medium = ( 0xBF, 0x9B, 0x74 ), dark = ( 0x99, 0x7B, 0x5D ) }
, red = { light = ( 0x8C, 0x69, 0x00 ), medium = ( 0x70, 0x54, 0x00 ), dark = ( 0x59, 0x43, 0x00 ) }
, black = { light = ( 0x23, 0x2F, 0x47 ), medium = ( 0x16, 0x1F, 0x30 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFF, 0xF9, 0xFA ), dark = ( 0xFF, 0xEA, 0xED ) }
}
{-| Blue-blind vision
-}
tritanopia : BlindnessPalette
tritanopia =
{ blue = { light = ( 0x00, 0x99, 0xA4 ), medium = ( 0x00, 0x90, 0x9B ), dark = ( 0x00, 0x63, 0x69 ) }
, green = { light = ( 0x90, 0xE5, 0xF7 ), medium = ( 0x65, 0xA0, 0xAD ), dark = ( 0x43, 0x6B, 0x73 ) }
, yellow = { light = ( 0xFF, 0xED, 0xF6 ), medium = ( 0xDF, 0xC2, 0xD1 ), dark = ( 0xBA, 0xA1, 0xAE ) }
, orange = { light = ( 0xFF, 0xB7, 0xC3 ), medium = ( 0xCF, 0x90, 0x9B ), dark = ( 0xA6, 0x73, 0x7C ) }
, red = { light = ( 0xDA, 0x14, 0x00 ), medium = ( 0xAF, 0x10, 0x00 ), dark = ( 0x8B, 0x0D, 0x00 ) }
, black = { light = ( 0x27, 0x30, 0x34 ), medium = ( 0x1A, 0x20, 0x22 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFC, 0xFA, 0xFF ), dark = ( 0xF5, 0xEC, 0xFE ) }
}
{-| Color-less vision
-}
monochromacy : BlindnessPalette
monochromacy =
{ blue = { light = ( 0x80, 0x80, 0x80 ), medium = ( 0x7A, 0x7A, 0x7A ), dark = ( 0x47, 0x47, 0x47 ) }
, green = { light = ( 0xC9, 0xC9, 0xC9 ), medium = ( 0x8D, 0x8D, 0x8D ), dark = ( 0x5E, 0x5E, 0x5E ) }
, yellow = { light = ( 0xE2, 0xE2, 0xE2 ), medium = ( 0xBD, 0xBD, 0xBD ), dark = ( 0x9D, 0x9D, 0x9D ) }
, orange = { light = ( 0xCB, 0xCB, 0xCB ), medium = ( 0xA2, 0xA2, 0xA2 ), dark = ( 0x81, 0x81, 0x81 ) }
, red = { light = ( 0x42, 0x42, 0x42 ), medium = ( 0x35, 0x35, 0x35 ), dark = ( 0x2A, 0x2A, 0x2A ) }
, black = { light = ( 0x2F, 0x2F, 0x2F ), medium = ( 0x1F, 0x1F, 0x1F ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFB, 0xFB, 0xFB ), dark = ( 0xEF, 0xEF, 0xEF ) }
}
{-| Blue cone monochromacy
-}
blueConeMonochromacy : BlindnessPalette
blueConeMonochromacy =
{ blue = { light = ( 0x69, 0x83, 0xAE ), medium = ( 0x66, 0x7C, 0xA5 ), dark = ( 0x2D, 0x4C, 0x72 ) }
, green = { light = ( 0xB1, 0xD5, 0xCC ), medium = ( 0x7C, 0x95, 0x8F ), dark = ( 0x52, 0x63, 0x5F ) }
, yellow = { light = ( 0xEB, 0xEA, 0x9F ), medium = ( 0xC5, 0xC4, 0x85 ), dark = ( 0xA4, 0xA3, 0x6F ) }
, orange = { light = ( 0xDE, 0xC5, 0xB7 ), medium = ( 0xB1, 0x9D, 0x92 ), dark = ( 0x8D, 0x7D, 0x74 ) }
, red = { light = ( 0x7A, 0x2A, 0x2A ), medium = ( 0x62, 0x22, 0x22 ), dark = ( 0x4E, 0x1B, 0x1B ) }
, black = { light = ( 0x2E, 0x2E, 0x38 ), medium = ( 0x1E, 0x1E, 0x25 ), dark = ( 0x00, 0x00, 0x00 ) }
, white = { light = ( 0xFF, 0xFF, 0xFF ), medium = ( 0xFC, 0xFB, 0xF9 ), dark = ( 0xF0, 0xEF, 0xED ) }
}
svgFill : Color -> Svg.Attribute msg
svgFill =
Color.toCssString >> fill
svgStroke : Color -> Svg.Attribute msg
svgStroke =
Color.toCssString >> Svg.Attributes.stroke
font : Color -> Element.Attribute msg
font =
Color.toRgba >> Element.fromRgb >> Element.Font.color
background : Color -> Element.Attribute msg
background =
Color.toRgba >> Element.fromRgb >> Element.Background.color
transparent : Color
transparent =
Color.rgba 0 0 0 0
-- PRIMARY COLOR
primaryColor : Color
primaryColor =
noordstarBlue
darkPrimaryColor : Color
darkPrimaryColor =
rgb255 0x00 0x54 0xBD
lightPrimaryColor : Color
lightPrimaryColor =
rgb255 0x80 0xAE 0xFF
textOnPrimaryColor : Color
textOnPrimaryColor =
Color.white
-- SECONDARY COLOR
secondaryColor : Color
secondaryColor =
rgb255 0xFF 0x8A 0x65
darkSecondaryColor : Color
darkSecondaryColor =
rgb255 0xC7 0x5B 0x39
lightSecondaryColor : Color
lightSecondaryColor =
rgb255 0xFF 0xBB 0x93
textOnSecondaryColor : Color
textOnSecondaryColor =
Color.black
-- NOORDSTAR PALETTE
noordstarBlue : Color
noordstarBlue =
rgb255 0x42 0x7F 0xF0
noordstarYellow : Color
noordstarYellow =
rgb255 0xD2 0xD0 0x24
noordstarGreen : Color
noordstarGreen =
rgb255 0x5E 0xA4 0x93
noordstarRed : Color
noordstarRed =
rgb255 0xB0 0x00 0x00
noordstarBlack : Color
noordstarBlack =
rgb255 0x2C 0x2C 0x48
noordstarWhite : Color
noordstarWhite =
rgb255 0xF2 0xEF 0xEA
-- PALETTES
primaryPalette : Palette
primaryPalette =
{ primary = primaryColor
, secondary = secondaryColor
, background = noordstarWhite
, surface = noordstarWhite
, error = noordstarRed
, on =
{ primary = textOnPrimaryColor
, secondary = textOnSecondaryColor
, background = Color.black
, surface = Color.black
, error = Color.white
}
}
darkPalette : Palette
darkPalette =
{ primary = darkPrimaryColor
, secondary = darkSecondaryColor
, background = noordstarWhite
, surface = noordstarWhite
, error = noordstarRed
, on =
{ primary = Color.white
, secondary = Color.white
, background = Color.black
, surface = Color.black
, error = Color.white
}
}
lightPalette : Palette
lightPalette =
{ primary = lightPrimaryColor
, secondary = lightSecondaryColor
, background = noordstarWhite
, surface = noordstarWhite
, error = noordstarRed
, on =
{ primary = Color.black
, secondary = Color.black
, background = Color.black
, surface = Color.black
, error = Color.white
}
}
secondaryPalette : Palette
secondaryPalette =
{ primary = secondaryColor
, secondary = primaryColor
, background = Color.white
, surface = Color.white
, error = noordstarRed
, on =
{ primary = textOnSecondaryColor
, secondary = textOnPrimaryColor
, background = Color.black
, surface = Color.black
, error = Color.white
}
}