189 lines
6.0 KiB
YAML
189 lines
6.0 KiB
YAML
config:
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# How much memory the Minecraft server is allowed to take up
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# Number in megabytes. Defaults to 1024. (= 1 GB)
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ram: 1024
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# File location of the server jar.
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# To be downloaded at: https://www.minecraft.net/en-us/download/server
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server_jar: server.jar
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# Confirm the Minecraft EULA. https://account.mojang.com/documents/minecraft_eula
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# Defaults to false, but is required to run the server.
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# eula: true
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# Matrix bridge configurations
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matrix:
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# Homeserver URL
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homeserver: https://matrix.example.org/
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# Bridge login credentials
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username: "@alice:example.org"
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password: bridge_password
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# Matrix room
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room_id: "!channel_id:example.org"
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# IP address or domain where users can join the server
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server_address: unknown ip
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# List of Matrix users that can send commands to the bridge.
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# When a message starts with an exclamation mark, (!) the bridge will
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# interpret it as a Minecraft command and will put that as a command
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# into the console.
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mc-admins:
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- "@bram:matrix.directory"
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# - "@alice:example.org"
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# -
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# When users have bridged from other platforms, you can indicate accordingly.
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# When multiple RegEx strings apply, all are included.
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alternative_platforms:
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Discord:
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match: "@_?discord_\d+:.+"
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text: D
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color: aqua
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WhatsApp:
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match: "@whatsapp_\d+:.+"
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text: W
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color: green
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# Settings that directly affect running the Minecraft server.
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minecraft:
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# --------------------
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# MINECRAFT SERVER
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# Exposed port. Defaults to 25565
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server-port: 25565
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# Maximum amount of players welcome on the server at a time.
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# Defaults to 20.
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# max-players: 7
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# Whether to enable command blocks. Defaults to false.
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# enable-command-block: true
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# Controls how close entities need to be before being sent to clients.
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# Higher values means they'll be rendered from farther away,
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# potentially causing more lag.
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# Value must be between 10 and 1000
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# entity-broadcast-range-percentage: 150
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# Server description
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# This is the message that is displayed in the server list of the client,
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# below the name. It supports color formatting!
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# Defaults to a Minecraft server.
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# motd: A Minecraft server
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# --------------------
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# SECURITY
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# Whether the server appears "online" to clients. Defaults to true.
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# When set to false, the server appears offline but users can still join.
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# enable-status: false
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# If the whitelist is reloaded and/or enabled, any online player not on
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# the whitelist, gets kicked immediately. Defaults to false.
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# enforce-whitelist: true
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# Hide online players. This effectively hides who's online when looking
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# at the server's online status. Defaults to false.
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# hide-online-players: true
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# Server checks connecting players against Minecraft account database.
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# Set this to false only if the player's server is not connected to the
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# Internet. Hackers with fake accounts can connect if this is set to false!
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# If minecraft.net is down or inaccessible, no players can connect if this
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# is set to true. Setting this variable to off purposely is called "cracking"
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# a server, and servers that are present with online mode off are called
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# "cracked" servers, allowing players with unlicensed copies of Minecraft
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# to join.
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# Defaults to true.
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# online-mode: false
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# Sets whether the server sends snoop data regularly
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# to http://snoop.minecraft.net.
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# Defaults to true.
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snooper-enabled: false
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# Enables a whitelist on the server. Defaults to false.
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# white-list: true
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# --------------------
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# ANTI ABUSE
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# Allow users to use flight on the server. Defaults to false.
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# When set to false, players in the air for at least 5 seconds get kicked
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# allow-flight: true
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# Allow only players with a confirmed Mojang account to join the server.
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# When set to false, users might have a cracked Minecraft account when joining.
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# enforce-secure-profile: false
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# If non-zero, players are kicked from the server if they are idle for
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# more than that many minutes.
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# Defaults to zero.
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# player-idle-timeout: 15
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# Enable PvP on the server. Defaults to true.
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# pvp: false
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# --------------------
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# WORLD SETTINGS
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# Whether nether portals work. Defaults to true.
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# allow-nether: false
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# Force players into the "default" gamemode when they (re)join the server.
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# Defaults to false.
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# force-gamemode: true
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# Whether structures (such as villages) can be generated. Defaults to true.
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# generate-structures: false
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# Sets a world seed for the player's world, as in singleplayer.
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# If omitted, the world generates with a random seed.
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# level-seed: ''
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# Sets the maximum distance from players that living entities may be located
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# in order to be updated by the server, measured in chunks in each direction
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# of the player (radius, not diameter).
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# Options: 3 - 32. Defaults to 10, which is recommended.
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# simulation-distance: 5
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# Whether animals can spawn. Defaults to true.
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# spawn-animals: false
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# Whether monsters can spawn. Defaults to true.
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# spawn-monsters: false
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# Whether villagers can spawn. Defaults to true.
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# spawn-npcs: false
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# Determines the side length of the square spawn protection area as 2x+1.
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# Setting this to 0 disables the spawn protection. A value of 1 protects
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# a 3×3 square centered on the spawn point. 2 protects 5×5, 3 protects 7×7,
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# etc. If there are no ops set on the server, the spawn protection is
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# disabled automatically as well.
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# Defaults to 16.
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# spawn-protection: 9
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# --------------------
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# GAMEPLAY
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# Set the difficulty of the server. Defaults to easy.
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# Options: peaceful, easy, medium, hard
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difficulty: easy
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# Default gamemode. Defaults to survival.
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# Options: survival, creative, adventure, spectator
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gamemode: survival
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# Enable hardcore mode. Defaults to false.
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# If set to true, server difficulty is ignored and set to hard,
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# and players are set to spectator mode when they die.
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# hardcore: true
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# Maximum view distance. Defaults to 10.
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# view-distance: 15
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