Minecraft-bridge/config.yaml

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config:
# How much memory the Minecraft server is allowed to take up
# Number in megabytes. Defaults to 1024. (= 1 GB)
ram: 1024
# File location of the server jar.
# To be downloaded at: https://www.minecraft.net/en-us/download/server
server_jar: server.jar
# Confirm the Minecraft EULA. https://account.mojang.com/documents/minecraft_eula
# Defaults to false, but is required to run the server.
# eula: true
# Matrix bridge configurations
matrix:
# Homeserver URL
homeserver: https://matrix.example.org/
# Bridge login credentials
username: "@alice:example.org"
password: bridge_password
# Matrix room
room_id: "!channel_id:example.org"
# IP address or domain where users can join the server
server_address: unknown ip
# List of Matrix users that can send commands to the bridge.
# When a message starts with an exclamation mark, (!) the bridge will
# interpret it as a Minecraft command and will put that as a command
# into the console.
mc-admins:
- "@bram:matrix.directory"
# - "@alice:example.org"
# -
# When users have bridged from other platforms, you can indicate accordingly.
# When multiple RegEx strings apply, all are included.
alternative_platforms:
Discord:
match: "@_?discord_\d+:.+"
text: D
color: aqua
WhatsApp:
match: "@whatsapp_\d+:.+"
text: W
color: green
# Settings that directly affect running the Minecraft server.
minecraft:
# --------------------
# MINECRAFT SERVER
# Exposed port. Defaults to 25565
server-port: 25565
# Maximum amount of players welcome on the server at a time.
# Defaults to 20.
# max-players: 7
# Whether to enable command blocks. Defaults to false.
# enable-command-block: true
# Controls how close entities need to be before being sent to clients.
# Higher values means they'll be rendered from farther away,
# potentially causing more lag.
# Value must be between 10 and 1000
# entity-broadcast-range-percentage: 150
# Server description
# This is the message that is displayed in the server list of the client,
# below the name. It supports color formatting!
# Defaults to a Minecraft server.
# motd: A Minecraft server
# --------------------
# SECURITY
# Whether the server appears "online" to clients. Defaults to true.
# When set to false, the server appears offline but users can still join.
# enable-status: false
# If the whitelist is reloaded and/or enabled, any online player not on
# the whitelist, gets kicked immediately. Defaults to false.
# enforce-whitelist: true
# Hide online players. This effectively hides who's online when looking
# at the server's online status. Defaults to false.
# hide-online-players: true
# Server checks connecting players against Minecraft account database.
# Set this to false only if the player's server is not connected to the
# Internet. Hackers with fake accounts can connect if this is set to false!
# If minecraft.net is down or inaccessible, no players can connect if this
# is set to true. Setting this variable to off purposely is called "cracking"
# a server, and servers that are present with online mode off are called
# "cracked" servers, allowing players with unlicensed copies of Minecraft
# to join.
# Defaults to true.
# online-mode: false
# Sets whether the server sends snoop data regularly
# to http://snoop.minecraft.net.
# Defaults to true.
snooper-enabled: false
# Enables a whitelist on the server. Defaults to false.
# white-list: true
# --------------------
# ANTI ABUSE
# Allow users to use flight on the server. Defaults to false.
# When set to false, players in the air for at least 5 seconds get kicked
# allow-flight: true
# Allow only players with a confirmed Mojang account to join the server.
# When set to false, users might have a cracked Minecraft account when joining.
# enforce-secure-profile: false
# If non-zero, players are kicked from the server if they are idle for
# more than that many minutes.
# Defaults to zero.
# player-idle-timeout: 15
# Enable PvP on the server. Defaults to true.
# pvp: false
# --------------------
# WORLD SETTINGS
# Whether nether portals work. Defaults to true.
# allow-nether: false
# Force players into the "default" gamemode when they (re)join the server.
# Defaults to false.
# force-gamemode: true
# Whether structures (such as villages) can be generated. Defaults to true.
# generate-structures: false
# Sets a world seed for the player's world, as in singleplayer.
# If omitted, the world generates with a random seed.
# level-seed: ''
# Sets the maximum distance from players that living entities may be located
# in order to be updated by the server, measured in chunks in each direction
# of the player (radius, not diameter).
# Options: 3 - 32. Defaults to 10, which is recommended.
# simulation-distance: 5
# Whether animals can spawn. Defaults to true.
# spawn-animals: false
# Whether monsters can spawn. Defaults to true.
# spawn-monsters: false
# Whether villagers can spawn. Defaults to true.
# spawn-npcs: false
# Determines the side length of the square spawn protection area as 2x+1.
# Setting this to 0 disables the spawn protection. A value of 1 protects
# a 3×3 square centered on the spawn point. 2 protects 5×5, 3 protects 7×7,
# etc. If there are no ops set on the server, the spawn protection is
# disabled automatically as well.
# Defaults to 16.
# spawn-protection: 9
# --------------------
# GAMEPLAY
# Set the difficulty of the server. Defaults to easy.
# Options: peaceful, easy, medium, hard
difficulty: easy
# Default gamemode. Defaults to survival.
# Options: survival, creative, adventure, spectator
gamemode: survival
# Enable hardcore mode. Defaults to false.
# If set to true, server difficulty is ignored and set to hard,
# and players are set to spectator mode when they die.
# hardcore: true
# Maximum view distance. Defaults to 10.
# view-distance: 15