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MineClone2/mods/CORE/mcl_commands/api.lua

186 lines
4.4 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local C = minetest.colorize
--TODO: like mc error message
--TODO: complex command handling
--TODO: mc like help system
mcl_commands.types = {
bool = {
lengh = 1,
msg = S("Invalid boolean"),
func = function(word)
if word == "true" then
return true, true
elseif world == "false" then
return true, false
else
return false, nil
end
end,
},
int = {
lengh = 1,
msg = S("Invalid integer"),
func = function(int)
if tonumber(int) and tonumber(int) == math.round(int) then
return true, tonumber(int)
else
return false, nil
end
end,
},
float = {
lengh = 1,
msg = S("Invalid integer"),
func = function(float)
if tonumber(float) then
return true, tonumber(float)
else
return false, nil
end
end,
},
word = {
lengh = 1,
msg = S("Invalid word"),
func = function(word)
if word then
return true, word
else
return false, nil
end
end,
},
text = {},
pos = {
lengh = 3,
msg = S("Invalid position"),
func = function(x, y, z)
--FIXME
if true then
return true, nil
else
return false, nil
end
end,
},
target = {
lengh = 1,
msg = S("Invalid target selector"),
func = function(target)
--mcl_commands.get_target_selector(target_selector)
if minetest.player_exists(target) then
return true, target
else
return false, nil
end
end,
},
playername = {
lengh = 1,
msg = S("Invalid player name"),
func = function(name)
if minetest.player_exists(name) then
return true, name
else
return false, nil
end
end,
},
}
function mcl_commands.match_param(string, type, params)
end
mcl_commands.registered_commands = {}
function mcl_commands.register_complex_command()
end
--aims to avoid complexity for basic commands while keeping proper messages and privs management
function mcl_commands.register_basic_command(name, def)
local func
if def.params then
local funcparams =
return
else
mcl_commands.registered_commands[name] = {type = "basic", description = def.desc, privs = def.privs}
func = function(name, param)
if param == "" then
local out, msg = def.func(name)
if out then
return true, C(mcl_colors.GRAY, msg) or C(mcl_colors.GRAY, S("succesful"))
else
return false, C(mcl_colors.RED, msg) or C(mcl_colors.RED, S("failed"))
end
else
return false, C(mcl_colors.RED, S("Invalid command usage"))
end
end
end
minetest.register_chatcommand(name, {
description = def.desc,
privs = def.privs,
func = func,
})
end
--[[
mcl_commands.register_basic_command("test", {
description = S("testing command"),
params = nil,
func = function(name)
end,
})
]]
mcl_commands.register_basic_command("testb", {
description = S("testing command"),
params = {
{type="bool"},
{type="int", params={min=1, max=10}}
},
func = function(name, bool, int)
return true, "test: "..int
end,
})
function mcl_commands.alias_command(alias, original_name, bypass_setting)
if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
local def = minetest.registered_chatcommands[original_name]
minetest.register_chatcommand(alias, def)
minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s]", original_name, alias))
else
minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s] skipped according to setting", original_name, alias))
end
end
function mcl_commands.rename_command(new_name, original_name, bypass_setting)
if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
local def = minetest.registered_chatcommands[original_name]
minetest.register_chatcommand(new_name, def)
minetest.unregister_chatcommand(original_name)
minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s]", original_name, new_name))
else
minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s] skipped according to setting", original_name, new_name))
end
end
--0: succesfull, table
--1: not connected player, nil
--2: invalid target selector, nil
function mcl_commands.get_target_selector(target_selector)
if minetest.player_exists(target_selector) then
local obj = minetest.get_player_by_name(target_selector)
if obj then
return 0, {obj}
else
return 1, nil
end
else
return 0, {}
end
end