186 lines
4.4 KiB
Lua
186 lines
4.4 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local C = minetest.colorize
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--TODO: like mc error message
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--TODO: complex command handling
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--TODO: mc like help system
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mcl_commands.types = {
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bool = {
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lengh = 1,
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msg = S("Invalid boolean"),
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func = function(word)
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if word == "true" then
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return true, true
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elseif world == "false" then
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return true, false
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else
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return false, nil
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end
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end,
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},
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int = {
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lengh = 1,
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msg = S("Invalid integer"),
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func = function(int)
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if tonumber(int) and tonumber(int) == math.round(int) then
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return true, tonumber(int)
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else
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return false, nil
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end
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end,
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},
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float = {
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lengh = 1,
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msg = S("Invalid integer"),
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func = function(float)
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if tonumber(float) then
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return true, tonumber(float)
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else
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return false, nil
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end
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end,
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},
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word = {
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lengh = 1,
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msg = S("Invalid word"),
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func = function(word)
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if word then
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return true, word
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else
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return false, nil
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end
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end,
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},
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text = {},
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pos = {
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lengh = 3,
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msg = S("Invalid position"),
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func = function(x, y, z)
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--FIXME
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if true then
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return true, nil
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else
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return false, nil
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end
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end,
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},
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target = {
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lengh = 1,
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msg = S("Invalid target selector"),
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func = function(target)
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--mcl_commands.get_target_selector(target_selector)
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if minetest.player_exists(target) then
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return true, target
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else
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return false, nil
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end
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end,
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},
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playername = {
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lengh = 1,
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msg = S("Invalid player name"),
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func = function(name)
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if minetest.player_exists(name) then
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return true, name
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else
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return false, nil
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end
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end,
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},
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}
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function mcl_commands.match_param(string, type, params)
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end
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mcl_commands.registered_commands = {}
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function mcl_commands.register_complex_command()
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end
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--aims to avoid complexity for basic commands while keeping proper messages and privs management
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function mcl_commands.register_basic_command(name, def)
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local func
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if def.params then
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local funcparams =
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return
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else
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mcl_commands.registered_commands[name] = {type = "basic", description = def.desc, privs = def.privs}
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func = function(name, param)
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if param == "" then
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local out, msg = def.func(name)
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if out then
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return true, C(mcl_colors.GRAY, msg) or C(mcl_colors.GRAY, S("succesful"))
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else
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return false, C(mcl_colors.RED, msg) or C(mcl_colors.RED, S("failed"))
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end
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else
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return false, C(mcl_colors.RED, S("Invalid command usage"))
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end
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end
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end
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minetest.register_chatcommand(name, {
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description = def.desc,
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privs = def.privs,
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func = func,
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})
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end
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--[[
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mcl_commands.register_basic_command("test", {
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description = S("testing command"),
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params = nil,
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func = function(name)
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end,
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})
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]]
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mcl_commands.register_basic_command("testb", {
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description = S("testing command"),
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params = {
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{type="bool"},
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{type="int", params={min=1, max=10}}
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},
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func = function(name, bool, int)
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return true, "test: "..int
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end,
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})
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function mcl_commands.alias_command(alias, original_name, bypass_setting)
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if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
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local def = minetest.registered_chatcommands[original_name]
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minetest.register_chatcommand(alias, def)
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minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s]", original_name, alias))
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else
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minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s] skipped according to setting", original_name, alias))
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end
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end
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function mcl_commands.rename_command(new_name, original_name, bypass_setting)
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if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
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local def = minetest.registered_chatcommands[original_name]
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minetest.register_chatcommand(new_name, def)
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minetest.unregister_chatcommand(original_name)
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minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s]", original_name, new_name))
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else
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minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s] skipped according to setting", original_name, new_name))
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end
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end
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--0: succesfull, table
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--1: not connected player, nil
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--2: invalid target selector, nil
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function mcl_commands.get_target_selector(target_selector)
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if minetest.player_exists(target_selector) then
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local obj = minetest.get_player_by_name(target_selector)
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if obj then
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return 0, {obj}
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else
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return 1, nil
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end
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else
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return 0, {}
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end
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end |