local S = minetest.get_translator(minetest.get_current_modname()) local C = minetest.colorize --TODO: like mc error message --TODO: complex command handling --TODO: mc like help system mcl_commands.types = { bool = { lengh = 1, msg = S("Invalid boolean"), func = function(word) if word == "true" then return true, true elseif world == "false" then return true, false else return false, nil end end, }, int = { lengh = 1, msg = S("Invalid integer"), func = function(int) if tonumber(int) and tonumber(int) == math.round(int) then return true, tonumber(int) else return false, nil end end, }, float = { lengh = 1, msg = S("Invalid integer"), func = function(float) if tonumber(float) then return true, tonumber(float) else return false, nil end end, }, word = { lengh = 1, msg = S("Invalid word"), func = function(word) if word then return true, word else return false, nil end end, }, text = {}, pos = { lengh = 3, msg = S("Invalid position"), func = function(x, y, z) --FIXME if true then return true, nil else return false, nil end end, }, target = { lengh = 1, msg = S("Invalid target selector"), func = function(target) --mcl_commands.get_target_selector(target_selector) if minetest.player_exists(target) then return true, target else return false, nil end end, }, playername = { lengh = 1, msg = S("Invalid player name"), func = function(name) if minetest.player_exists(name) then return true, name else return false, nil end end, }, } function mcl_commands.match_param(string, type, params) end mcl_commands.registered_commands = {} function mcl_commands.register_complex_command() end --aims to avoid complexity for basic commands while keeping proper messages and privs management function mcl_commands.register_basic_command(name, def) local func if def.params then local funcparams = return else mcl_commands.registered_commands[name] = {type = "basic", description = def.desc, privs = def.privs} func = function(name, param) if param == "" then local out, msg = def.func(name) if out then return true, C(mcl_colors.GRAY, msg) or C(mcl_colors.GRAY, S("succesful")) else return false, C(mcl_colors.RED, msg) or C(mcl_colors.RED, S("failed")) end else return false, C(mcl_colors.RED, S("Invalid command usage")) end end end minetest.register_chatcommand(name, { description = def.desc, privs = def.privs, func = func, }) end --[[ mcl_commands.register_basic_command("test", { description = S("testing command"), params = nil, func = function(name) end, }) ]] mcl_commands.register_basic_command("testb", { description = S("testing command"), params = { {type="bool"}, {type="int", params={min=1, max=10}} }, func = function(name, bool, int) return true, "test: "..int end, }) function mcl_commands.alias_command(alias, original_name, bypass_setting) if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then local def = minetest.registered_chatcommands[original_name] minetest.register_chatcommand(alias, def) minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s]", original_name, alias)) else minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s] skipped according to setting", original_name, alias)) end end function mcl_commands.rename_command(new_name, original_name, bypass_setting) if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then local def = minetest.registered_chatcommands[original_name] minetest.register_chatcommand(new_name, def) minetest.unregister_chatcommand(original_name) minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s]", original_name, new_name)) else minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s] skipped according to setting", original_name, new_name)) end end --0: succesfull, table --1: not connected player, nil --2: invalid target selector, nil function mcl_commands.get_target_selector(target_selector) if minetest.player_exists(target_selector) then local obj = minetest.get_player_by_name(target_selector) if obj then return 0, {obj} else return 1, nil end else return 0, {} end end